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Is the scripting wiki helpful to you?

Which answer best sums up your feeling about the official scripting wiki?

Tried to use it and gave up, but I would like to use it
14 (10.4%)

I took one look at it and decided to marry a scripter instead
8 (5.9%)

In its current state, it's a barrier to me learning
18 (13.3%)

I would use it if written more in layman's terms
22 (16.3%)

The page structure and language are confusing
15 (11.1%)

It's very technical, but I prefer that, I don't want to be coddled
10 (7.4%)

I like it just how it is, but more examples please
28 (20.7%)

I like it just how it is: ain't broke don't fix it
5 (3.7%)

I'm not that keen on the official one: I use instead lsl wiki
8 (5.9%)

I'm not that keen on the official one: I use instead rpgstats
7 (5.2%)

Total votes: 135
Chaz Longstaff
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Join date: 11 Oct 2006
Posts: 685
04-29-2009 17:04
Over in the scripting forum, there's currently a thread discussing possible ways that the official scripting wiki at http://wiki.secondlife.com/wiki/LSL_Portal might possibly be improved.

I know many builder friends who have tried, and then given up, to write the simplest of scripts, despite all the material available on the official scripting wiki.

So I'd like to poll scripting lay people / dabblers or would-be dabblers who have gone to the wiki before what sums up their experience with it. It may be that it's just fine as it is right now, and hey, if it ain't broke, don't fix it, right? If you haven't looked at the official scripting wiki ever before, then this poll won't apply to you.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
04-29-2009 18:16
I use them all. More information is better. cross linking wouldn't hurt either of them.
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RobbyRacoon Olmstead
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Join date: 20 Sep 2006
Posts: 1,821
04-29-2009 18:20
I still find myself using the rpgstats wiki because of the much better responsiveness (all official SL websites are subject to random slowness, blech) and more examples, but I do like the official wiki and use it quite frequently.

All wiki sites I've ever seen suffer from discoverability and navigation issues, and pretty much universally suck in that regard, but since I don't know what can be done (or rather, what LL would actually get around to doing) the only thing I would suggest is more examples.


.
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Argent Stonecutter
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04-29-2009 18:27
I use google to search all three wikis at once.
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Join date: 19 Mar 2007
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04-29-2009 21:46
LL should host the LSL wiki, it's much, much better, but down half the time.
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
04-29-2009 21:49
I just like to see more examples and explanations. When I cant find then I try to find other places.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
04-29-2009 21:54
From: Argent Stonecutter
I use google to search all three wikis at once.


How you do that?
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
04-29-2009 22:53
One way to do that is to go to

http://www.google.com/coop/cse/

and create a custom search engine that searches those domains.
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Sharcel Bellic
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Join date: 15 Aug 2008
Posts: 127
04-29-2009 23:26
Here's one to try. The urls they give you for them are really awkward urls. http://www.google.com/coop/cse?cx=009725697835091190408:bdjugumdqvs It could probably use some improvement; I just made it a minutes ago.
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Five Denver
Registered User
Join date: 21 Apr 2009
Posts: 101
04-30-2009 05:58
The current Wiki looks like it was designed to be machine readable.

I prefer the old 'back of a toilet door' style.
Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
04-30-2009 06:00
Readability is perfectly fine in my opinion, layout is OK too. The key problem is it is SO slow. I mean, painfully slow. There's no need for it.
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Strife Onizuka
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04-30-2009 10:28
In case anyone is wondering what spawned this thread... it was a thread in the Script Tips forum.

/54/87/317701/1.html

To give you a taste, I'm calling for suggestions on how to make it better. Here are some prompt questions to help focus the topic:

1) What sort of information would you like to see?
2) How would you like it organized?
3) What aspects of the documentation are most important to you?
4) What is missing from the documentation?
5) For which topics would you like to see articles written/improved?

If you want to weigh in, respond to this thread or the one in script tips. We are always looking for new fresh ideas. New wiki authors too.

/54/87/317701/1.html

:)
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-30-2009 13:31
Strife (and others), thanks so much for your efforts on this. Before I get to your questions, allow me to repost an assessment I wrote four or five years ago, of the available scripting documentation at the time. While things have gotten considerably better, as the wiki has replaced the old LSL manual, unfortunately most of what that assessment said still remains true to this day.

From: Chosen Few
Every time I attempt to read the scripting docs, all I can think is "Darmock and Jalad at Tenagra".

In case anyone doesn't get that reference, I'll explain it (unlike what would happen if this post were a scripting manual). In one of the more interesting episodes of Star Trek TNG, Picard finds himself faced with the daunting task of having to communicate with the Tamarians, a race who frustrate everyone they encounter because they appear to make no sense whatsoever. It turns out their entire language is based on anecdote. They speak not in sentences, but in odd phrases from stories that the listener most already know in order to get the meaning of each phrase. They say things like, "Darmock and Jalad at Tenagra", and "Shaka, when the walls fell," and "Temba, his arms wide," fully expecting that the listener already knows what those things mean, and never even dreaming that someone might not.

The LSL manual seems to be written exactly the same way. It tells you things like "All LSL scripts have a simple implicit state machine with one or more states. All scripts must have a default state, so iff there is only one state, it will be the ’default’ state. When a script is first started or reset, it will start out in the default state."

Okay... What the heck is a "state machine", or for that matter a "state"? I have no idea. The word was used no less than six times in this single paragraph (if you can call it a paragraph), but the book has offered no explanation of what it means (we're only 3 paragraphs past "You're probably wondering what you can do";). So, I flip back to the table of contents and find there's a section called "States". I turn to that section only to find it's just as abstruse as the the page I came from. It says, "All scripts must have a ’default’ state, which is the first state entered when the script starts. States contain event handlers that are triggered by the LSL virtual machine. All states must supply at least one event handler - it’s not really a state without one."

So now I'm left to wonder not only what is a state (the word has been used 5 more times, but still no definition), but also what is an event handler and a virtual machine. All I'm able to gather so far is that the authors absolutely love the word "state", and that it has no definition of what it is, only what it sometimes is not, as a state without an event handler is not really a state (which could explain New Jersey I suppose, but doesn't really help me here.)

At that point I gave up, or as the Tamarians might put it, "Chosen Few, his face black, his eyes red."

That was a year and a half ago, and I'm no closer to unlocking the two great mysteries of the scripting world. The first of course is what is a state, and the second is how does one get past page 3 of the LSL manual without having visions of torturing small animals. All I'm able to do is grab an existing script, fiddle with it until I figure out what to change so it will do what I want, and hope for the best. Most times, I end up breaking it, and then calling in one of my more capable friends to put it back together.



That last paragraph should now be ammended to say "That was was five years ago, and I'm only marginally closer..." With that in mind, let me now address your excellent questions, Strife.

From: Strife Onizuka
1) What sort of information would you like to see?


More than anything else, I would like to see a plain English walk-through of the basics of writing some simple example scripts, from start to finish, complete with absolute beginner level explanation of the why behind each step taken. The wiki in its present form does an excellent job of listing each command, and a thorough, if not entirely reader-friendly, job of explaining what all the variables in each command do, but there's no instruction for how commands are put together to form a whole script. If the reader lacks programming experience, the wiki isn't of much benefit.

To go back to that great Star Trek episode, even when the crew of the Enterprise finally figured out how the Tamarian language worked, they were still no closer to successful communication with them, as they didn't know any of the stories the language continually referenced. As Data put it, "The situation is analogous to understanding the grammar of a language but none of the vocabulary."

With the scripting wiki, we've got exactly the opposite situation. We know all the vocabulary, but none of the grammar.

From: Strife Onizuka
2) How would you like it organized?


I think the current organization is very good. It just needs another section added to it, for "Intro To Scripting 101", and for other in-depth articles.

From: Strife Onizuka
3) What aspects of the documentation are most important to you?


Documentation for ANYTHING should be well understandable by readers at all experience levels. In addition to the technical language already in place, there should be plain English explanations of what it all means, on every single page. As they say in every writing class in the civilized world, always write as if your reader knows nothing about the subject you're describing. That philosophy should apply to technical documentation as much as it does to every other form of writing.

To give you an idea of what I mean, I was able to learn basic HMTL in 2 weeks, having had no prior experience with it or anything like it, simply because I had the good fortune of finding a book on it that was extremely well written. On each and every page, the author spoke plain English both before and after demonstrating the command syntax, to give the reader a full understanding of all the what's and why's for everything. It was really well done.

If there were a similar volume written on LSL, I have no doubt I'd be scripting like a champ right now. But since all we've ever really been given has been a listing of commands, along with a few "Darmok and Gelad" style writings here and there, I've never been able to absorb much. The same is true for an awful lot of people I know.

The book I mentioned is called "HTML For the World Wide Web" by Elizabeth Castro, by the way. Check it out if you want to see what I mean about the writing style. It's really, really good.


From: Strife Onizuka
4) What is missing from the documentation?


As I hit on in previous points, what's missing is two main things. First we need an "Intro To Scripting" section, to teach the basics of how a script is assembled, from start to finish. Second, we need embedded explanations in layman's terms for just about everything. At present, the available documentation assumes way too much fore-knowledge on the part of the reader.

Again, check out "HTML For the World Wide Web" by Elizabeth Castro to see how, at least in my opinion, technical documentation SHOULD be written.


From: Strife Onizuka
5) For which topics would you like to see articles written/improved?


Intro To Scripting is the most crucial one. From there, perhaps some more advanced topics, which would build on the knowledge in the Intro section would be in order. Perhaps subjects like "How to set up a script to perform more than one action" or "How to make an object do _________". The important thing is not so much the specific topics, though, but how the articles are written. Again, the writer must assume complete ignorance on the part of the reader in each and every article. Full explanations MUST be given for why each step is taken.

I really wish could be of more help with writing some good solid articles to help people get started. But since I know so little myself about the how-to's of scripting, I'm afraid I can't be of much use. About all I could really do is read an article, and then report how much I feel I did or didn't learn from it. If you feel that that would be helpful, feel free to call on me for that purpose, and I'll do what I can.
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Argent Stonecutter
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Posts: 20,263
04-30-2009 13:42
[long rant about the piss-poor educational system and the lack of general understanding of basic software concepts deleted]

Sometimes I really do despair. This stuff should be covered in junior high. In today's world it's more important than knowing about evolution or whether Pluto is a planet.
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-30-2009 14:54
From: Argent Stonecutter
Sometimes I really do despair. This stuff should be covered in junior high.


Agreed, but that still wouldn't help the rest of us. When I was in junior high, it was the mid to late 80's, and "computer class" consisted of learning how to write text-based RPG's in Basic on a TRS-80. Computers at that time, for most people, were just a curiosity, something which if built in a cave, Richard Prior could use to steal pennies and to kick Superman's ass. Very few, if any, people imagined that the world would one day revolve around them. Some of us had heard of this thing called Windows which had just been invented that was somehow supposed to be cooler than using Basic, but none of us knew what it was. There was no Internet, no such thing as a "personal" computer in much more than name.

After junior high, I didn't touch a computer again until college, and then it was just for writing papers on that newfangled thing called MS Word. Windows 3.1 was brand spankin' new, and my Thinkpad 500 with its 50MHz 486 processor and its tiny black and white screen were the envy of my classmates, primarily because it could play DOS Mortal Kombat and Jill of the Jungle.

Did I mention we also waked up hill both way to and from class?

So while I completely agree with you that basic programming knowledge is a crucial skill in today's world, and that every child should learn it at least to some degree, that wouldn't change anything for today's adults. Isn't this thread about what to do for us?


From: Argent Stonecutter
In today's world it's more important than knowing about evolution or whether Pluto is a planet.


I wouldn't necessarily agree that it's MORE important, but it's certainly at least AS important.
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Prajna Vella
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Join date: 27 May 2008
Posts: 59
04-30-2009 15:15
Ok, I think I have, thanks to Chosen, worked out how to keep the noobs from screwing up our valuable technical reference by insisting it be verbose and aimed at kindergarten-level aliens... We just write a newbie's guide and let them cut their teeth on that before graduating to a point they can make sense of the meat of the wiki. Do I need to volunteer Strife? Is it easily linked? I have never done more in wiki terms than correct a few spelling and grammatical errors in Wikipedia but I can script and may even succeed in explaining how to do so in layman's terms.
Argent Stonecutter
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Posts: 20,263
04-30-2009 15:18
From: Chosen Few
Agreed, but that still wouldn't help the rest of us. When I was in junior high, it was the mid to late 80's, and "computer class" consisted of learning how to write text-based RPG's in Basic on a TRS-80.
'70s for me, and I was writing simple graphics games on an Apple-][. By 1984 I'd written a text-mode "virtual world" program and met my wife online in a multiuser role-playing game I was running. If you'd asked me in high school if basic computer science would be a standard part of high school ten years later I would have answered "absolutely". It's thirty years later and it's still not there.

"Can you program?" "Well, I'm literate, if that's what you mean!" -- a hypothetical exchange from the year 2000 as envisioned by Robert Anton Wilson in 1974. Boy, was he optimistic.
From: someone
There was no Internet, no such thing as a "personal" computer in much more than name.
Late '80s? No Internet? No personal computers? My entire career is a figment of my imagination? *boggle*

No, really, this stuff should have been in EVERYONE'S high school curriculum by the time you were in high school.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-30-2009 15:42
From: Prajna Vella
Ok, I think I have, thanks to Chosen, worked out how to keep the noobs from screwing up our valuable technical reference by insisting it be verbose and aimed at kindergarten-level aliens... We just write a newbie's guide and let them cut their teeth on that before graduating to a point they can make sense of the meat of the wiki.


Hmmmm... Is there anyone who shouldn't find this comment offensive?
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-30-2009 15:44
From: Argent Stonecutter
'70s for me, and I was writing simple graphics games on an Apple-][. By 1984 I'd written a text-mode "virtual world" program and met my wife online in a multiuser role-playing game I was running. If you'd asked me in high school if basic computer science would be a standard part of high school ten years later I would have answered "absolutely". It's thirty years later and it's still not there.


Sounds like your upbringing was quite different from mine. I had no idea a computer was anything of importance in 1984. Heck, we'd only just gotten cable TV for the first time. The most advanced piece of equipment we had, outside of my father's study which had an Apple III in it (yes, an Apple III), was that corded remote control with the channel slider on it.

We had bicycles and baseball mitts and we actually went outside and stuff.


From: Argent Stonecutter
Late '80s? No Internet? No personal computers? My entire career is a figment of my imagination? *boggle*


Well, there was no Internet as far as most of the public knew. If you were using its then form for a living, that's a different story, of course. The thing we all now think of as "The Internet" didn't really take off until well into the 90's. Whether that's because the technology changed or simply because the public perception changed, I have no idea. All I know is in the 80's, if someone had said "Internet" to me, I would have guessed it was some sort of commercial fishing tool.

And while there were things labeled "personal computer" I didn't know anyone who had one. My dad had that Apple III, but that was for work, as far as I knew. It was pretty much "He's an important scientist. Of course HE has a computer." He also had a whole bunch of laboratories with laser beams and liquid nitrogen tanks and chemicals and all kinds of equipment nobody else would have. His computer, to us, was just one more of those strange scientist things. That they would one day be used for literally everything hadn't occurred to us.


From: Argent Stonecutter
No, really, this stuff should have been in EVERYONE'S high school curriculum by the time you were in high school.


I'm sure you're right about that. The good news is things do seem to be changing for the better. I was just told by some friends who are teachers that their junior high school now teaches Maya. That's not quite the same thing as what we've been talking about, obviously, but it is along the same lines. The 3D artists and animators of tomorrow will have a 20-year headstart on how most of us had to do it. Hopefully the same will be able to be said of programmers as well.
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Chosen Few
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04-30-2009 15:51
From: Prajna Vella
Ok, I think I have, thanks to Chosen, worked out how to keep the noobs from screwing up our valuable technical reference by insisting it be verbose and aimed at kindergarten-level aliens... We just write a newbie's guide and let them cut their teeth on that before graduating to a point they can make sense of the meat of the wiki. Do I need to volunteer Strife? Is it easily linked? I have never done more in wiki terms than correct a few spelling and grammatical errors in Wikipedia but I can script and may even succeed in explaining how to do so in layman's terms.


The "newbie's guide", or whatever you want to call it, is only half the answer. The other half is adding a small section to each page that says in plain English, "Here's what this function does, here's how it's used, and here's why." The exact same technical info would still be there, completely unchanged, in the same format it's in now. It would just be preceded and/or followed by some paragraph-form writing, which you could easily ignore if you don't need it.

It's not about "screwing up" the existing stuff. It's about supplementing it with co-existing layman-friendly information, so that everyone can make sense of every page.
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Prajna Vella
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Join date: 27 May 2008
Posts: 59
04-30-2009 16:39
Sorry if it offended you Rolig, but I just came over from the thread that inspired Chaz to create this poll in the hope of drumming up support for dumbing down the wiki. Why dumb down something that is very useful and optimised as a reference, which is what is becomes just as soon as one gets past the initial learning curve of being confronted with LSL (and possibly even the first programming of any kind that someone has done).

From: Chosen Few
It's not about "screwing up" the existing stuff. It's about supplementing it with co-existing layman-friendly information, so that everyone can make sense of every page.

It is about screwing things up if it means those who do use it as a reference (for which its current format is most suitable) have to scan over paragraphs aimed at newbies in order to get to useful reference information. Everyone can't make sense of every page and without some introduction to scripting before they even approach the wiki they most likely can't make sense of any page.

You, along with a number of others, suggest that it be all things to all people but that is not possible without compromise: it is not useful to have to wade through verbose explanations in search of technical details that can be expressed succinctly. Nor, as you have observed, is it helpful to try to learn a subject by struggling to make sense of a collection of terse, unfamiliar technical terms.

So why don't we bite the bullet and set about producing something that is aimed specifically at introducing newcomers to LSL scripting and, at the same time, improve the utility of the current wiki as a reference. Probably I should have stated it thus in my previous post.

Sorry Rolig, I know you expend a great deal of time assisting people with scripts and I should have been less scathing. I have just waded through 120odd posts on this subject and it has been frustrating to see people trying to turn the wiki into something entirely different than it is.
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-30-2009 16:40
From: Chosen Few

I'm sure you're right about that. The good news is things do seem to be changing for the better.
Not as of a few years ago when my son was in high school. They had programming courses but they had absolutely no idea how to teach programming. You want to get kids interested in it, you show them how to program cool shit, not accounting programs. Most of them won't ever get a chance to program cool shit professionally, but so what, you're teaching programming here... not accounting.
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Lazink Maeterlinck
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Join date: 8 Nov 2005
Posts: 332
04-30-2009 16:41
I agree with you Chosen, on there needs to be a better newbie guide written. It took me almost 2 months to wrap my head around event driven script, coming from a C++ background. Basically, there needs to be a "text book" written for people who are trying to start out, with examples, and projects. The only problem with this, is that it is very time consuming for who's benefit? Sure, more scripters would be great, and if you have the desire to actually learn the ins and outs, then the LSL 101 guide would be great.

What I often run into, and I know you do in the texture field, is that people just want to modify a script, or in your case, know how to use a specific filter, or how to do a nice little trick. I find myself trying to explain certain things to people who have no concept of how to do any of it, and it doesn't help that most freebie scripts take a half hour just to walk through to know exactly what they are doing.

So, I guess it's two things, a complete LSL 101 for beginners, and maybe a second section on how to modify scripts.

PS. I know the book about LSL you are talking about, and actually it is very good, anyone who is serious about learning LSL and can afford the book, should look into it.
Chaz Longstaff
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Join date: 11 Oct 2006
Posts: 685
04-30-2009 16:51
From: Prajna Vella
Sorry if it offended you Rolig, but I just came over from the thread that inspired Chaz to create this poll in the hope of drumming up support for dumbing down the wiki.


The poll was created with a view to seeing honestly what people felt, however they felt, and the range of possible answers I provided shows that.

I am not going to react to your comment otherwise, as that would just get us way off track.
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Chaz Longstaff
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Join date: 11 Oct 2006
Posts: 685
04-30-2009 16:59
From: Prajna Vella
Ok, I think I have, thanks to Chosen, worked out how to keep the noobs from screwing up our valuable technical reference by insisting it be verbose and aimed at kindergarten-level aliens...


This might be a good point at which to point out that part of the stated mandate of the official wiki reads: "It is intended to help scripters of all skill levels."

If one wants to change the mandate of the wiki to excise that part, that is perhaps a separate topic altogether.

The mandate can be viewed in the first para on this page:

http://wiki.secondlife.com/wiki/LSL_Portal
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
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