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Difference between house and ship ?

Belenos Stardust
Registered User
Join date: 1 Nov 2006
Posts: 10
05-03-2007 12:12
Y'all ever seen the SS Galaxy over by sagittaria sim?

45,000 prims... 3 sims long... and they are not done yet building it.

It is one awesome cruise ship though.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-03-2007 14:44
I'd be surprised if a ship that size flew, and would think and extra 2000 prims moving in and out of sims could cause some dramas.
I once brought a 600prim submarine then discovered I couldn't find any water land toown, so I bought some land and rezzed it hovering in the sky then went about modifying it and removing bulkheads added automatic doors, etc to transform it into a spacecraft, got it down to 400prims or so, and looking reasonably good and learnt a lot in the process, just make sure you have mod rights.
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LeVey Palou
Registered User
Join date: 31 Aug 2006
Posts: 131
05-06-2007 20:49
The large build vehicles ( over 30 prims) use non physical scripts to move them. They dont fly like the physical ships do...at least not as clean but they do move. And you can attach as many prims as you like. I have a vessal I live in that is 879 prims.

The non physical ships work on a parent child script structure.

The terror of those things is this....sim crossings are murder for non physical ships they unlink and fall apart while crossing. My vessal is huge almost a quarter sim is needed for it. so basically unless i wanna risk the sim crossing i can just scoot around in the sim..usually it just sits there.

thats how they do it any how.
Amara Twilight
Registered User
Join date: 16 Feb 2004
Posts: 47
03-01-2009 21:35
Tegg Bode: Yah sim crossings are murder on these kinds of vehicles. If you check the ad the seller states that it has "sim edge airbags" or some such to prevent it from crossing sim lines so that it doesn't break apart.

Eudoxus Theeuwes: You're really hung up on terminology :) which as a non English primary language speaker I can understand. :)

On your 512 ~ 117 prim thing and stuff over that being fake. That is really an incorrect way to look at it. a 512 plot is nothing more then a segment of a full sim. If you're going to look at prim allotment you may want to do it on a sim basis. A class 5 full sim can support 15000 prims. A homestead can support 3750. A homestead is the same ingame-physical size as a class 5 sim (from what i recall) but due to sharing resources with other homesteads (4 homesteads to a single computer, unlike class 5 sims that are 1 per computer, from what i understand) its been limited to 1/4 the prims of a full sim.

That ship is easily rezzable on both a homestead and a full sim, however I doubt it would perform as well on the homestead and would eat up half the homestead's prim allotment just being out :) whereas it would only take a small chunk of a full sim's prim allotment.


On Real / Fake: In game design, and that goes for virtual worlds like SL also, you are limited by hardware and internet connections as to what you can/can not do. If you were to drop some 750k polygon model into SL and expect it to render, let alone move you'd be horribly disappointed when everything crashed :)

Graphic Designers/Artists must balance polygon usage vs looks and that's where good texture artists come in. Both these artist types are skilled at doing more with less. It's always a question of "How good can i make this look and how few polys can I use to do that?"

Builders in game, using the in game tools, at least the really good builders, also balance prim useage vs looks and try to make something as detailed as possible with as few prims as needed. Anyone can toss more prims at something to try and make it look good but a very skilled builder will do it with textures and far fewer polygons whenever they can.

Don't get hung up too much on terminology, just enjoy your SL :)
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
03-01-2009 21:43
From: Amara Twilight
Tegg Bode: Yah sim crossings are murder on these kinds of vehicles. If you check the ad the seller states that it has "sim edge airbags" or some such to prevent it from crossing sim lines so that it doesn't break apart.

Eudoxus Theeuwes: You're really hung up on terminology :) which as a non English primary language speaker I can understand. :)

On your 512 ~ 117 prim thing and stuff over that being fake. That is really an incorrect way to look at it. a 512 plot is nothing more then a segment of a full sim. If you're going to look at prim allotment you may want to do it on a sim basis. A class 5 full sim can support 15000 prims. A homestead can support 3750. A homestead is the same ingame-physical size as a class 5 sim (from what i recall) but due to sharing resources with other homesteads (4 homesteads to a single computer, unlike class 5 sims that are 1 per computer, from what i understand) its been limited to 1/4 the prims of a full sim.

That ship is easily rezzable on both a homestead and a full sim, however I doubt it would perform as well on the homestead and would eat up half the homestead's prim allotment just being out :) whereas it would only take a small chunk of a full sim's prim allotment.


On Real / Fake: In game design, and that goes for virtual worlds like SL also, you are limited by hardware and internet connections as to what you can/can not do. If you were to drop some 750k polygon model into SL and expect it to render, let alone move you'd be horribly disappointed when everything crashed :)

Graphic Designers/Artists must balance polygon usage vs looks and that's where good texture artists come in. Both these artist types are skilled at doing more with less. It's always a question of "How good can i make this look and how few polys can I use to do that?"

Builders in game, using the in game tools, at least the really good builders, also balance prim useage vs looks and try to make something as detailed as possible with as few prims as needed. Anyone can toss more prims at something to try and make it look good but a very skilled builder will do it with textures and far fewer polygons whenever they can.

Don't get hung up too much on terminology, just enjoy your SL :)

Just wondering if you realize...

This thread is from back in '07

O.o
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