By the way, we seem to be skirting around one principle issue:
When you say "It can do everything SL can do": Do you mean parametric modeling? This is actually a very key point. If it cant do parametric modeling, it can NOT do everything SL can do.
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Reitsuki Kojima
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07-10-2007 17:57
By the way, we seem to be skirting around one principle issue:
When you say "It can do everything SL can do": Do you mean parametric modeling? This is actually a very key point. If it cant do parametric modeling, it can NOT do everything SL can do. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Reitsuki Kojima
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07-10-2007 17:58
I don't think it kills the argument. I also don't think that Reitsuki meant to imply that the Unreal engine is only used for FPS games. He only said that it's "traditionally FPS-oriented", which it is. Sure, it can be used for all kinds of other things, but that doesn't negate the fact that it was originally intended for FPS games. Thank you, Chosen. I was about to (re) clarify, you saved me the trouble. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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BloodDoll Lulu
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07-10-2007 17:58
Well, if you can code, why do you try to add the unreal engine into the client? You need to read everything. Someone is working on a game like second life which uses the NEW unreal 3 engine NOT to be confused with the previous versions or games, don't even think about games or fps when you read this. Someone is making a game using it. Ask them. It's amazing though and the engine is the TOP engine hands down. |
BloodDoll Lulu
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07-10-2007 18:00
I don't think it kills the argument. I also don't think that Reitsuki meant to imply that the Unreal engine is only used for FPS games. He only said that it's "traditionally FPS-oriented", which it is. Sure, it can be used for all kinds of other things, but that doesn't negate the fact that it was originally intended for FPS games. For clarity, I didn't say the game was called Realtime Worlds. I said it was an unnamed project being developed by Realtime Worlds. Realtime Worlds is the name of a game company, not the name of any of their products. The engine originally was created for that, but the new engine itself is in no means meant to be primarly intended for FPS games at all. |
BloodDoll Lulu
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07-10-2007 18:01
Before you post again read carefully - SOMEONE IS making a game like SL using the Unreal 3 engine. I've seen how it functions. That's fact and that's all I have to say about it. I won't share information if people are still thinking inside the doom box.
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Reitsuki Kojima
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07-10-2007 18:16
The engine originally was created for that, but the new engine itself is in no means meant to be primarly intended for FPS games at all. Then what is it? Its an engine. Engines have certain things they do better than others. Unreal is still best at doing FPS games. I've played other games done with the Unreal engine, of course, but it still has certain types of things it does better than other engines. Unreal is an FPS-style engine. As opposed to, say, an RTS-style engine, or a Flight Sim style engine - even though the engines for all three of these styles of games CAN be used to do any one of them. Before you post again read carefully - SOMEONE IS making a game like SL using the Unreal 3 engine. I've seen how it functions. That's fact and that's all I have to say about it. I won't share information if people are still thinking inside the doom box. "Like SL" covers a lot of ground. We've basically been asking one question - about parametric modeling - which doesn't get answered. That's not "thinking inside the doom box", it's actually kinda central to your arguement. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Chosen Few
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07-10-2007 18:21
I'm not sure what "thinking inside the doom box" actually means, but whatever it is, if that's your reason for not sharing information, it doesn't make you look very believable. Frankly, it makes you look like you're just coming up with excuses because you don't have much to say. If that's the case (and I stress IF) then that's a shame because I was rather hopeful that you would have some good stuff to share here.
If you're holding back because can't divulge trade secrets, that's one thing, and I respect that completely, but if you're claim is that you're shutting up because you don't like the tone of the discussion or something, that's quite another, and if you don't mind my saying so, it's pretty silly. Sunlight is the best disinfectant, man. If you really want to silence doubters, prove them wrong by telling what you know, assuming you actually do have something worth telling. So far, all we know is that you believe someone is making a virtual world with the Unreal 3 engine and that you believe it does everything SL does. The first part is not hard to accept, but the second part really seems like a stretch. Look, obviously, you're passionate about Unreal, and that's great. I won't pretend I knpw as much about it as you do, but from what I do know of it, it's a great product, and it works wonderfully at what it does. It doesn't natively do what SL does though, nor should it have to. That doesn't diminish it in any way. Different doesn't mean inferior. As I said earlier, I hope I'm wrong and that this mystery world or yours will be everything you say. I don't have a whole lot of faith though, sorry. I'm still waiting, by the way, for that list of games that you say use SL's engine. What are they? For that matter, what is the name of this engine that you believe SL "chose" rather than wrote themselves? _____________________
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Deanna Trollop
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07-10-2007 18:21
SOMEONE IS making a game like SL using the Unreal 3 engine. |
Chosen Few
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07-10-2007 18:27
As the thread seems to be slowing down, I'm off to go watch the season premiere of Eureka. I'll check back later, as I want to see where this all ends up. Happy arguing -- I mean discussing -- without me for a while, guys.
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BloodDoll Lulu
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07-10-2007 18:36
I'm not allowed to post details Chosen Few. I'd like to. I'd like to quote Mark Rein right now, when asked certain questions vs what he knows this engine can do, but I can't. Plus his comments aren't very friendly, he's not the greatest PR person. As you know E3 this year is closed off more and there's some invite only presentations of some games being developed. All I can say is just wait for it to announce, they are saying sometime between 08-09. I merely came here, saw this post, and thought about what I'd seen today, unreal 3 using the unreal 3 tool set you've seen I'm sure but in a real time world doing things you've seen and things none of us have seen before (quite a lot of new features). The interesting thing was how they changed the unreal editor tools around a bit to work in that sort of environment. You of everyone who has posted would probably understand and be impressed most by it.
And Yes the "SL Like" game is using a modified version of the Unreal 3 engine. The engine is meant to be modified, its a major selling point for it, and it's very easy to do so. Although UT3 is a great game and it'll be a hit when released, it is still a vehicle to sell the engine off which it already has been doing since 2004. It is still the Unreal engine though and not the one known, but 3. This is completely different then the other versions. Everyone likes to customize it and then pretend like it's their own engine, but it is in fact the unreal -3- engine, customized by others, not built from the ground-up by them. And about the SL engine (Chosen Few has chosen not to receive private messages or may not be allowed to receive private messages. Therefore you may not send your message to him/her.) The message I was sending you would be viewed badly if I posted on the forums. I doubt it's anything you'd want to "check out" or trust. |
Chosen Few
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07-10-2007 19:27
Yeah, sorry about the PM thing. My forum account has been broken for months now. It's really annoying. I can't access PM's at all, and about half the time, I can't see attached images. The Lindens have no idea what the cause is or how to fix it. Try sending the PM to my alt, Klingon Warrior.
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Osgeld Barmy
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07-10-2007 20:56
The Lindens have no idea what the cause is or how to fix it. heh so true so true |
Cottonteil Muromachi
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07-11-2007 02:38
This is a bit off tangent from the vaporware thats being talked about. Does anyone have any experience with Verse and its use?
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BloodDoll Lulu
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07-11-2007 02:45
This is a bit off tangent from the vaporware thats being talked about. Does anyone have any experience with Verse and its use? http://www.uni-verse.org/ vaporware is actually software not in production or implying deception with features. The engines finished. Several games are using it. The sl like game is in production. It all works. |
Kyrah Abattoir
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07-11-2007 06:30
I'm not allowed to post details It's an insider forum I had to take down this link Okay maybe you are someone in the know, or maybe your just some jackass full of air but if you can't present proper proofs for whatever reasons there is no need to hammer us with UE3 as if we can't check them its as good as false informations. For what i saw the only peoples able to afford the UE3 are companies like EA that are unable to release a game that even deserve this name. So i wouldn't hold my breath, the big companies hardly ever leave the paths that have been cleared for them. _____________________
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Marty Starbrook
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07-11-2007 06:55
ok so in a nutshell
SL generates its prims on a lathe........ hense why cylinders, toruses, spheres etc .. all have one external face and one internal. Cubes etc have multiple faces as they havnt been lathed in there creation on the outside face so to speak. you cant offset a hole in SL any more that you can turning a peice of wood on the afformentioned lathe. Regards to different engines etc...... does it really matter.. LL uses what they use, BUT with the development of sculted prims etc .... this can obviously now be a possibility seeing that you can generate a shape other than a prim and alter its parameters accordingly or animate. Therefor using that context you should be able to create a cube with an offset hole ... ultimately ... but of course it wouldnt be a prim persay. I can pretty much assume that these functionalities will come with time _____________________
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BloodDoll Lulu
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07-11-2007 15:12
Okay maybe you are someone in the know, or maybe your just some jackass full of air but if you can't present proper proofs for whatever reasons there is no need to hammer us with UE3 as if we can't check them its as good as false informations. For what i saw the only peoples able to afford the UE3 are companies like EA that are unable to release a game that even deserve this name. So i wouldn't hold my breath, the big companies hardly ever leave the paths that have been cleared for them. No need to be rude. As for me, I do apologize for taking the thread way off topic. I had different intentions, and it seems premature to share after the responses. As for just EA using the engine...way more developers than EA are using the Unreal 3 engine. There'sabout 25% missing from this list below, that I won't post up as developers can be so tight-lipped about the software they are using. A lot of these titles below are seen at E3 now or other trade shows, a lot in production. Some Released already, some to be released very soon. Or "when it's done, it's done." Aliens - Sega America's Army v3.0 - U.S. Army (PC), Ubisoft (Consoles) America's Army: Real Heroes [A.V.A.] - Red Duck BioShock -2K Games/Irrational Games Blacksite: Area 51 - Midway Studios (Austin) Black Powder Red Earth - Echelon Studios Brothers in Arms: Hell's Highway - Ubisoft Coded Arms Assault - Komani Crimecraft -Vogster Entertainment Daybreakers - Trilogy Studios Earth No More -3D Realms Elveon - 10tacle studios AG Empire - Chair Entertainment Fatal Inertia - Koei Frontlines: Fuel of War - KAOS Fury - Auran Gears of War - Epic Games [Global Agenda] - Hi-Rez Studios Hour of Victory - Midway/Pod9 Huxley - Webzen Interstellar Marines - Zero Point Soft Lost Odyssey - Mistwalker Magna Carta 2 Softmax Marvel Ultimate Worlds - unsure of publisher u3 powered Mass Effect - BioWare Medal of Honor: Airborne - EA games* Monster Madness - of SouthPeak Interactive Mortal Kombat 8 - Midway Parabellum - Acony Rainbow Six: Vegas - Ubisoft (alpha ver) RoboBlitz (XBLA or PC) -debut title from Naked Sky Entertainment Project New Jersey - Obsidian Entertainment Rogue Warrior - Zombie Studios Section 8 - Timegate Studios Splinter Cell 5: Conviction - Ubisoft Stargate Worlds - Cheyenne Mountain Entertainment Stranglehold - Tiger Hill Entertainment The Agency - Sony Online Entertainment The Last Remnant - Square Enix The Wheelman - Tigon Studios To End All Wars - Ghostlight Too Human - Silicon Knights Triple-A (codename) -Bedlam Games Turok 5 - Propaganda Games Undertow (XBLA) - Chair Entertainment Unreal Tournament 3 - Epic Games There are dozens of more companies that began making official announcements at e3 (going on right now) The smallest developer that I can think of off-hand that is using it is the team that did RoboBlitz (the XBLA game). Unreal Engine 3 licensing "is aimed at early-adopter game developers." The developers doing that SL type game with this engine are quite big. They're working with a lot of other companies, and what they've shown was impressive... but the direction it goes or doesn't go, seems to be, well almost anyones guess. If there's any reason to continue this, PM me here or send me a note-card in the game. More depth on the subject is just not meant for this forum. Well E3 was great more were shown to use the U3 engine - DC Comics/Universe Online (untitled) Sony Online Entertainment Dead Space Electronic Arts End All Wars Kuju Entertainment EverQuest 3 Sony Online Entertainment Fall of Liberty Spark Unlimited [Halo Wars] Ensemble Studios Hei$t inXile Entertainment Lineage 3 NC Soft unannounced Online FPS Project NC Soft unannounced Online FPS Project SK i-media unannounced MMORPG Project NC Soft unannounced Online Casual Game Project NC Soft Project New Jersey Obsidian Entertainment Sony Online Mercenary MMO (untitled) Sony Online Entertainment Sony Online Whimsical MMO (untitled) Sony Online Entertainment Swat 5 Videndi Universal Games Tom Clancy's EndWar Ubisoft Tom Clancy's Firehawk Ubisoft Tom Clancy's Rainbow Six: Vegas 2 Ubisoft Vanguard: Second Expansion Pak Sigil Games Online (unreal 3 upgrade> ![]() Warmonger NetDevil new X-COM Irrational Games |