Now for the bad news..I just tried it and it makes a mess of the sculpt. It is full of spikes, doesn't look anything like it should and the map it's self looks strange with blue squares all over.
That's the bake sculptie LOD result. The brighter the blue dot, the more LODs use that pixel. It's designed to help you to edit uv maps which is the only way to adjust which details appear at which LOD.
You still need to do Render - Bake Second Life Sculpties when you have finished editing.
Why am I having so many problems?
Because I've still not done current documentation for the scripts?
I'm just working on a character for the training videos. Might be a while before I'm done as I've a lot of paid work at the moment, but hopefully you'll start seeing more of Duke next year


http://dominodesigns.info/images/blender/duke1.jpg