Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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07-11-2008 06:53
Anyone?
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Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
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07-12-2008 18:53
From: Naiman Broome how many pieces of separate cilinders that have a vertical subdivision of 7 rows or 6 from top to down I can achieve ?  Oh well, since nobody else answered ... If you want that many rings, AND reasonable roundness (say six vertexes at least) AND all at second LOD level, then I think 4 is the most you could do. The LOD is the killer - divide by four for each lod step you want to deal with.
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Murgatroyd Zauberflote
Registered User
Join date: 24 Nov 2006
Posts: 4
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07-16-2008 12:17
From: Cel Edman basic; Use 1point-poles inbetween, to get seperate kind of objects in 1 sculptie. The ?-mark above my head is 1 sculpty, between the dot and top questionmark. I scaled those rings so small/thin it became a 1point-line.
advanced; connect your shapes together as a 1point-line, makes you able to bypass using poles. (the bottom of this tri-shape here is a 1point-line, y/z the same. X has distance) I understand the basic 'pole' method here, and have been able to reproduce it, but is there any way I can get a better explanation of the other? I'm having the hardest time visualizing what on earth you guys are doing.
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