Ray Monnett
Registered User
Join date: 3 Jul 2006
Posts: 2
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01-21-2007 10:46
I have this script in my car and it works wonderfully. However I would like to add a gear change ability to it. I acquired another script that has gear change. However the tire control and movement are not nearly as good as the Realisctic Car Script. I thought perhaps I could take the gear change part of the other script and apply it to this one. But that is a bit over my head. Does anyone have a gear change code or perhaps the Realistic Car Script with gear change ability applied to it? Thanks.
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Arkhos Messmer
Registered User
Join date: 23 Feb 2007
Posts: 1
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SitTarget problem
02-26-2007 11:41
I have used this script in a very basic set of prims, but it isn't recognizing that I am on the sittarget. I have had it llSay the returned agent, and it is always null. The does work if I add agent = llGetOwner();, so I know it works, but that line will not know when I am getting off the car or if another avatar is getting on... though they won't be able to drive it. I digress.. Have I just missed some basic linking problem?
Please help
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Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
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02-26-2007 15:40
From: Arkhos Messmer I have used this script in a very basic set of prims, but it isn't recognizing that I am on the sittarget. I have had it llSay the returned agent, and it is always null. The does work if I add agent = llGetOwner();, so I know it works, but that line will not know when I am getting off the car or if another avatar is getting on... though they won't be able to drive it. I digress.. Have I just missed some basic linking problem?
Please help You need to set the sit target in the same script - was my experience.
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Bilbo Broadfoot
Registered User
Join date: 26 Feb 2009
Posts: 1
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02-26-2009 03:37
Hi,
i have a completeley different problem: The scripts getting compiled well, and the avatar sits on the right position, but when i want to drive around i control only the camera and not the car...
So what do I have to do?
thx so long
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Tiziana Catteneo
Registered User
Join date: 19 Feb 2007
Posts: 187
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02-26-2009 14:39
check if the script is running.
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mrlawyerpants Bellingshausen
Registered User
Join date: 2 Mar 2009
Posts: 2
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11-15-2009 16:31
and how do we get it working with a object above 32 prims?
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Paul Wardark
Wait, what?
Join date: 10 Jan 2009
Posts: 383
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11-15-2009 22:28
32 prims is the max for a physical object. It's just how SL works.
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mrlawyerpants Bellingshausen
Registered User
Join date: 2 Mar 2009
Posts: 2
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11-16-2009 04:55
aww that stinks yuou mean there's no work around?
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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11-16-2009 06:20
The way to have a vehicle with 32+ prims is making the driver wear parts of it as attachments.
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