CODE
default
{
on_rez(integer x)
{
llResetScript();
}
state_entry()
{
llSetStatus(STATUS_PHYSICS,TRUE);
llSetStatus(STATUS_PHANTOM,TRUE);
llCollisionSound("c02681b3-52f3-dfa0-416b-3f414fb01aef",1);
}
land_collision_start(vector x)
{
llSetStatus(STATUS_PHYSICS,FALSE);
llSetPos(llGetPos() + <0,0,2>);
llSetStatus(STATUS_PHYSICS,TRUE);
}
}