Shippou Oud
The Fox Within
Join date: 11 Jul 2005
Posts: 141
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06-17-2007 15:48
Here is a script to make a prim bounce off the gorund. default { on_rez(integer x) { llResetScript(); } state_entry() { llSetStatus(STATUS_PHYSICS,TRUE); llSetStatus(STATUS_PHANTOM,TRUE); llCollisionSound("c02681b3-52f3-dfa0-416b-3f414fb01aef",1); } land_collision_start(vector x) { llSetStatus(STATUS_PHYSICS,FALSE); llSetPos(llGetPos() + <0,0,2>); llSetStatus(STATUS_PHYSICS,TRUE); } }
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Discussion Thread
06-29-2007 00:17
_____________________
i've got nothing. 
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Cookie Juran
Registered User
Join date: 14 Mar 2007
Posts: 0
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09-16-2007 20:58
From: Shippou Oud Here is a script to make a prim bounce off the gorund. default { on_rez(integer x) { llResetScript(); } state_entry() { llSetStatus(STATUS_PHYSICS,TRUE); llSetStatus(STATUS_PHANTOM,TRUE); llCollisionSound("c02681b3-52f3-dfa0-416b-3f414fb01aef",1); } land_collision_start(vector x) { llSetStatus(STATUS_PHYSICS,FALSE); llSetPos(llGetPos() + <0,0,2>); llSetStatus(STATUS_PHYSICS,TRUE); } }
Thanks Whoever lol....script works awsome!
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Cookie Juran
Registered User
Join date: 14 Mar 2007
Posts: 0
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09-16-2007 20:59
This script works awsome...thanks
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Brendan Cunningham
Registered User
Join date: 21 Sep 2004
Posts: 7
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10-16-2007 11:04
Might also want to add a random direction vector so it goes in a direction. I made a popcorn object that bounces around while playing music
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