Joker Opus
Registered Usimibober
Join date: 9 May 2006
Posts: 363
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01-20-2007 15:12
I help manage a few sandboxes, so one day I thought of a simple idea of a 'Sensor Notice'. This is sort of like a linden notice, only its range is limited, and its in the form of a dialog menu. ----------------------------------- Yes I know its simple, but maybe someone can find use for it like I have. ///////////Created by Joker Opus, December/////////// //Revised by Strife Onizuka default { touch_start(integer num_detected) { llSensor("", NULL_KEY, AGENT, 96, PI);//This scans on touch } sensor(integer count) { integer i; for(i = 0; i < count; ++i) { llDialog(llDetectedKey(i), "Hi all, I am testing this!", ["Ok"], 12345); //This is dialog, it looks like a notice, and it says "Hi all, I am testing this!" and it has an [ok] for a button, indicating the notice look. and the OK gets rid of the pop up. } } }
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Jøkêr Øpüs PLEASE FIX THE WEAPON TESTING SANDBOX - AN OLD SECONDLIFE HANGOUT!
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Original Thread
01-21-2007 16:53
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i've got nothing. 
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JoeTheCatboy Freelunch
Registered User
Join date: 14 Jun 2006
Posts: 42
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01-21-2007 20:00
Ah ha! That's genius, very nice idea Joker
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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01-26-2007 16:12
Wasn't this the script you put in the LSL Scripting Library about a month ago?
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Joker Opus
Registered Usimibober
Join date: 9 May 2006
Posts: 363
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02-22-2007 14:02
Yes Bobby, I thought people could find it here aswell. Just incase they dont rant through the lslwiki like I do 
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Jøkêr Øpüs PLEASE FIX THE WEAPON TESTING SANDBOX - AN OLD SECONDLIFE HANGOUT!
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