Can Frank give us an indication why performance has been particularly bad more consistently over the past 2 weeks?
Or some indication that he's reading this...
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Meade Paravane
Hedgehog
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12-08-2008 09:31
Can Frank give us an indication why performance has been particularly bad more consistently over the past 2 weeks? Or some indication that he's reading this... _____________________
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Chaffro Schoonmaker
Funny Bunny
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12-08-2008 12:58
And why lag on a Monday evening should be off the scale?
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Ray Weyland
Singer/Songwriter
Join date: 17 Oct 2006
Posts: 16
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12-08-2008 13:50
I have to wonder if the people experiencing lag have checked their own area and sims out? People around you can cause lag, too, you know. I know of one estate owner that shared it with another person. That other person put out one very badly written scripted object that dragged the whole sim down. There was a terrible fight, with hard feelings, about the cause of the lag. But, once the object was removed, things cleared up.
Also, I'm in a sim that would lag badly every 2-3 minutes, for several seconds. Drove me crazy. When a neighbor finally removed the Merry-go-round they had out ... things improved considerably. And how about that 500 prim flexi object you might be wearing? You alone might be OK. Put 6-10 of you together and I think you are expecting too much. I'm no expert, by any means ... just relaying things I've heard of the years. But, I think the citizens of SL can be as much a lag problem as anything ... mostly because they either don't know or don't care. |
Ima Huckleberry
Registered User
Join date: 28 Nov 2008
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12-08-2008 14:13
And why lag on a Monday evening should be off the scale? maybe because there are over 70k online? just a guess! |
Proxima Saenz
Registered User
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12-08-2008 14:49
They are growing.. but their servers cant handle the increase of traffic and date.
They need to expland their servers.. and systems though. That way it should be able to handle the ammount of date... and If I was in control, I would start with the asset server. That nasty thing causes too much trouble. |
Chaffro Schoonmaker
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12-09-2008 01:26
maybe because there are over 70k online? just a guess! Not when I logged on. That was at around 53K, and it was as bad for the rest of the day. |
Meade Paravane
Hedgehog
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12-09-2008 07:33
They are growing.. but their servers cant handle the increase of traffic and date.. The grid will never be able to handle 10k online at once!! Never, I tell you! Never!! _____________________
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River Ely
Fabulist and working hard
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Linda Loses Linden Labs thread... Second Life Laughs!
12-09-2008 23:06
TY, but this is all well known to me... it is very true ! It is well known that with every new viewer Rendering slows down... Try investing in upgrades to your own equipment honey before you go blaming other people... My own broadband connection hovers around a Meg, I am pretty deep in the countryside, and I have absolutely no issues in any way drawing anything Linden Labs creates... I am not a fan of the Lindens and their swingeing culture, but you are shouting about the wrong things in the wrong place. Many people read these items and sadly honey, they are laughing 'at' you for throwing your toys out of the pram rather than simply upgrading. Hardware requires updates for the most part a darn site more frequently than any software. And Druantia Dayafter, your running a Mac!, or as is oft known in trade, 'deskwarmer', ha ha, nice one. I know from experience, Mac users are often blinded to the possibility other pc platforms could do some things better. Keep trying, you are proving the old adage that there is nothing like an 'old fool'... _____________________
=^.^=
*R.E* |
Chaffro Schoonmaker
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12-09-2008 23:14
Try investing in upgrades to your own equipment honey before you go blaming other people... I have already invested over (eq.) $2000USD in new hardware this year (new graphics cards, more RAM) and I'm still at no better now than I was 12 months ago; I WAS having a better time of it until about 2-3 weeks ago, and now I'm not. I think it's desperately unfair for LL to assume that everyone can afford to upgrade their hardware every time they release a new viewer candidate. Unlike them, it's not like we can charge these upgrades on company expenses. Obviously I too am a fool for believing that those upgrades might actually work. Meh, what do I know. |
Linda Brynner
Premium Member
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Thank You
12-10-2008 03:42
TY all hunnies !
Well, there is no other place to shout, so... I want to make my point somewhere where i know LL reads ! Yes i do blame the Linden's and this is why ( found this out recently ). ( TY for the advice about the alternate viewers which i will certainly try ). My avie rendering cost is very low and on a given time with ~45000 online the problem remains, and this is why... Recently LL has upgraded the graphics look less pixelated, however this is done ( to my knowledge ) silently. Indeed graphics look better like they have implemented anti-aliasing automatically. Now, if they only told me/us that, we at least could understand. I have discovered this during comparison of 1.20 and 1.21. 1.22 RC is even massively slower concerning rendering. However what they have done is highly controversial. They want to have businesses profit / non profit and education into SL, but many use low spec pc's. Also students have a notebook. Many users login with a notebook anyway with a less advanced graphics card. LL has seem to solve a hard fall on fps in crowded areas partially with Avator Imposters which redraws avies further away at a lower rate per fps. Meanwhile objects are rezzing while avies stay grey for a much longer time. Now, this is a strange render priority as we interact with people first in a social network ( i think ). Also in 1.20 avator rendering is a bit slower than since a week ago. On that LL gives me no answers at all. What makes me furious is the way they answer customer services questions, and the fact that LL's line of interation development is not in line to what they say: to attrack businesses and education, profit / non profit. Meanwhile many SL players are not gamers and many just have a notebook. I just don't understand all these controversial developments and the way they take care of the existing residents. If i want a higher or lower pixel quality i should be able to choose so, and not given it mandatory slowing me down ( choosing a lower screen resolution doesn't help btw ). At this moment i'm back on 1.20 which is a relief, however ( for some reason ) avies still appear grey, but render in a higher speed. ( if i use 4x anti-aliasing i have the same results as 1.21 btw ). This all makes me furious indeed and i have all right to be. I hear the same complaints inworld and let's hope LL will address it. _____________________
Love, Linda
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Les White
sombish
Join date: 7 Oct 2004
Posts: 163
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12-11-2008 15:09
And how about that 500 prim flexi object you might be wearing? You alone might be OK. Put 6-10 of you together and I think you are expecting too much. I'm no expert, by any means ... just relaying things I've heard of the years. But, I think the citizens of SL can be as much a lag problem as anything ... mostly because they either don't know or don't care. This due to bad design. The prim to land meter system. Ignorance is built in. There is no easy way to know the resources an item will use. There is no reason to use a 256 texture over a 1024 texture. No reason to use a clean script over dropping a bling/listen script in 256 prims. A legacy from the cory days. The whole resource use needs to be redone. Preferably by someone with a brain this time. _____________________
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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12-11-2008 16:21
Hardware requires updates for the most part a darn site more frequently than any software. For the most part yes, the Second Life viewer upgrades are either in a cycle now or they're evolving too fast and I fear it's the latter. As someone else said, business and education seem to be target audiences for Linden Lab and those area simply will not upgrade their kit on what appears to be a faster than usual cycle to engage in Second Life. |
Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
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As an example of bad code sneaking back in...
12-12-2008 10:24
22RC3 has a blast from the past bug once more. Something that was fixed, now is broken again and for no good reason.
I speak of the "Hair in Butt" problem, which manifests itself sometimes after teleporting. This bug was fixed about a year ago - now it is back. Please, whatever method you are using for version control, set it on fire and stomp on the ashes, then replace it. I suggest enforcing a strict policy of source code coming ONLY from the current version being worked on in a server. I'm almost certain that every programmer there has a dozen folders with old routines in it, and they are dropping in old buggy stuff they can quickly find rather than using the debugged and working version that is in the CURRENTWORKING shared directory. Make it clear that any programmer who uses any source code outside that directory will join the legions of unemployed people on the outside. This problem of bugs reappearing after they've been fixed is getting very, very old. |