Slow Texture loading in recent viewers (1.21 and later)
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-14-2009 12:21
This forum thread is for continued discussion about effects and continued experiences with slow Texture loading in recent viewers. This is a bug originally reported and tracked here in the Issue Tracker:
LINK: http://jira.secondlife.com/browse/VWR-8503 BUG DESCRIPTION: "Textures are loading so incredibly molasses slow that it's seriously detrimental to the SL experience."
However, that Issue is for an active investigation of details that can lead to a fix, so please limit the above to ONLY those comments.
Other comments, experiences, off-topic debates about that Bug should continue in this thread.
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-14-2009 12:32
Recent comments moved from the Issue comments: From: Georgie Greggan I don't know why we bother complaining. LL is oblivious to the problems of slow or failed texture loading. They do not experience it because the Lindens access Second Life on their own corporate network with direct access to the servers. They should be forced to use Second Life the same way the rest of us do, through our regular ISPs, and often through ISPs based in other countries, as many of us have to.
Maybe then LL would attend to some of the basic problems instead of fiddling with trivia while their baby is dying. From: Georgie Greggan @Dan.
I don't think the Lindens are taking this issue seriously enough. LL never takes any complaint seriously unless the bug can be observed in their workshops on the corporate network. The corporate network is not the place to test because the client software won't to be used on the corporate network by your residents. From: Alberik Rotaru The McEnroe quote is actually 'You cannot be serious', but I tend to agree. The Lindens need to do their own testing now and then, and if they do not have that facility then they need to acquire it fast. From: Georgie Greggan But after my outburst above we are now assured than no Linden will be interested in this one.
I do not understand why the Lindens cannot get it through their thick skulls — Second Life is their baby. Are they not proud of it and want the best that can possibly achieved from it? It is very very obvious that it's shareholders first and bedamned to the residents. We residents are silly enough to keep spending our money and giving of heaps of our own unpaid time to do Lindens' trouble shooting and LL is laughing at us but hopes to continue exploiting us.
Sure there are many on staff who are hardworking and deserve our respect but accountants restraints are killing Second Life. A residents' strike is called for. From: Duckling Kwak Ramzi, Thank you for the update and the acknowledgment of the issue.
But, seriously, after 155 days of telling us to get better hardware and ignoring all our early (release candidate) warnings that this would seriously impact the SL community's in-world experience (and we were absolutely correct in our assessment), how are we to believe that LL are serious about working with the SL community to improve the in-world experience? Why bother putting this much time and energy looking at release candidates if our well-documented, fact-based warnings are flatly ignored? There's simply no excuse for allowing 155 days of this nightmare to go unchecked.
Great to finally see some progress and acknowledgment, and I hope the issue is resolved quickly. But LL's credibility black eye is simply too huge 155 days after the fact... This is embarrassing. -DK From: Kelley Boyd Some very credible posters here have stated that it's simply an issue of spending a couple of hours doing some basic coding, to switch from UDP to HTTP; and examples of other applications with 3D environments show that it works well. Yet you come at us with this "scaling" issue. Scaling what? Either you're using UDP, or you're using HTTP. It's one or the other; nothing's being scaled; it's just a case of "get 'er done!"
So why are the Lindens balking at this fix which others have identified as the source of the vast majority of texture-loading issues with some authority? From: Chalice Yao Kelley: As much as some posters here are long-time coders and probably can make the best assumptions of what goes on sim-side by observing the client side, not even they can tell what is going on behind the curtains without taking a look at the actual sim code, network setup anddatabase structure, nor can they know about all the bottlenecks or issues that might arise elsewhere in the system by doing a whole protocol change, by observing things from afar.
Dan even stated that they are doing the http switch, but it sadly didn't ship to christmas 08. He also stated, that no, a switch to http would not fix all causes for the slow loading.
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-14-2009 12:38
Additional comments moved from the Issue comments: From: Linda Brynner Finally, LL's CEO M Linden ( Aka Mark Kingdon ) has acknowledged this issue on the SL Forum.
http://forums.secondlife.com/showthread.php?t=300019&page=2&pp=15
The problem seems to be indeed that texture rendering priority could be the issue. In other words: textures closest to your Avi should have a higher rendering prio, however this is not the case anymore since 1.21. Also all Avies show in a sim immediately when arriving in a sim. In 1.20 and ealier version they showed up just a bit later. Problably showing all Avies and objects instantly ( although grey ) leaves a lot more objects to be rendered and if no priority is set...
It could explain the half working workaround by setting draw distance to 64, all other graphics qualities set to low and deactivating Basic Shaders.
Most remarkeble is to see that the exe of viewer 1.21 is ~65% of that of 1.20. You would start to think that important components regarding texture rendering have been ditched or at least seriously affected. However much more could be wrong.
PROPOSAL: Totally forget and ditch 1.21 & 1.22. Ditch it, burn it, scratch it, drown it, burry it....
At this very moment the business in SL stalls, simply because around Dec. holidays many newbies have arrived ( which is to be expected ), however they don't know about 1.20 and just see SL as very slow.. So often this can be heard inworld. If SL would just be a game without real money involved it could be forgiven, however... Land in SL cost real serious money. At this moment it is hard to sell due to this technical crisis !! In Dec / Jan. the countrary should be true.
Recommend everyone to install 1.20 again at your login screen and replace download 1.21 by 1.20 on your website !! Go back to 1.20 and develop a 1.21B that solves this issue ( and no furhter things !! ) From: Georgie Greggan I think there is a little more to this than texture priorities (an issue I was pursuing). The texture console tells quite a story about aggressive cache flushing and a cyclic re-downloading of the same textures over and over until one leaves the offending area.
As the original poster was banned for stating these concerns I would entreat Linden Lab to reinstate Wayfinder Wishbringer's pJira access. It looks awfully like the messenger was fired for telling the truth, in fact, for stating the bleeding obvious.
Now if a better SL experience can be made available by allowing the use of 1.20.x, I hope it will soon be on the website available for downloading. I trashed that series long ago. From: Daniel Millgrove @Georgie Greggan: Feel free to download the older version. Tho I don't know if the grid will let you login with the outdated release viewer and if yes, if there are some security issues when doing so. I doubt it, but I cannot guarantee.
http://download-secondlife-com.s3.amazonaws.com/Second_Life_1-20-17-98669_Setup.exe From: Catten Carter If I remember correctly the decresed filesize of the new viewers were due to old asserts not used anymore being deleted from the package. From: Dale Innis "I don't know if the grid will let you login with the outdated release viewer" You can (as far as I know) always log in with any viewer level (bypassing the version/release check anyway) by giving the "--channel" switch with any value after it (as in "--channel what3v3r"  on the secondlife command line (i.e. in the properties of the SL launch icon or whatgever where you can specify arguments). This just skips the check, of course, it doesn't magically fix any actual problems or incompatibilities or security bugs that the older viewer might have...
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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01-14-2009 12:42
Yeesh.. I really find it hard to read JIRAs that start with all the rude comments.
Anyway, I haven't noticed that textures are slow lately. 7800GT with 178 drivers, 2GB, XP SP2.
Is it time to start asking people who have this problem where they are in the RL world? Last year, there were problems for weeks with disconnects and failed TPs that turned out to be some router in Sweeden had flipped out.. Or maybe ISPs throttling?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-14-2009 12:45
I noticed texture loading slowing down substantially after a recent security fix, and it's been improving since. It was my understanding that this fix involved switching to CAPS based texture loading (using HTTP?). Could you elaborate on just how wrong I am? 
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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Debate over Priority of VWR-8503
01-14-2009 12:58
The thread on this side-discussion in comments has been moved here: From: Gordon Wendt lowering to critical since this is not a showstopper per the given definition. Balpein, you said you upped it due to possible buffer overrun issues, if you see any file new tickets for them and add them to the next bug triage agenda that you can find at http://wiki.secondlife.com/wiki/Bug_Triage so that they can be triaged and brought the the Lindens' attention. From: Edward Griffith @Gordon - Since when is not being able to use the browser because you can't shop or walk about without interminable waits not a show stopper? Yesterday, It took over 30 minutes for a sim I visit regularly to rez fully.
Good grief! How do we change it back? Someone who knows how - please edit this back. From: Daniel Millgrove Raster Teazle changed it back, but...
From my feelings I'd say, you're right, that's a showstopper, but we are collaborating here, so we must stick to the definitions, or nobody will know what the other is talking about.
The definition is:
Showstopper ONLY the most severe, confirmed issues which demand immediate attention from Linden Lab. For example, inability for many Residents to login. IMPORTANT: Abusing this setting will cause revocation of Issue Tracker access. If in doubt, mark "Critical" instead. Critical Generally, most crashes (particularly if they're easy to reproduce and affect many), content loss, significant memory leaks, greatly reduced performance, etc.
So from the logical point of view, Gordon was correct in lowering the prio.
I hope Raster Teazle will not loose the jira access now... From: Raster Teazle I don't think I'm abusing this setting at all. This is a showstopper plain and simple and it needs to be fixed NOW!
It is affecting people here in many ways. Examples mentioned are losing sales from slow rezzing vendor textures, unusable sculpt avatar attachments because rezzing is too long. Imagine trying to put on a fashion show with sculpted avatar clothes. Would this problem be a "Showstopper" then.
I have a products that I intend to convert to lower prims using texture buttons instead of the prim buttons I currently use. I have done some tests and the results were unusable with the texture loading situation as it is now. This is a Showstopper!
The textures should load fast and should not have to reload. What is in your cache should not have to be loaded again.
This issue is severe, confirmed and demands immediate attention. From: Gordon Wendt That's the problem with having people who are emotionally involved with the issue setting priority. Everyone thinks the issues that effect them are all showstoppers. This just doesn't fit the priority of showstopper and as quoted above and as the definition says if in doubt use critical. This is definitely a critical issue but detach you're emotions for one second if you can to try to evaluate whether this really fits the criteria. It doesn't. It should be noted that a Linden even changed it down from showstopper earlier which should be a good indicator.
Incidentally they in all my times here have only once to my knowledge punished someone for abuse of priority and that was for someone flagrantly spamming new showstopper issues just to grief the JIRA. If you're doing it in good faith which I think everyone here is then the most that ever happens is a Linden steps in and asks you to stop changing the priority so often since it's spamming their inbox. From: Duckling Kwak @Gordon,
If SL is a game platform, I agree with you (and LL, apparently) that this is a critical issue, not a showstopper.
If SL is to be taken seriously as a viable business platform, this is absolutely a showstopper issue.
Agree or disagree with LL's opinion in the matter, LL defines SL as either a game or a viable business platform when it makes these types of prioritization decisions. It's that simple. No emotion. No drama. From: simqt boa I think the actual priority doesn't really matter in this phase. Either LL knows exactly what's going on and are really working to fix these issues, or the amazing world of Second Life will be deserted as soon as any serious competetor shows it's face. Since at least the beginning of august the residents of SL are living with these slow texture issues all the time. We're talking half a year here. Seeing we're frequently at maximum logins, I guess we can afford losing the thousands of people who left and the ones not even starting because "it's SO slow.."
I guess the worst part are the HUGE continuous data transfers. From: Ann Otoole Personally I think LL is going to have to retract jira user rights on the core issue portion (description, priority, etc.) to put a stop to people treating the jira as a forum. That would eliminate a lot of grief. Linden Lab can adjust the data after triage themselves since they are the only shepherds in this enterprise.
Going back on topic:
As for this and other texture related jira issues I doubt Linden Lab will do anything about these texture performance jira entries until after they/we see what the overall effect of the conversion to http protocol is anyway. That code needs to go in and then see what all still needs to be fixed. From: Shango Shan why should this be Priority Critical? Can not do the following in SL: Can't shop, can't join contests, can't see av's, can't build, can't RP, Can't do much of anything all because textures won't load, or are taking hours to load. This effects almost EVERYONE in sl.
Some have left SL because of this. these texture problems have been going on for considerable time. These problems get worse with every update. THIS is why it is a showstopper.
"Showstopper mean that you many others are unable to login or use the world" Fact: 200 textures loading at 20 seconds or more each requires OVER AN HOUR. What part of "unable to use the world" doesn't apply there? From: wayfinder wishbringer And BTW, to respectfully question Linden Lab's attitude toward this issue... I still question Dan why you don't believe this is a showstopper issue. What do you call an issue that costs Linden Lab customers on a daily basis.. and that negatively affects EVERY SINGLE USER on Second Life every single day? If that's not a showstopper... what IS a showstopper exactly? The entire grid crashing due to California sinking into the ocean? The U.S. government taking over Second Life and turning it over to Congress? A hurricane in San Francisco? How serious does something have to be before LL considers it showtopper status? ; )
Fact: slow texture loading (and "slow" is an understatement) on Second Life negatively impacts every customer on the grid on a daily basis and regularly causes people to leave Second Life in frustration.
So how is this issue not a showstopper?
Please Define Showstopper. From: Gordon Wendt Shango, it's critical because although you're thinking emotionally instead of logically and think that this issue getting fix is the difference between SL being a nice happy dream world for you and the end of SL as you know it the issue does not fit the criteria for showstopper as logically laid out in the guidelines on what constitutes a showstopper issue. That's why it's a critical issue and not a showstopper issue. From: Shango Shan Your wrong please read my post again it has been edited. it was being edited when you responded. Jira servers are responding a bit slow right now.
when I use jira i do NOT think with my emotions, please do not assume such.
Please give me the definition of Showstopper.
Please note the number of people experiencing this problem is much much higher then what is being reported here. most of the people experiencing these problems do not bother to report to jira. From: TigroSpottystripes Katsu /me sighs
the definitions are slightly too broad, kinda overlapping with each other and uses somewhat subjective values here and there, it's kinda understandable that there isn't an agreement, I remember them being a bit clearer than that...I guess ideally we would need to have a good talk with a Linden about how exactly to choose the priority for this issue, but that is probably never gonna happen I guess...I initially came here to post a comment on how to stop the editwar about the priority of this issue, but as I actually started writing the comment here I realized I didn't really had an argument as good as really thought I had...sorry for wastin your time... U.U From: Gordon Wendt Tigro, I'd never accuse you of wasting our time
Shango, here is the definition as requested although it was already posted a bunch of comments up as well.
Showstopper - ONLY the most severe, confirmed issues which demand immediate attention from Linden Lab. For example, inability for many Residents to login. IMPORTANT: Abusing this setting will cause revocation of Issue Tracker access. If in doubt, mark "Critical" instead. From: latransa pera This pissing contest over the 'priority' of this issue is accomplishing nothing but filling up our email inboxes. At this point, it's not going making a lick of difference to the Linden's approach to resolving this issue – they're well aware of it (see the forums, and above). It's apparently not as easy to fix as some of the self-styled software-and-database-and-network experts here seem to believe. (There's nothing easier than a job someone else has to do.)
If you want to accomplish something other than huffing and puffing, please scroll up to Dan Linden's request for specific diagnostics and see if you can contribute data toward the eventual solutions. From: Gordon Wendt Just a note on you're post of 1:54pm, I'm really loathe to look it up because it would take a lot of digging but the Lindens have said quite a few times that they don't take priority very seriously specifically because of situations like this where people stubbonly insist that issues are higher priority than they really are so they go by votes and other indicators instead.
@Iatransa, the whole texture stalling thing does seem like a legitimate issue but half of the comments don't seem to be about that and just seem to be general complaints about how SL is loading slowly for them and the perceived loss of performance after each update which may very well be influenced by the fact that "everyone else is experiencing it so I must be experiencing it to" syndrome.
Again that isn't to minimize the texture stalling issue but the fact that this has become a catch-all for complaints about rez speed somewhat drowns out the legitimate posts about the real issue or rather bug. From: Shango Shan LL can NOT go by votes. it has been said MANY times.
I'll say it again because people don't seem to UNDERSTAND nor does LL seem to care to UNDERSTAND, That the number of people who vote on these issues does NOT I repeat DOES NOT represent the true number of people who are experiencing this and many other issues reported in jira.
There are over 65.000 logged into SL during peak hours. of the 65,000 residents logged in, MOST are having textures rezzing issues. MOST. Of the 65.000 residents only 234 vote on this issue Alone. That's a very small number of people who actually use jira.
From what I understand MOST the SL residents don't bother to use jira when encountering issues like this.
Therefor LL can NOT go by votes alone.
The Number of people who vote on these issues, do NOT, and can NOT, accurately represent the TRUE number of people experiencing this issue. From: Alberik Rotaru @Gordon, please don't tax other contributors with being emotional. First, it's a personal attack that is contrary to the JIRA TOU. Second, it just leads your target to answer in the same tone, third it raises the emotional heat all round. Criticise people's arguments, not the people themselves.
I do not accept your argument that only a confirmed issue can have showstopepr status, not because I disagree with LL's guidelines but because you're misreading them. The obvious question is confirmed by who and by what method. The guidelines are silent. I take it you read them to 'confirmed' to mean 'confirmed by the Lindens' even though that is not what the guidelines say.
Dan Linden has noted that LL cannot repro this condition n their own network because they do not have the resources to test under end user conditions. The way they test under end user conditions is inputs from users. By that standard this issue has been repeatedly confirmed on this thread by screen shots and tech specs using different hardware and the methods suggested by WorkingOnIt Linden.
Clearly the Lindens take this issue seriously. If a Linden chooses to downgrade it then that's their policy for them to enforce. You chose to downgrade the issue contrary to the consensus of the thread and on a reading of the guidelines which (1) would have the effect of ensuring that there could never be a showstopepr issue and (2) would deprive the Lindens of inputs they have again and again said they consider extremely valuable.
I think the issue should be upgraded to its correct priority of showstopper but I am not prepared to get into a foodfight to achieve that. Downgrading the priority does nothing to reduce the urgency of the Lindens fixing this bug chain. From: Gordon Wendt @Shango, I never mentioned confirmed, the only time I used it was when quoting the JIRA definition although since you bring it up I think a solid confirmation and repro by a user is just as valuable as one by a Linden since when it comes to debugging and resolving an issue it doesn't matter who's posting the steps. On the topic of it being the Linden's responsibility to keep it downgraded yes that's true since it's their JIRA but by that same logic it's up to the Lindens to upgrade the issue if it it needs to be upgraded to showstopper and if as you say the Lindens are aware of this issue then it would have been upgraded by now if needed. From: Kelley Boyd Returned to "Showstopper" because the issue prevents many users from accessing Second Life due to the rapid, unnecessary consumption of Bandwidth, and due to frustration with textures taking excessively long to resolve. From: Gordon Wendt Incidentally a comment on the changes, so I'm not accused of griefing I'm only changing it as I make comments to back up why I believe it should be changed or in a few cases when it was changed while I was writing a post. Although other people have commented agreeing with me on the priority since I'm the only one who seems to be changing it to follow Dan Linden's change and JIRA policy I don't want to give anyone a reason to accuse me of griefing or anything. From: Shango Shan Gordan if you actually scrolled up to post 1 and read down from there you would realize this has been Solidly CONFIRMED and Reprod. by MANY residents here. And that this issue MEETS the criteria of showstopper.
Please leave the setting alone and let the LIndens alone make the final call on this. And Gordan if we don't stop this Priority setting war both of us are going to get banned from Jira. Leave it be. From: Gordon Wendt Shango, As I said earlier I'd argue that neither of us are abusing the JIRA although I think the preferred method is that we talk it out rather than changing it at each comment. On the topic of priority this is the priority set by a Linden and it is the priority that arguably best fits the definitions given as has been confirmed by multiple other residents. Say I'm misinterpreting the definitions if you will, it wouldn't be the first time, but I don't see how you can claim that Showstopper is the right priority when a Linden has stated that this should be a critical rated issue and quite a few other residents agree that showstopper's narrow definition doesn't fit here. So I'm sorry, you say leave it alone until a Linden intervenes I'll say the same thing, get Dan to change his statement that this should be critical or I don't see why his priority rating shouldn't be enforced. From: Alberik Rotaru @Gordon: If the status quo is to prevail until action by a Linden then the status quo is the situation before you launched this classification food fight.
It is true a Linden classified it as critical. It is also true that was weeks ago and the Lindens have given their silent consent to showstopper priority by leaving it that way since then, even though several Lindens have commented in the interim.. You're claiming to apply a guideline that only exists if 'confirmed' means 'confirmed by the Lindens'. You offer no logical reasons for adding those words. The bug has been confirmed dozens of times by extremely detailed bug reports. Unilaterally amending the guidelines, which is what you're doing, and then claiming that you can act to impose your guideline but no-one else has the same right is not showing a bright line of logic. Neither is dismissing anyone who disagrees with you as 'emotional' or 'subjective'. From: Gordon Wendt (...) I made a change and backed it up with fact as to why I thought the issue was wrongly prioritized. Someone disagreed and changed it back. The proper thing to do would probably have not been to change it back (you'll notice I'm not changing it right now) but just to comment as to why I thought it was wrong however up until the last 10 comments or so the back and forth was if not friendly then professional each of us giving reasons why we thought the other was wrong. Again, we were both wrong to keep changing the issue. Other people came in and came their views some supporting critical many supporting showstopper. Some more people came in and started getting hostile and it's essentially gone downhill from there. Please show where there has been griefing since I fail to see it. Other than admittedly making the mistake of changing the issue priority each time rather than just commenting which not just I did I don't see any griefing anywhere.
Incidentally, here is the email I sent to Dan asking for his input not just on the priority but also n what is being done in terms of fixing it.
Dan, could you please take a look at VWR-8503 on the pjira? despite you're lowering the priority to critical it was re-raised back to showstopper which I felt was wrong. An edit war has been ensuing since so I was hoping you could look at it and chime in on A) the proper priority and B) what if anything LL is doing in terms of working on this since I'm sure that's one of the reasons people are frustrated about this.
Thanks. -Gordon Wendt From: Shango Shan G-O-R-D-O-N,
That fact that textures are NOT REZZING seriously hampers the ability to USE SL for MOST Residents..
MOST transactions require the Textures on the vendors and ATM's to be FULLY rezzed, read in order to READ them.
This issue is Sriosly hampering peoples ability to play/use SL This issue is preventing/hampering people from doing the following: shopping, completing builds, Transactions requiering a fully rezzed vendor/ ATM, texturs and all, RPing in RP sims such as the SL Fire Department RP fire, RP combat, RP policing incidents, ect., flying planes, boating, driving, biking. SL is grey most the time, Evan the orientation islands are useless with no textures rezzing.
THIS is why it's a showstopper it is next to impossible to do anything BUT chat in a grey SL.
And the Jira issue you linked us to? bad example pal. people are in there every rights to be angry and emotional about the open sim issue.
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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01-14-2009 13:01
i observed this:
i go to my own shop every day, my disc cache is set to 750 mb, but still the client bandwidth goes to the max each time i go there and seems to download it again completely each day. this could be the reason why it´s so slow, also the reason why the asset servers are so slow... (waste of bandwidth for useless downloads)
sometimes it takes 1 minute to rez a sculpty (32x32) wich is rediculous.
i have a 16 mbit connection
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Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
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01-14-2009 13:17
I go to a club. I tick off a number of folks by moving and bumping them before I can see them. I try to tip the DJ and clubowner some cash but I can't see the tipjars. Can't see what the contest is because the boards haven't rezzed yet. After 5 minutes, give up.
I tp to a business to find some nicer clothes. I sit and wait for textures to rez. Eventually I get maybe a third of them. Lagspike freezes my computer for over a minute for some reason. Get forcibly logged out of SL.
Then I watch a movie in RL and wonder why I bother with this...
I love SL, in spite of my venom over recent bad decisions by LL. But if you can't see why the texture/cache/bandwidth hogging is a showstopper, then you need to create an alt and play the blasted thing.
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TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
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01-14-2009 15:12
perhaps I misread what Ramzi wrote back on Jira, but I think those last two posts are actually the type of thing for Jira and not the other way around...
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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LL is Disrespecting Their Customers
01-14-2009 16:01
FINALLY DECIDED TO SPEAK UP ON THIS I've been watching the above cited JIRA with interest... and have been shaking my head, both at Linden Lab response to valid complaints, and at the abusive activities of one user in particular, GORDON WENDT, that turned a reasonably interesting thread into a pure flamer zone. I have held my tongue so far because months ago I was banned from JIRA for posting that very JIRA-- one that has proved to be a virtual expose of one of the most damaging problems to hit SL in its five years of operation-- and taking to task Linden Lab employees who downplayed that problem despite massive amounts of evidence. Because of such activities and attitude on the part of Linden Lab, I seriouisly doubt any posts here on these forums are going to be of actual value. Nevertheless, I am going to stand up for a few people who also believed in telling things like they see it-- despite self-serving company guidelines that fail to address the needs of the users. Those people like me, were banned from JIRA for simply stating their opinions (as well as reacting to a particularly abusive user)... without warning, and in truth without viable appeals process in place. THE BUG REPORTING ISSUE Edward Griffith put it quite well: there is more to bug reporting than listing technical data and doing Linden Lab's research for it. There are SOCIAL and EXPERIENCE implications of bugs that can be far more devastating than any technical bug conceived. The entire grid can go offline, and if Linden Lab is forthcoming, friendly and gets on it, people will be pretty much forgiving. They're not so forgiving when a 15 minute shopping experience turns into two hours due to slow texture loading. Because of such issues, reportedly Linden Lab has lost some 13 million users to date. They didn't leave because Linden Lab was a friendly company and Second Life was a stable, enjoyable experience. And unlike us... the vast majority of them probably never said a word. They just left. Part of "bug" reporting is providing feedback to Linden Lab not only of the bug itself... but information on how such is affecting the community. Saying, "Textures are loading very slowly" (which apparently is what LL wants) is nowhere near the reality of saying, "Textures are loading so slowly I am regularly losing customers from my market. I'm very angry about this." There is far more to realistic "bug reporting" than "just the facts, ma'am." If Linden Lab doesn't have the thick skin to handle a customer being honest about his experience in an ENTERTAINMENT venue... they're in the wrong business. WE'RE NOT YOUR HIRED RESEARCHERS The average customer should not be expected by a professional company to do it's bug hunting and statistical analysis work for it. That's the job of Linden Lab. The right and privilege of the customer is to report the bug and their experience of it-- period. It then is Linden Lab's job to track it down and fix it. That job does not include reporting a bug as "not reproducable" (when obviously the employee has not even tried to reproduce it) or "more information needed" when people have already provided pretty much all the data and information a CUSTOMER should be expected to provide. When a customer brings a car into a mechanic and says "There's a strange noise under the hood"... he's not expected to produce recorded audio, times of day it happens, or statistical sheets. It's the job of the mechanic to determine what it is the customer is complaining about-- and fix it. The mechanic doesn't take it personally... and if he doesn't fix it... he has every reason to believe he's going to have the car returned by an angry customer. Live with it people. That's life. The customer is paying for the service; he expects it to work and when it doesnt-- he's likely not to be in the best of moods for being forced to continually deal with such issues. As a (now retired, thank goodness) professional coder and corporate systems analyst I will state this clearly: imo Linden Labs bug fixing system is neither professional nor user-friendly. It is an insult to its customers and is overly demanding. It is totally non-responsive to the customer who says simply, "This isn't doing what it's supposed to" without the technical know-how to hold Linden Lab's hand in showing them how to reproduce an erratic problem. DRAGGING THE THREAD TO A FLAMING STATUS I was honestly outraged to see Gordon Wendt, after months of such abuse, still enforcing his personal "Jira police" opinions upon this system. Gordon Wendt has a history of abusing the JIRA system and other users by imposing his personal opinions on the JIRA posts of others. His typical methodology is exactly what we witnessed in the above JIRA post... changing the priority of the item and then continuing to insist on his point of view in the matter no matter how many people disagree with him. Then he claims factuality in "following the rules" and innocence of harmful intent (note Gordon: the rules may or may not be there-- who appointed YOU to enforce them?). In truth, his actions are tyranical, abusive of the JIRA and repetitive. He appears to consider himself some self-appointed "JIRA police" whose duty it is to proscribe Linden Lab's judgement for them based on his personal interpretation of JIRA guidelines-- and as witnessed in that JIRA he will do so repeatedly by changing the status of a report over and over and over again despite all protests. I have abuse reported him more than once for such activities and I applaud anyone who had the courage to stand up and do the same. All this guy does is drag JIRAs down into troll activities. Gordon is NOT an official JIRA moderator, is not a Linden Lab employee (at least, not to my knowledge), and unless he's bucking for a job, has no buiness taking on the role of constantly editing the JIRA posts of other users. Such abuse on his part is visible throughout the JIRA system. The fact that he continues such abuse over months of time indicates to me that JIRA's moderative activities are seriously one-sided and deficient. If Linden Lab wants to alter the status of a post-- they can do so. Even then, far too often we see Linden Lab employees "resolving" JIRA posts for obviously unfactual and "work saving" reasons. That is a fact (I can surely provide numerous instances of such if anyone cares to challenge that statement). BANNING FROM JIRA--SELF SERVING POLICIES Linden Lab's recent policy/habit of banning people from JIRA without warning and without explanation is about as poor an attitude as I have seen come out of any company. Further, the supposed "appeals" process is apparently bogus. A 9-page, certified-mail appeals letter brought not so much as even a reply from that company, much less a valid and proper appeals process. IMO it's fairly apparent that LL's "moderation" and "appeals" process is designed solely to serve LL-- not its customers. Bottom line opinion: The JIRA system is a cumbersome, unwieldy, employee-and-user-abused system that by no means effectively handles bug reporting. Bugs are not being corrected within a reasonable period of time (what is it about texture transfer protocol that has required over FIVE MONTHS to correct?). Prioritization of bug fixes is highly questionable and employee attitude while handing such is not done according to the protocol to which I am acqauinted when dealing with professional computer-based companies. Again, that's my opinion. Others may disagree but I know this: If I were the owner of a company, my programmers better flat well be good enough to update a transfer protocol faster than witnessed here. REPETITIVE STATEMENTS FROM DAN LINDEN I have only this to say: I've been listening to the SAME claims coming from Linden Lab for YEARS. Dan's recent statements about not being "convinced the switch to HTTP" will fix the problems is both one of those "duh" things (of COURSE it won't; you folks have a major DOS attack going on behind the scenes)... and misleading to the actual issue going on-- the Linden Lab tech department failing-- over YEARS of online performance-- to fix one of the most basic concepts to the performance of a 3D immersive VR world-- timely transfer of textures. This continual demand from the Lindens for "more information" and for users to post their experiences etc etc ad nauseum... to this I have one reply: how much more information does the company need than that already posted in that JIRA? Business/professional opinion: TEXTURES ARE BORKED. FIX THEM. END OF STORY. BEING CUSTOMERS DOESN'T MEAN WE'RE AMATEURS In case anyone thinks that's a flame at Linden Lab, it's not. Some of us out here are actually professionals of our own right. I have worked in human resources, been the President of a Corporation, and know how the environment works. If I were head of systems operation and in charge of making Second Life functional and solid, the above is exactly what I'd be telling my staff after this much time had passed... in exactly those words. "What is wrong with you guys that you can't fix a texture protocol and transfer algorythm? Did I misunderstand your qualifications for this job? You've got 30 days to get a handle on this or paychecks are going to be reconsidered." This is the business world people. There's no room for excuses here. People either do their jobs and they do them efficiently, or apparently they're not qualified for such positions. I don't see World of Warhammer programmers making excuses to their bosses and customers. I don't see such coming from Quake or Unreal or Guild Wars. Do their textures bork like this? Do they have a delay of service attack hitting their own servers? WE'RE NOT BEING TREATED HONESTLY I'm not a troll or a flamer. I'm a businessman whose group is paying Linden Lab some $14,500 a year for a platform that so shakey it daily crashes our group members-- several times a day-- no matter the quality of their computer (mine is quad-core, 4 gigs RAM, terrabyte HD and Nvidia 9800 GTX graphics card on a 6.5mb high-speed cable access. Anyone care to tell me it's my computer?). SL has done this for YEARS now... and we find out that one of the major problems-- a faulty texture transfer protocol-- has been known and UNFIXED by Linden Lab far before I filed the orignal JIRA last August. So as a BUSINESSMAN I am saying: we're paying for a service here. That service is not functioning. I want it fixed and I want to stop hearing excuses and claims and yet MORE demands for freebie user-provided data. You people do your OWN research, YOU ferret out the problems, and you discover the solutions. After five months of this Dan Linden is still feeding us the same line-- and we are understandably tired of it. Thus the numerous angry posts on that JIRA (which posts I do have stored to archival historical records, BTW-- and my nod of approval to Ramzi for archiving them here as well... although in earnest I think posting them in order of appearance would have been a more valid archival presentation). We're paying Linden Lab, not the other way around. If Linden Lab can't provide the service we pay for, if their programmers are not up to the task, then it's time for us to reconsider our $14,500 a year investment (as we are doing, to be frank). If that's too direct or too factual or too "non-pc" for Corporate to deal with-- if Linden Lab believes users have to be BANNED for making such statements-- then I think someone seriously needs a business-world reality check. Competition is coming and indeed is already here-- and Linden Lab is either going to get its act together-- or it's going to lose out. I would encourage anyone who doesn't believe that to get his head out of the flippin' sand. That whole JIRA post, all the information and photos and data that have been posted there, the 200+ votes, the numerous people watching that post, all comes down to these things: Textures are not working, they have not been working since the inception of SL, they're getting WORSE with each user that joins SL... and we want it fixed... not in another five months of excuses... but NOW. Frankly, I think customers have waited long enough, don't you folks? We're not being unreasonable. We gave you over 5 months to fix a texture transfer protocol and DOS attack. Your customers are sending you the message, whether you like hearing it or not: we think that's ruddy well long enough.
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Rhonda Pinion
Registered User
Join date: 23 Jun 2008
Posts: 57
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01-14-2009 16:11
I was too lazy to type my info, so this is what I copied and pasted from "Help". Second Life 1.22.5 (107013) Dec 31 2008 13:30:40 (Second Life Release Candidate) CPU: AMD (Unknown model) (3100 MHz) Memory: 2048 MB OS Version: Microsoft Windows XP Service Pack 3 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9500 GT/PCI/SSE2/3DNOW! OpenGL Version: 2.1.2
I have my graphics settings on low when I'm not at home. I have 6000 DSL - and when I TP somewhere, I have to wait for ages for textures to rez.
I have noticed that when I am at a store (usually the ones with lots of textures on cubes on display...) if I left click holding down my "Alt" key it sems to speed up the process of the loading. I have experimented by just standing there for five minutes surrounded by grey boxes, and then another time "Alt"-clicking them to see if it really is faster, or if it just seems to be because I have something to do while waiting for the textures to rez: It really IS faster. It's just very tedious and only do-able in places with less than 50 items on display *sarcasm*
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Kelley Boyd
Registered User
Join date: 14 Jan 2007
Posts: 1
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Concerning Gordon Wendt
01-14-2009 16:13
I wholeheartedly agree with the above poster about the trollish activities of Gordon Wendt. It is not his job to decree that people who are experiencing "Showstopper"-level of bugs only experienced "Critical"-level problems, just on his say-so. Obviously, he's not experiencing the problem as bad as others, but it is not his prerogative to denigrate the problems other people have with Second Life, just because he can't reproduce the problem himself.
I feel that at least a temporary ban from posting in the JIRA is justified for Gordon Wendt, until such time he decides to stop imposing his will over other people, and nay-saying their responses to his irresponsible actions.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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01-14-2009 17:15
BTW note to Ramzi, and no disrepect intended: in that JIRA post may I recommend you place that big yellow LL warning box at the end of the original post instead of smack in the middle of it (thereby disrupting the flow of thought). I think it would serve the purpose better. Thanks. : )
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-14-2009 17:25
From: Wayfinder Wishbringer ...and no disrepect intended... You say that, and say that in the JIRA, but you're still criminally rude and, with all disrespect intended, being a whiny little bitch. Either learn what the words mean or stop saying them. edit: no texture loading problems here.. Second Life 1.22.5 (107013) Dec 31 2008 13:30:40 (Second Life Release Candidate) You are at ....agni.lindenlab.com (216.82.27.76:13001) Second Life Server 1.24.10.106829 CPU: AMD (Unknown model) (2611 MHz) Memory: 2048 MB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 7800 GT/PCI/SSE2/3DNOW! OpenGL Version: 2.1.2 libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 J2C Decoder Version: KDU LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.21027 (Mozilla GRE version 1.8.1.13_0000000000) Packets Lost: 40/278604 (0.0%)
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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01-14-2009 17:47
I have a Texture and Color Controller HUD I use to change the textures on my builds. It can load sets of textures displayed on texture buttons on the HUD for different parts of the build - such as floor tiles, roofs, inside walls, outside walls, brickwork and so on.
Each texture set can have up to 30 textures that are displayed on texture buttons - you click the button, the texture changes on the build. The HUD reads a notecard specific to each texture set to get a texture's UUID. All the textures in these sets are 256x256 24bit.
What I notice, and this is persistent, is that when the HUD is first worn and loads the default texture set, the textures are downloaded. When I switch to a different texture set, those textures are downloaded as well, that's normal. If I switch between textures sets of already downloaded textures, they are displayed on the HUD texture buttons correctly and are NOT downloaded a second time ~ONLY~ if it has been LESS than 30 SECONDS since the last time those textures in a set were displayed. Once 30 seconds has passed, the textures in a set are downloaded again.
This happens repeatedly, at 3000m with nothing around pointed straight up to the sky.
It is a texture cache TTL problem and probably other things.
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Maggie Darwin
Matrisync Engineering
Join date: 2 Nov 2007
Posts: 186
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01-14-2009 18:31
If I have this right, the HTTP implementation that FJ's been talking about having up soon does *not* include using HTTP to move textures to the viewer.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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01-14-2009 19:10
As I just explained to Ramzi in more detail privately I just wanted to note here that I will not be participating in this discussion as I feel that being unduly attacked for taking an unpopular view has become acceptable and I will not be a part of that.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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01-14-2009 19:20
From: Sindy Tsure You say that, and say that in the JIRA, but you're still criminally rude and, with all disrespect intended, being a whiny little bitch. Either learn what the words mean or stop saying them.
Sindy, perhaps you don't understand (or don't care) as to what is acceptable and not acceptable posts on these forums... but there is a vast difference between a customer stating factual complaints against Linden Lab activities (no matter how frank such statements are)... and a flaming troll post such as yours. Abuse reported. Did you even read that post to discern why it was written? If all you can contribute is attacking other users while blatantly ignoring pertinent data, please spare us the drama. History tends to eventually show up such posts for what they are.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-14-2009 19:27
Grayness has greatly reduced my enjoyment of SL for years now. I was just seeing grayness pictures I posted on photobucket and snapzilla back in 2005.
There has been some change over the years; with the addition of sculpties, I now get gray spheres in addition to gray explosions, buildings, etc.
In aggravation I sent so many pictures illustrating my lousy gray SL experience to Snapzilla that I started getting complaints from people so I stopped sending them, but the grayness never stopped.
The new grayness is old hat to me.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Raster Teazle
Registered User
Join date: 13 Sep 2005
Posts: 114
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01-14-2009 20:33
From: Gordon Wendt As I just explained to Ramzi in more detail privately I just wanted to note here that I will not be participating in this discussion as I feel that being unduly attacked for taking an unpopular view has become acceptable and I will not be a part of that. You were not unduly attacked. You deserved it. You should have left the priority alone. You had no interest in the JIRA other then changing the priority to what you thought it should be. And it's interesting to note that Ramzi left it at "Showstopper" despite your persistent on changing it to what you wanted. I think you need to spend more time in SL then policing the JIRA system. Maybe then you will experience what the JIRA was all about.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-14-2009 20:42
From: Wayfinder Wishbringer and a flaming troll post such as yours. Abuse reported. . Back at you for naming names and personally attacking Gordon...
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
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01-14-2009 20:59
From: Sindy Tsure Back at you for naming names and personally attacking Gordon... The difference Sindy, is that I didn't personally attack Gordon. I exposed abusive activities factually and clearly... after he'd turned an entire JIRA thread into a flame war. It wasn't the first time such has happend. That said, I've had a couple of private conversations with him since then and find him (outside of the JIRA) to be quite reasonable and respectful. I believe he thought he was doing the right thing... but put his foot in it in the process and derailed the thread. Since it wasn't the first time such had happened, was fairly annoying. Said he wouldn't repeat such again... which I have to commend and honor as a mature attitude. Sorry that post offended you... but when other efforts fail and people still prove stubborn, the next step is to lay it on the line no sugar-coating. Considering the abusive nature of your own posts, your umbrage at me is fairly hypocritical and frankly-- have nothing to do with this issue. From what Ramzi says Gordon's actions resulted in the banning of several users. So I don't think my post was out of line at all in exposing such activities for what they were: abusive to both the JIRA itself and to other users. Again, Gordon has since stated he's changing his ways... that matter is settled (aside from the harm he brought upon others and personal enemies he earned as a result. All that is consquence of action). As for my opinion of his actions, wrong is wrong... but holding a grudge after an earnest change of attitude serves no purpose.
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Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
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Jessicka Graves
Registered User
Join date: 22 Apr 2007
Posts: 58
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01-14-2009 21:46
Slow textures? Try not being able to rez avatars beyond Ruth or cloud.
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Belle Loll
Registered User
Join date: 7 Dec 2006
Posts: 260
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Finally recognized
01-15-2009 03:13
I have been following this JIRA for months and if nothing else... I'm glad there are others that recognize how crippling this issue is. It is awful that I can land on my platform ...wait 5 minutes for the textures to load...leave for no more than a few minutes and when I get back I have to wait another 5 minutes for the textures to reload. Vendors never fully rez for me...it is impossible to shop anymore and one of my favorite activities in SL...Sim exploring, is totally out now.
To add to this problem...the texture window along with opening a New Window, People Chooser, etc., take longer and longer to open, resulting in my being totally frozen for up to a minute or longer as time goes on. As much as I love being in SL ...this problem has made it almost impossible to fully enjoy the SL experience beyond being able to talk (in voice) to friends. And now there seems to be problems with that too and one has to frequently relog to talk to friends for any length of time.
And yes, I have added my votes to the JIRA's although like Wayfinder, I felt insulted and that I wasted my time adding to them by the lack of serious response to this issue.
I am now hopeful that this issue is being taken seriously ---->keeping fingers crossed.
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Cincia Singh
Registered User
Join date: 26 Jun 2007
Posts: 79
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01-15-2009 08:38
Second Life 1.22.5 (107013) (Second Life Release Candidate) CPU: Intel (Unknown model) (2900 MHz) Memory: 2048 MB OS Version: Microsoft Windows XP Service Pack 3 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9800 GT/PCI/SSE2/! OpenGL Version: 2.1.2
For me textures load fairly quickly AFTER I right-click on them. If I don't right-click on them or rotate my avatar they almost never load. I can stand static after TPing someplace and wait endlessly for anything to load .. unless i rotate my avatar or right-click on something.
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