Transforming the Second Life Experience with Big Spaceship
|
Windsweptgold Wopat
Registered User
Join date: 24 May 2007
Posts: 1,003
|
11-26-2008 02:42
The other day we got a Wii ( ok what has this to do with SL you say ) we put in a game and off we went. To move to the next stage you had to gain the skills and tools needed to move on. At times it was a little frustrating but hey so is life, but i have moved through a fair way. Why cant SL have that ? Have a maze and when they can maneuver through it they get say shoes, and they have learn to walk. Go through a door and next can be about dressing say you have to match a picture with how your dressed ifyou pass then you win an outfit get the picture. We dont want SL filled with people who just want to run about naked or with their bits hanging out asking how to have sex, enough of them already. Im sure some will put it in the to hard basket and leave but those same ppl will not stay even when in the game for long. Or bring back the live helpers who were on the first drop off point so that they could get help not dumped into areas where the trolls can go and show off their tools to try and impress or try to turn them into Vamps
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
11-26-2008 02:46
From: Ener Hax big spaceship does incredible work Yes, I couldn't believe they'd force you to run a flash applet just to see what's in their website either. So much for the handicapped.
|
aryobrand Serpente
God Emperor
Join date: 16 Nov 2008
Posts: 2
|
11-26-2008 15:18
From: Windsweptgold Wopat ...To move to the next stage you had to gain the skills and tools needed to move on...Have a maze and when they can maneuver through it they get say shoes, and they have learn to walk. Go through a door and next can be about dressing say you have to match a picture with how your dressed ifyou pass then you win an outfit get the picture.... Do what thou wilt shall be the whole of the Law. This is exactly the type of "tutorial" module to which I was referring. If these stages were downloaded as most RPG games, this would also cut down on the server load. These tutorial stages should be accessible even without an active internet connection, and one should be able to uninstall the tutorial stages without uninstalling the entire Second Life program. Most of the persistent graphics could be retained locally (i.e. on the individual users' computers) up to the amount desired. Presently the cache CAN only host 1000MB of data locally, this should be greatly expanded. My only problem with "forcing" users to pass a tutorial level would be if there were no "warp flutes" that one could find (to use an example from Mario Bros), in case they wanted to practice their object making skills offline, then teleport directly to their favourite club inworld. It would be frustrating to have to complete the dress-up tutorial just to go back and practice flying skills. Does this make sense? Just for my own information, do any of the Lindens have any estimates for the size of the total world in Second Life? Are the combined totals in the Gigabits or Terabits? Love is the law, love under will. Aryobrand "Serpente"
|
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
|
11-26-2008 15:29
During my time as a Mentor/Greeter on Help Islands as they were known there, we experienced waves of newcomers. Those waves were caused by a magazine or TV article/report, giving a one sided illusion about sl.
One report was shown on French TV, reported about Anche Chung and her million(s) that she made... the flow of French newcomers was intense for weeks, nearly all them asking how they can become a millionaire.
Most reports (including a recent one reporting on 'Gameplay' on the internet), refered to SL as a Role Playing programme, I wonder how many people from the ilks of WOW created new accounts looking for the next fix, only to be dissapointed?
It is hard to gain a balanced report on SL, mainly due to the diversity and the speed in which the innovation and creativity going on, dynamically changes the landscape. If orientation doesn't meet the expectations of those coming in, based on any preconceived ideal, then retention of accounts/users will be lost.
_____________________
*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford - Why do you only see typo's AFTER you have clicked submit? ** http://www.wba-advertising.com http://www.nex-core-mm.com http://www.eml-entertainments.com http://www.v-innovate.com
|
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
|
11-26-2008 15:50
From: AWM Mars During my time as a Mentor/Greeter on Help Islands as they were known there, we experienced waves of newcomers. Those waves were caused by a magazine or TV article/report, giving a one sided illusion about sl. One report was shown on French TV, reported about Anche Chung and her million(s) that she made... the flow of French newcomers was intense for weeks, nearly all them asking how they can become a millionaire. Most reports (including a recent one reporting on 'Gameplay' on the internet), refered to SL as a Role Playing programme, I wonder how many people from the ilks of WOW created new accounts looking for the next fix, only to be dissapointed? It is hard to gain a balanced report on SL, mainly due to the diversity and the speed in which the innovation and creativity going on, dynamically changes the landscape. If orientation doesn't meet the expectations of those coming in, based on any preconceived ideal, then retention of accounts/users will be lost. QFT and since SL isnt really goal oriented there wont be a standard to teach, everyone will expect different things and even SL basics take a lot of patience which I find most dont have so it will tend to be a big waste of time.
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
|
River Ely
Fabulist and working hard
Join date: 12 Sep 2006
Posts: 32
|
Second Life, Linden Labs, User Base Retention
11-30-2008 04:09
Second Life, Linden Labs, User Base Retention. From: Katt Linden As we have mentioned previously, tailoring the Second Life platform to make it easier for new Residents to begin experiencing the virtual world is one of our primary objectives moving forward. With that in mind, we’re pleased to announce that Linden Lab has engaged award-winning interactive design agency Big Spaceship as a partner in transforming the Second Life experience. .... WOAH THERE..... Yes, please, Katt, I have been, for my sins, one of those people, employed by larger companies and organisations, to teach their employees three simple things. 1) A retained customer is worth three new customers. It is simple logic, the existing customer already knows the system, the costs, the benefits, the methods, the people, the product. They have a good experience working with you and will prefer that, to having to gain all that experience again with another company. Further, the existing customer spends little time balancing your company against the opposition, its often ‘easier’ to stick with what you have, the customer normally does not court imbalance, frustration or the need to see great change. In your jargon, it is a win-win situation. 2) Existing customers will generate new customers. Call it buzz, hype, anything, but the existing customer base, and the easy way you work with them, is seen right away by new customers trying to find a better customer experience. In other words, they will see how much your existing customers are happy with their relationship with you; they will want to be a part of it. You cannot lose. Treat your customers fairly, happily, promptly and courteously, and the new customers will do all they can to be a part of that experience. Keep your product priced at a level that keeps existing customers, and new customers will want to fall into step very quickly to take advantage of what they perceive the existing customer are enjoying. 3) Simpler and easier communications, wins customers. It is easy, like you were taught in University, or by the boss of your early Company where you shined, or when you told your own employees, Keep It Simple! When communication is hard, multi faceted, meaningful jargon and complicated ways of saying things, you’re telling people you do not value them. Yes. By being complicated clever, you are setting yourself up to be apart from the people you need most, the customers. If they, for example, want a red doo-hicky, or a green one, let them have one, please, if you try to tell the customer he actually wants a blue thingy-ma-bob, you lose them. Simple. Keep it Simple. The news media, refer to the over complicated language below, as spin... Its actually quite meaningless and does nothing for you when you apply it to a customer. It means, You have little to say, but like to use clever words. In the old days, it was called smoke and mirrors... From: someone ... Big Spaceship will be working with internal teams at Linden Lab to research, design, prototype and test web sites and user interfaces that dramatically lower the learning curve for experiencing Second Life. Big Spaceship will employ a user-centered design methodology to develop innovative solutions for streamlining the complexity of Second Life without limiting the freedom and expressiveness that makes Second Life so powerful for so many people... Lets re-write that horrible paragraph.. Together... A company called ‘Big Spaceship’ will be working with us to improve things for new players. The second sentence above doesn’t actually say anything of value. It does show one thing that all your customers will see and recognise instantly Katt, you have no idea what to do or say so you fill the space with techno babble. You could have said the entire post in three sentances. Example,” We feel if we make the start-up time for new players better, we can retain more customers.” We have employed a company called ‘Big Spaceship’ to work for us to help us get it better for new players. We think it will improve things for Second Life, part of Linden Labs. That’s all you needed to say, dressing it up in spin shows you have lost the ability to keep it simple. http://rivers-rock.blogspot.com
_____________________
=^.^=
*R.E*
|
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
|
12-12-2008 14:19
How will this affect the infohubs we have now around the grid?
|
Katt Linden
Senior Member
Join date: 31 Mar 2008
Posts: 256
|
12-12-2008 15:23
I'm not aware of any impact this will have on Infohubs.
|
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
|
12-12-2008 17:20
From: River Ely The second sentence above doesn’t actually say anything of value.
Yes it does, it says "We are going to arrange things so new customers don't get confused but we aren't going to nerf the program to do it." That's important to me. But I do agree with you about communication.
|
Glory Takashi
You up for a DNA test?
Join date: 26 Feb 2006
Posts: 182
|
12-15-2008 19:32
From: Katt Linden Many Residents tell me that expanding the number of new Residents joining Second Life would be valuable for them. As customers, for one.
Perhaps you can see other value to Residents in making it easier to invite new folks into SL, and in making it easier for them to enjoy the experience? Problem is you keep *thinking* your improving the new customer experience but your not. I don't know who is making and approving some of the changes your making but your pretty much doing the opposite of what you need to be doing. Your making it worse AND your driving off those already here with what are I can only say boneheaded changes. We want stability and you need to start thinking about the exorberant prices your charging for land. Quit outsourcing and start doing things yourself. The web site as it is now is informative and each change you have made so far has made finding things harder not easier. Frankly the first hour experience was better when I started than it is now.
_____________________
I speak my mind and make no appologies for my opinion.
|
Katt Linden
Senior Member
Join date: 31 Mar 2008
Posts: 256
|
12-15-2008 19:44
From: Glory Takashi Problem is you keep *thinking* your improving the new customer experience but your not. I don't know who is making and approving some of the changes your making but your pretty much doing the opposite of what you need to be doing. Your making it worse AND your driving off those already here with what are I can only say boneheaded changes. We want stability and you need to start thinking about the exorberant prices your charging for land. Quit outsourcing and start doing things yourself. The web site as it is now is informative and each change you have made so far has made finding things harder not easier.
Frankly the first hour experience was better when I started than it is now. Thanks Glory. I'd say there is still certainly more to come for the new Resident experience, I hope that you are happier with it as it develops more. -- Katt
|
Tory Micheline
Registered User
Join date: 6 Nov 2006
Posts: 12
|
new residents LOST in SL
12-16-2008 04:47
I run into new residents [must be my location] regularly and the last few have been very lost and not able. Is the new "training" in place yet ? They can't find a profile on another Avatar  -Tory Micheline
_____________________
Tory Micheline tory.micheline@gmail.com http://picasaweb.google.com/tory.micheline http://slurl.com/secondlife/huntsman/78/136
|
Digital Digital
Registered User
Join date: 4 Nov 2006
Posts: 71
|
12-27-2008 07:28
I finally today saw the new main page and to be honest don't really care for it, I think it could have been done a lot better.. Hope it helps out new residents more tho..
|
Millicent Frog
Registered User
Join date: 15 Nov 2008
Posts: 28
|
12-29-2008 07:15
From: Katt Linden Thanks Glory. I'd say there is still certainly more to come for the new Resident experience, I hope that you are happier with it as it develops more.
-- Katt Hey Katt, thanks for being so helpful and answering all the important questions in great detail, finally providing some peace of mind to those of us who have been around for a few years and really thought that Linden Labs had completely stopped listening and was, with its new CEO, flushing itself down the revenue toilet along with all the US automakers who also, interestingly enough, believe that boatloads of "new customers" will somehow make their cars less crappy. Oh wait.
|
Rails Bailey
Registered User
Join date: 22 Mar 2007
Posts: 10
|
Where Do SL Mentors Fit In
11-12-2009 06:38
SL Mentors have always been in the trenches when it comes to making new residents feel comfortable with SL, yet for the past twelve months, it appears that SL Mentors have been put on the back burner, and after reading this I now have an inkling why.
SO do SL mentors fit in this any way or are they to be totally excluded and forgotten.
|
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
|
11-12-2009 07:30
From: Rails Bailey Mentors have been put on the back burner, and after reading this I now have an inkling why. Good to see you're keeping up to date with developments.
|
Rails Bailey
Registered User
Join date: 22 Mar 2007
Posts: 10
|
Nue
11-12-2009 20:05
Have been asked by my esteemed colleagues not to rock the boat on this one, "sigh".
Well I pay premium membership fee's on two accounts, and pay monthly land tiers, and that little seat at the far end of the boat is mine, I paid for it.
NUE has been discussed for ages, and the one thing no one wants to address is the terrific effort that SL Mentors have added to this debate.
If you want people who know about NUE talk to the SL Mentors, they eat and breath this topic, day in and day out.
There is no need to spend my money on hiring anyone outside of SL when you have internal resources that have a fair idea what new users want.
If you want new users to get that warm fuzzy feeling about SL go back to grass roots, create a client that is stable, maintain the servers correctly, spend the money you receive from the premium members on buying more servers, stop out-sourcing to external companies, Hire Lindens from around the world - not just the American backyard - increase your global support foot print, get rid of free accounts - pay to play - minimum basic cost of say $5 a month to access SL ( and yes I know that a lot of free accounts have put a lot of time and effort into SL to make it what it is), improve your customer service practices - even to the small amount of rseponding to correspondance by say "thanks we got that".
Get the basics right from the off and new users will come, keep moving the goal posts and users will leave.
Listen to the people that have NUE knowledge, its not rocket science LL, it;s just basic commonsense business practice
|