From: Dog Galicia
Although someone ought to take this one stage further in RL and offer help in getting these newbies on-line in the first place.
That's sorta the point, Dog. I've been doing a lot of poking about and, with places like Caledon's orientation, there is no need to teach people how to put on shoes and open boxes. People need far more concrete support to launch their SL comfortably.
I went through the most generic newbie process yesterday (by not picking a start area but just landing on Help Island) and, if I were actually new, would have turned around and left again. There were free office chairs and a sandbox, along with a TP to Ahern but, among all the new arrival activity and a mentor spamming gestures, it was a confusing time even for me! Took about 10 minutes for some guy to get naked and suggest a little noob romance.
The way my project seems to be shaking out is to get a group together in RL, in a computer lab (our AutoCAD labs can handle SL). Go over hardware requirements and, using slides, discuss some of the most pertinent noob concerns such as the interface, communication, inventory, and the technical issues they may encounter.
Then we'd bring them inworld (this is the tricky part - takes a long while to find a really good name, even) and transport them to a more useful orientation spot. There we'll hand them a huge box of goodies, make them landmark that spot and leave them to their own devices to walk through the orientation where they'll learn all about boxes and how to put on shoes. Thinking we can do all that in three hours.
As part of the package we then schedule a few inworld catch-up sessions where the group can get together to discuss more complex concepts or have questions answered.
Part of my report to the bosses was a request for some Lindens so we can tip any volunteers - hopefully that'll happen

It all looks good on paper but we all know that any activity with more than five people is like herding cats
B.