Smart Skirt Script... Help please!!!
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 07:09
Hello all, I own a clothing shop and have purchased this smart skit script to add to my skirts! Everything looks fine until i want to add a position for the walking instance. There are no instructions regarding this whatsoever and even if I have emailed the scripter i have gotten noe reply  . Anyone out there able to geve me a hand on that? (I'm sure it must be very simple but all the things Ive tried so far have failed lol) Thanks!!!
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-23-2007 07:18
How long since you tried to contact the scripter? If nobody can help with the specific problem and it's been a few days and the script is open source, shoot me a copy in-world and I'll try to figure it out. Or, if it's not open source and it's been a few *weeks*, show me what the heck a "smart skirt script" is s'posed to do and I'll see if I can hack one up, just so you can get your products on the market till the scripter gets back to ya.
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 07:54
Hey THANKS!  I wrote to him AGES ago and I mean a month ago or so, and sevral times. The script is not transfer but today I got a link from a friend to one that does exactly the same and works the same and all that is posted on the web. Ill get it for you as soon as I see her so you can take a look. The scripts adjusts the position of the skirt depending on the instanca of your avatar, ie. walking, sittin, standing, etc.. you can add as much instances as you wish to it. Its very easy to use but i cant seem to make it work for the walking position! id have to show you probably so you "see" what I mean 
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 08:03
Ok here it is  take a look at what this does http://secondlife.ru.com/wiki/SkirtSitter
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-23-2007 08:12
I'll prolly need a couple hours to digest and play with this, but the good news is that, at first glance, this is a really nicely written script. 
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 08:37
Yay thanks so much for your help!!!!! and don't worry about time.. 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-23-2007 09:14
Hehehe, this *is* tricky. The problem is that I can find no way to stay in the Editor while walking, so no way to set the Walking position to be anything other than the default.
So, without actually changing the script, the way to kinda make this happen is to make "Walking" the first BAS that's recorded, and doing it by first putting the skirt in "walking" position in the Editor and then, while still in the Editor, using Tools | "Reset Scripts in Selection." That makes this "walking" position the default. Now you can leave the Editor, walk, touch the skirt, and Record that position for the Walking BAS.
The downside of this is that it means every un-recorded BAS will use the walking position, because it's been established as the default.
There are other basic animation states that seem to preclude the use of the Editor the way that Walking does: Hovering Up (but not just Hovering), Flying,... probably most of them, actually. So, if the Walking skirt position isn't appropriate for those other BAS conditions, I think I'll either have to try something different in the script, or somebody will have to have a revelation about how to walk/fly/hover-up/etc. while remaining in the Editor.
So... lemme know how this works, and whether we need to dig deeper. Good luck!
[Edit: actually, since it's been set as the default position, you don't really need to record it for the Walking BAS.]
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 09:35
Oh thanks so much for that!!!! I'll see how it works!!! Wish me luck!!
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Cale Vinson
Registered User
Join date: 20 Jul 2006
Posts: 27
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10-23-2007 09:54
From: Qie Niangao I'll prolly need a couple hours to digest and play with this, but the good news is that, at first glance, this is a really nicely written script.  You're too kind Qie, but I happen to know for a fact that the author of that script is nothing but a hack of the worst kind!. 
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Cale Vinson
Registered User
Join date: 20 Jul 2006
Posts: 27
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10-23-2007 10:04
Qie has nailed the problem on the head (not being able to stay in the editor whilst walking). This is something I really should have anticipated, but I confess my attention was devoted to the "sitting problem" only. However, I think its an easy enough problem to fix, at least for the walking case alone. The link given above is for a Russian site, that people used when the original distribution site dissappeared. Currently, SkirtSitter is housed at: http://duchyofdarkmere.freeforums.org/viewtopic.php?t=538and I've just modified the code to allow the setting of the skirt position/rotation for the walking animation, without walking at the time. The bottom of the thread has the new code, and brief instructions. I tested the code quickly and all seemed fine, but its 3:00am local here, so no guarantees are offered.  I'll test more thoroughly tomorrow, but in the mean time feel free to grab a copy and try it yourself. This is the "quick fix" approach. Whether I'll add more buttons for other states where one can't enter edit-mode, or whether I'll look for a more general approach is a problem I'll consider when I'm awake. 
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-23-2007 11:40
Thanks so much for your reply Cale, ill try to make it work and let you know how it goes!
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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10-23-2007 11:57
I had contacted someone regarding this script and I have read it was 5000L for it. I wanted to buy it but have never got a reply where did you get it?
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Finora Kuncoro
Impish Stoic
Join date: 11 Dec 2006
Posts: 213
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10-23-2007 12:33
From: Tarina Sewell I had contacted someone regarding this script and I have read it was 5000L for it. I wanted to buy it but have never got a reply where did you get it? There are currently at least 3 different scripts available. A discussion on the merits of the scripts can be found here: http://www.slnn.com/index.php/article/about/sitting-pretty-deux/page/1.htmlOne is open source and can be downloaded free of charge (see the links already posted in this thread). The other 2 are on sale for $L200 and $L400 for the personal versions (the commercial versions costing much more). Contact Raven Lament for the SmartSkirt script and Zynx Zabelin for the SensiDress script The scripts were also discussed in this recent thread /327/ae/217561/1.htmlHope this helps
_____________________
<Now fully Trout Certified> I give you a solid 8.2. You can come across as very pure if you want to, but inside, you're a dirty, dirty girl. Shame on you, and congratulations.
Designer of clothes and owner of Built For Sin Designs. Come visit us at: http://slurl.com/secondlife/Centaur/5/85/399/
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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10-23-2007 13:21
Carricre Wind also has a free open source skirt positioner (it is not the same open source script as the above link). I don't think it's online anywhere, but you can pick up a copy at on the freebie cart now in Endless Destruction at the Caveat Emporium. http://slurl.com/secondlife/Endless%20Destruction/204/169/23Not having seen the other skirt positioners, I can't compare performance (and will say that clearly a lot of work has gone into all these scripts). But don't be misled by the fact that Carricre's script is free. I've been playing around with it, and haven't spotted any glitches yet. It does what it needs to do, and is easy to set up and use. You can turn it on and off, but the one thing it doesn't do that is automatically turn off in a high load sim. Fortunately, that is easily fixed by dropping the following script from the wiki into the root prim: http://rpgstats.com/wiki/index.php?title=LlGetRegionTimeDilationMore elegantly, you could go into the skirt script itself and put float dilation = llGetRegionTimeDilation(); in the timer event and only run the other functions if dilation was greater than .65 (for example).
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-23-2007 13:41
Wow... who knew there was a whole, like, *industry* of skirt-adjustment products? I just caught-up on the linked threads and blogs--a bit of a stretch for one who's interest in the position of women's skirts is at most academic  --and this market is a marvel to me. One thing I find odd is the concern for lag in these scripts. Cale's uses llGetAnimation() instead of the much more expensive llGetAnimationList() that's used in (most) AOs. A tiny tweak of performance might be gained with llGetAgentInfo() which returns a bitfield instead of a string, so quicker to manipulate--at the cost of translating the bits to human-understandable form to describe what's going on... but anyway, these things should have dramatically less lag impact than an AO.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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10-23-2007 14:29
From: Qie Niangao Wow... who knew there was a whole, like, *industry* of skirt-adjustment products? I just caught-up on the linked threads and blogs--a bit of a stretch for one who's interest in the position of women's skirts is at most academic  --and this market is a marvel to me. One thing I find odd is the concern for lag in these scripts. Cale's uses llGetAnimation() instead of the much more expensive llGetAnimationList() that's used in (most) AOs. A tiny tweak of performance might be gained with llGetAgentInfo() which returns a bitfield instead of a string, so quicker to manipulate--at the cost of translating the bits to human-understandable form to describe what's going on... but anyway, these things should have dramatically less lag impact than an AO. Errrm... is that good or bad for lag?
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Finora Kuncoro
Impish Stoic
Join date: 11 Dec 2006
Posts: 213
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10-23-2007 14:39
From: Qie Niangao Wow... who knew there was a whole, like, *industry* of skirt-adjustment products? I just caught-up on the linked threads and blogs--a bit of a stretch for one who's interest in the position of women's skirts is at most academic  --and this market is a marvel to me. Well having a skirt that looks good is second only to wearing the best looking pair of boots I can find  I have always disliked how prim skirts (especially long ones) would hang down through objects when you sat down. It just looked awful, not to mention the fact that some designers Glitch Pants (now on display for all to see) were depressingly plain or badly made... Now if LL could just make a flexiprim you can constrain at each end I would be very happy indeed.
_____________________
<Now fully Trout Certified> I give you a solid 8.2. You can come across as very pure if you want to, but inside, you're a dirty, dirty girl. Shame on you, and congratulations.
Designer of clothes and owner of Built For Sin Designs. Come visit us at: http://slurl.com/secondlife/Centaur/5/85/399/
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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10-23-2007 16:45
From: Oryx Tempel Errrm... is that good or bad for lag? Well, I was trying  to say that these skirt positioning scripts (the two that are open sourced, so I can see) should not cause any significant lag, at least compared to an AO. The reason for the comparison to AOs is that both use kinda similar methods for deciding what to do based on the avatar's current state of animation. These skirt scripts are able to take a shortcut, though, so they're less laggy. Incidentally, one very interesting jira, http://jira.secondlife.com/browse/SVC-91, would make AOs, skirt positioners, and countless other gadgets much more efficient.
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Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
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10-23-2007 17:27
From: Cale Vinson You're too kind Qie, but I happen to know for a fact that the author of that script is nothing but a hack of the worst kind!.  PPPFFFFFFTTTTTTTHHHH  Don't believe a word of it. Excellent. Can't wait to try the new one out. ~Ari
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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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10-24-2007 00:09
If flexis were physical as well as our bodies, then it shouldn't be such an issue. I'm really beginning to wonder what Havok 4 will bring.
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Constanza Volare
*Alchemy* Designer
Join date: 16 Jan 2007
Posts: 21
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10-24-2007 03:04
Yes Katrina I totally agree. I wish they would do something about it. 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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My turn for questions...
10-24-2007 06:28
Okay, now I've somehow gotten interested in these things  --thinking about contributing something to one or another of the free open source scripts--and I'm hung-up on some usability-related questions. 1. Do end-users want the set-up feature active on their skirts, or do they expect their skirts to come pre-set by the designer and never want to tinker with them again? Or, put another way, once they or the designer have it set up, would it be okay if they had to re-install some script(s) to be able to change the settings again? Or do skirt-wearers just continually tweak the settings? 2. It seems that the two scripts for which source is available--and, from what I read, the others, too--adjust the entire skirt as a unit, rather than moving individual prims selectively. Would it be a big advantage to be able to have some prims move in one way and others differently for each animation state? Or would such a feature just never be used? (From a scripting perspective, this would have been impractical when these scripts were originally devised, but there are a couple shiny new LSL functions that make it more do-able now.) 3. Concerning flexi-prims: 3a. Do skirts often use different "flexible path" parameter settings for different prims in the skirt? and, 3b. Whether they do or not, would it be a particularly desirable feature if those settings could change with animation state, in addition to the rotation and position changes that are supported now? 4. How many prims are in your favorite skirts? (My very first "paying job" was to script a skirt-builder for a designer: it rezzed about a gazillion prims in a tidy circle. I'm kinda hoping the typical skirt is in the sub-gazillion range.) 5. (for extra credit  ) Is there any other functionality that would be particularly valuable that these scripts just don't have? (That is, besides the "Do you want panties with that?" option.  )
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-24-2007 06:44
From: Qie Niangao 1. Do end-users want the set-up feature active on their skirts, or do they expect their skirts to come pre-set by the designer and never want to tinker with them again? I like set-and-forget, or pre-set by the designer. From: Qie Niangao 2. It seems that the two scripts for which source is available--and, from what I read, the others, too--adjust the entire skirt as a unit, rather than moving individual prims selectively. Would it be a big advantage to be able to have some prims move in one way and others differently for each animation state? Or would such a feature just never be used? (From a scripting perspective, this would have been impractical when these scripts were originally devised, but there are a couple shiny new LSL functions that make it more do-able now.) It's not a case of prims moving "differently". They all hang the same. The problem is that this doesn't simulate the collisions of a piece of fabric with an irregular object very well, especially with very fine, floaty fabrics. From: Qie Niangao 3a. Do skirts often use different "flexible path" parameter settings for different prims in the skirt? and, 3b. Whether they do or not, would it be a particularly desirable feature if those settings could change with animation state, in addition to the rotation and position changes that are supported now? No, and no. From: Qie Niangao 4. How many prims are in your favorite skirts? (My very first "paying job" was to script a skirt-builder for a designer: it rezzed about a gazillion prims in a tidy circle. I'm kinda hoping the typical skirt is in the sub-gazillion range.) Two. That's right, two. But that's for a rather slutty minidress...the two prims form the front and back panels of a tight skirt, while glitch pants serve as the sides. My favorite "real" skirt uses maybe a dozen prims or so. From: Qie Niangao 5. (for extra credit  ) Is there any other functionality that would be particularly valuable that these scripts just don't have? (That is, besides the "Do you want panties with that?" option.  ) What's REALLY needed is better physics...especially collision detection for flexiprims. Right now, flexis are a workaround, a client-side viewer effect. The physics of flexible objects needs to be added to the SL world. Unfortunately, I can't tell you how that could be done, or if it can be done without overtaxing things.
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It's still My World and My Imagination! So there. Lindal Kidd
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Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
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10-24-2007 06:49
From: Qie Niangao Okay, now I've somehow gotten interested in these things  --thinking about contributing something to one or another of the free open source scripts--and I'm hung-up on some usability-related questions. 1. Do end-users want the set-up feature active on their skirts, or do they expect their skirts to come pre-set by the designer and never want to tinker with them again? Or, put another way, once they or the designer have it set up, would it be okay if they had to re-install some script(s) to be able to change the settings again? Or do skirt-wearers just continually tweak the settings? I think this depends on the person. Mine are pre-set, but come with instructions so the positions can be changed by the customer should they want to. I use Cale's Skirt Sitter script after trying most of the others and one of the reasons I love it is the drop down menu. Scripts hate me (no seriously...it's a conspiracy I tell you), and not having to mess with the script is a MAJOR plus for me and my sanity. And basically, I'd like to sell a product that is very easy/simple for the customer to use. In my experience, things that are complicated or that require too many steps to change just don't sell when it comes to clothing items. I have a group of people who act as my "try this and see if it sucks" testers and they all agreed the drop down menu rocked and not having to mess with the skirts if they didn't want to was a major plus when they tested the skirts. From: someone 2. It seems that the two scripts for which source is available--and, from what I read, the others, too--adjust the entire skirt as a unit, rather than moving individual prims selectively. Would it be a big advantage to be able to have some prims move in one way and others differently for each animation state? Or would such a feature just never be used? (From a scripting perspective, this would have been impractical when these scripts were originally devised, but there are a couple shiny new LSL functions that make it more do-able now.) YES! Having the option to rotate the skirt AND move individual prims would be awesome. From: someone 3. Concerning flexi-prims:
3a. Do skirts often use different "flexible path" parameter settings for different prims in the skirt? and, Sometimes I do have prims with different flexi settings, and sometimes I don't. Depends on many factors such as the length of the skirt, the "type" of fabric I'm emulating....etc From: someone 3b. Whether they do or not, would it be a particularly desirable feature if those settings could change with animation state, in addition to the rotation and position changes that are supported now? Absolutely *IF* it did not change the look or characteristics of the overall skirt. From: someone 4. How many prims are in your favorite skirts? (My very first "paying job" was to script a skirt-builder for a designer: it rezzed about a gazillion prims in a tidy circle. I'm kinda hoping the typical skirt is in the sub-gazillion range.)
Mine average between 17 to 42. Is that sub-gazillion enough  From: someone 5. (for extra credit  ) Is there any other functionality that would be particularly valuable that these scripts just don't have? (That is, besides the "Do you want panties with that?" option.  ) Not that I can think of. The ability to move individual prims for a particular pose is the only thing that the current scripts lack that I would LOVE to have. You all rock. ~Ari
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Finora Kuncoro
Impish Stoic
Join date: 11 Dec 2006
Posts: 213
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10-24-2007 08:45
From: Qie Niangao 1. Do end-users want the set-up feature active on their skirts, or do they expect their skirts to come pre-set by the designer and never want to tinker with them again? Or, put another way, once they or the designer have it set up, would it be okay if they had to re-install some script(s) to be able to change the settings again? Or do skirt-wearers just continually tweak the settings? I think it depends. Most people really want to just wear and go. Unfortunately in reality eventually a prim skirt you buy will need some adjustment to suit your body size, just like any prim based attachment. If the skirt is stretched significantly the SmartSkirt positions may have to be adjusted too. I do not know peoples tolerance for having to do all this. I suspect it is quite low. From: Qie Niangao 2. It seems that the two scripts for which source is available--and, from what I read, the others, too--adjust the entire skirt as a unit, rather than moving individual prims selectively. Would it be a big advantage to be able to have some prims move in one way and others differently for each animation state? Or would such a feature just never be used? (From a scripting perspective, this would have been impractical when these scripts were originally devised, but there are a couple shiny new LSL functions that make it more do-able now.) It would be useful to be able to move individual prims. From: Qie Niangao 3a. Do skirts often use different "flexible path" parameter settings for different prims in the skirt? and, For the skirts I make I don't generally vary the flexi parameters for different prims, although I see how it can be useful especially as the skirt gets longer. I have experimented with different flex parameters for different panels and for short skirts there is not too much advantage to doing so. From: Qie Niangao 3b. Whether they do or not, would it be a particularly desirable feature if those settings could change with animation state, in addition to the rotation and position changes that are supported now? Oh yes, it would be super great to be able to change the flex parameters. This would give so much more control over how the skirt looked in different positions. From: Qie Niangao 4. How many prims are in your favorite skirts? (My very first "paying job" was to script a skirt-builder for a designer: it rezzed about a gazillion prims in a tidy circle. I'm kinda hoping the typical skirt is in the sub-gazillion range.) Most of mine are in the range of 16 to 24 prims. The highest was 36 for a 2 layer skirt. From: Qie Niangao 5. (for extra credit ) Is there any other functionality that would be particularly valuable that these scripts just don't have? (That is, besides the "Do you want panties with that?" option. ) To have physical flexiprims or ones that can be constrained at 2 ends. But that is really beyond the scripting gods power 
_____________________
<Now fully Trout Certified> I give you a solid 8.2. You can come across as very pure if you want to, but inside, you're a dirty, dirty girl. Shame on you, and congratulations.
Designer of clothes and owner of Built For Sin Designs. Come visit us at: http://slurl.com/secondlife/Centaur/5/85/399/
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