Before i open a support ticket for a lag issue....
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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07-02-2008 08:48
would someone be willing to go to my land and see if the back side causes a lag problem for you also? Wren Mall, in Katla sim when i go, everything is fine. no lag, no problems. when i go back to the back side of the mall, where there are some long empty shelves and a furniture store... it gets so laggy, i can't move at all. then, once i've gone back there, my avatar lags for the remainder of the time i am logged in, no matter where i go... IF i can even TP out. i have to relog to fix it. i can log in. play in every sim in SL. do whatever and no lag. go to my mall, no lag. go to the back side... LAGFEST! repeat relog to fix mess. i jsut bought the land, and it was not like that when i bought it. the neighboring business has an avatar named guardianangel (or something) who seems to show up everytime i do. and the lagging begins. me thinks something is up. so before i go to LL, i'd like to see if someone anonymous has the same issues. thanks in advance.
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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07-02-2008 10:46
I just sent an alt to walk all around the mall, 3Ring, and didn't notice any lag, even at that back end where the shelves and furniture store are. That was with running two clients, as well. The only thing I had issues with was my network (ping times were 300-600ms, which often happens to me).
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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07-02-2008 10:53
thank you Skell. someone met me there, and she had a running fps of 25 or something terrific like that, and mine was fluxuating from 1.9-25... up down up down ... constantly.
so, it must be me. i cleared cache, detached all and reattached only necessary things... still happened.
relogged and bipped around different sims with no trouble whatsoever. went back to the mall, seemed fine. walked to the back, and the messy lag started again til i had to relog.
i dunno. wierd.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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07-02-2008 10:58
Guardian Angel is some sort of security system, I think. Could it have been trying to freeze you or something?
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-02-2008 11:22
I had a wander around in both your mall and the shop next door. Things were pretty consistent in both places. It may just be that your neighbour is a scripted bling bunny =)
EDIT: Sidenote: The Wren Mall Big Island Tree script can't find some sound files, so you might want to have a look at that.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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07-02-2008 11:23
could be some sort of thing against me personally, but i'm not sure. there is actually an avatar with that name that owns the land next door, and has his own mini mall set up. maybe mad at me for expanding, i dunno.
i can't figure it out. i went in with two other alts also, and had no problems with either. it's just with my business owning alt that i'm having the issue.
quite peculiar.
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Prawnyloks Parker
"Prim Fiddler"
Join date: 6 Oct 2006
Posts: 420
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07-02-2008 11:24
Just had a little wander around too. Can't say I noticed anything out of the ordinary either. FPS pretty good at anywhere between 25-40.
I must say though that SL seems laggy as hell today in general though. Still getting good fps most places, just getting around is like wading through treacle!
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3Ring Binder
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Join date: 8 Mar 2007
Posts: 15,028
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07-02-2008 11:55
this started yesterday. thank you all for going. i just took my 2 alts in again, and walked because my main was lagging again. no probs at all. had a 30 fps with both, in the whole place. took the business owning alt in, fps went from 24-15-11-9-4... it's just that one. it's mostly in the back where i mentioned above, but slightly affecting in the whole land. all my settings are at their lowest, i removed every attachment, cleared cache, relogged.... same thing. it's just the Wren account that has the issue. at least my customers and tenants aren't suffering, so i'm not gonna stress over it anymore, but it's time to contact LL and see if they can tell me anything new. i'll wait until friday (ha ha ha) and see if it works itself out. thanks again to everyone who tried to help. 
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-03-2008 08:48
If you main avatar have been targetted and I do stress If, because we can easily get paranoid about these things, then you're probably being hit by an invisible-particle gun. They're really nasty because they do exactly what you have describe. Lag you to death. And with all the H4 changes, they are becoming the weapon of choice for many so-called "assassins". Scripted carefully they also work in no-script areas.
You can tell when a particle gun is being deployed by watching the sim Time Dilation and FPS. Goto View \ Statistics Bar \ Simulator
If the numbers go down dramatically when you're within the hotspot and rise again close to normal when you're out of llSensor range (96m) then you can pretty much say you're being assassinated. These guns can also be scripted to target without using llSensor but any would-be assassins reading this will have to figure that out for themselves. And even if they do, they can't hide what they doing anyways.
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Shanay Darwin
Registered User
Join date: 26 May 2008
Posts: 11
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07-03-2008 09:15
But how do you get rid of the gun?
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Serenitee Naidoo
Registered User
Join date: 3 Jul 2008
Posts: 1
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07-03-2008 09:21
Interesting... do these "particle guns" work across sim borders as well?
I think somebody may have been pointing one at me the other day
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-03-2008 09:41
File a support ticket and present your observations (with piccies showing both your avatar and the Statistics Bar numbers) It helps the LL troubleshooters no end. Present only the evidence, and not your suspicions, as unemotionally as you can.
Its not helpful to start a ticket with: HELP !!!! I'M BEING SHOT AT BY A REAL B*
Rather something like: Hi =) I'm having a problem with lag in one area of my parcel. I have included...
And if there is a weapon being deployed against you then Quickdraw Linden while soon waste that pesky varmit.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-03-2008 10:09
From: Serenitee Naidoo Interesting... do these "particle guns" work across sim borders as well? ... If you want to know more about how particles work goto The Particle Laboratory inworld. Its really interesting. People create some fabulous effects with particles. I quite like them. Ya there are people who abuse them but only a tiny minority. Same old really.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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07-03-2008 11:14
can you see the particles as they are being shot at you?
this could be a possibility. like i said, the neighbor (or his alts) seems to log on every time i go there. awfully suspicious.
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spinster Voom
Registered User
Join date: 14 Jun 2007
Posts: 1,069
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07-03-2008 11:22
If it was particles, wouldn't anybody with you suffer the same effects?
Or is there a way of making particles happen only for a specific avatar?
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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07-03-2008 11:50
Just as a thought: even though the particles are invisible, could 3Ring effectively cancel out their effect for her, by getting rid of them in her viewer? I'm thinking specifically of bringing the Max Particle Count setting in Graphics Preferences down to zero. Not sure if that would work in this instance, though.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-03-2008 11:53
From: spinster Voom If it was particles, wouldn't anybody with you suffer the same effects? I think so, unless that viewer didn't have particles turned on, or didn't have the particle emitting prim rezzed. The bit about crossing sims: This is supposed to work, according to the LSL wiki, across great distances many sims away. But I've tried this unsuccessfully, even just to neighboring sims, even when the target has simply flown slowly across the border, the emitter rezzed on the viewer the whole time. So, as documented, this should be a really lethal and persistent weapon, but I'll be damned if I can get it to actually work. (Okay, I wasn't actually trying to make a weapon at the time. But it woulda been a kick-ass poofer!  ) Just on a hunch, I'd be interested to know what would happen if 3Ring tried this while wearing no attachments including (perhaps especially) no HUDs.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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07-03-2008 12:21
A while back I heard there was a new attack where an object sends false sound updates constantly (basically empty sound files or something), which could bring a viewer to it's knees. This was why LL did that failure of a sound throttle which broke many things. So it may not even be particles, but 'something else' (tm).
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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07-03-2008 12:28
Wouldn't Highlight Transparent show the particles? From: Tabliopa Underwood You can tell when a particle gun is being deployed by watching the sim Time Dilation and FPS. Goto View \ Statistics Bar \ Simulator. If this really is happening, it's justification to ask (via Live Chat) for a Linden to come by and take a look at Top Scripts to spot the evil object. Deliberately lagging a mainland region is something they don't appreciate. Or, if you find the sim does start lagging like Tabliopa says and don't know how to track down the probably cause with Show Updates, post here and I (or somebody) will try to sync up with you and hunt it down.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-03-2008 16:33
From: Darien Caldwell A while back I heard there was a new attack where an object sends false sound updates constantly (basically empty sound files or something), which could bring a viewer to it's knees. This was why LL did that failure of a sound throttle which broke many things. So it may not even be particles, but 'something else' (tm). Yes you're right, it may not be particles. Anything that can be thrown at you directly in an endless stream will do. I just like to add that I don't want to discuss here how to actually make these kinds of weapons. I only introduced the topic so that people are informed of their presence on the grid. To show a simple way that will help people to detect them, and what they can do to assist LL Support to remove them should they be present. All, without people freaking out whenever their viewer begins to lag. 3Ring has the right attitude here. Hasn't panicked, is filing a support ticket and is working around the problem until LL sorts it. Kool =)
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-03-2008 19:27
From: Tabliopa Underwood If the numbers go down dramatically when you're within the hotspot and rise again close to normal when you're out of llSensor range (96m) then you can pretty much say you're being assassinated. These guns can also be scripted to target without using llSensor but any would-be assassins reading this will have to figure that out for themselves. And even if they do, they can't hide what they doing anyways. I don't want to press for details that could spread an exploit, but just checking: is it consistent with this hypothesis that the target's viewer remains lagged even after TPing to distant sims, when presumably the sim in question should have returned to normal dilation? (I realize something extra fun must be in that script besides a sensor and a particle system, in order to create *sim* lag.) (Also, I'm sorry 3Ring: I somehow missed the part of your post where you said you'd already tried without attachments, with no improvement. So much for my "hunch".  )
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Tabliopa Underwood
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Join date: 6 Aug 2007
Posts: 719
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07-04-2008 06:51
From: Qie Niangao ... is it consistent with this hypothesis that the target's viewer remains lagged even after TPing to distant sims ... What typically happens when your RAM and cache are maxxed out ??? What is the typical corrective response when this happens ???
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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07-04-2008 07:54
From: Qie Niangao Just on a hunch, I'd be interested to know what would happen if 3Ring tried this while wearing no attachments including (perhaps especially) no HUDs. i did do that. walked it bald. detached all. no change. i had a 24 hour period that everything was ok, then yesterday it started again. peculiarly, the nighbor was nto to be seen in that whole 24 hours, and last night he was there, and i was lagging bad! i noticed something.... i am group-only build, but 2-3 of his obects kept being in my prim count, and i kept havin gto return the objects over and over and over. really made me pissy, cuz i am loaded up on tier, can't buy any more land for prim use, and i've used all the prims.  his 2-3 are nto cool. i read somewhere that banning him from the land would stop that, so i did it. wouldn't you know... the lagging stopped immediately. i want to contact LL and have them come look-see... but we'd both have to be there, i'd have to remove the ban, and the neighbor would have to be up to the no-good all at the same time. any ideas? oh and hey.... the person's profile basically sums them up as an angel, a helper in life.. a guardianangel in fact.... quite ironic. lastly, to make sure you understand.... this only happens to ONE avatar. not to cutomers, not to alts. wierd.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-04-2008 09:18
From: Tabliopa Underwood What typically happens when your RAM and cache are maxxed out ??? What is the typical corrective response when this happens ??? Oh. Well, my cache is always max'd out, but I suppose if it triggered a memory leak (which I haven't actually seen for a long time)... and even if the memory leak stopped after the attack, locality of reference is probably not all that good, so I suppose life could stay pretty laggy. Interesting. Back on-topic: Gosh. I'm always reluctant to get suspicious of other residents when there's another explanation, but while there's not yet a real smoking gun, it's sure seeming sinister. An alternative to explicitly banning the neighbor might be to disallow object entry. Not sure which option is more likely to raise the Angel's suspicions (nor which is more generally disruptive). I'm also wondering now about the mechanism of Muting: whether it would prevent whatever the problem is, or if it's all applied client-side, too late for helping with the (hypothesized) targeting. It might be fun to try it, though, when the Angel is there and the lagging is heavy: if the lag instantly lifted, that would be "trout in the millk" class circumstantial evidence. Also, I'm wondering if the sim statistics are indeed suffering while this is going on. It's still not all quite fitting together for me, because I understand that you had an accomplice actually *with* you at one point when the target was lagging, and that accomplice didn't lag. Viewer FPS is no sign of anything about sim performance, of course, but if the sim was really hurting, it should have felt laggy for the accomplice to walk around. Or so I'd think.
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3Ring Binder
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Join date: 8 Mar 2007
Posts: 15,028
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07-04-2008 09:32
i believe we were both reading a 44-45 sim performance at the time. i've seen the sim stats go to 35, but no lower.
i should have muted prior to banning.... the banning was to stop the object entry. now i see that i can unclick that so i will try that (and muting) instead of banning next time i am inworld.
my visitor tracker shows him having been on my land (neat the counter) daily. i dunno what that's about. maybe he likes my stuff.
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