|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
07-31-2008 13:08
From: Cael Merryman ::words:: It'd help if you'd reread the context that was placed in. Someone asked about interoperability of LSL, specifically, not starting from scratch in a specific environment.
|
|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
07-31-2008 13:11
From: Macphisto Angelus I linked the thread at SLU for anyone that can answer this to come over when they can. We'll see if anyone has time. I skimmed this thread and the listing in SLU for that link. Maybe I'm just not looking in the right place, but mind linking it here (again)?
_____________________
---
|
|
Cube Republic
Registered User
Join date: 6 Mar 2008
Posts: 9
|
07-31-2008 19:40
I'm excited about this, users having there own grid to tp onto, with epic builds spanning multiple regions and at a lower cost. Things can only get better as the technology improves. I'm interested in getting my own server one day when all the glitches are ironed out.
|
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
08-01-2008 00:40
Unless you hosted your own server through your ISP, your domestic ISP connection isn't going to allow 40 avatars down your phone line partying away in your home sim running on a spare Pentium3 you picked up at the office auctions. You think performance is bad in some sims now wait til you start visiting DIY server sims, or ElCheapo Server Co hosted sims. You can run a grid now on your home machine build some cubes etc, have your partner walk in, I'm about to findout how well Second Inventory works taking my stuff to my private grid, but it only transfers full permission items anyway. I wouldn't be suprised if SL2 stars as a new grid in the future, free from the restrictions of having to keep comapatibility with 2003 content. Those who don't like change can stay hunkered down in a shrinking SL as it stagnates. It's evolution at it's fastest. There will be more social & economic hurdles than technical. One day we will walk across grid boundries like we didn't know they were there, or maybe our children will anyway with their new fangled dam USB5.0 ports and wireless modems built into their heads 
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
|
Cael Merryman
Brain in Neutral
Join date: 5 Dec 2007
Posts: 380
|
08-01-2008 10:53
From: Tegg Bode Unless you hosted your own server through your ISP, your domestic ISP connection isn't going to allow 40 avatars down your phone line partying away in your home sim running on a spare Pentium3 you picked up at the office auctions. ...  Well, in my case I upgraded to a commercial line at 30 Gb, but I was going to do that anyway and I had to because Verizon won't give you a static IP for a home connection. Its just under $ 70 more a month, but I also did it for my hosted web sites and email server connection (the real need for the static IP), so call it maybe $ 10-15 for the sim stuff and the rest for the business. Several open sim grids require a reasonably static IP, which I had before (changed twice on reboots by Verizon), but this eliminates the concern. And removes the threat of the 'Comcast rule' line throttles. The server is the newest and biggest box on the home network. In the unlikely occurence that my commercial website and home regions take so many hits that the line or computer can't handle the traffic, I'll probably have enough business to add another line. I wish...
|