4096m? How please? I miss that from older versions of the client, and have some long, long landscapes I want to take.
RenderFarclip in debug
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Should we do it just because we can? A question of considerate settings. |
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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03-23-2009 11:09
4096m? How please? I miss that from older versions of the client, and have some long, long landscapes I want to take. RenderFarclip in debug _____________________
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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03-23-2009 11:16
Oooh, I will have to play with this. It would be preferable to have things disappear in fog than just disappear in thin air, I think. Oh, one other thing, if atmospheric shaders are on, I think that setting may be locked. It's probably handled under the World > Environment Editor > Advanced Sky options now. _____________________
![]() http://www.avatarsunited.com/avatars/milla-janick All those moments will be lost in time... like tears in rain... |
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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03-23-2009 11:39
What CPU & graphics card are you using? _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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03-23-2009 12:11
I'm not quite sure why your poll has no "I don't do it" choice, but if it did that is what I would vote. I keep my draw distance at 64.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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03-23-2009 13:08
And I can't believe nobody else voted for pie! Clicked so you'd feel less alone at the pie stand, Argent; but it looks like 9 others have done so, as well. Pie eating contest! |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-23-2009 13:16
Pie eating contest! ![]() _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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03-23-2009 13:26
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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03-23-2009 14:37
Dual AMD FX74 chips 3.0GHz and dual 8600GT cards running SLI Forced AFR2. (^_^) What does RenderTreeLOD do to your framerate? At The Refuge & Expansion, looking from the gas station to the locomotive, going from 1 to 8 kills my PC. It goes from about 40fps to about 13fps. _____________________
![]() http://www.avatarsunited.com/avatars/milla-janick All those moments will be lost in time... like tears in rain... |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-23-2009 14:42
The effect of tree LOD on frame rate varies enormously with version. In the first Windlight release, I had to turn the tree LOD down all the way or my framerate on Tigger went from around 40 to less than 1. Now it's back up to the "normal max" with no problem.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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03-23-2009 14:48
While on the topic of mouse pie and draw distance ......
I've noticed from time to time that I can sometimes see terrain 3 sims away, with a draw distance of 128. I just checked it again. I start on the hill in the SE corner of Eldfell. I TP south to the East side of Nebo. I look to the North. I see the Eldfell hill in the distance. It has a distinctive shape. It fades away within a minute. Between the two points lie two and a half empty Linden water sims. Sometimes if I TP from Nebo to Eldfell, I can look South and see Kinrara island. That's 3 complete water sims separation. I suppose that the details are recorded in cache in global coordinates, so as to be able to render terrain and prims from adjoining sims. When I look back over completely empty sims at where I come from, there's nothing but water to render and the viewer renders something way beyond my draw distance. I just see terrain as the LOD at that range wouldn't try to render prims. Quirky. _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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03-23-2009 17:25
What does RenderTreeLOD do to your framerate? At The Refuge & Expansion, looking from the gas station to the locomotive, going from 1 to 8 kills my PC. It goes from about 40fps to about 13fps. A scene like this will deliver about 15 to 20 FPS ![]() A scene like this will peak at 25 to 28 FPS ![]() I personally consider 15FPS "normal" since I came from Anime instead of games. I've never ever had a problem walking. (^_^)y _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-23-2009 21:01
my current setup, maxed settings all EXCEPT draw distance of 256 (hey arget how'd you get 4096? the slider pegs at 512, neat trick, debug setting?) because I want to prioritize near texture loading, and that wasn't happening as much with the increased 512 setting.
the biggest difference is going to be bandwidth and sustained traffic to get it all in view. I have a nice fat pipe, that I limit to 1.5M per client, and can still run about 4 clients if I wanted. but the bandwidth on LL's end could obviously be saturated with several clients doing that and I expect if nothing else, It's limited to that cap. does LL prioritize the low end bandwidth requirements or a baseline percentage for all clients on that subnet/machine? I'd hope so, and if they do, even at saturation you aren't impacting other clients. I also assume neighboring sims are picking up some slack and therefore that traffic is also divided. just from the look of things as they rez, it seems they prioritize the local zone to some extent (including anything focus on, so inspect and scroll through an item to speed it up) and after a certain local distance, it's the forward view that get prioritized (as can be seen in swinging around at long draw distances) many settings are basically local to your computer, local lights, shiny, flexi detail... they exist as a parameter whether you turn them on or not and don't affect bandwidth. my old machine, 64m most settings turned down or off, but what do you expect of an old 700mhz with a low end vid card? =) _____________________
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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03-24-2009 02:14
I run mine as high as I can, if it were an issue they can start cutting the bot cancer from the grid first before limiting actual spending users. I'm not the one running 100's of bots to cheat traffic counts or bouncing other bots teleporting through a hundred sims and hour to scan their contents.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-24-2009 03:01
I run mine as high as I can, if it were an issue they can start cutting the bot cancer from the grid first before limiting actual spending users. I'm not the one running 100's of bots to cheat traffic counts or bouncing other bots teleporting through a hundred sims and hour to scan their contents. but remember, most bots run zero graphics (cough), and low bandwidth... so untill the number in an area get high (I can't guess the break even point) they run a LOT slimmer than a regular client. end result: ousting the bots may not improve performance much. unless you count rendering cost in YOUR viewer on seeing them. _____________________
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Atticus Aquila
Registered User
Join date: 23 Mar 2009
Posts: 5
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03-24-2009 03:51
I also run as high as I can.
If my settings do impact the grid then LL should manage our expectations a little by ramping down what's apparently available (bad PR and ultimately bad for business) or invest more in the infrastructure (software and hardware). SL isn't the real world in that we have a responsibility to the earth and future generations to manage a finite resource. LL can add resources if it wants to give us the best possible experience. Maybe if we grind the grid to a very public halt simply by using our dearly bought computers to their full potential, we'll prod LL into treating existing residents as more than a nice fat herd of cash cows. |
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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03-24-2009 03:55
I also run as high as I can. If my settings do impact the grid then LL should manage our expectations a little by ramping down what's apparently available (bad PR and ultimately bad for business) or invest more in the infrastructure (software and hardware). SL isn't the real world in that we have a responsibility to the earth and future generations to manage a finite resource. LL can add resources if it wants to give us the best possible experience. Maybe if we grind the grid to a very public halt simply by using our dearly bought computers to their full potential, we'll prod LL into treating existing residents as more than a nice fat herd of cash cows. Interesting that last comment. . .But SL HAS shown us, that they WILL change the rules on us at the drop of a hat when they feel it's in their interest. _____________________
"Two lives I have.
One life I live. One life I dream. In dreams I remember the better in me." |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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03-24-2009 04:38
I also run as high as I can. If my settings do impact the grid then LL should manage our expectations a little by ramping down what's apparently available (bad PR and ultimately bad for business) or invest more in the infrastructure (software and hardware). SL isn't the real world in that we have a responsibility to the earth and future generations to manage a finite resource. LL can add resources if it wants to give us the best possible experience. Those resources, in the form of higher grade servers and/or beefed up network infrastructure and outside Internet connectors cost money. Just like the real world, the resources that we want to consume are not unlimited. We do actually have a responsibility towards others within the environment of SL as we find it. We "we" as a whole do not restrain ourselves in our consumption of resources, then LL has to step in an impose rules - e.g on Excessive use of sim resources, Traffic Bots, Ad-Farms, Script memory, etc. That does not mean that we should not agitate for a greater pool of resources, but those resources will never be unlimited. Maybe if we grind the grid to a very public halt simply by using our dearly bought computers to their full potential, we'll prod LL into treating existing residents as more than a nice fat herd of cash cows. Cue a rolling restart to implement server code that imposes a fixed draw distance by refusing to serve up prim data beyonf an arbitrary distance from the avatar camera. _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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03-24-2009 04:48
but remember, most bots run zero graphics (cough), and low bandwidth... so untill the number in an area get high (I can't guess the break even point) they run a LOT slimmer than a regular client. end result: ousting the bots may not improve performance much. unless you count rendering cost in YOUR viewer on seeing them. Yeah but at what point do we say it's hogging resources for one user to crank their view distance up, but not another to have a few hundred trafficbots? And what of all the searchbots, spybots and landbots that hammer the servers by teleporting as fast as possible around the grid 24/7. LL deliberately slowed teleports down in 2007 because bots were draining so much resources bouncing from sim to sim, of course some bot runners just ran more bots to negate that. _____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |
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Atticus Aquila
Registered User
Join date: 23 Mar 2009
Posts: 5
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03-24-2009 04:55
I understand what you're saying Sling and agree to a point.
In my view though, if smooth running and an equitable experience is dependant on a self imposed setting of parameters, then there is actually no difference between that and LL restricting them. Except of course that LL can currently market SL as having a much better user experience than they could if they restricted it to what the system can reliably support. It'd be a little like (in my view anyway), a government setting the national speed limit at 120 mph but never maintaining the road network so that it deteriorates to the point only tractors travelling at 15mph can ever use it reliably. (Actually I'm not saying that isn't quite a creative idea for road safety!).. Either way, I guess what I was saying is that ultimately if a vendor sells you something based on a published (or even inferred) set of terms and conditions, the fact that living up to those T&Cs is financially prohibitive isn't really a fair defense. |
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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03-24-2009 05:42
Is there any evidence that running your computer at higher graphics settings has a perceptible impact on other users' SL experience?
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![]() http://www.avatarsunited.com/avatars/milla-janick All those moments will be lost in time... like tears in rain... |
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Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
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03-24-2009 06:42
I run on ultra because I can. But....I adjust my draw distance in terms of where I am. Busy places......low draw distance. If I'm wanting to take a snapshot with a lot of background substance....I increase the draw. Otherwise my settings are at the max.....well except for particle count.....I don't need a bazillion particles in my viewer....a few gets the point across usually. Bandwidthe I do keep high.....but I also don't tend to hang out in places that are highly popolated.....like RP areas or freebie shops or camping spots......I prefer to wander and explore more unique/artsy stuff. If I do need to lower it....I will....but thus far I haven't had any problems. And....my computer isn't exactly the latest & greatest......it does have a LOT of memory and a great graphics card. In fact.....it runs SL so well that I'll be a little afraid if/when the day comes that I have to get a new puter. ![]() |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-24-2009 06:47
Is there any evidence that running your computer at higher graphics settings has a perceptible impact on other users' SL experience? If anyone has done repeatable tests that show consistent effects I would be surprised, but it's certainly possible. On the other hand, imperceptible results do add up. On the gripping hand, I doubt there's enough people who have enough CPU and GPU and network to run at 512 all the time for it to matter. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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03-24-2009 08:31
I think there are only two settings that actually make any difference to others' experience: Graphics/Draw Distance and Network/Maximum Bandwidth. (Well, I suppose having a tiny cache might cause some additional downloading, but the caching algorithm is so dreadful now that it may be a wash.) I can't think of anything else that isn't local to the viewer. I max my bandwidth and my cache size. Am I being discourteous to others, Qie? Should I reduce my bandwidth? What to? _____________________
It's still My World and My Imagination! So there.
Lindal Kidd |
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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03-24-2009 09:52
I max my bandwidth and my cache size. Am I being discourteous to others, Qie? Should I reduce my bandwidth? What to? I'm not convinced that lowering your bandwidth matters much, as long as you're generally staying in the same area. Over a period of time, the total amount of info sent remains the same, and therefore in a laggy popular area, the load should balance out naturally. It shouldn't matter much to everyone else whether you get 10MB in one minute or 5 (and everyone else as well). On the other hand, if you're zipping around a lot with a high bandwidth limit, you're hogging server download time. Doing this for a short time while shopping isn't a big issue; it would only matter much if you're doing it a lot. And in any case, the server is free to ignore your bandwidth setting and be fairer. It doesn't have that same choice for draw distance. I wouldn't sweat the download bandwidth much. |
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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03-24-2009 09:55
BTW, I don't see the bandwidth setting affecting my actual bandwidth much, even when I'm on a very high bandwidth connection -- I mean, extremely high -- at work. SL never gets over a smallish fraction of what I get for a big file download. I don't generally watch that, though, so maybe it's improved lately (yeah, right).
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