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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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09-03-2008 08:51
From: Ceera Murakami The issue of sat-on vehicles counting against parcel prim counts as they pass through is still a show-stopper though. If I have to pay money each month for X number of prims, why should I have to reserve 32 x however many vehicles at once worth of prims from my allocation, just to ensure that some stranger can fly over my parcel unimpeded? For example, to be sure that up to five 32-prim vehicles could cross my land's airspace at once at any given time, I would have to refrain from using 160 prims out of my prim allocation. Who should pay for that? If LL wants to be aircraft-friendly, they should find some way to ensure that vehicles crossing someone else's land have NO impact on parcel prim counts. Well the way I see it is cims have reserved capacity for avatars to walk onto other peoples land wearing 800 prims, why shouldn't we be able to fly over someones land with a 31 prim vehicle? The vehicles prims shouldn never be counted as landowners land, but I guess this could be to stop people living in vehicles to get extra prims on their land? The whole "you can't flyover my land using any of my spare prims" thing can sound a bit redneck to me.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-03-2008 08:57
From: Tegg Bode The whole "you can't flyover my land using any of my spare prims" thing can sound a bit redneck to me. Perhaps. Until you get close to your prim limit, and try to rez something that you SHOULD be able to res on your land, and are denied the ability to do so because some stranger is hovering over your house in a helicopter, blissfully chatting with others on IM. "Spare prims" are still a resource you are paying for, and that you expect to be able to use at will. You wouldn't want some stranger walking into your RL home and "using your spare beer and food", because "no one was using it at the time", would you?
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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09-03-2008 09:06
From: Ceera Murakami Perhaps. Until you get close to your prim limit, and try to rez something that you SHOULD be able to res on your land, and are denied the ability to do so because some stranger is hovering over your house in a helicopter, blissfully chatting with others on IM. "Spare prims" are still a resource you are paying for, and that you expect to be able to use at will. You wouldn't want some stranger walking into your RL home and "using your spare beer and food", because "no one was using it at the time", would you? I guess my pint is why aren't the 800 prims of hair & glitter boots counted against peoples land the same way, other than the fact we don't have 800 prims  If someone is hovering over our land fair and we want the prims fair enough, but if they are just flying through my land then I really don't care. Perhaps vehicles should count against the reserve instead but get derezzed after a time limit.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-03-2008 09:17
I quite agree, Tegg. A vehicle that is being sat on should be treated the same as a 400-prim hairstyle being worn by an avatar. It shouldn't count at all against the parcels it travels through, while it remains associated with an avatar that is piloting it.
The main difference between the vehicle and any prim avatar attachments is that if the avatar detaches her prim hair attachment, the hair does not, by default, remain in the sim. It vanishes, and is back in her inventory.
A sat-on vehicle on the other hand, when the pilot releases keys, stands up, or the plane's script crashes for various reasons and the pilot is 'ejected', that vehicle DOES remain in-world, and therefore counts against the parcel count. Normally, if you land your plane and step out of it, you want the plane to still be there, sitting on the air strip, so you can get back into it. But perhaps it would be better if a check was made, such that if the vehicle was unmanned, it could only remain there if the parcel had sufficent free prims to support it, and the parcel allowed the vehicle's owner to create prims there. Otherwise, the vehicle should act like the prim hair, and pop back into the owner's inventory, as soon as it is unmanned.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
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09-03-2008 17:56
From: Kitty Barnett "Cluttered with people's stuff"? You mean "people's stuff on land they're paying for"? What an horrible uncaring thing for them to do  . Yes. The stuff that people are putting on the land they pay for is now starting to clutter what was once open sky. It's a statement of fact - not a suggestion that anyone's doing anything wrong. From: Kitty Barnett There are literally hundreds of "vehicle friendly" sims, it's not like there's a shortage of places to fly/sail/etc on/through. The vehicle friendly sims are fine for localized flights. I sometimes like to fly cross-grid. --Hugsy
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-- Hugsy Penguin
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