From: Anthony Hocken
We'll have to agree to disagree on this one.
We can, but let me take one more stab at it by responding to your points.

From: Anthony Hocken
I'm just going on about 4 years of personal experience with my current laptop. To quickly reply to a couple of points though.
The screen is perfect quality so that's not the issue. It's an x-black screen. I can't fault the quality in anyway whatsoever even to this day. It was easily the best display technology at the time I purchased the laptop anyway and it still holds its own.
Look, I wasn't trying to bash your machine, or question you wisdom in having made the purchase. What I am doing is stating facts.
Fact #1: Four years ago, no flat panel LCD screen in the world had the contrast capabilities that their modern counterparts now have. 700:1 was considered "high" back then. 400:1 was average. Nowadays, 1000:1 is so commonplace, it's almost a standard, and 3000:1 is not unusual either.
Fact #2: Screens with lower contrast capabilities are harder to look at for long periods than those with more range. The eye muscles strain more as they search for missing information.
Fact #3: Many flat panel screens have their white point set unnaturally high by default. To give you an idea, monitors used in the print industry tend to be set to white point of 5000 Kelvin. This produces a white that is much redder than what most of us are used to looking at on screen, but much more closely resembles the white we see when we look at paper. Televisions are generally set to a white point of 6500 Kelvin, which is much more blue. Freeze frame your TV on a white image, and turn off the lights in the room for proof of this. You'll see that everything in the room is lit not in white, but in blue. The "white" we see on TV is actually a shade of blue. We're just so used to thinking of it as white, that we accept it as such. It's not uncommon for flat panel monitors to be set as high as 10,000 Kelvin, far bluer than even a TV. This is very eye catching, but also quite unrealistic when you look at it analytically, and quite straining on the eyes over time.
Fact #4: The vast majority of laptop manufacturers routinely buy the cheapest panels they can. This is necessary in order to keep the end price tag low. With the low cost usually comes low contrast and high white point. It's very expensive to manufacture high contrast LCD's. So most laptops can't afford to have them included in order to be sold at the prices they are.
Put all that together, and while it's entirely possible that your particular laptop was a good machine for its day, and probably still looks great in your estimation, it's highly unlikely that its screen has the specs necessary to help prevent eye strain.
From: Tempest Howl
The DPI setting is currently at 120 DPI which is 125% normal size. The control panel even says "125% normal size (120 dpi)".
Not that it matters, but the math doesn't seem to add up. If your screen is really 17 inches on the diagonal, and if its native resolution is 1920x1200, then Pythagoras tells us it must be roughly 9 inches tall, and 14.5 inches across. Divided into 1920, that's around 130 ppi at your default resolution.
If there are 130 pixels in an inch, each one is about .0077 inches across. And at 120 ppi, a single pixel is .0083 inches across. That puts the 120's at only about 8% larger than 130's.
We can therefore pretty easily conclude that your computer has no idea what an inch actually is. All it knows, as I said, is how many pixels it's drawing. Its labeling of dpi (which more properly would be ppi) is completely arbitrary.
From: Anthony Hocken
The vast majority of people leave this on default though so most developers don't even bother accounting for it in their applications. For example only last week I was playing with PortableApps, and their latest fix was to account for non-default DPI. It often throws dialog layouts out too. But the main problem which I think was missed was purely BECAUSE it has no effect on most apps. It might enlarge the framework and dialogs but not the main content of windows - it keeps it at the same size when the whole point of changing the DPI settings was to enlarge everything without having to lower the resolution to something non-native.
OK, I think I misunderstood what you meant by "non-standard" before. I thought you were trying to say that by packing 1920x1200 pixels onto a 17" screen, that the screen itself is non-standard, since the usual size for a screen with that many pixels is 24 inches, or if you were to measure by imagery "standards", would come out to be around 31 inches.
I didn't realize what you actually meant was that you had made your own display "non-standard" by decreasing your ppi settings yourself. Sorry for the misunderstanding.
In that case, I do agree with you. Making such adjustments to your display can cause applications to misbehave.
From: Anthony Hocken
In some cases like the texture editing you describe, the higher resolution is nice. But I'd recommend getting a larger screen in that case.
In laptops, that's not really a viable option. I'm not aware of a single 24" notebook in existence. The biggest they go is 20", as far as I know, and there aren't a whole lot of options in that size. Most people just don't want to carry something that big around, or at least that's what the industry seems to think. Most of the good options for laptops come with 17" screens.
Look, obviously a laptop is far from ideal for doing artwork or photography or video editing or even gaming. So you're partially right that investing in one for those purposes is not necessarily the wisest use of your money. However, if you absolutely need portability, then you have to do what you have to do. There's no reason to sacrifice screen size just because you also happen to have to live with the fact that your laptop isn't going to be as good at ANYTHING as your desktop would be.
If I might ask a question, if items on your screen are too small for your liking, why not just increase font size and icon size, rather than changing the resolution? That's fairly simple to do. It's not like doubling the amount of pixels in a font makes the font harder to read, after all. If anything, it's the other way around. It makes the font come out to be the same size as if the screen had had half the resolution in the first place, only its letter shapes end up a lot more crisp, and more clearly defined. I'm really having trouble understanding the issue here.