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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-24-2009 15:55
From: Gabriele Graves
Is this really correct? Some one can issue a DMCA against a place for breaking the terms of a EULA? What would it do? Stop them from using the item? How would that get enforced? Would you have to hand over your disks? Computer?
The Business Software Alliance website is full of all the details you could ever want to know about that kind of thing.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:01
I just found this on the wiki:

http://wiki.secondlife.com/wiki/Permissions_Explained

This seems to spell out what your rights are wrt perms.
I think it may well be the case that as a creator you are agreeing to bide by the rules set out by LL and if you set copy then that means you are giving permission to copy.

The article talks about fair use and right of first sale and so rights and fair use are being considered. This suggests to me that LL expect the setting of perms to be the actual right you get.
Copy is not explicitly mentioned under either of those sections but in the section it is mentioned it does state:

"If copy is enabled, you can make as many copies as you want of the original item. Copies maintain creator information, and can never be more permissive than the item being copied."
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:15
From: Argent Stonecutter
The Business Software Alliance website is full of all the details you could ever want to know about that kind of thing.
Thanks Argent :)

I have to say though, if SL starts going down the route of vendors selling items as licensed software instead of selling them as if they are the digital equivalents of tangible items, then one of two things is going to happen:

1) The licenses will be ignored and rendered useless due to the sheer number of violators and the cost in bringing them all in line.

or

2) People will become very concerned about what buying an item is signing them up for and want to read the license for everything they buy up front and before they pay any money or they will abandon in-world shopping if it is too difficult for them to understand.
SL shopping the way it is today is not conducive to reading licenses before buying and it could damage the in-world economy.

Some people may be willing to think about the license for a texture before buying, but they are not the majority of the shopping public, they are creators which form a minority class. The majority of people are either going to want to just go shopping and be able impulse buy without fear of the myriad of different licensing causing them problems. If they cannot do this then they will not go shopping. The perms system only really works because it is simple and everyone can understand it.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-24-2009 16:26
From: Gabriele Graves
I have to say though, if SL starts going down the route of vendors selling items as licensed software instead of selling them as if they are the digital equivalents of tangible items, then one of two things is going to happen
The "right of first sale" discussion kind of implied that LL was treating copy-no-transfer as "software" and transfer-no-copy as "hardware".
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
02-24-2009 16:28
From: Ceera Murakami
What sort of item? If it's a small thing like a chair, they should just sell it no-copy, if they want you to buy each in-world copy that you can rez.

But what about a house? Is it fair to assume that if a person buys one copy of a prefab house, they somehow have a right to rez 1000 of them for use as rentals? I would have to say no, and so would most sellers of pre-made houses, who will tell you that you are only buying the right to rez one copy of that house at a time.

In the case of a prefab house, making it copyable and no transfer means you can easily replace the house if you mess it up. And that is something most house owners would want to be able to do. But would you even buy a house that was no-copy? Probably not, since if you made any changes or accidentally deleted it, you'd have to buy a whole new house to replace it.

If you don't like the conditions a seller places on their merchandise, buy it from someone else. Or make your own. But don't buy it and then assume you can ignore the terms of sale that you agreed to by purchasing it.
I agree completely. I have made all of my prefabs copy/mod/no-transfer for the very reasons you've explained.

I would expect and hope that if someone buys one of my houses for the purpose of populating an estate with it, that the person would buy that number of houses from me, but it's not something I could realistically enforce, nor would I try to. In actuality, I'd be rather ecstatic that someone chose one of my builds for populating an estate, and I'd hope that the exposure my build gains as a result helps offset the "loss" from not getting the multiple sale.
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:31
From: Argent Stonecutter
The "right of first sale" discussion kind of implied that LL was treating copy-no-transfer as "software" and transfer-no-copy as "hardware".
Except the excerpt I pointed out does that LL allows you to make copies of copy-enabled items, it did not place any conditions on that.

There was nothing there that explicitly backs up your claim about first sale Argent. I didn't read that into it and you would expect LL would have made the comparison if it were pertinent.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-24-2009 16:34
From: Gabriele Graves

Some people may be willing to think about the license for a texture before buying, but they are not the majority of the shopping public, they are creators which form a minority class. The majority of people are either going to want to just go shopping and be able impulse buy without fear of the myriad of different licensing causing them problems. If they cannot do this then they will not go shopping. The perms system only really works because it is simple and everyone can understand it.

I shop at Turbosquid and Renderosity and i always read the License given with the products i consider purchasing.

But this is a new one on me and when i went to the XstreetSL page to give it a rating, i read the "License" at the bottom of the page.

I thought about maybe offering the builder 1/2 the price to rez another, but then i was like, WTF - COPY means COPY, it does not mean 1 single copy or 1000 copies, it just means you can COPY it.

I do not think an End User License Agreement can work for the "tangible" virtual goods we sell in SL when LL gives us the permissions to set for the next owner of the item which in themselves dictate what the end user can do with the item - an added on item to LL's permission system labeled as a "License" can not alter the permissions LL allows to be set for items exchanged in world.

What is to stop a fashion designer from writing a EULA that says you cannot wear "Sweetest Goodbye" apparel with "Shiny Things" shoes? is such a thing possible?

I just do not see how one can control any aspect of the permission system beyond the control LL gives us without being draconian about it (like using scripts with an external server to track copies rezzed and to derezz copies that have exceeded the allotted license amount - which i actually considered for a commercial rental system for our furniture :eek: )
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:36
I agree with you 100% Briana.
Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
02-24-2009 16:37
From: Gabriele Graves
I just found this on the wiki:

http://wiki.secondlife.com/wiki/Permissions_Explained

This seems to spell out what your rights are wrt perms.
I think it may well be the case that as a creator you are agreeing to bide by the rules set out by LL and if you set copy then that means you are giving permission to copy.

The article talks about fair use and right of first sale and so rights and fair use are being considered. This suggests to me that LL expect the setting of perms to be the actual right you get.
Copy is not explicitly mentioned under either of those sections but in the section it is mentioned it does state:

"If copy is enabled, you can make as many copies as you want of the original item. Copies maintain creator information, and can never be more permissive than the item being copied."
Keep in mind, though, one thing: Creators cannot set an object as both no-copy and no-transfer. If we could, then I would certainly sell my prefabs as such. The reason: If the new owner informed me that he/she messed up his/her only copy, I would have reasonable assurance that the person isn't just trying to get additional copies from me to sell or otherwise redistribute.

We don't have that option, though, so we must choose a permission set that allows our buyers the greatest amount of latitude possible without compromising our own ability to make a sale.
_____________________
From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:39
From: Katheryne Helendale
Keep in mind, though, one thing: Creators cannot set an object as both no-copy and no-transfer. If we could, then I would certainly sell my prefabs as such. The reason: If the new owner informed me that he/she messed up his/her only copy, I would have reasonable assurance that the person isn't just trying to get additional copies from me to sell or otherwise redistribute.

We don't have that option, though, so we must choose a permission set that allows our buyers the greatest amount of latitude possible without compromising our own ability to make a sale.
Yes you can - you make the prims no mod and no copy and then place a small yet functionality useless no-transfer script into your linkset some place. Voila, no perms at all.
Something I would never buy incidentally. Why would someone want to risk their sales this way? This only proves to me that a lot of vendors are not very business-savvy.
Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
02-24-2009 16:44
From: Gabriele Graves
Yes you can - you make the prims no mod and no copy and then place a small yet functionality useless no-transfer script into your linkset some place. Voila, no perms at all.
Something I would never buy incidentally. Why would someone want to risk their sales this way? This only proves to me that a lot of vendors are not very business-savvy.
Good point, though I would never want to sell any of my houses as no-mod.

But after giving the matter a few extra seconds of thought, I've decided that it is far better to risk losing the sale of multiple units for an estate than it is to be seen as draconian with the permissions.

I would never buy a no-copy/no-mod house, and would not expect my future customers to either.
_____________________
From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 16:47
From: Katheryne Helendale
Good point, though I would never want to sell any of my houses as no-mod.

But after giving the matter a few extra seconds of thought, I've decided that it is far better to risk losing the sale of multiple units for an estate than it is to be seen as draconian with the permissions.

I would never buy a no-copy/no-mod house, and would not expect my future customers to either.
I think you have made the right decision. Unless you have something truly unique, people will go elsewhere and get a prefab they can copy with such restrictions rather than pay for multiple copies of your prefab with such restrictions.
So it becomes a matter of do you want their business at all if they are willing only to buy a single unit or do you want another to get that business.
I would not find that a hard decision to make personally.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-24-2009 16:56
From: Gabriele Graves
Except the excerpt I pointed out does that LL allows you to make copies of copy-enabled items, it did not place any conditions on that.
That's correct, *Linden Labs* is not placing any further restrictions on it. But Linden Labs doesn't own the content, the creator does.

From: someone
There was nothing there that explicitly backs up your claim about first sale Argent.
I'm talking about the original discussion about Right of First Sale that Linden Labs used to have on their website, back before they broke RoFS by preventing you from removing the content of no-mod objects. :(
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-24-2009 17:02
When it comes to textures, most of us observe the wishes of the creator, even though they come full perms. There are other items sold full perms such as animations, that most of us again respect the wishes of the creator,why is this so different?
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 17:04
From: Argent Stonecutter
That's correct, *Linden Labs* is not placing any further restrictions on it. But Linden Labs doesn't own the content, the creator does.
However the creator gives an unrestricted right for LL to use the content which is possibly being passed on with the perms system. My reference for the first part is the ToS.

From: Argent Stonecutter
I'm talking about the original discussion about Right of First Sale that Linden Labs used to have on their website, back before they broke RoFS by preventing you from removing the content of no-mod objects. :(
Well I cannot address this as I have not seen that discussion.

All this is moot though, if you have to consult a lawyer before buying and using anything in-world in the future (logical conclusion scenario) to be sure of what you are allowed to do with it, then how long do you think shopping in SL is going to last?
Content creators may be shooting themselves into the foot here.
Kokoro Fasching
Pixie Dust and Sugar
Join date: 23 Dec 2005
Posts: 949
02-24-2009 17:05
Part of the issue though is when the Renter IM's the creator saying such or such is broke, they messed up texture such or such, expecting the creator to fix it.

The creator only sold one unit to person X, yet they end up with horde Y wanting support for the items.

Would anyone want to sell 1 item, but have to furnish support to 200 people who are renting the item from the 1 person who purchased it?

Remember, person X is getting paid from the horde renting from them, you are not.

It is a tough call either way, but it is more fair if the landlord actually purchased a unit for each one of their rentals.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 17:07
From: Ciaran Laval
When it comes to textures, most of us observe the wishes of the creator, even though they come full perms. There are other items sold full perms such as animations, that most of us again respect the wishes of the creator, such as animations, why is this so different?
Not everyone does is the answer.
Also it tends to be other content creators who use these items to make things with who do - mainly because they do not want the thing they depend on to go away.
People who buy prefabs however are not using them to make a derivative product, they are not creators themselves, they are the general buying public who often don't care or want to care about this kind of licensing crap. Why should they have to? If in-world shopping isn't easy then they won't shop. Most won't even use a scripted vendor for goodness sakes and get confused about Pay vs. Buy.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-24-2009 17:09
From: Kokoro Fasching
It is a tough call either way, but it is more fair if the landlord actually purchased a unit for each one of their rentals.


If there's no licence, then it's fair game to copy it. That would be a motivating factor for the purchase. That's why you buy a copy version. If the licence states the copy is for backup purposes only then that's different and people should respect those wishes, but this should be made clear before purchase.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 17:10
From: Kokoro Fasching
Part of the issue though is when the Renter IM's the creator saying such or such is broke, they messed up texture such or such, expecting the creator to fix it.

The creator only sold one unit to person X, yet they end up with horde Y wanting support for the items.

Would anyone want to sell 1 item, but have to furnish support to 200 people who are renting the item from the 1 person who purchased it?

Remember, person X is getting paid from the horde renting from them, you are not.

It is a tough call either way, but it is more fair if the landlord actually purchased a unit for each one of their rentals.
Please remember the context here, we have sidelined a little. The OP stated that the extra restrictions were not obviously displayed before sale and so agreeing or disagreeing with the terms was not possible.

Also why would a renter call up the prefab creator? I would think that never happens, they would call their rental agent first in almost all cases.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-24-2009 17:13
From: Gabriele Graves
Not everyone does is the answer.
Also it tends to be other content creators who use these items to make things with who do - mainly because they do not want the thing they depend on to go away.
People who buy prefabs however are not using them to make a derivative product, they are not creators themselves, they are the general buying public who often don't care or want to care about this kind of licensing crap. Why should they have to? If in-world shopping isn't easy then they won't shop. Most won't even use a scripted vendor for goodness sakes and get confused about Pay vs. Buy.


They should care about this kind of "Licensing crap" because the content creator has provided a license. We shouldn't just ignore this, it's bad form to ignore the wishes of the content creator, no matter how difficult enforcement would be, it's plain courtesy to abide by their wishes.
Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
02-24-2009 17:13
I sell all my prefabs as copyable, and I don't much care if they rez a thousand copies. Then again, it's no-transfer, so it'll their thousand copies and theirs alone.

Then again, I'm a fan of voting with one's wallet. The creator can add any stupid condition they want to their product, as long as the buyer is told before they buy it. If they know the stupid conditions, and still want to pay for it, then they've agreed to stupid condition. If they don't like stupid condition, they should take their money to a creator more deserving of their money.


- Newfie
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
02-24-2009 17:15
From: Ciaran Laval
When it comes to textures, most of us observe the wishes of the creator, even though they come full perms. There are other items sold full perms such as animations, that most of us again respect the wishes of the creator,why is this so different?
Texture and anim creators MUST sell their creations as full-perms, otherwise it defeats the creations' entire purpose. These creators place an awful lot of trust on their customers, and I respect that, mainly because their terms are completely reasonable: "Use my textures as you see fit and use them to help sell your builds. Just please don't redistribute my textures or allow them to be copied off of your builds" seems more than reasonable to me.

ETA: This evokes a different question in my mind. I currently mark them as no-mod/no-trans before I use them in my builds. Is this the correct way to do it?
_____________________
From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 17:18
From: Ciaran Laval
They should care about this kind of "Licensing crap" because the content creator has provided a license. We shouldn't just ignore this, it's bad form to ignore the wishes of the content creator, no matter how difficult enforcement would be, it's plain courtesy to abide by their wishes.
Oh please *rolleyes* you are not going to convince me that having this kind of licensing in-world is a good and right thing, nor is bringing lawyers in world either or needing to consult them over every little decision.
If SL and virtual worlds slide more toward this crap, yes crap, then people will just move to doing something that does not require a PHD in lawyer speak to understand what rights if any they have purchased.

Why the heck do you think this kind of thing for tangible goods in RL does not happen? You don't need to agree to a EULA for a hammer or for a microwave oven.
Why are there so many problems with people who are new to computers with violations of software licenses?
It is precisely because it is total crap unable to be understood by most mere mortals to a reasonable degree.
Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
02-24-2009 17:21
From: Kokoro Fasching
Part of the issue though is when the Renter IM's the creator saying such or such is broke, they messed up texture such or such, expecting the creator to fix it.

The creator only sold one unit to person X, yet they end up with horde Y wanting support for the items.

Would anyone want to sell 1 item, but have to furnish support to 200 people who are renting the item from the 1 person who purchased it?

Remember, person X is getting paid from the horde renting from them, you are not.

It is a tough call either way, but it is more fair if the landlord actually purchased a unit for each one of their rentals.
This is fairly simple. I cannot support anyone who does not directly own the build in question, simply because the owner would have to grant me permission to edit his or her objects in order to make any necessary repairs.

This issue really shouldn't come up anyways, as renters are typically not able to modify the building in any way for the same reason.
_____________________
From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
02-24-2009 17:21
From: Katheryne Helendale
ETA: This evokes a different question in my mind. I currently mark them as no-mod/no-trans before I use them in my builds. Is this the correct way to do it?
Yep, totally right for a mod/copy/no trans item as far as I know.
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