Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Rulers in SL are 18cm out!

Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
11-28-2008 02:49
Am I the only one that enjoys being really small?
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
11-28-2008 02:51
Nobody is probably interested in this, but a possible way to measure an avatars height is using the physics engine...

You could build a contraption that people go stand under and then drops a block on top of them. The moment the block hits the avie, you measure it's position, relate it to the 'bottom' of the contraption. This should get you a fairly accurate height of the avie, including it's attachments/hats etc. etc.

Of course, this process is kind of painful for the avie...

(And of course you need to correct again for the bounding-box/0.1m physics issues in SL... so nvm. I guess it could score points on novelty though...)
_____________________
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-28-2008 07:31
The bounding box for an avatar is also inaccurate - it's top is above your head, and does not take into account any AO's that change your posture. For example, if I am in a quad dog form, 24" tall at the shoulder, the height of my bounding box is as tall as if I was standing up, with no AO active. Which means I can't run under the table... The bounding box collides with the table edge.

Physical measuring is also iffy, because attachments are phantom, and don't affect your bounding box. So if I am in a furry vixen form, with a prim head and prim hair, the bounding box is the same as if I didn't have the head and hair prims on me.

I have seen several measuring devices that allow you to check height visually. they allow you to move a horizontal bar up or down until it just touches the top of your head, and then tells you the height from floor to bar, accurately.

I would suspect that any HUD or scanner that tells you a close to accurate height for people around you does so by calculating an offset from the height that either llGetAgentSize or llGetBoundingBox return.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-28-2008 07:38
Shouldn't the client have the information needed to tell you your height, including your attachments, pretty accurately, since it has to draw you?
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
11-28-2008 08:50
From: Dante Tucker
Am I the only one that enjoys being really small?
Nevar! XD

Heck, even my "tall" shape is really short... 5'10" or something like that. (^_^)

I should dust off my old Scaled Height Bar... That texture was really nice. I used to offer it as a freebie at the hangout, but, I never boxed it and it's bloody huge. Maybe later today or this weekend I want to arrange a quick photoshoot so I can put a box together and leave it up on more freebie racks around. =^-^=
_____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y


http://slurl.com/secondlife/Ferguson/54/237/94
Raymond Nightfire
Known reverse engineer
Join date: 5 Nov 2007
Posts: 51
Tinies never use scripted hieght markers
11-28-2008 19:28
Your height bar is the only thing that can measure tinies properly Immy.
The scripted one never take into account that to be smaller the AV frame is folded with animation tricks.:eek:

You can easily see this in a group of different AV types clicking a scripted height marker, any tinies there don't touch it since we know they are always wrong for us.

You just need to linked the measuring part to a platform for precise measurements.
Make the base the root prim leaving it solid and the scaled part a flexi that is as stiff as possible to force that part phantom, this trick works. You get a solid base with a phantom post. Plus it will be a spam free measuring tool that works for just about any AV.:D

No more arguing with glitchy scripted height markers!!:p
_____________________
Warning, I WILL reverse engineer any thing that is copy/mod!!:D


I don't mean to offend the original builder, I just like to see how things are made and to get ideas for my own builds.;)
Pablooba Paule
Registered User
Join date: 18 Sep 2008
Posts: 1
11-28-2008 23:07
Sorry if this is off the topic slighty - it was the closest thread I could find to my question. :)

My partner has an island and its total area is supposed to be 65,000 sq meters (it actually says it on her land settings), and yet to an avatar, it looks about 1/4 of that. If it really were that big, it would take some time to cross it just walking, but it doesnt seem realistic scaling at all. Can anyone tell me if Linden use their own scale for meters (maybe there is a "Linden Meter" or something :)) But after reading this thread, I see you guys are measuring your avatars at near real world sizes, so it seems that avatars and terrain do not have the same scale. Any help would be really appreciated.
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
11-28-2008 23:47
From: Pablooba Paule

My partner has an island and its total area is supposed to be 65,000 sq meters (it actually says it on her land settings), and yet to an avatar, it looks about 1/4 of that.

Your expectations may be off...an island only needs to be 256x256m to reach 65K-ish square meters.
_____________________
~Now Trout Re-Re-Re-Certified!~
From: someone
I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.

Congratulations and shame on you! You are a bit of a slut.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
11-29-2008 02:47
From: Qie Niangao
Oh at least. And Kyrah is right: it's all about the cam. Instead of looking out at eye level, the cam hovers above and behind us--which makes it easy to see where we're going because the avatar is in view. But the downside is that the cam at that height would skate along or above the ceiling of most to-scale builds.

So, not only are avatars oversized, but builds have to be oversized for the avatars in them, to make room for the cam. Next time you're in a comfortable-height build, walk up to a door, and you'll notice that the doorknob is at about chest (or even chin) level, and the top of the door is absurdly high. This looks really stupid when an avatar approaches, but it's what works best for comfortable navigation.

Then what about furniture? Should it match the avatar scale (and look tiny in the room), or match the room scale (and make the avatar look tiny when using it)? Usually more the former than the latter.

This all works out better in structures that should naturally have high ceilings, huge doors, and lots of room for relatively tiny furniture. Castles, cathedrals, dirigible hangars...


I guess i notice it a lot mainly because i come from an FPS gamer background, thus when i move around i'm most of the time in first person view.

I suggest peoples that know a bit about scripting to try to fiddle with their default 3rd person camera settings. I got pretty nice feedback with some kind of shoulder cam (off centered so you cans ee what you do, flat angle and low/close position)

The default camera gives a "diving" effect that makes things look smaller than they are.
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-29-2008 05:50
From: Pablooba Paule
Sorry if this is off the topic slighty - it was the closest thread I could find to my question. :)

My partner has an island and its total area is supposed to be 65,000 sq meters (it actually says it on her land settings), and yet to an avatar, it looks about 1/4 of that. If it really were that big, it would take some time to cross it just walking, but it doesnt seem realistic scaling at all. Can anyone tell me if Linden use their own scale for meters (maybe there is a "Linden Meter" or something :)) But after reading this thread, I see you guys are measuring your avatars at near real world sizes, so it seems that avatars and terrain do not have the same scale. Any help would be really appreciated.

A sim/region in SL is 256 Meters on a side. To put that in perspective, it equals about one city block in most urban areas. By actual measure, about 843 feet, or not quite as much as 17 city lots that are each 50 feet wide on the edges facing the street. There's plenty of department stores in my home town that cover more land area than an entire sim.

A Meter in SL is the same Meter as in the real world. But most of us are not used to thinking of area as square meters, or of distances in Meters. The fact that most avatars end up about 25% oversized, due to the many causes already mentioned in this thread, means that distances in SL seem even smaller than they really are.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
11-29-2008 08:32
I went and rezzed a copy of my scaled height bar in the hangout deck again. It's near the freebie rack, and it's still a no-mod item so that the scale stays consistent from one to the next. (^_^)y
_____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y


http://slurl.com/secondlife/Ferguson/54/237/94
Shelley Galicia
Registered User
Join date: 8 Aug 2008
Posts: 41
11-29-2008 09:09
From: Imnotgoing Sideways
I went and rezzed a copy of my scaled height bar in the hangout deck again. It's near the freebie rack, and it's still a no-mod item so that the scale stays consistent from one to the next. (^_^)y


Cool. I'm actually 5' 6" (height detect scripts peg me at 5' 2";)
Mjolnir Uriza
Hammer of the Gods
Join date: 14 Sep 2007
Posts: 504
11-29-2008 09:10
i set my Avi to as close to my real hight as I could get using phantom box method and removing my hair,you do push you hair down when getting measured in RL with either a bar or ruler so this is fairly accurate.

then made a prim floor that was 10 feet by 10 feet 3.048 meters then using a ground sit from my AO moved the floor around until it was lined up like i was sitting leaning against the wall and my toes looked like they should sitting in a 10 foot hallway

then made the floor a cube set to the bottom of my feet the top or the cube looked about where a basketball rim would appear to be from my persecutive.

finally i went to a RL source Auraria Panthera,my truck a 2007 Freightliner Expedite truck,measured one of the tires and made 2 cylinders that matches Roia's tires spaced them apart like the back axle and low and behold the tire hits my chest at just about where it should.

So i don't think there is an 18 inch drift any place it's perspective and builders using over sized avies to scale stuff if you have a 7 foot tall Avi anything basically over 2 meters things should look small if built to RL measurements

Maybe you have a 5 foot 6 or 7 Avi using stuff that is built for a 7 to 7 and a half foot tall Avi that would make it look like things are 18 inches off because in RL things are not built for somebody that tall unless they are custom made.

Final analysis there is no 18 inch disparage it's a combined optical illusion of cam view and the builders scale being off.
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-29-2008 09:27
I use the one in the forum hangout. I go at odd hours when you are all asleep. I poke around. Sit at the bar (drink a soda). Measure myself.
It's hard to gauge height in sl. I am relatively short in real (5 feet 4) but had to grow 6 inches to fit my partner's animations. If anyone knows where you can get an accurate height detector please let me know.
If we know how tall we are, how much do we weigh? A 7 foot woman must weigh pounds and pounds and pounds.
_____________________
Fine Young Cannibal
Mjolnir Uriza
Hammer of the Gods
Join date: 14 Sep 2007
Posts: 504
11-29-2008 09:32
From: Jig Chippewa
I use the one in the forum hangout. I go at odd hours when you are all asleep. I poke around. Sit at the bar (drink a soda). Measure myself.
It's hard to gauge height in sl. I am relatively short in real (5 feet 4) but had to grow 6 inches to fit my partner's animations. If anyone knows where you can get an accurate height detector please let me know.
If we know how tall we are, how much do we weigh? A 7 foot woman must weigh pounds and pounds and pounds.



Silly fool 110-120 just like we weight at 5'2" gods!
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-29-2008 09:39
From: Mjolnir Uriza
Silly fool 110-120 just like we weight at 5'2" gods!


Not so sure about that Mjolnor, Oh "Hammer of the Gods" - its not liek a 5 footer is elongated with same body mass. These 7 and 8 footers would be monstrous in real.
'Course its all a bit of yer old metaphyscials innit? Liek how many angels can you fit on teh head of a pin.
_____________________
Fine Young Cannibal
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
11-29-2008 10:18
*shrugs* It's all a matter of perspective, isn't it?

And honestly, I don't think LL can/will fix the issue until they get a better avatar mesh. Avatar mesh will fix some proportion issues, as well as those ugly shading issues.
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
11-29-2008 12:05
I think those height detectors measure to the height of your eyes. So there is the whole top of your head causing you problems.

------------------

Toy excellent point, except of course that 90++% of men on the internet claim to be 8 inches.

The dozens who have volunteered that information to me (with pictures*) over the years are proof. Of course I never did actually ask .. And why they bring it up when you aren't even interested in them, I have no idea.





*Conspicuously no rulers are ever included with said pictures.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-29-2008 13:58
From: Jig Chippewa
[...]If we know how tall we are, how much do we weigh? A 7 foot woman must weigh pounds and pounds and pounds.
If height seems screwy, it's a paragon of precision compared to SL mass. See http://lslwiki.net/lslwiki/wakka.php?wakka=lindogram for speculation on how the unit of mass got so screwed up. And here's a little scriptlet that "weighs" you in the conventional "lindogram" units, and capriciously converted to metric and imperial units:

CODE

default
{
touch_start(integer total_number)
{
key toucher = llDetectedKey(0);
float toucherLindograms = llGetObjectMass(toucher);
float toucherKg = toucherLindograms * 100;
integer toucherLb = llFloor(toucherKg * 2.2);
float toucherOz = (toucherKg * 2.2 - (float)toucherLb ) * 16.0;
llInstantMessage(toucher, "You weigh "+ (string)toucherLindograms + " 'lindograms'
which at 100 kg/lindogram, would be " +(string)toucherKg+ " kilograms
or " + (string)toucherLb + " pounds "
+ (string)llRound(toucherOz) + " ounces.");
}
}


You may not want to use this if you have self-image issues. For scrawny Qie, it reports "You weigh 1.699289 'lindograms' which at 100 kg/lindogram, would be 169.928900 kilograms or 373 pounds 13 ounces."

(So it's even more useless than the height detector scripts.)
_____________________
Archived for Your Protection
1 2