Which do you prefer, copy or transfer on furniture and household items?
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-01-2008 09:49
Kitty, I did that early on, all my animations went in the seats. However there is the problem that when the seat is set up for a average size av, whatever that is, a taller av would be lower in cushion and the smaller avs bottom floats above, my solution was to sell my sofas with the 22 free sit pose balls, so you could add them to the furniture and adjust your own height if you wish.
There is no real reason pose balls have to be linked to the main object
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-01-2008 09:53
From: Dekka Raymaker Kitty, I did that early on, all my animations went in the seats. However there is the problem that when the seat is set up for a average size av, whatever that is, a taller av would be lower in cushion and the smaller avs bottom floats above, my solution was to sell my sofas with the 22 free sit pose balls, so you could add them to the furniture and adjust your own height if you wish.
There is no real reason pose balls have to be linked to the main object My current solution is to add a bit to the script. I set 5 different sit positions possible in one script, with commands to select which one. They generally work well for all heights.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-01-2008 09:55
From: Keira Wells My current solution is to add a bit to the script. I set 5 different sit positions possible in one script, with commands to select which one. They generally work well for all heights. That's on my learning curve sheet. Right now I'm not building, just tinkering.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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04-01-2008 09:57
Transfer, definitely. I want to be able to give it away or sell it when I'm tired of looking at it.
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Bec Sadofsky
Yup it's Iowa
Join date: 8 Jan 2008
Posts: 535
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04-01-2008 09:57
I agree offer both versions. I love that ability to give as gift. Sorry fols but I dislike them gift cards.
Bec
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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04-01-2008 10:13
From: Lear Cale I prefer copy/mod. I don't think there's a "right" answer.
I hesitate a LOT to buy no-mod furniture. Too many times, I've had furniture that was great except for (fill-in-the-blank) and could easily have fixed it except that it's no-mod. Simplest example is poseballs -- it's very important to be able to adjust poseballs to fit the avs of the people sitting, or change the animations. I had a sofa I really liked but it had a stupid sit in it -- the person would keep nodding off. No mod. I had to recreate the sofa from scratch to fix that. I agree! I will only purchase copy/mod. I have used the same piece in more than one place in my home and made some mods to it. If I want to gift it, and the designer does not offer a mod/trans version or gift certificate, I IM the designer and have never had any difficulty.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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04-01-2008 10:13
From: Dekka Raymaker Kitty, I did that early on, all my animations went in the seats. However there is the problem that when the seat is set up for a average size av, whatever that is, a taller av would be lower in cushion and the smaller avs bottom floats above I do understand some of the reasons  . I'm just extra peeved since it takes (relatively) a lot of time to calculate the sit target and rotation when the script is no mod and no configuration notecard is used (which seems to be the majority)  .
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Straif Ash
Registered User
Join date: 14 Jan 2006
Posts: 57
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04-01-2008 10:17
Thank you all for your input, you've been tremendously helpful. Right now, I'm thinking that in general, the individual pieces (right-click->Buy) will be mod/transfer, and the suites will be available in a (clearly labeled) box or sign as mod/transfer, or for a bit more (25-50%?) as copy/mod.
One set I'm working on is a Frank Lloyd Wright-based set of chairs/couches that is designed to look built in. Since it has to adapt to many different layouts, I was planning to do a number of pieces in various sizes (using the longest sections that will fit will save prims) so it can be custom fit by the customer. That would most likely be available as copy/mod only--it doesn't make sense to do a mod/transfer version unless I include a lot of duplicates.
The important thing is that the signs and labels need to be really clear as to what you are getting.
My goal isn't to make lots of money and quit my job. I don't even expect to even make minimum wage on the time I've put into this. I'm doing it for fun, and I want to create the sort of store that I would like to shop in with the quality and style of products that I would like to buy. If I make enough to cover the rent and pay my tangible expenses (animations mostly), then I'll consider it a financial success. And regardless of financial success, the first time I get a repeat customer or even better: a note from a customer saying how much they like something I made, then I'll consider it a complete success.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-01-2008 10:21
From: Straif Ash Since it has to adapt to many different layouts, I was planning to do a number of pieces in various sizes (using the longest sections that will fit will save prims) so it can be custom fit by the customer. Me thinks your on a road down to grief on that one, hope you've got a few joiners on hand to help you fit said pieces. The number of times I have to help other players out on how to move a prim object from A to B is unbelievable, expecting them to 'build' a version is very very unlikely. Actually if it was a really good design, a builders pack of this idea could work well, but it would need to be full perms and you would have to price accordingly, but your overall returns are likely to be diminished, so thats just a thought, not a suggestion 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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04-01-2008 10:28
From: Dekka Raymaker maybe I'm being too anal for a virtual world, but my main problem with modifiable is that in the real world, you don't splash out on a £2000 leather sofa to just take it home, cut it in half and add it to another piece of furniture, if the furniture isn't good enough, don't buy it. Maybe this attitude gets stuck in peoples minds because of the availability of crap freebie furniture everyone wants to mod into a better looking version? In RL, when I sit on a sofa, my ass always rests on top of the cushion. If I want to cross my legs, I cross 'em. Also, my RL home has no prim limit. My point is that in most cases, when I want to mod some furniture, it's for a pretty SL-specific reason. If I hadn't liked the look of the stuff, I wouldn't have bought it in the first place.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-01-2008 10:29
From: Lear Cale In RL, when I sit on a sofa, my ass always rests on top of the cushion. If I want to cross my legs, I cross 'em. Also, my RL home has no prim limit.
My point is that in most cases, when I want to mod some furniture, it's for a pretty SL-specific reason. If I hadn't liked the look of the stuff, I wouldn't have bought it in the first place. Ok I can't disagree with that 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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04-01-2008 10:34
From: Dekka Raymaker Kitty, I did that early on, all my animations went in the seats. However there is the problem that when the seat is set up for a average size av, whatever that is, a taller av would be lower in cushion and the smaller avs bottom floats above, my solution was to sell my sofas with the 22 free sit pose balls, so you could add them to the furniture and adjust your own height if you wish.
There is no real reason pose balls have to be linked to the main object Frankly, built-in pose scripts should have Z adjustments using page-up/down keys. Perhaps I could add that to the Easy Sit Target system. The main problem is figuring out which direction is up ... Still, good solution to simply toss in a bunch of poseballs. 
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Rioko Bamaisin
Unstable Princess
Join date: 16 Aug 2007
Posts: 4,668
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04-01-2008 10:36
Transfer.
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Straif Ash
Registered User
Join date: 14 Jan 2006
Posts: 57
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04-01-2008 10:42
From: Dekka Raymaker Me thinks your on a road down to grief on that one, hope you've got a few joiners on hand to help you fit said pieces. The number of times I have to help other players out on how to move a prim object from A to B is unbelievable, expecting them to 'build' a version is very very unlikely. Actually if it was a really good design, a builders pack of this idea could work well, but it would need to be full perms and you would have to price accordingly, but your overall returns are likely to be diminished, so thats just a thought, not a suggestion  Yeah, I've been concerned about that. What I have in mind is just having a number of furniture sections in various sizes so the customer can use the ones that fit best, sort of like having Lego bricks placed one next to the other. It shouldn't require anything more than the basic skills to move them next to each other. As you point out, not everyone has even that simple skill, but I would imagine if they lack that, they have problems arranging furniture in general. Maybe I'll make it clear that to properly fit it requires intermediate building skills. I might scare away some otherwise capable customers, but what I lose in customers I'll save in headaches.
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Leyah Renegade
Live Musician
Join date: 2 Nov 2006
Posts: 125
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04-01-2008 10:55
Yeah, it'd be nice to offer both versions, and they could have different pricing. Ordinarily with furniture I don't need to make a bunch of copies of something, and it'd be nice to resell if it doesn't work out or I change my decor, but if I'm doing say an office build, and need 20 of the same chair, a copy version would be nice.
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Straif Ash
Registered User
Join date: 14 Jan 2006
Posts: 57
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04-01-2008 11:03
From: Lear Cale Frankly, built-in pose scripts should have Z adjustments using page-up/down keys. Perhaps I could add that to the Easy Sit Target system. The main problem is figuring out which direction is up ... Still, good solution to simply toss in a bunch of poseballs.  I have some ideas for handling things like sit height that I haven't gotten around to trying out yet. One is to see if llGetAgentSize is helpful. The idea I'm really thinking about is to write a more robust sit script that can handle multiple animations easily. I prefer to put the scripts and animation in the cushion itself rather than adding a poseball. So for each cushion, have a notecard that specifies which way is up and where the default sit point is. For each animation, have a notecard that specifies where the animation is offset from the sit point, and then allow users to add a notecard with their avatar name that specifies their height. Then do a whole mess of calculations. When someone sits, the script would see who is there, then see if they have a notecard, if not, then use a default value. On the one hand, this would make development quicker, since I would have precalculated the offsets for each animation, and all I'd need to do is figure it out for the cushion. On the other, I suspect most people wouldn't use avatar config notecards. But if this system were adopted by animation makers or many other furniture vendors, it could really be useful.
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