did you read the blog recently...
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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04-02-2008 12:30
There are currently issues in-world related to transactions, teleports, logins, etc.. We are aware of these and are doing our best to address the issues. Please refrain from any transactions at this time, as possible.
We apologize for any inconveniences and please keep an eye on this blog for updates as they become available.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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04-02-2008 12:36
That's been a daily event lately. (>_< 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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04-02-2008 12:39
I was reassured to read that "When Linden Lab puts the Second Life or Linden Lab name on a product, we are standing behind it. Our reputation rides on that product." Oh. Perhaps that was a different blog entry.  My mistake. 
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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04-02-2008 12:44
The graph at http://etitsup.com/news/second-life/this-problematic-week shows clearly the no-brainer aspect of the issues. As the peak is reached, SL breaks. Back in the day when the nearing of the 20,000 concurrency mark had us all screaming in dread and frustration, LL blogged that they would throttle logins to prevent problems. I don't think they actually did it. After a week of a repeated pattern, it's time to roll out and actually implement such a measure again. Premiums get priority, freebies join the login queue.
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Anark Liebknecht
Registered User
Join date: 7 Aug 2006
Posts: 16
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Hmmmmmm
04-02-2008 12:47
Maybe LL should announce if everything is running smooth and not if everything is going down like now, more effective since it happens daily at noon
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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04-02-2008 12:51
From: Sling Trebuchet As the peak is reached, SL breaks.
I'm just wondering why it started being a daily event these past couple of weeks. It has to be something that changed recently, which you'd think would narrow it down a bit, but they obviously haven't been able to actually FIX the issue, or it wouldn't keep recurring.
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Congratulations and shame on you! You are a bit of a slut.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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04-02-2008 12:51
From: Sling Trebuchet ...Premiums get priority, freebies join the login queue. (>_< 
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Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
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04-02-2008 13:08
From: Sling Trebuchet Premiums get priority, freebies join the login queue. I actually agree with this. Since many of the freebies (not talking about the unverified) are also buyers of merchandise, it would save them the hassle of stale payments, etc. You Prems can be our guinea pigs 
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From: Macphisto Angelus Just remember what my dear Grammy always says: "F**k 'em!"
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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04-02-2008 13:09
From: Sling Trebuchet The graph at http://etitsup.com/news/second-life/this-problematic-week shows clearly the no-brainer aspect of the issues. As the peak is reached, SL breaks. Back in the day when the nearing of the 20,000 concurrency mark had us all screaming in dread and frustration, LL blogged that they would throttle logins to prevent problems. I don't think they actually did it. After a week of a repeated pattern, it's time to roll out and actually implement such a measure again. Premiums get priority, freebies join the login queue. Well, OK  There are non-Premiums who own and run islands. So throttle logins by NPIOFs once 50,000 is reached. It might help, although the 40,000 NPIOF bots will already be logged in at that stage. Release the throttle just one day a week to check if they can actually support 60,000 or more. That way the thing becomes unusable on just one day a week, and not every day.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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04-02-2008 13:09
From: Qie Niangao I was reassured to read that "When Linden Lab puts the Second Life or Linden Lab name on a product, we are standing behind it. Our reputation rides on that product." Oh. Perhaps that was a different blog entry.  My mistake.  They should be careful what they stand behind. Objects in the morror are closer than they appear.
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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04-02-2008 13:12
From: Sling Trebuchet After a week of a repeated pattern, it's time to roll out and actually implement such a measure again. Premiums get priority, freebies join the login queue.
Would be the best solution, but not in LL interest. The higher the amount of users, the better. Being it bots or active users isnt very important. But it is going to get way too irritating for words. At the moment my shop is doing great in Search All, my products are good, but what good is that if people cannot buy them half of the time? But they most happily take money from my balance for parcel listing and classifieds. Now I have been pondering about putting some money in an expensive classified that gets me in the picture on the Search All page (right banner classifieds) but do you really think that with this service level I bother? Greetings Marcel
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-02-2008 13:17
I agree with it, too. (Premiums get priority, freebies join the login queue.) Aren't most bots non-premium, no-payment-on-file accounts? I think it makes a lot of sense for a premium player, then a payment-on-file player, to get to log on before the ones that aren't even people!!!!! It looks like, from that graph above, that above a certain concurrency, things fall apart, period. And how many of these "people" are bots? LL seems to have a policy that traffic bots, model bots, sniffing bots, camping bots, and bots of all nature are "people, too," with all the same rights and privileges as anyone else. Fine. Let it be Bot World then, cause only bots would bother to log in at this rate. God forbid premiums, payment-info-on-file people, people who have events they need to go to, businesspeople, or people who just want to have fun be able to do so. Nooooooooo - at all costs, we must ALLOW THE BOTS FULL RIGHTS. Even if they wreck the grid. All hail bots. Bots are better than people, even. Bots are CODE! And as Philip is fond of saying, "GOD is in the code!" People are just 97 cents worth of lowly chemicals. (I'm in SUCH a bad mood over all this, LL telling everyone every day, "Don't Buy Stuff!", combined with giving the shaft to residents who have SL in their business or website name. Can you tell?) coco . . P.S. Shoes up the butt are one thing, Linden Lab, but messing with people's money and leaving us to clean up the mess is quite another!! This is no minor inconvenience! This is serious! . . .
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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04-02-2008 13:29
From: Cocoanut Koala unts? I think it makes a lot of sense for a premium player, then a payment-on-file player, to get to log on before the ones that aren't even people!!!!!
. QFT and another reason why Bots shouldn't be using regular Resident Accounts.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-02-2008 13:30
From: Colette Meiji and another reason why Bots shouldn't be using regular Resident Accounts.
QFT as well >.<
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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04-02-2008 13:31
Giving Premiums first access is a good idea. It would be one way to get me to consider re upping.
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-02-2008 13:34
From: Brenda Connolly Giving Premiums first access is a good idea. It would be one way to get me to consider re upping. I still wouldn't re-up. Instead of premiums, I think perhaps payment USED persons(Maybe a min amount too)? I am not premium, nor intend to ever be again. Just on point for me. However, I use payment to buy L$, and am online tons, for personal and business matters. If I was locked out while someone who rarely comes on who just happens to be premium is on.. I'd be upset.
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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04-02-2008 13:35
From: Cocoanut Koala I think it makes a lot of sense for a premium player, then a payment-on-file player, to get to log on before the ones that aren't even people!!!!!. QFT again. LL, DO something about the goddanged bots!
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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04-02-2008 13:48
Pretty clear that the current structure won't support more than about 55,000 concurrency with any sort of reliability.
I don't know what needs shoring up...more servers, more bandwidth, better code. Or what needs trimming back...bots, free accounts, NPIOF accounts...but it's crystal clear that we've reached the point at which the number of users actually DOES break the current grid.
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It's still My World and My Imagination! So there. Lindal Kidd
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Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
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Month of Mayhem
04-02-2008 13:57
Look on the bright side though -- the other 12 or 13 days were ok, right? From: the blog Various Issues Wednesday, April 2nd, 2008 at 12:03 PM by: Joppa Linden
[Resolved] Various Inworld Issues Tuesday, April 1st, 2008 at 12:05 PM by: rikalinden
[Resolved] Second Life In-World Service Issues Monday, March 31st, 2008 at 2:33 PM by: rheyalinden
[Resolved] In World Services Down/Website and Support Sunday, March 30th, 2008 at 2:05 PM by: Kate Linden
[All Clear] Transactions Timing Out Sunday, March 30th, 2008 at 9:39 AM by: Kate Linden
[RESOLVED] Inworld Money Transactions Problematic at the Moment Saturday, March 29th, 2008 at 2:30 PM by: Chiyo Linden
[RESOLVED] Asset Server Issues Friday, March 28th, 2008 at 3:45 PM by: Elle Linden
[All Clear] Inworld Issue Affecting Transactions Thursday, March 27th, 2008 at 1:13 PM by: Twilight Linden
[ALL CLEAR] In World Service Disruptions Under Investigation Tuesday, March 25th, 2008 at 11:37 AM by: Teeple Linden
[RESOLVED] Disruption in inworld services Monday, March 24th, 2008 at 9:30 AM by: Lotte Linden
[RESOLVED] Loading Issues Saturday, March 22nd, 2008 at 12:16 PM by: Joppa Linden
[RESOLVED] Multiple Known Issues Friday, March 21st, 2008 at 12:49 PM by: Joppa Linden
Region Data Corruption / Loss Problem Wednesday, March 19th, 2008 at 5:49 PM by: Kate Linden
[RESOLVED] - Some Regions Not Reachable Wednesday, March 19th, 2008 at 12:27 AM by: Matthew Linden
[STABILIZED] Reports of Stale Transactions Monday, March 17th, 2008 at 7:22 PM by: Kate Linden
[Resolved] Inworld Services Interrupted Monday, March 17th, 2008 at 2:30 PM by: Kate Linden
[Resolved] Interrupted In World Services Thursday, March 13th, 2008 at 4:14 PM by: Kate Linden
[Resolved] In world services interrupted Sunday, March 9th, 2008 at 11:44 AM by: Kate Linden
[Resolved] Service Interruptions -L$ Transactions Sunday, March 2nd, 2008 at 3:30 PM by: rikalinden I grow weary of these constant, almost-daily issues. -Atashi
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Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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04-02-2008 14:03
It could be that the maximum sustainable real concurrency is not 55,000. It could be 55,000 - number_of_bots.
It could be that most bots are not a drain on the grid. The landbots certainly hammer the Search constantly 24/7, but the others might be quite passive. Traffic bots in a box are probably not downloading anything if the bot coder is any good. They don't search, buy, TP or look around. Why chew the bot owners's bandwidth with unneeded prims and textures?
The real drain is maybe the number of people actually using SL.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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04-02-2008 14:05
From: Sling Trebuchet It could be that the maximum sustainable real concurrency is not 55,000. It could be 55,000 - number_of_bots.
It could be that most bots are not a drain on the grid. The landbots certainly hammer the Search constantly 24/7, but the others might be quite passive. Traffic bots in a box are probably not downloading anything if the bot coder is any good. They don't search, buy, TP or look around. Why chew the bot owners's bandwidth with unneeded prims and textures?
The real drain is maybe the number of people actually using SL. Hard to know for sure. Force the Traffic and camperbots OFF the grid for a couple days and see what happens.
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poopmaster Oh
The Best Person On Earth
Join date: 9 Mar 2007
Posts: 917
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04-02-2008 14:06
The problem is a combanation of two things 1) Massivly Huge Database 2) Poop
when they mix, well you know what happens....
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InSL u find every kind of no-life retard you could possibly imagine as well as a few even Tim Burton couldnt imagine u find 12yr-olds claiming to be 40 men claiming 2 be women, women claiming 2 make sense and every1 claiming 2 have ideas that are actually worth a damn if only someone would just listen to their unique innovative and exceptionally important idea
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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04-02-2008 14:11
I'm not sure I see that... I do see the Tues-Wed line, the black one, ramp up to around 55k then plunge back down to around 32k. Then, an hour later, it's back to around 60k and seemingly happy. There are also several other lines that ramp up to over 60k, including a couple over 62k, that don't seem to have any problems - gradual ramp up, gradual ramp down. Ain't saying that there aren't problems. Just that this graph doesn't seem to show a smoking gun in the hand of concurrancy.
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Atashi Yue
Registered User
Join date: 24 Jan 2007
Posts: 703
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04-02-2008 14:24
From: Brenda Connolly Giving Premiums first access is a good idea. It would be one way to get me to consider re upping. I agree.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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04-02-2008 14:32
From: Meade Paravane I'm not sure I see that...
I do see the Tues-Wed line, the black one, ramp up to around 55k then plunge back down to around 32k. Then, an hour later, it's back to around 60k and seemingly happy.
There are also several other lines that ramp up to over 60k, including a couple over 62k, that don't seem to have any problems - gradual ramp up, gradual ramp down.
Ain't saying that there aren't problems. Just that this graph doesn't seem to show a smoking gun in the hand of concurrancy. It's sort-of every second day. How about: One day it crashes at peak. They do some work on optimising the database indexes. That's good enough to get past the peak in the following day. During that day, the databases have been getting messy again, so when peak arrives the day after, bang!
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