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Bought two houses - Now?

YekaterinaStankova Sirbu
Registered User
Join date: 9 Jul 2007
Posts: 112
09-12-2007 19:28
I recently bought two houses. I rezzed one and it was complete. But every time I adjusted its position, the doors and some other pieces didn't move with it. How can I move the whole thing as a unit?

The second one came in pieces! How do I put it together?
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
09-12-2007 19:40
From: YekaterinaStankova Sirbu
I recently bought two houses. I rezzed one and it was complete. But every time I adjusted its position, the doors and some other pieces didn't move with it. How can I move the whole thing as a unit?

The second one came in pieces! How do I put it together?

Hi there! The reason that the doors and other stuff is separate is because they're probably scripted to open and close. You just have to move them manually, and don't link them to the rest of the house, other wise the scripts will get all messed up.

The houses that come in pieces usually come with a set of instructions on how to rez them. They're in pieces because either they have a bunch of prims (max for any one object is 268 prims) or because the prims are too far apart to link as one big piece.
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Robot Foxley
Input Collector
Join date: 9 May 2007
Posts: 113
09-12-2007 19:53
First, you may have to have camera controls on for this. It is under the view tab > camera controls. A blue box appears which helps u pan your camera around. You might have to zoom way out or even fly high above the house to select it all.

There are two ways to move a whole bunch of things that I know of. I'll give u an example with some basic shapes. One way is to right click on one piece of the many pieces and select edit. http://i3.tinypic.com/6ag6kjl.jpg

Then click on the ground just outside of the selected piece and drag the yellow selection bar across all of the items you want to move at once. This selects all of the items. http://i5.tinypic.com/6co0c5c.jpg

Then you can move them around with the position arrows as though they were one object.

You can also right click the first object, select edit, hold down the shift key, and click on each piece you want to select along with the original. This prob isn't a good way to move a house and all of its pieces though.

To view the pictures I provided I guess you have to copy paste the URLS above into your browser. Is this the result of the forum BBC code being deactivated?
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
09-12-2007 20:07
*Smiles*

I have been there myself and it gave me the same questions you have now :).

As Oryx already said, mostly a house that comes in pieces has a description how it should be put together.
My house (a larger log cabin) came in 4 or 5 pieces. After reading the instructions and studying the layout it became very clear. I rezzed the central piece and place the other pieces around it. The "Camera View" Robot mentioned is great helpful tool for that (I have the Camera View-controles always up).

If all is on the right spot and fit together it might be a good advice to lock every part of the house (except the doors) so you can not pick it up again by accident (and can happen very fast and easy... believe me :P).
You can do this by on every part right mouse click -> Edit -> More (if not already expanded) -> the "Object" tab -> "Lock" checkbox.

That the doors comes as seperate parts also gives you the opportunity to replace them by other door which you may like more... ones that look better, open automatically, can be locked (remember that this easily to pass by, but the signal of it may be good) or any other feature you may like.

Good luck.

Morwen.
Lolita Pro
www.PhotosByLolita.com
Join date: 30 Oct 2006
Posts: 273
09-13-2007 12:50
Did the house come with a "rezzer"?

My prefabs come packaged with Rez Faux. You rez the box and it spawns the house, putting all the scripted doors in their proper location. Then you simply move the *BOX* (not the house) to position it how you want, and all the scripted doors follow.

When it's set the way you want it, click the box to lock everything in place and delete the rezzer box.

If you have to move it again, simply remove it, rez the box again, and reposition.

IMHO, that's the only way a build with scripted doors should be distributed ... in a rezzer package to keep everything linked together.
Kenbro Utu
Registered User
Join date: 26 Sep 2006
Posts: 483
09-13-2007 12:59
Simplest way to move an object that is in peices is to open the build/edit window prior to rezzing. Then when rezzed it will be all selected already, and ready to move as one unit.
Robot Foxley
Input Collector
Join date: 9 May 2007
Posts: 113
09-13-2007 13:04
From: Kenbro Utu
Simplest way to move an object that is in peices is to open the build/edit window prior to rezzing. Then when rezzed it will be all selected already, and ready to move as one unit.


I didn't think of that; it's the best answer!
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
09-13-2007 13:23
The most important thing you must do prior to trying to build or rezzing the house is read the notecard that should of come with your house.

Forget what the answers are so far on the forum, we do not know what you bought, what rezzing system it comes with, so first read the notecard that should of been packaged with the house.

The notecard will/should give all the necessary instructions on how to build it. If there is no notecard then speak to the person that sold it and tell him your problem.

If it does not come with a notecard or a rezzing system then you might as well build your own house, cause thats about how long it will take you to build the 2 you have bought.

Also, door, window or any prim that requires movement by touch or button operation will not be part of a linked group of prims, to move those items they would have to be manually moved and after that depending on the scripter, the scripts will need to be reset.

Edit: just to add, you cannot move a build if you do not have the knowledge of what the build consists of, how many linked objects, how many individual obejcts that all make up the house, I have one house thats comes with rezz faux, it has 14 linked objects and 148 individual objects, try "EDIT" select and move that lot and they are all scripted one way pr the other, so they all need to be reset. My advice, just delete it and rezz it again.

BUT! Check that the house you have is COPY or you will never see it again after deleting it..
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
09-13-2007 13:32
From: Kenbro Utu
Simplest way to move an object that is in peices is to open the build/edit window prior to rezzing. Then when rezzed it will be all selected already, and ready to move as one unit.

Yep.

Also, a lot of freebie houses come in separate rezzable pieces and often include instructions, but I have never actually purchased a house that didn't at least come multi-selected (like your first one) if it didn't include a rezzer/positioner.

If it were me, I'd try to get my money back on the second house, because there's no excuse to ship a house like that unless it's bigger than 200m in any one dimension. (Rezzers are only effective within shout range, which is- I think- 100m in all directions from the rezzer.) Multi-selcted houses are TOLERABLE, but packaged houses are much easier to work with, especially for new users.
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Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 13:38
From: Larrie Lane
Also, door, window or any prim that requires movement by touch or button operation will not be part of a linked group of prims, to move those items they would have to be manually moved and after that depending on the scripter, the scripts will need to be reset.


How common is this? My Damani came with linked doors, and all the houses I've been working on have the doors and windows linked (even the one I'm doing now with 26 doors and 24 shutters over windows that has a central security system).
JessyAnne Theas
Cliqueless
Join date: 9 May 2007
Posts: 610
09-13-2007 13:42
From: Kevyn Hienke
How common is this? My Damani came with linked doors, and all the houses I've been working on have the doors and windows linked (even the one I'm doing now with 26 doors and 24 shutters over windows that has a central security system).



I do not link my windows to my build. They're always a separate linkset. Or else if you touched the floor, or a wall, it would pop up the shade/closed window menu.

There is one scripted door that links well with a house. (so Ive heard :) ) Made by Baron Hauptman
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
09-13-2007 13:47
From: Kevyn Hienke
How common is this? My Damani came with linked doors, and all the houses I've been working on have the doors and windows linked (even the one I'm doing now with 26 doors and 24 shutters over windows that has a central security system).

Depends on the script, but some doors are continually thrown off once linked, even if the doors are not the root prim.
Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 13:54
From: JessyAnne Theas
I do not link my windows to my build. They're always a separate linkset. Or else if you touched the floor, or a wall, it would pop up the shade/closed window menu.


huh, never had that problem.
Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 13:55
From: Cristalle Karami
Depends on the script, but some doors are continually thrown off once linked, even if the doors are not the root prim.


Yeah, I've had that happen when I either coded wrong or had the wrong root prim chosen.
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
09-13-2007 13:57
From: Kevyn Hienke
How common is this? My Damani came with linked doors, and all the houses I've been working on have the doors and windows linked (even the one I'm doing now with 26 doors and 24 shutters over windows that has a central security system).


How common is what?
Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 13:59
From: Larrie Lane
How common is what?


How common is it that a "door, window or any prim that requires movement by touch or button operation will not be part of a linked group of prims"?
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
09-13-2007 14:07
My reason for asking "How common is What?"

With all the scripts I have worked with will require the following.

Single prim door cannot be linked and must remain individual

Hinged doors can be linked but the root prim must be the hinge, all child prims can be the door itself and any handles but cannot be linked to the house or the house or parts linked will move with it.

Perhaps you can clarify what you are linking with your doors to offer me and everyone else reading this that seem to say the same as me, one way or the other that doors cannot be linked because of their moevement and the root prim.
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
09-13-2007 14:12
From: Kevyn Hienke
How common is it that a "door, window or any prim that requires movement by touch or button operation will not be part of a linked group of prims"?

The great majority of houses in SL are multi-selected, with unlinked doors/windows. You move the frame of the house without remembering to select everything, the doors and windows stay where they are.

A lot of bigger dealers use Rez-Faux or some competing product to make moving these houses easier.

I've bought a LOT of houses by a lot of builders and I have only seen linked doors a few times- and linked doors are definitely susceptible to drift and also tend to get stuck like partially open, or even come "unhinged" sometimes, not standing upright anymore. And don't let's even start on multi-prim linked doors. There's a good reason hardly anyone does that (it IS possible, by the way, but not recommended).
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Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
09-13-2007 14:16
From: Wildefire Walcott
The great majority of houses in SL are multi-selected, with unlinked doors/windows. You move the frame of the house without remembering to select everything, the doors and windows stay where they are.

A lot of bigger dealers use Rez-Faux or some competing product to make moving these houses easier.

I've bought a LOT of houses by a lot of builders and I have only seen linked doors a few times- and linked doors are definitely susceptible to drift and also tend to get stuck like partially open, or even come "unhinged" sometimes, not standing upright anymore. And don't let's even start on multi-prim linked doors. There's a good reason hardly anyone does that (it IS possible, by the way, but not recommended).


Wildefire, thanks for that, it is not recommended!

Kevyn, do you plan to sell or do you sell your houses in that way with everything linked?

Also, do you have somewhere where I could buy or view these houses?
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
09-13-2007 14:19
I generally use scripts that will allow me to link - either the free multi-user lockable door, a bastardized version of the Drifting Thoughts doors, or NDE doors. I like the NDE doors, but I also like to make the houses transferable so I don't use it too much - NDE requires next owner perms to be notrans. I tend to use these for strictly commercial builds.
Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 14:20
From: Larrie Lane
Wildefire, thanks for that, it is not recommended!

Kevyn, do you plan to sell or do you sell your houses in that way with everything linked?

Also, do you have somewhere where I could buy or view these houses?


Well, as I type this you are at that place and have been for the last half hour, so yes ;)
Kevyn Hienke
Curmudgeon
Join date: 21 Dec 2006
Posts: 238
09-13-2007 14:22
From: Wildefire Walcott
I've bought a LOT of houses by a lot of builders and I have only seen linked doors a few times- and linked doors are definitely susceptible to drift and also tend to get stuck like partially open, or even come "unhinged" sometimes, not standing upright anymore. And don't let's even start on multi-prim linked doors. There's a good reason hardly anyone does that (it IS possible, by the way, but not recommended).


Thanks, I've never experienced that. Like I said, Damani does it an the one I've had rezzed for the last 6 months hasn't had a problem.

But thanks, the answer to my question about how common it is seems to have been answered.
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
09-13-2007 14:26
From: Kevyn Hienke
Well, as I type this you are at that place and have been for the last half hour, so yes ;)


The only reason I asked, IM in world Kevyn
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
09-14-2007 04:37
I link all my doors and in EVERY CASE of there being a "problem" it's been down to one of two reasons.

The first (rare) reason, is building to the limits of linking- rotating large linked builds breaks links as trigonometry and grid coordinates cause mess-ups. I had a couple of houses like this and it was a head scratcher, but was fixable.

The second, far more popular, reason, is people unlinking the doors, or linking them back to random pieces. No matter how much people insisted they hadn't edited or changed anything, every time, and I mean *every time* I went on a site visit to see it, I saw that the house had been unlinked, or edited in some careless way. Then I would get "oh the bf must have done it lol."

I have never, ever, witnessed or experienced a problem with "drifting" in my one-prim linked doors. Given the number of houses I have sold (a lot of which are rezzed multiple times as copyable by landlords) I would have expected to get a complaint about anything like a slightly crooked/shifted door. In nearly a year of selling thousands of houses I have never had one customer call of this type. Neither has Parker for her houses, and nobody I know who has or had a Damani said anything like it either. If there are linked doors messing up for no genuine reason, then that's a specific fault of the script in those doors in my opinion.

I started out with small houses for people on first land plots, and it made sense to let them spin their new house around without finding half of it stayed behind and messed up. I still build that way now- my largest builds come in a rez-faux but can still be moved by shift-selecting the big house sections without having to faff about selecting windows and doors also.
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
09-14-2007 08:05
From: Ace Albion
I have never, ever, witnessed or experienced a problem with "drifting" in my one-prim linked doors. Given the number of houses I have sold (a lot of which are rezzed multiple times as copyable by landlords) I would have expected to get a complaint about anything like a slightly crooked/shifted door. In nearly a year of selling thousands of houses I have never had one customer call of this type. Neither has Parker for her houses, and nobody I know who has or had a Damani said anything like it either. If there are linked doors messing up for no genuine reason, then that's a specific fault of the script in those doors in my opinion.

I used to have a no-mod skybox on one of my islands with 2 linked doors, both of which one day entered a permanent 'ajar' state. If I opened either of them they would overshoot and go through the wall, because they'd both permanently rotated an extra 10 degrees, despite the sybox itself not having moved. I would have fixed the problem myself had I been able.

I also had a house with linked multi-prim door where half the door has detached from the other half, and I was never able to get them back together. I will note that I believe these problems are likely the result of lag as they occurred when I was living in a sim that was experiencing an exodus due to a casino moving in.

That all said, I also currently own 2 buildings with UNLINKED doors whose doors also drift. Every few weeks I have to shift the doors to the left or right, even though their rotation scripts don't move them in those directions.
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Desperation Isle Productions: Skyboxes for lots (and budgets) of all sizes!
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