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What Exactly IS OpenLife?

Stephen Wisent
Registered User
Join date: 18 Oct 2007
Posts: 95
04-10-2008 10:54
From: Chip Midnight
There may be little that can be done from a technical standpoint that can't be circumvented by someone determined to use IP that doesn't belong to them, there is much that can be done from a policy standpoint, such as having a zero tolerance policy that aggressively seeks to deny access to those who willfully violate the IP rights of others, and makes the risks of doing so bothersome enough to discourage the potential casual violator. The hardcore determined thief won't be deterred, but a great deal of more casual theft could be.


Hi Chip,

It's right here where you lose me.

Without recourse to RL, how can we decide who the IP rights belong to?

The first person to load something into SL isn't necessarily the IP owner and in fact is almost surely not.

Above you casually talk about the "IP rights of others".. who is it that owns the IP .. I can almost guarantee not the person who took a picture of a dress in Cosmopolitan, copied it and uploaded it to SL.

So any assessment of who is the actual "criminal" must include a RL research task. Something which I suggest is outside the realm of LL's responsibility even if they had they resources to do it.

May I ask, if you really have designed a beautiful dress, or designed a beautiful building, or written a killer application that does something, why wouldn't you register it in RL..?
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
04-10-2008 11:06
What i was meaning is that digital right managements do NOT work, they never worked, if you can see or hear it you can copy it, and the scripts are by far not protected either because any scripter with half a brain can reverse engineer everything you made.

DRM systems are trying to force the concept of virtual scarcity on a medium where it hasn't sense as everything can be copied for no cost and without depossessing the original owner from his belonging.

What i'm wondering is how artists like, me , Chip or pretty much any of the peoples that makes a substancial part of their real life income in secondlife to keep creating and being encouraged to do so in a DRM free multiverse.

Another idea i had was that for each creation we could put a price tag on our website or something and if you want it you can donate all or part of the amount we ask, once the amount of donations is reached we would simply release it for everyone.


I know peoples won't agree with me but any restriction system designed to monetize who can use what content is going to fail at some point, and it goes directly agains the expansion of the grids.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
04-10-2008 11:07
From: Yumi Murakami
I don't really see how OpenSim makes theft of content possible. If you think they're not secure, don't upload your content there; if your content is stolen from SL and taken to OpenSims, the theft happened in SL so it is SL's security provisions that are at fault.
From what I've read of your posts, you should know better than that. The theft doesn't happen inside SL, it happens on the client's end by caching/intercepting the prim params/animation/texture/shape and later recreating/reuploading the item wherever.

If you recreate it on another grid, there's no evidence you did anything wrong on the main grid since it all happened client-side. There's also no evidence that a "Yumi Murakami" on another grid is actually you, even if you come here and boast about what you did, so there's nothing to get you banned/suspended over on the main grid. (I'm not saying you *would* do that, just making up an example)
Atashi Yue
Registered User
Join date: 24 Jan 2007
Posts: 703
04-10-2008 11:27
From: Kitty Barnett
From what I've read of your posts, you should know better than that. The theft doesn't happen inside SL, it happens on the client's end by caching/intercepting the prim params/animation/texture/shape and later recreating/reuploading the item wherever.

If you recreate it on another grid, there's no evidence you did anything wrong on the main grid since it all happened client-side. There's also no evidence that a "Yumi Murakami" on another grid is actually you, even if you come here and boast about what you did, so there's nothing to get you banned/suspended over on the main grid. (I'm not saying you *would* do that, just making up an example)


And the same is true in the other direction also.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
04-10-2008 11:44
A couple of points, Stephen. Copyright protections do not extend to real world clothing designs. They can be covered by design patents (which are very limited), and textile patterns are covered by copyright, but a specific style of dress, shirt, or what have you isn't something that can be copyrighted, unless it exists solely as a piece of art. Architecture is protected by copyright from being reproduced in a "tangible means." I'm not sure if a virtual representation would constitute a tangible means. My guess would be no, but it would certainly behoove LL or any other user created content driven mmo to know the answer to that. In addition, copyright is granted automatically, regardless of whether or not it's registered with the copyright office. Doing so certainly makes proving a claim easier, but it isn't necessary to be protected under the law. That's all FYI in case these are things you're not aware of. Virtual world operators can't hope to be effective supporters of copyright laws or fulfill their obligations under the DMCA unless they're well versed in the laws themselves.

You're correct that first upload can't definitively prove authorship. A full on dispute will have to move to a real world court for resolution, but most cases never get that far. People who know they're in the wrong, when confronted by a DMCA claim, arbitrated by the provider, generally comply voluntarily. Even if they don't the provider has a legal obligation under the DMCA to remove the disputed content, and in LL's case there are penalties for filing false claims to deter people from filing them maliciously. No one said the law was easy, or fun.

The bottom line is that a service provider can either demonstrate that it wants to do what it can to aid artists in protecting their IP or not, and one that not only does so but innovates in that direction would likely reap large rewards for it. My point of view is that it's something that's in the best interests of developers such as yourself to be viewed by artists as an ally rather than a barrier to protecting their rights. I don't have the answers on how best to do that. I'm not trying to develop the metaverse. I'm just an artist who'd like to keep making cool stuff for it as long as it's mutually advantageous.
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
04-10-2008 12:12
From: Stephen Wisent
I get the feeling that you feel that "we" are some sort of horrible money men


Horrible money men? As in, ruthless businessmen? Nope, never crossed my mind :) Or maybe I don't understand what you mean.
Stephen Wisent
Registered User
Join date: 18 Oct 2007
Posts: 95
04-10-2008 12:59
From: Chip Midnight
A couple of points, Stephen. Copyright protections do not extend to real world clothing designs. They can be covered by design patents (which are very limited), and textile patterns are covered by copyright, but a specific style of dress, shirt, or what have you isn't something that can be copyrighted, unless it exists solely as a piece of art. Architecture is protected by copyright from being reproduced in a "tangible means." I'm not sure if a virtual representation would constitute a tangible means. My guess would be no, but it would certainly behoove LL or any other user created content driven mmo to know the answer to that. In addition, copyright is granted automatically, regardless of whether or not it's registered with the copyright office. Doing so certainly makes proving a claim easier, but it isn't necessary to be protected under the law. That's all FYI in case these are things you're not aware of. Virtual world operators can't hope to be effective supporters of copyright laws or fulfill their obligations under the DMCA unless they're well versed in the laws themselves.

You're correct that first upload can't definitively prove authorship. A full on dispute will have to move to a real world court for resolution, but most cases never get that far. People who know they're in the wrong, when confronted by a DMCA claim, arbitrated by the provider, generally comply voluntarily. Even if they don't the provider has a legal obligation under the DMCA to remove the disputed content, and in LL's case there are penalties for filing false claims to deter people from filing them maliciously. No one said the law was easy, or fun.

The bottom line is that a service provider can either demonstrate that it wants to do what it can to aid artists in protecting their IP or not, and one that not only does so but innovates in that direction would likely reap large rewards for it. My point of view is that it's something that's in the best interests of developers such as yourself to be viewed by artists as an ally rather than a barrier to protecting their rights. I don't have the answers on how best to do that. I'm not trying to develop the metaverse. I'm just an artist who'd like to keep making cool stuff for it as long as it's mutually advantageous.


Hi Chip

Thanks for the info and you're right, although we're not planning on developing a new virtual world, we'll make sure we're aware of our legal obligations.. although to be honest we have nicely suited lawyers for that..:)

My understanding may therefore be flawed, however as far as I know (from the perspective of a non-lawyer);

Since our servers are located in the UK and not the US we would operate under the EUCD rather than the DMCA.

As far as I'm aware (and again we'll get advice on this), the key provision within both the DMCA and the EUCD is that of a "safe harbor" for Online Service Providers.. I'm guessing it wouldn't be hard for LL or us to show that our applications do in fact come under that category.

I believe the "safe harbor" provision of the DMCA is being cited by Google in defense of the Viacom claims against YouTube, so this case will be very interesting to watch.

Anyway the long and the short of it is (as far as I know) that under the safe harbor provision, LL has fulfilled it's responsibilities if it blocks access to alleged infringing material on receipt of a complaint from the "copyright owner or agent".

"copyright owner" is obviously the key phrase and proving yourself to be the "copyright owner" is in fact the problem I first raised earlier in this thread and would need recourse to RL where at least prima facie evidence of copyright would have to be shown.

I know I'm just coming off as some barrack room lawyer, which is a shame because I wouldn't even claim to be that.
Torian Carter
Searching for a 3rd Life
Join date: 17 Apr 2007
Posts: 111
04-10-2008 16:39
For the doubters who do not think the other companies can ever compete with LL, check out this article.

http://www.massively.com/2008/02/03/ibm-partners-with-hipihi/

It seem that even though LL continues to tout their agreement with IBM, they fail to mention that they are not the only one. It seems IBM also has an agreement with HiPiHi... now what does that tell you.

A quote from the article:

"First, IBM is to provide hardware, services, and consultation on scalable architecture, essentially "battle-tested solutions". IBM's obviously getting into virtual worlds, and is too big and too experienced to put all of its eggs in one basket."

I imagine the 'one basket' they are talking about is LL.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
04-10-2008 17:08
From: Torian Carter
For the doubters who do not think the other companies can ever compete with LL, check out this article.

http://www.massively.com/2008/02/03/ibm-partners-with-hipihi/

It seem that even though LL continues to tout their agreement with IBM, they fail to mention that they are not the only one. It seems IBM also has an agreement with HiPiHi... now what does that tell you.

A quote from the article:

"First, IBM is to provide hardware, services, and consultation on scalable architecture, essentially "battle-tested solutions". IBM's obviously getting into virtual worlds, and is too big and too experienced to put all of its eggs in one basket."

I imagine the 'one basket' they are talking about is LL.
That's very interesting. I personally didn't suggest that other companies would fail. I did say that other grids would fail, but I was thinking about the small stuff like OpenLife, and even then, I partially withdrew what I'd said. Companies the size of IBM, Microsoft, Google, etc. would be able to enter the field running if they chose to, because they have huge financial resources behind them. Even small scale companies could succeed to some extent, as Dave's company is doing right now. In fact, Dave's model, and similar models, might be the more immediate future for successful grids.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-10-2008 17:22
From: Kitty Barnett
From what I've read of your posts, you should know better than that. The theft doesn't happen inside SL, it happens on the client's end by caching/intercepting the prim params/animation/texture/shape and later recreating/reuploading the item wherever.


Yes, technically it didn't happen "in the SL world". But the client that did the theft was connected to SL at the time. The fact of other grids existing doesn't change that. Yes, you're right that the existance of other grids might make it easier for thieves to distribute their content, but it doesn't facilitate the actual theft.

From: someone

If you recreate it on another grid, there's no evidence you did anything wrong on the main grid since it all happened client-side. There's also no evidence that a "Yumi Murakami" on another grid is actually you, even if you come here and boast about what you did, so there's nothing to get you banned/suspended over on the main grid. (I'm not saying you *would* do that, just making up an example)


I'd say that more worryingly, there's no evidence that the "Yumi Murakami" on another grid _isn't_ me if she decides to start selling the same things I do. (Um, maybe I am scared now, after all..)
Ricardo Harris
Registered User
Join date: 1 Apr 2006
Posts: 1,944
04-11-2008 20:21
From: Phreak Flow
OpenLife is awesome!

the only thing it DOES NOT have is sound, animations, gestures, money, inventory, prims, textures....



That's it? Just doesn't have the essentials and its awesome?
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
04-12-2008 06:23
From: Ricardo Harris
That's it? Just doesn't have the essentials and its awesome?

I would conclude that Phreak FLow was expressing sarcasm... I have been on the OL grid maybe three times - haven't been able to log more often that with out sticking ;) and my only progress so far is I have kept a skirt on... In other words - it is WAY in its infancy. Saying it is awesome, to my interpretation anyway, is a humorous comparison to SL functionality.
Lucy Zelmanov
Registered User
Join date: 19 Feb 2007
Posts: 178
04-13-2008 01:14
The other day when SL was down I decided to give Open Life a try, I created an account on their site, added the url to the last windlight version of SL (happend to still have it installed) as directed, and clicked connect......... Nothing, aparently there is a major delay in getting your account authorised (still waiting btw).

Not to be put off I d/l the stand-alone and gave that a go, Wohoo! it loaded, my own private island I thought. So I loaded a skin I've been working on, and some clothes textures and dug out my notebook and created a new shape for my new me. All seemed to work fine, so sporting my new (old SL self) look I proceded to rez a prim, nice moved it about a bit, seems fine, copyed it also fine, then tried to delete it. Hung! prim still there, me, stuck, unable to do anything other than spin on the spot. One reboot later, try to delete the prim again, same result.

Oh and on reboot everything I loaded, textures, shape ect... vanished....gone......nada.

Just my impressions of OpenLife but they realy seem to have a loooooong way to go.

Oh I also tried the Rex version, Stand alone and client, same result.
Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
04-13-2008 01:17
Gee.. sounds.. tempting.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
04-13-2008 06:48
It is just starting out- nowhere near SL and won't be I am sure for years - it is just a neat thing to see though- the early days. I will be happy when i can de-ruth...hell- I will be happy if i can figure out how to put a picture in their forum :) - but I am happy for having kept my skirt on ;) ..l. it was drafty
Rebecca Proudhon
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Join date: 3 May 2006
Posts: 1,686
04-14-2008 15:39
From: Chip Midnight

Future grids, connected or otherwise, that prove most concerned and aggressive about protecting the rights (and by extension, income) of artists, and at the same time enable the consumer with greater flexibility, will likely attract the best talent and the largest audience to enjoy it. It's going to require more forward thinking than just "you're on your own." Nothing will ever be 100% effective, but perception is half the battle.



QFT

If LL can't or won't even protect their own IP, how can it be expected they will protect residents IP?

I still think that eventually they will crack down on protecting their own IP. I hope the new grid projects bend over backwards to not only protect other's IP, but also take great pains to not allow anyone to steal anything from LL or residents.

I am surprised there has been no "new CEO" announcement yet. (Unless I have missed something?) But on the other hand I am not that surprised. I imagine that if a real CEO type, learns about how LL has actually done nothing to protect their product and witnesses the chuckle chuckle wink wink from LL, they might conclude they would be joining a hopeless, anarchic geek circus.
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