Full perm erotic animations?
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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07-09-2008 01:47
Okay you Deviants... For my furniture business I am thinking of making some beds with good sex animations, but my main problem is: which ones? For the menu I could either use XPOSE (xpensive) or MLP (free) but whatever I choose, I need animations. So far I found 1 place I can buy a fullperm pack for 13k (35 animations, so rather cheap I'd say) but there must be more! Of course I would prefer a deal with the original animator, so the animations are not likely to be found in ripped fullperm boxes all over SL, but if there are good packages from the better animators available I would be glad to hear as well. So please, no cheap ripped packs, the beds must be high-end. Thanks, Marcel
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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07-09-2008 03:23
I know its bit tricky but how about making your own? That is what I am thinking about doing soon because some things I just rather make myself. Some of poses out there are interesting but lot of them truthfully aren't that great.
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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07-09-2008 04:41
This has been covered in the past, but there really aren't that many of them.
I'd be really careful of that full perm pack. There are a few full perm animations floating around out there that are being passed around as free, but they're being distributed outside of their licensing.
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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07-09-2008 05:34
@FD: Creating my own animations is too time consuming for me, I already have too little time... Fiddled around to make some poses and that is pretty easy, but 2 persons interacting and actually animated instead of posing is quite a job.
@DancesWithRobots: The full perm pack is offered by the creator, but if it is so easy to obtain it might be found in biabs soon as well. That is why I would prefer some construction with an animator. Like with XPOSE you pay an amount per sold bed, something like that must be possible with animations as well. The shop is called Promations, maybe someone knows them?
There are a couple of content creators who have great sets of animations in their stuff so it must be possible, just to find them is hard. For sitting animations and stuff like that, it is not that hard, but I am not very well informed about the sexual animations.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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07-09-2008 08:49
There are a few who sell full perm packs but it's going to cost a pretty penny, as it should for full perm.
sinamatic & Lost Dog. Kornscope Kamachi's got some that are more affordable.
I don't trust anyone that is a reseller anymore, the three named above are all original creators afaik.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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07-09-2008 09:07
That's the problem. You sell full-perms sex anims to a few people. One of them makes a simple mistake and sells them full-perms in a bed and suddenly you're part owner of a biab company.
I'd say go down that list made previously of creators who are making animations and see if they are sellling.
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Lucrezia Lamont
Neko Onmyoji
Join date: 25 Jan 2007
Posts: 808
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07-09-2008 09:29
Creating good animations takes time and they are worth it (mostly -- I've come across some decent full perm animations that were not worth THAT much). There are some rather bland, stuttery and not so nice animations out there as well (full perm included in this statement), and I'd not be inclined to buy furniture (no matter how nice) with bad animations. The problem is that the best ones are not available full perm (understandable really, when you think about it). I really wish there were more exceptional animators out there, some willing to sell full perm for creators. We really need new animations in SL, but... it's a very time consuming task, and you have to love it because it shows if you don't or are just creating content for money (I see this with a few creators). So in the end, as suggested already, making your own is likely the best option. Or hiring someone (this will be expensive too). Maybe some day we'll have some nice new animations in SL for builders  Until then, there are a couple good options.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-09-2008 11:29
I would almost consider partnering up with someone else, with me just making animations, and letting my partner put them in the furniture and sell things. I'm an okay texturer, poor builder, but not half-bad at making animations.
The one and only thing preventing me from doing something like that is that there is just no way to trust a stranger to be a business partner in Second Life.
Trust is not only about the confidence that a business partner won't intentionally try to rip me off. Trust is also about unintentional problems (forgetting to uncheck a permission before sale) or unforseen circumstances (partner goes RL bankrupt, gets stuck in hospital, otherwise forced away from SL).
Build the better business model, and this kind of partnering becomes far easier.
Otherwise, if I were to sell something full perm, I have to assume that my income stream from those animations ends the moment I sell them. Let's say that I only put about 100 hours in making 35 original couples animations (and that's a low estimate assuming animations that aren't too terribly complex). I sell them for L$ 13,000, which is approximately $49.00 USD. That's less than 50 cents an hour for my time.
I'm not a professional graphics artists, so I'd never hope to get professional-level money for my animating time. But 50 cents an hour is too little. As long as you can verify you're getting the 13K set legally, that's a steal. Take it.
Let's assume that I was willing to part with my 35 original couples animations for Wal-Mart clerk money, let's say $10.00/hour. So the animation set is now $1000.00 USD, or approximately 265K Linden Dollars. At that kind of money, your verification process just became easier. If I were to be paid enough to part with the animations forever, I'd have no problem showing you original .bvh or .pz3 files confirming that I made the animations myself.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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07-09-2008 16:13
Trust can be difficult one. I have core of friends that I trust here with anything. Yet very few are here to make content to sell this just hobby for them even though they are quite talented, but none make animations. I got the time but I am more of artist but I have wanted to for years figure out animations just keep feeling discourage same way Blender and I have love/hate thing going for last 10 years.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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07-09-2008 16:32
How about this, Marcel...
The chances are that the animations in the 13k pack are not particularly good, but usable. Also, maybe lots of them are poses rather than animations. Amity seems to be willing to make animation for sensible money, so how about getting the 13k pack (assuming that they are genuine) and adding some good ones from Amity.
Example:- Until recently, my beds contained the same set that is all over the place - the set that turned out to be illegal a few weeks ago (I'd paid 5000L for the set a year ago, and I wasn't experienced, so I thought it was all above board). But I'd added some girl-girl animations that I made myself, and they made the beds better than those that are all over the place. Incidentally, every animation and pose in my store now is made by me.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-09-2008 16:53
From: Phil Deakins How about this, Marcel...
The chances are that the animations in the 13k pack are not particularly good, but usable. Also, maybe lots of them are poses rather than animations. Amity seems to be willing to make animation for sensible money, so how about getting the 13k pack (assuming that they are genuine) and adding some good ones from Amity.
That's a good idea. I don't mean specifically the buy-from-me-at-my-rates part. But cherry-picking the good ones out of the inexpensive 13K pack, and then supplementing them with animations bought elsewhere, or of your own creation. (Creating, say, five animations is a less daunting task than creating 35). Last year, when I first contemplated going into the animation business, I ended up purchasing a bunch of Business-in-a-Box animations with the idea of doing just that. I was going to rely on a mix of full perm and original animations. For myself, though, I just got the vague, unspecified, emotional feeling that I would be better off relying on things I created on my own, and less on things others created. Given recent events, I'm glad I went with that intuition. If you like some or all of those animations in that 13K package, hopefully you can track down the authenticity to some level of confidence. Is the merchant available to supply you information before you buy? At 13K, hopefully so. (That's $49.00 USD- that's the point, at least for me, where we aren't just spending play money, and now it's real money.) Now if you wanted to take Phil's full suggestion and deal with me to buy full perm animations at the rates I suggested (Wal-Mart clerk equivalent for time), sure, IM me in-world. I have a feeling you might find better deals. (For me, selling something full perm is the same as giving up all right to it forever, and that is psychologically tough for me.) On the other hand, I haven't tried to sell animations yet, so maybe I'm underestimating my SL market value. But I could always show the things I have done already, for you to evaluate whether it's worth your money to commission something.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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07-09-2008 17:14
If I am going to spend 13k or up I think I get like the Uposer or similar pose making device and then at least I can have the poses or close to it that I want but unfortunately its not animated but at least you have the first step to process in the files that I think not 100 percent sure but there is way to take the stills of poses and loop them together. Just haven't gotten that far. The pain about those devices is its meant for people of certain heights. Yet I made pee pose with help of friend and Uposer for short elf and it works bigger for holding one's manhood even if you're taller. I hope to get something for erotic art poses soon so I let you know if you're interested how it turns out. I will send you full permission pose as gift when I figure it o out you can do whatever with it but it won't be for bit.
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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07-10-2008 00:26
Thanks for your thinking with me. @Phil: The pack I will investigate, what I saw from the other animations the creator is pretty good in what he does. But 35 animations is not that many anyway, even if they are all good. So combining it with other ones seems pretty reasonable indeed. You did a good job making your own animations, I simply do not have the time for that so I will have to buy some stuff... @FD: Making poses is one thing, I did manage to do a few of them and they did turn out quite well. But animation are just a bit harder, and I do not have the time to learn that part. Maybe later, but for the moment I concentrate on the building itself. Of course I am always interested in what you can come up with, it is fun to do too! @Amity: I can understand where you are going, and still I do not think you should compare RL rates with SL pricing (only if you want to make a RL income out of it, and can provide a special service somehow). When you look at B&B, they ask 1000 linden for a fullperm animation, and they certainly are still making lots of money from people buying the nocopy ones. So providing a fullperm animation to a furniture maker for example, does not mean you cannot sell the animation yourself to consumers, that's quite a different market. But, there is the risk of someone making a permission mistake indeed  Another very good way would be to provide packs to the furniture maker. Lets say you have 50 animations in a pack. Simply make a pack of 25 nocopy sets. The furniture maker can now sell 25 beds, after that he needs to return to you for 25 more packs. That way you do not have the risk of permission errors, and a steady source of income. This is the way XPOSE works with their current licensing model. Anyway, at the moment I am busy with a few other things, so soon a lot of new stuff will be released. Furthermore I have a custom request, so I am busy enough for the moment. After that is done, I will seriously investigate the opportunities. There are many pieces of sex-furniture, so it might be wise for the moment to concentrate on the normal ones. The beds I now sell are provided with great sleeping animations and do sell pretty good, so apparantly there are some people not having sex in their beds  And since all I sell is modifyable, they can always put in an engine of their own for the moment. Thanks people 
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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07-10-2008 06:16
From: Amity Slade (Creating, say, five animations is a less daunting task than creating 35). Coincidentally, that's the number of girl-girl ones that I made and added. I would have paid a good amount for full perm ones if I could have found them, but even only 5 gave me an extra menu of 'different' choices - people had been asking for girl-girl ones. From: Marcel Flatley @Phil: The pack I will investigate, what I saw from the other animations the creator is pretty good in what he does. But 35 animations is not that many anyway, even if they are all good. So combining it with other ones seems pretty reasonable indeed. You did a good job making your own animations, I simply do not have the time for that so I will have to buy some stuff... 35 animation is 4 full menus of choices. It's not so little. Don't forget that when places state things like "100 animations/poses", they really mean 50 because they are doubled by the SWAP button. Check it out. So 35 = 70. Another point is that we tend to use only a few favourite animations, regardless of how many are in a bed, so quantity isn't necessarily the best. Having said that, I'm sure that buyers think "wow!" when they see a lot of anims in a bed, and don't stop to think that they'll only use a few for serious pleasure. Personally, I only ever used LoveScene, even though it was placed on a sex bed. Tip: Make some sleep poses. People do ask for them, and they are only poses, so they are easy to make. From: Marcel Flatley This is the way XPOSE works with their current licensing model. This is a side note. I found that part of the MLP system won't compile on the beta grid, in either Mono or LSL, even though it all compiles ok in the main grid. So there may be problems for much of the sex furniture out there, sometime in the future. When I discovered the problem, I looked into Xpose, but the price per sale is way too high for my low price, high quality stuff. The reason for the compile failure was found, and my MLP now compiles fine on the beta grid, in both Mono and LSL. So in the last few days, I've been modifying the MLP scripts, I can now use it for different ball colors (e.g. I use purple for the sleeps, because they are for any gender). Like Xpose, I've also got it doing 'scenes', where animations change through the scene, and next I'll get it doing more than 2 balls, but first I need to add more scenes (scenes and more than 2 balls seem to be the main advantages of Xpose over MLP). Perhaps you are better at scripting than at animations - just a thought  MLP problem: If anyone needs to know the fix for the MLP system, it's this. In the ~menu script, there is a variable called "chat". It needs its name changing, that's all. I've changed it to "verbose". With that change, it compiles in Mono and LSL on the beta grid. Scouse Linden came up with that possibility, and I tried and tested it. I don't think there will be a problem with existing MLP systems until such time as we only have Mono. Currently compiled systems will still be fine when Mono comes to the main grid, because both systems will run, at least for a while.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-10-2008 08:42
From: Phil Deakins 35 animation is 4 full menus of choices. It's not so little. Don't forget that when places state things like "100 animations/poses", they really mean 50 because they are doubled by the SWAP button. Check it out. So 35 = 70. Another point is that we tend to use only a few favourite animations, regardless of how many are in a bed, so quantity isn't necessarily the best. Having said that, I'm sure that buyers think "wow!" when they see a lot of anims in a bed, and don't stop to think that they'll only use a few for serious pleasure. Personally, I only ever used LoveScene, even though it was placed on a sex bed.
One of the things I like about MLPV2 is the modular aspect of the menu system. Instead of making enough animations to cover every potential situation that may ever or never come up in actual use, one could sell menus in packages. So instead of 35 animations, one could sell 5 packages of 7 animations each. Good for the consumer, I think. And good for the merchant, too. The merchant doesn't have to wait to sell a product until 35 animations are completed. The merchant could start with a couple of packages of 7 (or whatever), and add more later. I don't know exactly how the market breaks down for sex furniture. I assume that one set of buyers would be the people who run businesses- free sex or romantic areas, or escort services. They would certainly be the ones interested in complete furniture with as many different options available as possible. Then another set would be the people who are just buying furniture for their homes, either for use with a favorite partner, or whomever they can pick up. They don't need a large array of animations to cover situations in which they will never find themselves. (I can't envision a man's need for a girl-on-girl menu, for example.) I haven't played too much with the MLPV2 yet, so I don't have a great grasp on how suited it is now for commercial use. (I'm only mostly familar with the old MLP; I lag behind the times.) I don't know whether XPose was designed for modular use; when I saw the licensing fee for it I decided I wouldn't be using it if I ever actually did start an animation business. (I personally would go for a quality low-end market, and the XPose licensing fee wouldn't fit with that.)
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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07-10-2008 09:44
Alright, I give in. What's MLPV2? (I'm behind the times too  ) I'm using MLP 1.2 - or MLP 1.2 and a bit, since I have modified it 
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-10-2008 09:56
From: Phil Deakins Alright, I give in. What's MLPV2? (I'm behind the times too  ) I'm using MLP 1.2 - or MLP 1.2 and a bit, since I have modified it  I'm glad you're behind the times, because that means I'm not the only one. MLPV2 is Lear Cale's (and others', I just remember his name off-hand) modifications to MLP 1.2. I've only played with MLPV2 a little bit, but it seems to have lots of clean up and improvement over MLP 1.2. Of course, it's full perm, open source, no licensing fee. It's available (for a token $L 1) at slexchange.com. http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=692115And it has a wiki entry at: http://wiki.secondlife.com/wiki/MLPV2
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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07-10-2008 09:59
If I can't get it from inside SL, I can't get it. I made a mistake when registering with SLX. I can log into the site, but I'm not recognised by their SL dispensers.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-10-2008 10:04
From: Phil Deakins If I can't get it from inside SL, I can't get it. I made a mistake when registering with SLX. I can log into the site, but I'm not recognised by their SL dispensers. Since the L$ 1 fee is just a token and not a licensing fee, I think there's no problem if I just drop you a copy in your inventory when I log in. If I'm wrong on that, I'll drop Lear L$ 1.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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07-10-2008 10:05
Thank you. I'd appreciate that 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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07-10-2008 15:09
From: Marcel Flatley Another very good way would be to provide packs to the furniture maker. Lets say you have 50 animations in a pack. Simply make a pack of 25 nocopy sets. The furniture maker can now sell 25 beds, after that he needs to return to you for 25 more packs. That way you do not have the risk of permission errors, and a steady source of income. This is the way XPOSE works with their current licensing model.
I'll be happy to sell you animation packs this way, including MLPV2 config files for the poses. Most builders aren't willing to do mechanical work for each bed or sofa they sell, so this isn't a popular model. Contact me ingame if you're interested.
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Stormy Weeks
Registered User
Join date: 17 May 2006
Posts: 147
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07-10-2008 17:17
From: Amity Slade (I can't envision a man's need for a girl-on-girl menu, for example.)
Some of them like those type of activities. Probably some right here in the forums.
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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07-11-2008 00:23
From: Lear Cale I'll be happy to sell you animation packs this way, including MLPV2 config files for the poses. Most builders aren't willing to do mechanical work for each bed or sofa they sell, so this isn't a popular model. Contact me ingame if you're interested. Hi Lear, This weekend I will be offline, but after the weekend I will contact you to see wether we can come up with something Greetings Marcel
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Front Dawes
Registered User
Join date: 28 Oct 2007
Posts: 76
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07-11-2008 00:56
There was a typo in the thread title, it should have been 'Full perv erotic animations?'
Front
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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07-11-2008 01:10
Marcel:
BB Animations, and
Essensual Designs .
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