What if... "medium density" regions?
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
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07-24-2008 06:17
From: Tali Rosca The 256 limit is probably very, very deeply embedded in both the running server code and in many scripts inworld, so it would probably require some clever workaround which would make a larger area still look like 256-meter tiles in many respects. Er... right. I hadn't thought of that one. I'm not a scripter.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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07-24-2008 06:19
From: Tali Rosca The 256 limit is probably very, very deeply embedded in both the running server code and in many scripts inworld, so it would probably require some clever workaround which would make a larger area still look like 256-meter tiles in many respects. Yeah maybe if 4 sims shared a quadcore they might handover better than those not sharing
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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07-24-2008 06:54
I like this idea! I would definitely buy one, if there was no requirement to own a "full" sim first. It lets you (or your tenants) spread out more physically, and provides enough prims to be useful for a great many purposes. I also very much like the idea of even more granularity...big sims, small sims. Bring 'em on! Amy...you can't have a "no prim" sim. What would happen to someone who tried to sail their boat there? 
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Amy Stork
Way past use by date
Join date: 26 Feb 2006
Posts: 646
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07-24-2008 08:19
From: Lindal Kidd Amy...you can't have a "no prim" sim. What would happen to someone who tried to sail their boat there?  I meant no permanent prims - you should be able to sail in and out so maybe you need a very low prims sim as outlined by Ceera. Been doing alot of work looking at cloud computing today - it seems replication, scalability and resouce allocation are not as easy as it sounds in the marketing blurb
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Snowflake Fairymeadow
Registered User
Join date: 21 May 2006
Posts: 704
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07-24-2008 08:37
From: Amy Stork What we really need are "NO-PRIM SIMS" - sea only with no prims supported that way we could start filling in all the blanks on the grid.
Now that would be amazing They'd have to support some prims for boats & people to be able to travel on them or to have roads, wouldn't they?
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Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
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07-24-2008 08:41
I would definately be interested in buying lower level sims if didn't have to own a full sim first, would be in the queue for two or three instantly for different uses. At present can't justify nor have the outlay for a full sim as the uses I would want them for are varied and wouldn't want them on the same land mass.
I am sure if the lower prim sims were sold seperately the number buying would go up significantly.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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07-24-2008 08:41
I like that idea a lot, Desmond! Or, possibly better but probably too late to implement, put more limits on openspace sims to keep their use as-intended and drop their price/tier a bit then add the 1/2 prim sims at a bit over 1/2 the tier of a full island.
This'd be a good topic for one of Jacks office hours.
I don't think that LL would go for many variants of this, though. They seem to like keeping the physical servers limited to a single type of sim - servers today either run full sims or openspace sim, not a mix of full and openspace sims. Maybe there's some technical reason that makes them do this. Maybe it just makes it easier for them to manage...
edit: thought I would be _against_ this idea until they gave scripts some way to tell what kind of sim it was. There's really no scripting way to tell class 4 vs class 5 or any easy way to tell full vs openspace today.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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07-24-2008 08:43
From: Zaphod Kotobide One thing that's probably going to reel in some of the granularity ideas is the fact that even a low resource usage sim is still likely to get the same server hardware thrown at it.. so while it does use fewer simulator resources, there is still the expense on LL's part of deploying the server hardware and maintaining the environment.. there's a break-even point somewhere in there I suspect, with the ongoing maintanence costs.. Well, yes, but they can put multiple ones on a core like they do now. Whereas the openspaces run 4 per core, I estimated that we could run half sims at 2 per core, with a total of 8 on a server.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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07-24-2008 12:38
See also http://jira.secondlife.com/browse/SVC-566From: SVC-566 High performance SIM capability for high density events
As SL grows, many events attract more people. The current limits on SIM performance keep certain amounts of people from attending these events. Obviously increases in server performance will improve this over time, but this idea may allow larger events using current technologies.
If requested by a SIM owner (or partial SIM owner), by Linden Labs, or by popular demand for a high density event, divide an existing SIM by 4, 9, or 16 and spread the parts across multiple servers. I don't imagine drawing different boundaries than 0-256 would be real difficult, and the benefit when large events are planned I believe outweighs the difficult in implementing this. I believe for large special events, people will not be unduly inconvenienced if they have SIM boundary crossings in these limited cases.
I also imagine commercial large events may provide an additional revenue opportunity for LL.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-24-2008 13:15
From: Desmond Shang Hey, here's something I've been thinking about... and I think a Resident Answer from a bunch of people might be a good thing. Say there was a region available that was roughly half the prims/performance of a standard region, but yet roughly double that of an openspace. For example: - 65536 sq. m - 7500 prims - "moderate" or "light use" script performance - 150 USD/mo Questions:
... From: someone - What would this do for Joe Average on the grid
More options always help the consumer. Joe Average wins. However, your idea may be before its time. Linden Lab needs to figure out first better ways to manage resources in Second Life, and better ways to help Joe Average track and manage the ways he uses resources. Otherwise, Joe Average isn't going to be able to make intelligent choices among a lot of different options.
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FaTeke Wottitz
Lost in the masses
Join date: 7 Apr 2007
Posts: 126
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07-24-2008 13:49
I find this conversation very interesting. I wish Linden Labs were paying attention! I have thought for a very long time that LL's business model is upside down. The cost to purchase a sim should be HIGH and the tier should be LOW. I could justify saving up to buy a sim, it would only take a few months. But I could never justify $295/month to keep that sim. And I don't want a sim only to have to parcel it up and rent it out, I might as well rent myself. I think if LL's would do that, say raise the cost to purchase a sim to $2,000 and drop the tier to around $150/month, many more people would purchase sims and thus the profit at LL's would increase. But then again I'm a blithering moron so what the hell do I know?  FaTeke
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