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LL Blog: Changes to group announcements

Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
05-05-2008 20:23
From: someone


As part of our ongoing effort to provide you with the highest quality Second Life experience possible…we have identified and tested an issue that should help alleviate load on the databases.
Starting Tuesday, 6 May, 2008, all group notices that are older than 14 days will be removed from storage in the database. Notices were previously held for 31 days. The reason for this change is to help reduce load on the database. Note: Nearly *every* group that uses notices in Second Life will be effected by this change, which will be ongoing. Groups will now be limited to 200 notices *per group* each day. Older messages, over the 200th, will be regularly removed from storage in the database. There are about 135 groups we expect will be impacted by this limit. The owner of each of these groups should see a message in-world Tuesday, notifying them of the change.Please note that in both cases this process would remove the *oldest* notices, if any. This will start on Tuesday 6 May, 2008, and is intended to help stabilize the databases.




Who sends 200 group messages a day?!?
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Sansarya Caligari
BLEH!
Join date: 25 Apr 2005
Posts: 1,206
05-05-2008 20:24
From: Macphisto Angelus
Who sends 200 group messages a day?!?


FashCon, on stipend Tuesday :)
Kathy Morellet
Registered User
Join date: 26 Jul 2006
Posts: 809
05-05-2008 20:27
From: Sansarya Caligari
FashCon, on stipend Tuesday :)


200 group notices a DAY??? Glad I'm not a member.
Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
05-05-2008 20:28
From: Sansarya Caligari
FashCon, on stipend Tuesday :)


Remind me to stay away from that group! :p
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From: Natalie P from SLU
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From: Ann Launay
I put on my robe and wizard ha...
Oh. Nevermind then.
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
05-05-2008 21:54
I am a member of Fashcon, and I just keep the notices turned off so I do not get spammed, and then go check each day to see what it new

I dunno if they get over 200 a day though (I never did a tally so not really sure)

*shrug*
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From: someone
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Adz Childs
Artificial Boy
Join date: 6 Apr 2006
Posts: 865
05-05-2008 22:04
0, 1 Infinity!!!
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From: Tofu Linden
Hmm, there's nothing really helpful there, but thanks for pasting.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
05-05-2008 22:18
Its LLABS way to say .We arew scaling the game again because we are not smart enough to do it any other way. .GESH atleast start charging people for the game or ******* start eating the cost yourself LLABS..............What the ****** do you want?
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
05-05-2008 23:16
Sigh, destroying the history of SL again.

Group chat, notices, etc. should be handled outside of LL's systems anyway.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
05-05-2008 23:33
From: Macphisto Angelus
Who sends 200 group messages a day?!?



wow you mean people stay in grouo that sends out that many messages a day? Well If people are tht crasy to be in those group then well they know what they are getting.......50 messages a day is more then plently........shakeshead at theway LLABS think scaling the game will reult in a better stable game....how many times have we heard "SCALING" will result in less bulk? Yea right................... :rolleyes:
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-06-2008 00:16
I'd be happier it the took to the texture library and deleted every texture that hadn't been rezzed inworld for over 2 years. Or some sort of multiple/non-existant landmark cleansing of peoples inventories.
I like 30 days history, but I also think 100 of past notices is enough to scroll through looking for things.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-06-2008 00:33
Different feature, same story. Can we keep a list of all the features LL has killed off, crippled, or limited (or wanted to remove but didn't) in the name of "optimizing database load"?

Ones I remember off-hand:
* remove in-world transaction history
* move baked textures onto the sim (caused "missing image" which was never fully fixed)
* remove hiding non-public estates from the map
* remove ratings
* reworking group chat (gave us all the current fun group chat failures)
* disabled search for about a full week
* habitually disable "Friends Online" on the site during high load (ongoing for months)
* disable profiles and group information during high load
* attempted: raise the minimum auto-return from 1 to 10
* attempted: make group chat opt-in vs opt-out

It's less than encouraging that the only visible way LL seems to be dealing with database (over)load is to cut into the feature set rather than make structural changes to make sure their struggling backend does not come apart whenever people use anything.
Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
05-06-2008 01:17
Hopefully some concerned citizen is now plugging away building the viewer that will allow us to export all of our important data into a business-friendly database.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
05-06-2008 01:23
I don’t read this policy as limiting the number of notices SENT per day to 200, but limiting the number of notices that a group can have in its history to 200. That is, a group's notice history will store notices 2 weeks old or newer, up to a max of 200.

However, that's just my read. Hopefully LL will clarify.

Blog comments are still open.
.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
05-06-2008 01:23
some people seriously believe they have removed TPing too.
Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
05-06-2008 02:32
it is sort of humorous to see 50 or so notices from furniture makers announcing a new line of L$1000 skins that are clearly unmodified Eloh skins. thats why i turned off fashcon notices. The idea for fashcon is good. the delivery system is not up to the task. In addition the entry fee is well within the affordability of spammer/scammer operations while making it a difficult entry for new designers.

So a better communications medium is needed for fashcon. perhaps a new mailing list system is needed like subscribe-o-matic or hippo groups that would allow authorized persons to send a message with attachment to a single mailing list in the manner groups do. This would eliminate the need for groups like fashcon to use the sl groups at all. i hope someone better at scripting than me takes this idea and produces such a system.

But that is only one of 135.

I don't believe the number of daily notices over 200 for 135 groups is grinding sl to it's knees. that just makes no sense. So there was a miscommunication somewhere or someone is just trying an idea out and they didn't want to do it without warning. who knows? maybe it will have an effect and they can continue with the idea and cut notices to 5 per day with no retention at all?

does notice mean a notice like the residents of SL know they are?
or...
does notice = transmission of a notice to one account?
does notice mean pressing enter on a string of text in the group chat IM text entry field?

what does notice mean here in this blog on the topic? something doesnt seem right.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
05-06-2008 04:09
I think it's not about the db load, but about the fact that LL wants to appear like they are doing something 'useful' about the issue.

If they want to reduce the DB load during peak hours, then just close the logins so only payment info used/on file can log in.

Some bots could stand to be removed too, since they hammer the db far more heavily than group stuff. (Those that use the search system DO hammer the db, bots that just stand there and look 'pretty' as models don't matter much.)

This.. is just bailing out water of a sinking ship, all without actually addressing the issue.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
05-06-2008 05:21
From: Raudf Fox
Some bots could stand to be removed too, since they hammer the db far more heavily than group stuff. (Those that use the search system DO hammer the db, bots that just stand there and look 'pretty' as models don't matter much.)

This.. is just bailing out water of a sinking ship, all without actually addressing the issue.


there is one problem, there is one website that relies on bot type of interface user base. I don`t think LLABS would be willing to change the codes and nolonger allow non graphic interface users that have text based on users.....

I agree with your item and since bots don`t get any real value (other then showing products lines like wears skins shapes etc.) the concept should be done away with. Good post as always from you Raudf....
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
05-06-2008 05:43
History of SL? Important business data? These notices were deleted after a month anyway.

"Starting Tuesday, 6 May, 2008, all group notices that are older than 14 days will be removed from storage in the database. Notices were previously held for 31 days."


How often do you look back at notices from 2 weeks ago?
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
05-06-2008 05:54
more offen then you it appears......specially when we gt no notication that therte is a notice or object waiting for us to take.
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
05-06-2008 06:38
From: Usagi Musashi
more offen then you it appears......specially when we gt no notication that therte is a notice or object waiting for us to take.


Funny, my notices are always waiting when I log in. Two weeks is really going to limit you?
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
05-06-2008 07:04
Its not always the case for everyone....many group notices don`t even reach my half the time. I need to reach inthe group IM to get the notice at times.
Cabsav Lane
Registered User
Join date: 26 Mar 2007
Posts: 1
Cabsav Lane
05-06-2008 07:41
It is such a pity that LL could not, would not, and do not listen to their customers.

Again we have some change that is posted after business hours, and commences the next day wiping things that many people need (judging by some of the comments in the blog). Why are comments turned on? LL obviously do not read them, or even want to consider that anything but their ideas are correct.

Smack in the face for customers AGAIN.

Is it a surprise that lots of my "friends" are using 2L less often these days? Gosh, most have troubles even logging on!

It was good while it lasted LL, but reducing features and increasing rules and limitations is not a way to treat us paying users.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
05-06-2008 07:56
From: Chris Norse
Funny, my notices are always waiting when I log in. Two weeks is really going to limit you?


*nods* My notices are read and gone long before the two weeks.. my husband has habit of not logging in for a month at a time and he usually has a long line of notices to click.

It's not the time limit that bothers me.. it's the fact that they claim they are doing it to reduce the load on the db. I don't think it's going to make the kind of impact they think it will and that there are things they could do that would have a better effect on it.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
05-06-2008 08:13
From: Raudf Fox
I think it's not about the db load, but about the fact that LL wants to appear like they are doing something 'useful' about the issue.

I think it's more likely that they've got a big spreadsheet of things that hit the DB, how much of an impact they have and how easy it would be to lessen their impact. Though this change may not have a huge impact on DB load, it seems like pretty low-hanging fruit. That's what I'd start chipping away at this problem, anyway.

From: Raudf Fox
Some bots could stand to be removed too, since they hammer the db far more heavily than group stuff. (Those that use the search system DO hammer the db, bots that just stand there and look 'pretty' as models don't matter much.)

/me agrees. LL should split off things like real-time land searches to a separate service that people who run land bots need to pay for.

From: Raudf Fox
This.. is just bailing out water of a sinking ship, all without actually addressing the issue.

Every time anybody logs in, the viewer has to hit the database up for the list of group notices that have appeared since the last time they logged in. Again, I don't think this change is a huge savings but it's not zero. If it's an easy way for them to drop the load a bit, I'm ok with it.
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
05-06-2008 09:01
From: Kitty Barnett
Different feature, same story. Can we keep a list of all the features LL has killed off, crippled, or limited (or wanted to remove but didn't) in the name of "optimizing database load"?

Ones I remember off-hand:
* remove in-world transaction history
* move baked textures onto the sim (caused "missing image" which was never fully fixed)
* remove hiding non-public estates from the map
* remove ratings
* reworking group chat (gave us all the current fun group chat failures)
* disabled search for about a full week
* habitually disable "Friends Online" on the site during high load (ongoing for months)
* disable profiles and group information during high load
* attempted: raise the minimum auto-return from 1 to 10
* attempted: make group chat opt-in vs opt-out

It's less than encouraging that the only visible way LL seems to be dealing with database (over)load is to cut into the feature set rather than make structural changes to make sure their struggling backend does not come apart whenever people use anything.

remove inworld transaction history......That for me was the worst and the one thing I miss most.It changed the game as I now run in a window and always need to check names and stuff.I find it spoils the illusuion of the game switching back and forth.
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