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When are Lindens going to do something useful for aviators ??

Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
04-08-2009 10:36
Today for the first time I was trying out my starling Microlight from the ever impressive Abbotts aerodrome people.

As usual the vehicle looks superb and although its not easy to fly its fun learning...

...well it would be...

When are Lindens going to do something to help people who enjoy using aircraft... there are plenty of ways to crash and NOTHING ever seems to be done about them

1 Trying to cross a boundary between regions...still nigh on impossible even in a low prim vehicle... if youre lucky the best thats going to happen is that you spin out of control for several minutes before snapping into place, even lucker if your vehicle isnt returned to your lost and found, thats if you dont freeze and need to relog or crash out of sl altogether.

2 Hitting a full parcel.... its time all regions were given some sort of allowance for vehicles of all kinds. My microlight vanished and was returned to my lost and found.

3 As usual hitting a cruddy ban line when are these legitimised waste of system resources going to be turned off ??

Lindens is so busy restricting this that and the other when can we expect to see some of these interminable long running errors tackled ??

And how about a vast tract for people who wnat to fly vehicles of any size from small microlights, or single seater craft up to giant battle cruisers ?

You can knock together a continet to shift all the 'adult material' too so how about a place for people to use because they WANT to go there ??
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
04-08-2009 10:41
Amen! I took one of my Lahar Broadway ships up this morning and it was as frustrating as ever.

I wouldn't be surpsied if the Tao syas "Why bother with aircraft when you can Teleport wherever you want to go.?"*

*When teleports are working.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
04-08-2009 10:45
When it comes to aircraft and space ships the people at Abbotts aerodrome and the Alcyon space yards know what's what...let them organise a massive fusion of 12 regions for vehicle usage ......
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
04-08-2009 10:47
From: Maelstrom Janus
Today for the first time I was trying out my starling Microlight from the ever impressive Abbotts aerodrome people.

As usual the vehicle looks superb and although its not easy to fly its fun learning...

...well it would be...

When are Lindens going to do something to help people who enjoy using aircraft... there are plenty of ways to crash and NOTHING ever seems to be done about them

1 Trying to cross a boundary between regions...still nigh on impossible even in a low prim vehicle... if youre lucky the best thats going to happen is that you spin out of control for several minutes before snapping into place, even lucker if your vehicle isnt returned to your lost and found, thats if you dont freeze and need to relog or crash out of sl altogether.

2 Hitting a full parcel.... its time all regions were given some sort of allowance for vehicles of all kinds. My microlight vanished and was returned to my lost and found.

3 As usual hitting a cruddy ban line when are these legitimised waste of system resources going to be turned off ??

Lindens is so busy restricting this that and the other when can we expect to see some of these interminable long running errors tackled ??

And how about a vast tract for people who wnat to fly vehicles of any size from small microlights, or single seater craft up to giant battle cruisers ?

You can knock together a continet to shift all the 'adult material' too so how about a place for people to use because they WANT to go there ??


They really do seem more concerned with making SL more attractive to people who aren't even here yet, while really giving those that are The Finger.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
04-08-2009 10:49
I regularly go out flying, lately in one of the freebie Terra dogfighters. I've had little trouble going from Bay City to Abbotts or up to Gray.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
04-08-2009 10:51
From: Marianne McCann
I regularly go out flying, lately in one of the freebie Terra dogfighters. I've had little trouble going from Bay City to Abbotts or up to Gray.



youre lucky marianne I couldnt even make it into the region next door to mine, first attempt hit a ban line, second attempt hit a full parcel, third attempt crashed at the regional border.... not as if I was in anything particualryl big either....
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
04-08-2009 11:09
Is there a Jira>

if not it might get a lot of votes.

Areal Vehicles used to be more usable but changes turned them nothing more than a decoration.

I used to be able to fly for hours and except for a few mid-air collisions with junk skyboxes and debris, there were never any issues with flying through a parcel if you were above the ban lines.

This would attract a lot of people or would keep people more entertained than looking for places who have pick camping... haha


Not sure If while you are in a plane, you are effectively wearing it? That should be exempt from the object entry rules..just like 950 prim hair.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
04-08-2009 11:14
I don't think the sim cares what kind of vehicle you're in..

From: VonGklugelstein Alter
Is there a Jira>

There's http://jira.secondlife.com/browse/SVC-22..
From: SVC-22
There's actually two bugs in region crossings and the spammy messages you get from vehicles.
1. Most of those messages you get are actually false positives. Nothing happened, some code in the server is printing a message, then going "oh, that's a vehicle", and letting you go through.

2. Some of the time, usually with a full parcel, it's not checking whether the vehicle is a vehicle (vehicles are supposed to be counted against sim overhead, not the current parcel) and starting the return process, then abandoning it partway through.

The latter bug is what's causing you to be half-unseated while flying, while the plane flies on. I don't know precisely which order it's doing things in... either the sim has told the client that you're unseated but it's still associating you with the vehicle, or the sim has unseated you but hasn't notified the client or the vehicle. Either way the updates between the client and the vehicle and the sim are broken.

Either the client is still talking to the sim you were and that sim has handed you off to the next sim, or the other way around... I haven't been able to be sure which is the case but the effects are the same. You can't unsit because the sim it's talking to doesn't know you're there. You can't move because the client is sending control events to a vehicle that's not getting them. You fall forever because the client isn't getting updates from your sim.

The fix to both bugs is for the sim software to check for a vehicle earlier in the process, and not go down any of the code paths that lead to you getting these messages or unseating you.

There's a related problem that happens when you hit an actual ban line in a vehicle. There appears to be some code in the sim itself to automatically unseat you if your vehicle is found inside a parcel you don't have access to (this is unnecessary, since you can't use this as an exploit to let you into the parcel) and again it's following the "bad" code path that leads to the partial unsit.
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VonGklugelstein Alter
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Join date: 22 Dec 2007
Posts: 808
04-08-2009 11:27
thanks..voted as everyone should
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-08-2009 11:31
From: Maelstrom Janus

2 Hitting a full parcel.... its time all regions were given some sort of allowance for vehicles of all kinds. My microlight vanished and was returned to my lost and found.
They have, they have ALWAYS had such an allowance. You are NEVER crashed out because there's no allowance, you're crashed out because Second Life lost track of the fact that your plane is a vehicle. It's one of a whole bunch of bugs that were introduced when they were trying to deal with temp-rezzer abuse a few years back.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
04-08-2009 11:34
From: VonGklugelstein Alter
thanks..voted as everyone should


Got my vote. Is there a JIRA for opening some of the waterways also?
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
04-08-2009 11:37
From: Bradley Bracken
Got my vote. Is there a JIRA for opening some of the waterways also?

http://jira.secondlife.com/browse/MISC-283 maybe?

From: MISC-283
LL needs to allow scripting on *ALL* Linden water parcels
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-08-2009 11:54
I voted too, but I'm not sure it helps. Once the damned things get triaged and have an internal issue ID assigned, does anybody notice if a zillion residents vote? Maybe, but I don't know the mechanism by which those votes get communicated, post triage.

Recently I've been fiddling with an airborne vehicle I built and scripted, and it's pretty fun to use. Once (and only once) I managed to get it from the east coast of Heterocera through the ANWR straits to Purple.

But I just can't see putting it on the market while it's impossible to use for any length of time or any great distance before crashing. The aggravation when one hits a full parcel on sim crossing is bad enough that, trip by trip, net positive experiences are rare. So a vehicle doesn't seem the kind of product it would be conscientious to sell.

On the other hand, LL doesn't seem to have a problem with selling... oh, never mind. :(
Virtually Monday
Registered User
Join date: 7 Apr 2009
Posts: 48
04-08-2009 12:00
The whole void between the sims needs to be made accessible. It should be possible to fly across the entire grid.

Maybe they could do this client-side. But it would probably mean not being able to do anything other than move (and perhaps instant message) while in the void.

Another fancier approach would be to have a store of temporary dynamic water sims that allocate a vacant space on the grid whenever a avatar attempts to move or teleport into the space.

I suggest that somebody suggests this feature on the Jira.
Naz Fride
21st Century Faux
Join date: 8 May 2007
Posts: 341
04-08-2009 12:13
I really never bother with flying aircraft, because of the control issues. But it's about 678th on my list of things I would change about SL. Just not a huge priority for me, and I'm not sure it should be for LL, either.
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
04-08-2009 13:55
From: Naz Fride
I really never bother with flying aircraft, because of the control issues. But it's about 678th on my list of things I would change about SL. Just not a huge priority for me, and I'm not sure it should be for LL, either.

I think that's part of the problem with SL. Not you in particular but a general attitude among all of us of "Meh. I'm not into that, so I really don't care". We all do it to some extent, and it's a natural reaction for us as users, but I think LL has to be careful and strive to distribute improvements and fixes among the various interests in SL.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
04-08-2009 14:06
From: Argent Stonecutter
They have, they have ALWAYS had such an allowance. You are NEVER crashed out because there's no allowance, you're crashed out because Second Life lost track of the fact that your plane is a vehicle. It's one of a whole bunch of bugs that were introduced when they were trying to deal with temp-rezzer abuse a few years back.



so theres an allowance of prims on top of the allocation to land owners ?

how does it distinguish a vehicle from anything else ?
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Argent Stonecutter
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Join date: 20 Sep 2005
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04-08-2009 14:34
From: Maelstrom Janus
so theres an allowance of prims on top of the allocation to land owners ?
Yes, for avatars, temporary prims, and vehicles.

From: someone
how does it distinguish a vehicle from anything else ?
As far as the sim is concerned, a vehicle is any object an avatar is sitting on. YS. RLY.
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Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
04-08-2009 15:04
I would think that the big collection of sailing sims would be great for flying. They shouldn't have ban lines or prim-filled regions.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-08-2009 15:20
But I like flying around primmy regions!
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
04-08-2009 16:18
Flying isn't just about soaring over water at 1000 meters where there's nothing to see. There needs to be some ground visible at least part of the time for the experience to have any meaning for me.

It's great fun to become a mobile ornament in the skies of Victorian sims while sailing an airship, or to buzz newbie hangouts in a flying saucer.

I've had pretty good luck in mapping out routes on the big map after first finding a place you can go back to and re-rezz your craft if you get stuck. I then carefully map out ways around the trouble zones. It's not quite as carefree as one might like for a hang glider or microlight, but real pilots have to file flight plans too.
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Monalisa Robbiani
Registered User
Join date: 9 Jul 2007
Posts: 861
04-08-2009 17:15
It's not just about aircraft it is also about ground vehicles. There are so many nice roads to discover and still, driving is such a nightmare. Sim crossings lag horribly, even you are not using a wearable 500 prim car. Every one out of ten sim borders you get tossed 5000m in the air and your vehicle goes to lost and found. If you are really out of luck you get a bad region handoff and your avatar stays logged in until the sim gets rebooted. Happened a few times to me. That is just unacceptable.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
04-08-2009 17:35
From: Qie Niangao
...Recently I've been fiddling with an airborne vehicle I built and scripted, and it's pretty fun to use. Once (and only once) I managed to get it from the east coast of Heterocera through the ANWR straits to Purple.

But I just can't see putting it on the market while it's impossible to use for any length of time or any great distance before crashing. The aggravation when one hits a full parcel on sim crossing is bad enough that, trip by trip, net positive experiences are rare. So a vehicle doesn't seem the kind of product it would be conscientious to sell... :(

Yep.. I scripted a fairly cool hot air balloon & HUD that'd do things like avoid ban lines and find it's way back to a home location at the click of a button but things like svc-22 sorta shot it down. It was just way too painful when it all went wrong and, TBH, I didn't want to deal with getting lots of IMs from pissed off customers.. :\

/me wonders, DERAIL!, if LL knows how hard it actually is to roam the grid when they start making changes based on people wandering into strange & perverted areas..
Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
04-09-2009 04:44
Lindens can knock up an adult continent to shift 'adult' material to...

so lets have a continent free of ban lines purely for sailors, motor racers, aviators and spacemen and vehicle users who want to roam please....

I say once again let the brains behind Abbotts aerodrome and the alcyon space yards run it...
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
04-09-2009 09:15
Sometimes I wonder if some of this is related to ones computer as much as it is SLs servers. I know I used to have a lot of troubles with vehicles before I upgraded -- an now I use them all the time. Yesterday, for example, I flew from Hau Koda to Morris, then back into Shermerville. Later, I provided "passenger weight" for a SLRR test run from Jubata to Obscure.

Both were multiple sim runs. I did have some hassles with doing loops over the Ahern Welcome Area, due to lag, but overall things were stable.
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