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Windlight wishes it was half as good as this

Cole Riel
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Join date: 3 May 2006
Posts: 252
12-25-2007 22:33
I saw the trailer of Entropia and this is what's needed in sl. Windlight isn't a spec on the engine this other game has. This is what sunlight, shadows, reflections and everything associated with it ought to look like in sl but won't as windlight won't ever come close to this engine.

Check out this trailer at this website:

www.entropia-universe.com This is a google site, just click on Entropia on the very top of this page and it will take you to the page where the trailer is.

Forget about playing this game. It's terrible especially for newcomers as they don't have any kind of tutorial except for walking and you already know how to do that. Once you create your avatar which by the way continues to fade in and out making it impossible to create to your liking you go to the newcomers area which has nothing there to show you anything.

Some helpful people around but no one wants to continue to ask question after question. I tried it and I got so frustrated I deleted it off my computer without a second thought. But the lighting system in the trailer is awesome.
Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
12-25-2007 22:51
The lighting system is awesome and the rest of the trailer looks awesome too. Did what you see look anything like what you see in the trailer?

Edit: I went back and looked at the screenshots. One of them included the Anshe Bank. Is there a connection?
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Joseph Worthington
The Suntan Mega-Man
Join date: 29 Jul 2006
Posts: 563
12-25-2007 23:51
Ok...I must be a bit on the slow side tonight because I only see the trailer for CryEngine2. :(
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
12-26-2007 01:29
Entropia looks nice, true, but it has premade, largely static objects, not user created, changable, moving objects, which gives it an advantage over SL and other places that have user created, changable, movable objects.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
12-26-2007 01:30
That's what they hope to implement next year. They need it, since they don't have a lot other than pretty landscapes - it's not a nice game. It's expensive and rewards sociopathic behavior, but it's ok once in a while for a vacation.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-26-2007 01:31
after browsing around a bit I've found several bits of info the put me off to the game. from their own website they give an average cost of playing at 1-1.5$US/hour.... hmmm that comes to 10hrs of play for some subscription games that run per month... I could easily kill that over a weekend in guildwars.

browsing several forums going back quite a while I get a sense of constantly increasing nerfed usability, new taxes, and dramatically increased costs (more than the stated figures) to keep the same level of play (we aren't even talking about turning a profit), nevermind the oddness of instantly getting added money into the world, but taking 3mos to take it out? it does have the aire of well marketed hype.

the engine doesn't look bad at all, but content creation is limited to crafting/customization (which would be why they can add pretty shadows, because the builds don't change). it might be interesting to visit, but I don't think it's somewhere I'd stay
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Ricardo Harris
Registered User
Join date: 1 Apr 2006
Posts: 1,944
12-26-2007 01:59
From: Osprey Therian
That's what they hope to implement next year. They need it, since they don't have a lot other than pretty landscapes - it's not a nice game. It's expensive and rewards sociopathic behavior, but it's ok once in a while for a vacation.


You're right. This is an expensive game to play. You pay $1 US dollar for 10 PED and from what little I saw when I tried this game things go for many PED's which amounts to large spenditures.

The scenery is way better then sl but the characters are not. Well, at least not the newbies ones. They said you can upgrade the characters later on by visiting a tailor or some other type. But from the pics I've seen the people in sl look better.

I wish they implement this engine on sl. The graphics will look better and you don't need a good computer or video card to run it either.

About the behavior, we have the same types here in sl, maybe worse so it's no different.

And they do charge tax on items brought making it more expensive.
Ricardo Harris
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Join date: 1 Apr 2006
Posts: 1,944
12-26-2007 02:02
From: Bradley Bracken
The lighting system is awesome and the rest of the trailer looks awesome too. Did what you see look anything like what you see in the trailer?

Edit: I went back and looked at the screenshots. One of them included the Anshe Bank. Is there a connection?


Anshe Bank is what? From Anshe Chung in this place?

I never got to see the same as what the trailer has but that's because I never got past the newbie zone. This game is just as the op said. They don't show you how to do anything and it has quite a learning curve. This only drives people away as they do get frustrated trying to find out how to go about doing things.
Ricardo Harris
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Join date: 1 Apr 2006
Posts: 1,944
12-26-2007 02:07
From: Joseph Worthington
Ok...I must be a bit on the slow side tonight because I only see the trailer for CryEngine2. :(


That's it right there.
Joseph Worthington
The Suntan Mega-Man
Join date: 29 Jul 2006
Posts: 563
12-26-2007 02:10
From: Ricardo Harris
That's it right there.


Oi vey. In that case...yeah. It's easier to have an engine run on something pre-rendered than in a fluid landscape like SL. Don't get me wrong, I'd love to have all those things in SL, but the fact that the grid lacks some of that stuff is far from a deal breaker for me.

Though breakable vegetation would be nice......
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
12-26-2007 02:16
I was curious enough that I downloaded it and logged in. The updates took forever but I was able to finally get in. Creating the av was almost identical to doing it for Sims 2. After I was done with that I was dumped on the planet with little clue what to do. A mentor linked with me to answer any questions but my questions were so vast I didn't know where to begin.

I think somewhere on the horizon is a platform that is going to give SL a run for it's money but it sure seems that Entropia isn't it.
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Joseph Worthington
The Suntan Mega-Man
Join date: 29 Jul 2006
Posts: 563
12-26-2007 02:24
From: Bradley Bracken
I think somewhere on the horizon is a platform that is going to give SL a run for it's money but it sure seems that Entropia isn't it.


Second Life 2: Electric Boogaloo.
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
12-26-2007 02:35
SOrry to say, but you'll NEVER see this kind of graphics in SL.

The CryTek2 Engine is DirectX only.

This wouldn't allow those on a Mac or Linux to use it.

And you'd best have a beefy system to run it. ;)
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Ricardo Harris
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Join date: 1 Apr 2006
Posts: 1,944
12-26-2007 02:48
From: Tod69 Talamasca
SOrry to say, but you'll NEVER see this kind of graphics in SL.

The CryTek2 Engine is DirectX only.

This wouldn't allow those on a Mac or Linux to use it.

And you'd best have a beefy system to run it. ;)


From what I saw the specs to run this engine isn't all that big. I don't know about Mac or Linux but the specs didn't seem to be that powerful to run it.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
12-26-2007 03:17
From: Tod69 Talamasca
The CryTek2 Engine is DirectX only.

It's already being ported to the PS3, so OpenGL on other platforms isn't out of the question.
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
12-26-2007 05:17
From: Tod69 Talamasca
SOrry to say, but you'll NEVER see this kind of graphics in SL.

The CryTek2 Engine is DirectX only.

This wouldn't allow those on a Mac or Linux to use it.

And you'd best have a beefy system to run it. ;)


It also seems to lack Vista support. SL has at least half-assed Vista support (too bad ATI people). :o
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
12-26-2007 07:02
The 'demo' is the standard cryengine 2 demo.

Cryengine 2 is the engine used in Crysis. Atm, the best looking game on the PC.

The only problem is. Even when running Crysis on a 4000US superpimped machine with all the best hardware available, it's not possible to run it in the 'high-quality' mode as displayed in the preview.

If LL would implement CryEngine 2 in SL now. 99% of the current users wouldn't be able to play SL anymore without severely upgrading their system or buying a new high-end machine. (And switch to Windows Vista).

Project Entropia currently runs on an engine comparable to SL. Except all 3d work has been designed by the MindArk (the developer), and not by the users. Having professional 3d artists generate all content, to create a fitting and contiguous world. And knowing the engine well enough to 'optimize' the content makes it much easier to create a 'prettier' place.


The economy in Entropia is based on the (virtual) scarcity of resources. And spending hours hunting/mining and collecting these resources. And finally selling these, hiring people to work for you etc. E.g. it's a completely different beast then the 'real' economy (based on actual created content) in SL. Although possibly SL land buying/selling (also an economy based on scarcity) is comparable.
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Grau Indigo
Registered User
Join date: 1 Aug 2007
Posts: 4
12-26-2007 07:22
Yeah, that is just a demo of Crysis.

http://www.fileplanet.com/168866/160000/fileinfo/Crysis-Demo-(Singleplayer)

Turning the graphics up will bring your computer to it's knees. (However, it still looks really good on lower graphics settings)
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
12-26-2007 13:53
The demo video was amazing but it was just a demo video. I looked at 'Worlds' the other day, which is a very basic, no frills world, but on the webpage it had a short video or a proposed 'Worlds 2' which had amazing graphics like Entropia are showcasing.

I don't know if we have have any information on how far WindLight can be developed in future, in conjunction with Havok4 etc.
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
12-26-2007 14:17
It looks cool....but I'd rather have the flexibility of creating my own sh** in SL...and editing the skies myself, than to have nice, but predictable days & nights and little control over my surroundings.
It looks like a 'game'. I love PC games.....but I don't see SL as a game so much as I see it as a very new venue for networking with others. It's open ended with regards to what we all do with it.....but I like it that way. I'd rather that, than picture perfect graphics that I have zero control over...and a story line I 'have' to follow. (and quite honestly, I don't think the point of SL is absolute realisim anyway. Why should the atmosphere but anything like RL when we can run around as dragons or nekos? lol. That aint RL)
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
12-26-2007 14:37
In a fit of boredom, I decided to glance through their website.. to find the manual. Guess what? They have one. It covers the basics, such as interacting with objects, how to move and how to chat. *shrugs* Nothing impressive, but it'll get one started.. but I agree, if it lacks an in world tutorial, that's pretty silly. Not everyone (or even most everyone) is going to read the manual on the website.

Microsoft has us soooo spoiled, because we want even our games to be 'plug and play.'

Maybe when I'm extremely bored, I'll download the game and try it.
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Sheena Gelfand
Huh? Very perceptive
Join date: 31 Aug 2006
Posts: 314
12-26-2007 17:38
Just curious how long it took any of you to download it because it says 4hrs on my machine, which is insane!
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Ricardo Harris
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Join date: 1 Apr 2006
Posts: 1,944
12-26-2007 17:38
From: Raudf Fox
In a fit of boredom, I decided to glance through their website.. to find the manual. Guess what? They have one. It covers the basics, such as interacting with objects, how to move and how to chat. *shrugs* Nothing impressive, but it'll get one started.. but I agree, if it lacks an in world tutorial, that's pretty silly. Not everyone (or even most everyone) is going to read the manual on the website.

Microsoft has us soooo spoiled, because we want even our games to be 'plug and play.'

Maybe when I'm extremely bored, I'll download the game and try it.


So, there is a manual after all. They should of put it out for players to see. Maybe then more of them would of stuck around cause as can be seen when you arrive on that game you're on your own.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
12-26-2007 17:48
From: Ricardo Harris
So, there is a manual after all. They should of put it out for players to see. Maybe then more of them would of stuck around cause as can be seen when you arrive on that game you're on your own.


Yeah, there is.. under the buttons at the top, the one label "participant guide." It's not labeled very intuitively, but it doesn't require one to create a login and then login to read, unlike Linden Lab's support portal.

Sadly, I'm not bored enough to download or 'apply for an account,' so I can't compare it's accuracy to anything. Also doesn't help that I really love SL's flexible content creation and while it has it's glitches, I'd rather be building and creating than mining and hunting! (Don't get me wrong, I loved it in Dungeon Keeper and WarCraft RTS.)
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
12-26-2007 18:19
I tried a walk through, 1 gig + d/l took an hr, then longish install.
Guess I am SL spoiled, *VAIN*
was! the SIMs clone looky avatar wise, complete w/ your choice of Ruth hair! ...
And I guess I don't enjoy when characters chat and their avie spams motions and w/e sex they are, incomprehensible gibberish/talking sound files.
Some of the games' appearance rivaled and yet not that of SL.
It's quest driven, but a lot of idle ppls, lots of menus to peruse,
there were helpful ppls at the landing pt, but also constant hawkers of "needful things" and a lot of nudges to use your CC.

The one thing I did like! was no noticeable lag even in populated areas
and the lighting wasn't a kill joy.
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