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Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
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09-05-2007 08:06
From: Dementia Obviate I'm an amateur too, I was just as scared as you to try doing any of this and then one day I just decided it was time to give it a try. Maybe I can explain it a little.
I'm not scared at all. Frustrated, not scared. From: someone I think the sharp edges being referred to are from raising or lowering the land in any given spot. When you have an area that differs in height dramatically, you'll want to use the smooth tool to "taper" it down so the the land flows like a hill or mound or whatever. I usually start at the highest point and smooth away from it slowly and then start at the high point again and do another strip. Its kind of like the motion of steam cleaning a rug as an example. Smoothing will lower some of the land at the edge to some degree if you start at the high point and work towards the low.
I don't mean to pick on you, becuase you're not the software engineer who designed this, and it's not your job to write the specification. Nor are you the tech writer whose job it is to convert the spec into a user guide. I've never seen the steam cleaning of a rug change the shape of the rug, but it sounds like you're describing the removing of wrinkles when ironing. And if that's correct, then it's a reasonable analogy, a good start, but still not complete. One could say, for example, that the smooth tool computes the average height of the selected area and moves each point a small amount towards that average. The highest points within the selection get lowered a bit, the lowest points get raised. I don't believe it actually does this as written, because that would wreck the edges, but it's an example of how to begin describing the behavior of the tool. The behavior at the edges still needs to be described, and that's the most critical aspect. From: someone Being a beginner, I found that I had to play back and forth with the flatten and smooth tools near my shorelines until I got the look that I wanted. I'm sure an expert could have done it much more efficiently.
I think that's my point. You shouldn't have to play back and forth, at least not for simple stuff. The Ivory Tower has some fine explanations and tutorials for building with prims, combining both descriptive prose and walk-throughs, since people learn differently. There needs to be something similar for terrain.
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Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
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09-05-2007 08:21
From: Lindal Kidd Kidd, I'm sorry that I couldn't manage to be clearer. As others said, once you actually use the tools, some of the things I said will make more sense.
Please, no need to apologize. It's not your job. And I have used the tools. Some people learn primarily by doing, and that's fine for them. They're not going to get a huge amount of benefit from good docs. Perhaps it's a lot of people, which is why those of who learn best by reading good explanations wind up saying RTFM so often to the others. I'm just pointing out saying "just use them" is a cop-out. It only works for some users. And that the documentation, at least at the rough draft level, is required as part of a decent software engineering process. Heck, it occurs to me that if LL would allow me to see a decent set of specs for these operations, I could turn out good docs for less than $2K (US, not Lindens). In the absence of specs, show me the code and loan me a pre-configured test machine, and I'll write the docs, but add another zero to the cost.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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09-05-2007 09:07
From: Kidd Krasner Please, no need to apologize. It's not your job. Ah, but it is. That's what I do...teach people stuff. Which is why my shortfall here upset me. If you've already used the tools, you must know the basics of each function by now. That's almost self-evident from the tool names alone, and any other uncertainty should be taken care of in the first couple of minutes. And, you've undoubtedly seen how the land reacts more like bread dough than modeling clay...pooching up in one place while you poke it down in another, or dragging a bunch of stuff along the edge that you had no intention of changing along with the stuff you DID mean to affect. I don't think better documentation is going to help with your frustration. I mean, how much more can you say about the Raise Land tool except "it raises the land under the brush cursor as long as you hold down the mouse button."? These tools, at least used freehand, simply require patience and practice. But it's more of an acquired skill than it is book-learning. Possibly one of the scripted gadgets like the Terraformer would give you the more precise control that you seem to be after; I wouldn't know, I haven't tried any of them. Kidd, I was right where you are before I terraformed my island. I asked the forums for guides or tools, too, because I learn best by reading, then doing, same as you. And I was told exactly the same thing that I'm telling you: the best way to learn this set of tools is to use them. Fristrating, yes...but I'm not at all sure that anything can be done about it in this case. Stop yowling for documentation and go forth and terraform!
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