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SL no fun for creator/builders?

Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
12-14-2009 12:52
I think you have to really enjoy what you are doing, otherwise you would give up.

I agree very much with Nina's post at #15, and Conifer has summed up the success factors most concisely - but the enjoyment has to be the main driver IMO.

How you measure success is very much an individual thing and if your goal is to make a real life living, then, yes - you must work as hard as you would in a real life business. If your definition of success is to cover your expenses, then that is a much more realistic possibility.

Whatever your goal - if you are enjoying what you are doing, then that can be success enough and anything more is a bonus.
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
12-14-2009 14:28
I think if you start out saying I want to build to make money you might not find what you are looking for.. there are only a select few who can honestly say they break even on SL.
Besides 25.00 a month I wish I only had to dish out.
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
12-14-2009 15:22
What 25 $ per month btw? Even a month-by-month premium account is only 9.95 and you can get by beautifully without spending one single cent in SL. That's my main fun aspect.
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Brann Georgia
Spits infinitives
Join date: 12 Dec 2007
Posts: 1,441
12-14-2009 15:51
$25?
Politics?
Am I on the wrong grid?
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
12-14-2009 17:05
From: Tarina Sewell
.. there are only a select few who can honestly say they break even on SL.

Thousands. Not sure that's how i'd define a select few. Look at the stats pages

Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-14-2009 17:08
From: Sassy Romano
Thousands. Not sure that's how i'd define a select few. Look at the stats pages.


Thousands in a world of millions..
Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
12-14-2009 17:31
From: Yumi Murakami
Thousands in a world of millions..

Yes but lets discount the ones who join, wander around for an hour aimlessly trying to find the purpose of the game they have arrived in.

Look at the concurrency stats, i'll bet that many of them are the same people over and over so maybe 200k regular people?

500k tops? I'd still call 60k out of 500k not exactly a select few.

Anyone got better guesstimates of active users?
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
12-14-2009 17:47
From: Rasecel Masatada
I just want to make enough Ls to stay in the game without having to shell out $25 USD every month.


Yes, a lot of people would define that as success. I don't. In fact I think it's damned stupid.

How long would it take you to earn US$25 in RL? If you live in the USA you could do that in half a shift in a single day working at McDonalds.

Want four hours pay? Frickin' work four hours.
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
12-14-2009 18:00
From: Deira Llanfair
How you measure success is very much an individual thing and if your goal is to make a real life living, then, yes - you must work as hard as you would in a real life business.


You have to work much, much harder than that, because most other people doing it are doing it for peanuts.

From: someone
If your definition of success is to cover your expenses, then that is a much more realistic possibility.


Even that will likely require sub-sub-minimum wage effort.

Forget about the possibility of earning a profit. The amount of money you're talking about is essentially zero. If you wouldn't do the work for free then you probably shouldn't do it at all.

From: someone
Whatever your goal - if you are enjoying what you are doing, then that can be success enough and anything more is a bonus.


And before you let the possibility of maybe being able to earn some money sitting in your underwear in front of your computer cloud your judgment, consider if there's a better payoff for your time in RL. Yeah, you might get some non-financial reward from working SL wages, but if people's vague stories of success weren't in the picture, would you really judge your SL time so rewarding? Are there things in RL you could do that'd be rewarding?

There's so much I want to do in RL that I feel really stupid for ever having spent so much time in SL. I hope in the next three years I adopt a more healthy balance of time usage, because in the last three years I could have learned a language, or read hundreds of books, or earned tens of thousands of real dollars and given in to charity, or...
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Mickey Vandeverre
See you Inworld
Join date: 7 Dec 2006
Posts: 2,542
12-14-2009 21:01
From: Anya Ristow


There's so much I want to do in RL that I feel really stupid for ever having spent so much time in SL. I hope in the next three years I adopt a more healthy balance of time usage, because in the last three years I could have learned a language, or read hundreds of books, or earned tens of thousands of real dollars and given in to charity, or...


Ouch! Stop that!

I'm with you - think about that all the time, and working on it. But....I wouldn't have learned another language. Would have pissed the time away at happy hours in RL hearing the same stories from the same people. In SL....I met people from all over the world....and learned a ton of stuff about different countries, different cultures.

Probably wouldn't have read hundreds of books, either....although they are sitting on my book shelf. Every adventure in SL was a book in itself. And I got to be a character in it. Much more impressive than living through someone else's characters.

The money? Learned in the last year....that money means nothing.

On charities....I think it was actually hearing some people's stories in SL...that will stick with me on the importance of that. But also learned in RL this year....that offering time is just as effective....if you don't have the money.....maybe more effective. Offering money, and you don't get into the heart of it...just mail a check....done.

I look at everything as "Everything happens for a reason." Something prompted me to stick around.....there is a reason.

I hope you can look at your time that way. But yes...you do have to be very careful about the time spent....so that it is healthy....and you have no regrets. I do have some regrets about a particular week, that should have been spent totally in RL....but had no way of knowing that, at the time, and I might have pissed it away in RL, as well. Can only remember that week every time I log in....and place that value on when to log off....in a healthy fashion, that would cause no regrets. But you have to remember that when logging into RL, too....and that was the lesson. There are lessons, here. :)
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
12-14-2009 22:10
From: Nina Stepford
without a doubt, the worst aspect of being a content creator is the fact that your business lives or dies by the whim of linden lab, and the lab favours CHAOS and market INSTABILITY above all else.
it is not possible to have any sort of plan or strategy for anything further into the future than say.... 1 month.
LL will kill your livelihood without an ounce of consideration,
LL are currently on a big gom trip, meaning they are moving into resident markets and competing directly against their own customers.
content theft is at extreme levels.
i think the days of starting a profitable business are largely GONE now, with the exception of those that are highly technical.


Sad to say, but I think you are right.

LL is now into attracting the BIG corporate types.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-15-2009 01:38
From: Qie Niangao
Mafia-like syndicates to whom you must pledge your allegiance and/or protection money (as in certain kinds of scripting).
Can you expand on this, Qie (if this wouldn't put you at risk of finding a horse's head in your bed, of course)? Do you mean scripting for particular closed APIs?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-15-2009 09:24
From: Innula Zenovka
Can you expand on this, Qie (if this wouldn't put you at risk of finding a horse's head in your bed, of course)? Do you mean scripting for particular closed APIs?


There is that, but there's a fair amount of other cliqueishness in scripting too, such as:

- Scripting for particular client mods;
- Knowledge of particular exploits used for weapons;
- Scripting pretty much any local gadget (since there are a small number of scripters who are very well known for these and are "made" financially, they can add anything you make to their product as a free update and force you out).
Screwtape Foulsbane
Registered User
Join date: 30 Dec 2007
Posts: 134
12-15-2009 09:35
Yes, you can't become famous overnight for your scripting and you have to make everything from scratch to make money on it. Just like in the real world. I can't make my own soft-drink and immediately compete with coca-cola or pepsi.
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Carter Denja
gentlewoman
Join date: 12 Nov 2008
Posts: 82
12-15-2009 09:43
From: Anya Ristow
Yes, a lot of people would define that as success. I don't. In fact I think it's damned stupid.

How long would it take you to earn US$25 in RL? If you live in the USA you could do that in half a shift in a single day working at McDonalds.

Want four hours pay? Frickin' work four hours.


In general, I absolutely agree with you that looking at SL as a way to make RL money is misguided and foolish. In fact, when new folks ask how to get L, I strongly advise them just to buy some, because there are few ways for new folks to make money in SL that are worth the time and drudgery they require.

Having said that, it's also true that playing in SL at making content is a lot more fun (for some people) than working at McDonalds. So it's not such a terrible or irrational thing for someone's goal to be that their playing time is self-supporting.

My own example: I put my own money into SL, money I make at my real job. I consider it part of my entertainment budget, and if I didn't think it was worth it, believe me, I wouldn't do it. I'm not spending more than I can afford, and if I wasn't spending it on SL I might very well be spending it on something else equally transient and frivolous (by whatever measure you like).

So even if I don't make back a cent on it, I've gotten my money's worth for my entertainment dollar. At the same time, if I can make back enough by *doing the things I enjoy in SL* to offset some of that expense, so much the better. The key is that I'm doing things I enjoy doing. Once it stops being entertainment, the equation changes completely.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-15-2009 09:51
From: Screwtape Foulsbane
Yes, you can't become famous overnight for your scripting and you have to make everything from scratch to make money on it. Just like in the real world. I can't make my own soft-drink and immediately compete with coca-cola or pepsi.


No, but equally, in the real world, when you make your new soft-drink, Coca-Cola don't make their own drink that tastes just the same and give it away for free because they are already making all the money they need from Coke.

Actually, the same thing has happened in the real software industry - in the monopoly lawsuits it was found that Microsoft had threatened smaller developers that they'd create an equivalent to their software and bundle it with Windows, wiping out most of their demand.
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
12-15-2009 10:34
From: Anya Ristow
Yes, a lot of people would define that as success. I don't. In fact I think it's damned stupid.

How long would it take you to earn US$25 in RL? If you live in the USA you could do that in half a shift in a single day working at McDonalds.

Want four hours pay? Frickin' work four hours.


This is a good point of view, if your aim is to make money efficiently. In fact, I recommend it to newbies (who almost invariably ask me how to "get $L";).

But if your aim is enjoyment, and you enjoy creating, and/or playing the sales game, then the amount of profit is a secondary issue. Nice, but not the main reason for doing it.
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Lindal Kidd
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-15-2009 13:26
From: Yumi Murakami
Actually, the same thing has happened in the real software industry - in the monopoly lawsuits it was found that Microsoft had threatened smaller developers that they'd create an equivalent to their software and bundle it with Windows, wiping out most of their demand.

you mean every new feature that they've been advertising in win7 ? most of which have been around YEARS as separate apps... nah, that couldn't be...
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 11:12
I make stuff for fun, then sell it or post it as freebies or just give it away.

I make no effort at marketing, which I find boring. Fortunately, sex sells itself in SL.

Works for me!
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
12-16-2009 11:25
This discussion reminded me of a quote from Tim Berners-Lee, one of the creators of the world-wide web:

From: Tim Berners-Lee

.
People have sometimes asked me whether I am upset that I have not made a lot of money from the Web. In fact, I made some quite conscious decisions about which way to take my life. These I would not change - though I am making no comment on what I might do in the future. What does distress me, though, is how important a question it seems to be to some. This happens mostly in America, not Europe. What is maddening is the terrible notion that a person’s value depends on how important and financially successful they are, and that that is measured in terms of money. That suggests disrespect for the researchers across the globe developing ideas for the next leaps in science and technology. Core in my upbringing was a value system that put monetary gain well in its place, behind things like doing what I really want to do. To use net worth as a criterion by which to judge people is to set our children's sights on cash rather than on things that will actually make them happy.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 11:26
From: Anya Ristow
The most successful never show their faces here, so you already have one counter-indicator for success :)
False. I'm most successful, and do show my face. I don't count my success in Lindens, though. If I counted it in $US, I'd be even-steven: none in, none out.

From: Carter Denja
In general, I absolutely agree with you that looking at SL as a way to make RL money is misguided and foolish.
Then there are a number of misguided and foolish people laughing their way to the bank.

I think it's misguided and foolish only if you think it's easy and requires no talent.

From: someone
In fact, when new folks ask how to get L, I strongly advise them just to buy some, because there are few ways for new folks to make money in SL that are worth the time and drudgery they require.
Or find something where you can earn lindens while doing something you enjoy, in which case it's not drudgery.

Carter, I think you're just overstating your case. If what you mean to say is that earning money takes substantially more time and effort in SL than RL, I'd agree: this is true for the vast majority of people. On the other hand, SL offers opportunities that one just doesn't find in RL, such as a very low-cost, low-effort way to start a small business. (Relative to RL, that is -- but the rewards are usually smaller as well.)

Here's how it breaks down:
top 0.5% make > US$5000 / month
top 1% make > US$2000 / month
top 2% make > US$1000 / month
top 3% make > US$500 / month
top 7% make > US$200 / month
top 11% make > US$100 / month
top 16% make > US$50 / month
top 45% make > US$10 / month

That's of about 67,000 users with PMLF (whatever that is).

So, you need to be in the top 10% to make enough to dine out a couple times a month on your profits.
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
12-16-2009 11:33
From: Lear Cale
... Fortunately, sex sells itself in SL...


I am beginning to wonder about that. The last few weeks, very few people have attanded my Sex Ed class...except for last week, when we got a griefer and about four of his alts to fill up some of the empty seats.

It was so nice to have bodies in the classroom that I put up with his/their antics for about twenty minutes before I ejected them.

What's up with that? Does everyone already all about the virtual Birds and Bees? Or are people losing interest? Downloading Porn Video On Demand instead of hopping poseballs? Did the government up the saltpeter in processed food again?
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 11:50
LOL. I think there are just fast days and slow days.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-16-2009 12:17
From: Lear Cale

It's misguided and foolish only if you think it's easy and requires no talent.


But, in order to do anything, someone must assume that it is easy enough for them and requires only talents they have...
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 12:41
From: Yumi Murakami
But, in order to do anything, someone must assume that it is easy enough for them and requires only talents they have...
Easy enough for them, yes, but requiring only talents they have? I've had to develop talents to make things in SL. Maybe this is just a semantic argument and you mean "innate abilities" whereas I mean "developed skills". If so, then you're right, and it doesn't contradict what I said.

To make much of a profit in SL, it takes time, effort, and ability -- just as it does in RL. In most cases, you can make much more per hour in RL, so if profit is the bottom line, don't look for it in SL unless you're very unusual.

But if you're doing it for fun and profit is secondary, then you can't lose.
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