These forums are CLOSED. Please visit the new forums HERE
Change The grid from Meters to Feet |
|
Sleeperknight Keen
Registered User
Join date: 24 Apr 2006
Posts: 2
|
02-12-2009 17:17
I was making a house in the game but the house plans are in feet, how would I change the grid to feet so I don't have to convert every measurement.
|
Jesse Barnett
500,000 scoville units
![]() Join date: 21 May 2006
Posts: 4,160
|
02-12-2009 17:20
You can't.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
|
02-12-2009 17:22
Where did you get the plans from?
|
Sleeperknight Keen
Registered User
Join date: 24 Apr 2006
Posts: 2
|
02-12-2009 17:23
the plans are of my house.
damnit, so theres nothing i can do? |
Argus Collingwood
Totally Tintable
![]() Join date: 5 Dec 2005
Posts: 600
|
02-12-2009 17:26
damnit, so theres nothing i can do? What format are the plans? Autocad? What program created the house in the real world? Also you could convert each foot to meter using 1 foot = 0.3048 meters http://www.onlineconversion.com/ http://www.onlineconversion.com/length_all.htm _____________________
~*~ Please behave before I have to slap you naked and hide your clothes! ~*~
Argus-eyed = carefully observant or attentive; on the lookout for possible danger ![]() |
Winter Ventura
Eclectic Randomness
![]() Join date: 18 Jul 2006
Posts: 2,579
|
02-12-2009 17:26
A good rule of thumb, is to remember that a yard (36 inches) is almost a meter... so that there's 3 feet (roughly) to a meter.
Conversely.. among my various travels over 2 and a half years, I've noticed that on average, any given SL avatar generally seems to be about 1.13 x larger than it "should" be mathematically.. so someone who thinks they have a 6 foot avatar, usually has a 6.78' avatar. I mention this.. because there's actually 39some inches in a meter. and 1.13 x 36.. is 40.68 inches.. So if you were to build a house, at "1 feet = 1/3 meter" scale.. you'd actually come a lot closer to the unofficial "SL Scale". (remember though, 4.25m ceilings minimum.) _____________________
![]() ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura |
Jesse Barnett
500,000 scoville units
![]() Join date: 21 May 2006
Posts: 4,160
|
02-12-2009 17:27
damnit, so theres nothing i can do? Sure there is! Learn, adapt, adjust! Either go through the boring process of converting with a calculator OR get your creative juices flowing and use your eyes. What looks right? Build a wall to the scale you think the overall build length should be or fits on your property etc. The first window is 1/4 length over etc. etc. etc....................... _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
|
02-12-2009 17:27
the plans are of my house. damnit, so theres nothing i can do? Well you could decide that three feet equal a metre, it's SL, it's flexible, the Linden metre is a Linden metre. |
Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
|
02-12-2009 17:33
damnit, so theres nothing i can do? Learn how to multiply. AND divide! _____________________
![]() |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
|
02-12-2009 18:01
I've built from RL plans that are in feet and inches, and I will agree - for SL, you can do pretty well by accepting a 3 feet = 1 meter conversion factor.
So, try this: Make a 10 x 10 grid in a graphics program. and then divide each square into thirds each way, so there are nine smaller squares in each larger square. Import that into SL as a texture, and on a 10 x 10 M prim you'll have a grid where the smaller squares are roughly 1 foot each. You can build on that grid and work in feet, or if you realy want to be "exact scale" (which will look too small against normal avatars), shrink that grid down a bit. Another approach - Import the plans at "full scale" : Scan your plans, or at least get them into a graphics application. Cut that up into square textures that are no more than 30 feet across, based on the scale of the drawings. (I would advise 25 feet). Somewhere on the drawing, add a to-scale line representing 1 meter in length. If you have plans for to-scale elevations, make those into textures too. Import your plans, and tile them onto an array of 10 x 10 M prims. Link and scale them down a bit until your 1M line on the texture is either 1M according to a prim comparison, or whatever enlargement factor you are comfortable with to match an avarage avatar (I'll highly recommend 1.25 to 1 enlargement as a starting point...). Build directly on the plans. Use the elevation plans on vertical walls of prims to compare to. I used imported plans just like that to make the "Old Queens" schoolhouse at the center of the RUCE 2 sim. I used a 1.5 to 1 expansion factor to ensure that even fairly tall SL avatars could comfortably use the facility. Check it out to see the result. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Lee Ludd
Scripted doors & windows
Join date: 16 May 2005
Posts: 243
|
02-12-2009 19:20
mm. while your at it --
I have this plan for a boat. An ark actually. The plan is scaled in cubits. So I want the UI to allow me to scale things to cubits. I mean, it's only fair, if you're going to scale things in inches, feet and yards, you should also allow cubits. I've got to go. It's starting to rain. |
Alazarin Mondrian
Teh Trippy Hippie Dragon
![]() Join date: 4 Apr 2005
Posts: 1,549
|
02-13-2009 03:53
Another factor you'll need to take into account when importing RL blueprints into SL is the 'camera factor'. You need to have 1.5 - 2 metres clearance above your avatar's head in order to ensure free movement of your camera inside your building. If the ceiling is too low it can result in very bizarre and disorientating camera bounce and jitter.
In my experience 'real' scale does not work. It feels cramped in SL. What I would refer to as 'palatial scale' feels normal and allows for proper camera movement. At the very least you find yourself needing to stretch your blueprints vertically by 1 - 2 metres per floor as well as widening your stairs, passages and halls.. Accomodating the camera factor alone will redefine how you use the interior space of your imported RL design. If you build it true to scale (or very close) the rooms will feel alot smaller. Hallways, passageways and stairs will feel way too narrow. In SL any staircase narrower than 3 metres (almost 10 feet) feels unrealistically narrow and can impede free movement of an avatar. In RL no-one bats an eye at stairs 1 metre wide: they feel quite normal. Try a 1-metre wide staircase in SL and you'll understand the problem immediately. Any way you look at it you will end up modifying your blueprints to accomodate the quirks of SL avatar and camera controls. Import your design by all means but be prepared to do a fair bit of modifying in order to make it workable in SL. _____________________
My stuff on Meta-Life: http://tinyurl.com/ykq7nzt
http://www.myspace.com/alazarinmobius http://slurl.com/secondlife/Crescent/72/98/116 |
Jerboa Haystack
TGTKFMA
![]() Join date: 23 Sep 2008
Posts: 2,283
|
02-13-2009 04:41
What Alazarin said.
I think you would do best to forget about meter->feet conversions. Instead use your plans as an inspiration for your build. If you try to stick to the exact plans, you will wind up disappointed with the final result. It might be true to scale, but the SL and RL scales don't match up, and you'll find that your camera isn't behaving well. So just look at the floorplan and "eyeball" it. ![]() _____________________
Well between your fingers and that magical device, you work wonders. TOTD: "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so." - Douglas Adams |
Kasuga Hax
Hanja Welcome Area Helper
![]() Join date: 6 Aug 2007
Posts: 284
|
02-13-2009 04:55
Metric system, for all your convenience.
Measure easy in weight, size and volume with one single calculation. Why use imperial? 1 meter is 100 centimeter, 1 liter (water) is 1 kilo 1000 kilo of water is 1000 liters, and equal to 1 cubic meters of volume. so make a cube of 1 x 1 x 1 meters, and it'll fit exactly 1000 liters and if it's water, it's 1000 kilo's. try that in imperial without a calculator. _____________________
Reality is an illusion, caused due to lack of alcohol.
Als een rommelig bureau een rommelige geest betekent, wat betekent dan een leeg bureau? De kwaliteitsverbeteringsinitiatieven. |
Isablan Neva
Mystic
![]() Join date: 27 Nov 2004
Posts: 2,907
|
02-13-2009 07:09
Another thing to consider is that RL house plans have a lot of rooms that will be a waste of space in SL. You won't need bathrooms, for example. You can certainly add a large one in for...ahem...fun and games...but you certainly won't need three of them. RL sized rooms are also going to be frighteningly cramped. And if you plan on...ahem (again) ...fun and games...you'll end up popping your camera into other rooms when you try to zoom in and out for better viewing. It would be far more sensible to create your exterior to match the RL exterior and then adjust the rooms inside to match the way SL works.
_____________________
![]() http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/ |
Imnotgoing Sideways
Can't outlaw cute! =^-^=
![]() Join date: 17 Nov 2007
Posts: 4,694
|
02-13-2009 07:47
If it looks too big: Make it smaller. If it looks too small: Make it bigger. (^_^)y
_____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
|
02-13-2009 08:51
If it looks too big: Make it smaller. If it looks too small: Make it bigger. (^_^)y exactly. _____________________
|
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
|
02-13-2009 08:53
damnit, so theres nothing i can do? Really? is this a show stopper for you? You make it sound so difficult to look at a blue print and convert the feet to meters. I'm a math idiot and it is not even a problem for me. ![]() _____________________
|
Wildefire Walcott
Heartbreaking
![]() Join date: 8 Nov 2005
Posts: 2,156
|
02-13-2009 09:39
(remember though, 4.25m ceilings minimum.) Yep. When placing ceilings you need a height that doesn't do crazy things to your camera, and that allows for direct teleporting. (Otherwise people will teleport into the ceiling prims and end up getting pushed up to the next level of the structure.) Also, did you know you can just type conversions into Google to get the answer? (Google has a built-in calculator and unit converter.) For example, I just typed this in my Google Toolbar: 4.25 meters in feet And I got the following answer: 4.25 meters = 13.9435696 feet _____________________
Desperation Isle Estates: Great prices, great neighbors, great service!
http://desperationisle.blogspot.com/ New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! http://desperationisle.com/ Desperation Isle Productions: Skyboxes for lots (and budgets) of all sizes! |
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
|
02-13-2009 10:21
If it looks too big: Make it smaller. If it looks too small: Make it bigger. (^_^)y And if it doesn't fit, you're not using a big enough hammer. (@^@) _____________________
Visit ChereeMotion - Life's Best Pinup Poses
http://slurl.com/secondlife/Wild%20Rice/38/230/51 |
Darien Caldwell
Registered User
![]() Join date: 12 Oct 2006
Posts: 3,127
|
02-13-2009 12:22
Learn how to multiply. AND divide! Now that's asking an awful lot. ![]() _____________________
|
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
|
02-13-2009 12:37
Darn, I thought this was going to be a poll about adopting feet as the SL unit of measure. I think LL should take a leadership role in getting things back to the way they're supposed to be
![]() _____________________
The Vengeance Studio Gadget Store is closed!
![]() |
AfroduckFromPC Brim
Registered User
Join date: 18 Apr 2008
Posts: 133
|
02-13-2009 16:52
It's bad enough living in the only country still using this silly system, leave SL out of it. D:
|
Kokoro Fasching
Pixie Dust and Sugar
![]() Join date: 23 Dec 2005
Posts: 949
|
02-13-2009 17:42
I think SL should move to the M&M unit of measurement! It's only 2,222,220 M&M's per cubic meter.. It's easy to calculate it!
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
02-14-2009 00:30
Hmm............ maybe you should just buy a newer metric house
![]() _____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |