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Increasing the Group Limit vs. Making It Work |
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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01-18-2008 06:56
Problem with increasing the group slots is managing them. If they make the number higher, they need to go ahead and give us a filing/search system for it.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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01-18-2008 07:50
I hate the subscribeomatic. You .......me.and 1/2 of the sl population. Nothign worse then getting spammed by creators with countless textures useless objects etc......... The problem with the subscribeomatic is they don`t feel its spamming. Since the its unlike groups calls...........But frankly its much worse. I logged in one time and i swear i got 50 textures from one I hate the subscribeomatic. |
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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01-18-2008 15:54
I don't mind the subscribeomatic. I only have two groups that use it - Indyra and Last Call, and neither are terribly spammy. And I don't have to waste a group slot for it.
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Aki Shichiroji
pixel pusher
Join date: 22 Jul 2006
Posts: 246
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01-19-2008 09:41
I don't mind the Subscribomatic, but it's not very economical for smaller groups and I agree, the lack of an event history is a detriment to its service.
Blogs seem to work well, but the question is just how many people in world pay attention to SL related stuff in RL. Also, beyond the plethora of fashion and general metaverse blogs, there doesn't seem to be a big community for the businesses I am in - IE: landscaping - OR scifi. As for the group limit issue, I am constantly maxxed out on groups. 1 is the Firstlook group 4 are for work, allowing for build and edit permissions, as well as communicating with fellow staff and clients 2 are for personal land management and announcements relating to my club/lounge. 3 are related to my DJing service 9 are required for vendors and location specific updates 5 are closed private social groups 1 is an open semi-RP related social group I don't join update groups because I don't have the space. I don't join groups for clubs I go to for the same reason. Every new project I take on for work requires me to join another group and stay in it in order to make additions or revisions to the project. I have vendors in various locations for various product lines - these locations require the retention of more group slots as well. I don't even have groups for my two businesses, even though I would sorely like to have space for them. I agree with a lot of points made in this thread - some groups never make best use of the tools given to them. I've seen the idea of a 'lite' version of groups being offered in the JIRA article, and like that idea. However - I do find that the number of groups i need to use for work and land management is increasing as I spend more time in SL. I am already near my limit as far as being able to sacrifice my personal groups for work ones. I can only imagine what it must be like for folks who have been here for much much longer. It is possible to move some of my groups to alts, but 1) the bulk of my time is spent on my main - the time I put in on my main I consider to be representative of me. My alts are generally for when I want to try something different - they're essentially around for fun. Why would I want to associate them with my work or product related issues? 2) The majority of my groups involves my products, which need to be associated with my main and not my alts in case of customer service issues. 3) In build situations, in many cases uploaded resources such as animations and textures are all stored on my main. I have too many of these assets to transfer in any usable way to alts. I would like to see a 'lite' version of groups, but I would also like to see an increase in maximum groups as well - if not to 100, at least to 50. SL is growing and folks who have been around long enough are getting to the point where they have to sacrifice a lot of personal groups so that they can actually get work done in here. _____________________
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-19-2008 12:19
Maybe something could be done with a mozilla browser window and some sort of web chat. Get the chat off the LL servers.
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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01-19-2008 12:53
Maybe something could be done with a mozilla browser window and some sort of web chat. Get the chat off the LL servers. One place I worked used an in-house Jabber server for company communications. |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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01-19-2008 12:54
So, why should the rest of us take even more of a performance hit so that vendors can advertise themselves via groups? It's not just vendors, pop along to somewhere like facebook and myspace and people are often members of a lot more than 25 groups. There are many social groups I'd like to be a part of, projects, ideas, developments and shared interests and I simply cannot do it here. I have an alt, which does nothing really to address the group limit because it merely means my two accounts can be members of 50 groups, whereas I'd be happy for one account to be able to do that. Another idea I've seen proposed is setting up a region on facebook for Second Life, but think about this, sending people to another place to discuss Second Life and engage in social networking because Second Life isn't capable, that's a bit of a flaw in the system. |
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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01-19-2008 12:56
What I think would be nice is if the Lindens could tell us what particular group operations take a lot of database time, to see if we can have mini-groups that don't support the more intense operations and in consequence don't count against the 25 limit. The biggest problem seems to be that land access doesn't only look at what your active group is, it is checking for group membership and roles with flags like no scripts and no fly (maybe group-only ban lines too, I forget on that one). Building and LSL are already limited to looking at just the active group, would it bring severe breakage or just shrugs if other land properties worked the same way? |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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01-19-2008 13:02
The biggest problem seems to be that land access doesn't only look at what your active group is, it is checking for group membership and roles with flags like no scripts and no fly (maybe group-only ban lines too, I forget on that one). Building and LSL are already limited to looking at just the active group, would it bring severe breakage or just shrugs if other land properties worked the same way? The only issue I can think of is if your group is banned from a plot. Land access, that uses your active tag. |
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Incoherendt Randt
Skank
Join date: 13 Dec 2007
Posts: 85
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01-19-2008 13:28
The only issue I can think of is if your group is banned from a plot. Land access, that uses your active tag. I just tested this on some group-deeded land. If "limit access to this parcel" has the group box checked, it looks at membership and not what is active. The error message given to a non-member avatar is "Cannot enter parcel: not a group member" so that seems to be the intended behavior. |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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01-19-2008 13:40
I just tested this on some group-deeded land. If "limit access to this parcel" has the group box checked, it looks at membership and not what is active. The error message given to a non-member avatar is "Cannot enter parcel: not a group member" so that seems to be the intended behavior. You might be right. I was basing this on a place I go where if I don't wear the group tag I get booted, but they might be using a security system rather than the land access tab. Either way, if land access and ban are the only issue then don't allow access or ban by groups, make it so it has to be by avatar names only. |