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Guess who is now CFO of Blue Mars? |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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12-17-2009 12:17
Good luck to him, I know he was involved in controversial price hikes but he spoke straight whenever I asked him a question and didn't engage in the ducking and weaving I see too much of from other management figures.
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Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
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12-17-2009 12:22
Yes, SL graphically sucks compared to BM... I dunno, on my (slightly measly) hardware, SL actually looks WAY BETTER than BM. I'm running SL on ultra and i'm getting 25fps... on the same computer i had to tune down BM (manually by editing some obscure ini files) to get maybe 10 fps and it looks like crap. _____________________
Your maturity rating is directly reflected by the number of question marks you place at the end of a question. Those who enter any virtual world with the main purpose of making money at it...probably won't. |
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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12-17-2009 12:35
I dunno, on my (slightly measly) hardware, SL actually looks WAY BETTER than BM. I'm running SL on ultra and i'm getting 25fps... on the same computer i had to tune down BM (manually by editing some obscure ini files) to get maybe 10 fps and it looks like crap. What I've seen of Blue Mars has not been that visually impressive. It is okay, but does not (IMO) live up to the hype over the eye candy. Okay, but better than Pixel Drams, Insilico, 6pi, Innsmouth or The Wastelands? They'd better have something a whole lot better behind the curtain at Blue Mars than what they've shown so far. _____________________
![]() http://www.avatarsunited.com/avatars/milla-janick All those moments will be lost in time... like tears in rain... |
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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12-17-2009 13:34
What I've seen of Blue Mars has not been that visually impressive. It is okay, but does not (IMO) live up to the hype over the eye candy. Okay, but better than Pixel Drams, Insilico, 6pi, Innsmouth or The Wastelands? They'd better have something a whole lot better behind the curtain at Blue Mars than what they've shown so far. Have you seen the Niveus build? It's a Crysis game level, not Blue Mars, but uses the same graphics engine: http://www.youtube.com/watch?v=hmLzNbPXMDg http://www.youtube.com/watch?v=hmLzNbPXMDg And then watch the follow up video I call "Damage not enabled" http://www.youtube.com/watch?v=Mw5BXUhZuUI http://www.youtube.com/watch?v=Mw5BXUhZuUI The demo areas, aside from New Venice, were done by the Avatar Reality staff, to give areas to test out the beta software. The real builders will be people like us. |
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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12-17-2009 13:44
Have you seen the Niveus build? It's a Crysis game level, not Blue Mars, but uses the same graphics engine: http://www.youtube.com/watch?v=hmLzNbPXMDg http://www.youtube.com/watch?v=hmLzNbPXMDg And then watch the follow up video I call "Damage not enabled" http://www.youtube.com/watch?v=Mw5BXUhZuUI http://www.youtube.com/watch?v=Mw5BXUhZuUI The demo areas, aside from New Venice, were done by the Avatar Reality staff, to give areas to test out the beta software. The real builders will be people like us. The shadows are a marvel. But is it to be all sepia-tone? (I saw one red banner, so I know it's not just that the video had been bleached of color.) _____________________
War is over---if you want it.
P Low Low P Studio SMALL PARCEL SOLUTIONS: Homes & shops of distinction, with low prim-counts, surprisingly low prices! |
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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12-17-2009 19:21
bm continues to suck
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Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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12-17-2009 20:19
The shadows are a marvel. But is it to be all sepia-tone? (I saw one red banner, so I know it's not just that the video had been bleached of color.) That was a design choice. You have full control over sky color, sun color and intensity, fog, clouds etc. I think they just wanted the "dusty medieval city" look. I have the brightness cranked up higher in my little physics demo: http://www.youtube.com/watch?v=vM5cXuSdZjk http://www.youtube.com/watch?v=vM5cXuSdZjk (which was my first video, so its pretty bad otherwise) |
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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Blue Mars moves from Pre-Alpha to Alpha
12-17-2009 20:30
Summary
====== The version change from 0.56 to 0.65 is an accurate indicator in my opinion. Definitely a step towards full release, but still has a long way to go. Biggest news is probably pricing and the Blue Mars economy about to go live. Official release notes: http://www.bluemars.com/BetaClientDownload/readme.html Client Software =========== * Installer is now 392MB rather than 1.34 GB. The main change is not including all cities with the installer. * A new "places browser" is available, which you can choose cities to download in the background (a separate download window). Downloads can run while logged in and visiting another city. Direct teleport from one city to another is now possible via the places browser. When within a city, the places browser can be used to take you back to the starting point of that city. There is not a default city indicator telling you which city you are in, or what position within the city. You can turn on statistics to find that out: [Create a text file called "system.cfg" with the following line: r_displayinfo = 1 Place it in "Program Files\Blue Mars\Game\Config" folder] * There is now a twitter bar on the left side * The annoying beep is gone when you click to move, but the target cone is still there. Otherwise movement and camera are unchanged (and still unacceptable for many people). Jump and fly are not available yet, as far as I know. * Bug where you could not click in chat area even when minimized has been fixed. * Avatar visibility and chat range has been increased to about 50m. Annoying chat bubbles are still there. * Game sounds stop when you click outside the game window. Website ====== * Player Mypage is now set up, which will let you change displayed name, avatar sex, purchase game money etc eventually. Currently shows your friends list and inventory. It's pretty crude at this point - only shows 4 inventory items per page! gack. * Pricing will be released 2PM SL Tomorrow (18th) Developer Items =========== * City Editor is now available to all developers. That means scripting can be worked on by anyone now, mainly. The solids tool is still pretty much broken, so anything beyond boxes and library items still have to be created externally on other 3D software. I have not noticed any other major changes yet. My previous builds seem to load OK, and there are about 10 more default entities (scripted items) provided. * You can now incorporate flash items into your builds (I know pretty much zilch about flash, maybe someone else can say what the significance of that is) * New default avatar is supposed to be included, and more clothing prototypes for cloth editing (have not checked that personally) * Developer wiki is undergoing re-organization, and will soon be open for contributions by any developer. * Item uploads and money page is set up, and will be active any day now, so the Blue Mars economy is about to open. Cities ==== * The welcome area has been redone, with some casual seating, and you can no longer walk off the edge of the platform. It's still kind of boring. * Caledonia and Pavonis have been added (owned by our SL friend Desmond Shang). They are a preview version right now, the shops and houses are there, but not occupied yet. It has internal teleport rings (yellow) * Shade City has added maps with teleporters at the bus stops. There is a bowling alley and golf minigames. The bowling sucks, the ball does not go where I aim it ![]() * Other cities are supposed to have updates, have not downloaded/visited them yet. |
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-17-2009 21:38
Does it display properly on a 1024 x 768 screen yet?
I know that it's been possible to change a config file and make the display occupy 1024 x 768 pixels, but it looked like crap and I think it didn't work properly, with parts of the interface off screen, although I may be misremembering that part. I'm sure about the looked like crap part. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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12-17-2009 22:07
Does it display properly on a 1024 x 768 screen yet? I know that it's been possible to change a config file and make the display occupy 1024 x 768 pixels, but it looked like crap and I think it didn't work properly, with parts of the interface off screen, although I may be misremembering that part. I'm sure about the looked like crap part. 1024x576 is the closest setting. All the available window sizes are widescreen aspect ratios. Actually the largest one, 1920x1080, is a few pixels wider than that, since I have a 1920x1200 monitor and the window frame overhangs the screen. Stuff like that is why I call it alpha software, it runs, but still needs a lot of work. There is still very little for players to do there, all the action is on the developer side (where I play, happily). As a builder I am having loads of fun discovering I can cut tunnels under the terrain, make chunks of it float in tha sky, build way past the edge of the map, and just generally mess around: http://picasaweb.google.com/danielleeberSL/MyBlueMarsBuilds# |
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Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
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12-18-2009 01:28
Have you seen the Niveus build? It's a Crysis game level, not Blue Mars while it is definitely interesting to know that someone else was able to something impressive somewhere else, it is higly irrelevant to the topic of BM, even though it used the same technology. _____________________
Your maturity rating is directly reflected by the number of question marks you place at the end of a question. Those who enter any virtual world with the main purpose of making money at it...probably won't. |
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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12-18-2009 03:00
while it is definitely interesting to know that someone else was able to something impressive somewhere else, it is higly irrelevant to the topic of BM, even though it used the same technology. I don't think it is irrelevant at all to demonstrate what can be done with this technology. I downloaded Niveus and loaded it into my BM Editor to see how it was all put togther, a fantastic hands-on approach. Lots of CryMod builds will now find their way into BM I'm sure. Rock |
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Veritable Quandry
Meddling kid.
Join date: 23 May 2008
Posts: 519
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12-18-2009 04:57
I am waiting to see how it goes...Blue Mars has the potential to deliver much better graphics than SL, but so far the cities available are for testing. Once we have more developers working on BM, I think that on the right hardware, it will easily outdo SL, but the hardware requirements will also limit the audience.
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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12-18-2009 12:10
I am waiting to see how it goes...Blue Mars has the potential to deliver much better graphics than SL, but so far the cities available are for testing. Once we have more developers working on BM, I think that on the right hardware, it will easily outdo SL, but the hardware requirements will also limit the audience. Looking at the Steam Hardware Survey, it appears around 80% of *gamers* have adequate graphics cards for Blue Mars. For the total market, assume the average life of PCs is 4 years. There are 300 million units sold per year, so a total base of around 1.2 billion PCs. Looking at Xbit article on average graphics card sales: http://www.xbitlabs.com/news/video/display/20090828120338_Average_Selling_Prices_on_Graphics_Cards_Continue_to_Drop_Jon_Peddie_Research.html Around 80 million graphics cards are shipped per year with average card around $175. Good enough cards to meet Blue Mars specs at that price started to be sold mid 2008. Therefore around 50% of sales for the past 1.5 years have been "good enough", or 60 million units. Therefore around 5% of *all* PCs have good enough cards to run Blue Mars, roughly. |
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-18-2009 13:05
I installed it, and now I get "Failed to download UI".
Oh well. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Veritable Quandry
Meddling kid.
Join date: 23 May 2008
Posts: 519
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12-18-2009 13:47
That covers desktops, but more than half of all computers sold today are laptops, few of which have the graphics to run BM. And some of those run OS X, which does not play well with BM in Bootcamp, assuming Windows is even installed. Read the threads here about problems running SL, and then up the minimum specs to BM levels. The hardware will probably cut 60-70% of the people here from the potential market for BM.
Also, "average" there is the mean: the median is probably far lower based on the graphics in the article. So far less than 50% of computers sold in those years would cut it in Blue Mars. Looking at the Steam Hardware Survey, it appears around 80% of *gamers* have adequate graphics cards for Blue Mars. For the total market, assume the average life of PCs is 4 years. There are 300 million units sold per year, so a total base of around 1.2 billion PCs. Looking at Xbit article on average graphics card sales: http://www.xbitlabs.com/news/video/display/20090828120338_Average_Selling_Prices_on_Graphics_Cards_Continue_to_Drop_Jon_Peddie_Research.html Around 80 million graphics cards are shipped per year with average card around $175. Good enough cards to meet Blue Mars specs at that price started to be sold mid 2008. Therefore around 50% of sales for the past 1.5 years have been "good enough", or 60 million units. Therefore around 5% of *all* PCs have good enough cards to run Blue Mars, roughly. |
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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12-18-2009 14:29
That covers desktops, but more than half of all computers sold today are laptops, few of which have the graphics to run BM. And some of those run OS X, which does not play well with BM .... Also, "average" there is the mean: the median is probably far lower based on the graphics in the article. So far less than 50% of computers sold in those years would cut it in Blue Mars. Quote: "Due to the market's excellent performance and signs early in the fourth quarter that demand for PCs, particularly mobile PCs is healthy, IDC has raised its forecast for PC processor unit shipments in 2009 to well over 300 million units and a unit growth rate of 1.5% compared to 2008." So the 300M units I quoted is total processor shipments, including laptops and netbooks. I agree that very few laptops and no netbooks will be able to run Blue Mars. There are a few "gaming laptops" sold with a good enough graphics chip built in, but that's a niche market. Also you are correct about operating systems removing some from being able to use Blue Mars. Since they did not break down the market segments in enough detail, I could not estimate the fraction of good enough cards sold very well. Also note that 300M units includes business as well as home PCs. Aside from graphics designers and engineering type workstations, I would guess very few work computers would rate as "good enough", so that might raise the percentage on home computers. In all, I would put a range of 2-5% of all computers currently capable of running Blue Mars, but when you look at the home segment, and then the gamer segment those percentages go higher. I haven't seen recent figures on what kinds of graphics cards/chips SL users have installed, so how many of us could potentially play that other game I have no solid idea about. |
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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12-18-2009 15:03
Currently shows your friends list and inventory. It's pretty crude at this point - only shows 4 inventory items per page! This alone will keep LL safe from defections by current SL Residents. ^_~ _____________________
War is over---if you want it.
P Low Low P Studio SMALL PARCEL SOLUTIONS: Homes & shops of distinction, with low prim-counts, surprisingly low prices! |
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Yann Mizser
.:Second Life SmartAss:.
Join date: 24 Feb 2007
Posts: 106
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12-18-2009 16:31
With this guy, BM is FUBAR.
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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Yet another Project starting there:
12-19-2009 12:56
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