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Should we form a keep mega prim petition?

Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
10-14-2007 23:18
From: Yiffy Yaffle
As I've stated i would like it raised to 50m because any less i would have to rebuild my sky islands which took me a month to build. I don't believe true content should get f*cked up by a linden decision. They should work around it and find a REAL solution that doesn't involve breaking things.


Isn't it rather presumptuous for you to assume that your sky islands, or any other resident individual build for that matter, should take precedence over progress and the overall good/improvement of the SL grid?

LL never approved of mega prims. They simply tolerated them because up until now they were not a nuisance. Now they are simply letting all know that with the introduction of Havoc 4, they will be.

So fast forward to years after the promise of Havoc 2, and after many a foul cry that LL is no good because they never came through with said promise. Now LL says they are ready to fulfill that promise, but now we must delay that promise because of resident unauthorized use of mega prims, and their inability to adjust to change for the overall good?

With every issue that comes up in LL, I become more and more convinced that we the residents are just as, and in many instances much more heinous, than that tyrant dictatorship known as the evil LL.
Sean Heying
Registered User
Join date: 22 Nov 2006
Posts: 27
10-15-2007 02:02
From: Cheyenne Marquez
Now they are simply letting all know that with the introduction of Havoc 4, they will be.


Strange how testing megaprims in the Havok4 enabled sims in the Beta grid shows they actually perform better there.

If Michael would like to provide empirical metrics upon how megaprims are a problem greater in Havok4 than Havok1 I am sure that everyone would listen.

Instead we get heresay from a company that claims "The overwhelming majority of SL Residents want voice"
Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
10-15-2007 03:09
From: Yiffy Yaffle
As I've stated i would like it raised to 50m because any less i would have to rebuild my sky islands which took me a month to build. I don't believe true content should get f*cked up by a linden decision. They should work around it and find a REAL solution that doesn't involve breaking things.


I think you are an exception. What I said was that I believe the 20s are used commonly and the others very much less so.

Sure, I would be happy with a 50 m limit, but it may be an issue of balancing out what is the highest it can go taking into account all the pros and cons.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
10-15-2007 03:40
I think the 20x20 prims which are less than a metre deep are good things to have.

I'm making a point of only using that as the maximum size, in the optimistic hope that they are kept. If not tho, doesn't really affect that many of my builds too badly.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
10-15-2007 03:43
From: Daisy Rimbaud
If the maximum prim size is increased to compensate for losing megaprims, it must be to 20 not 16. I think the 20 x 20 x 0.5 big prim is far and away the most used.


Agreed Daisy - and it is an entire prim, not a behemoth which had to be cut down to exist ...
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
10-15-2007 05:39
From: Cheyenne Marquez
Isn't it rather presumptuous for you to assume that your sky islands, or any other resident individual build for that matter, should take precedence over progress and the overall good/improvement of the SL grid?

LL never approved of mega prims. They simply tolerated them because up until now they were not a nuisance. Now they are simply letting all know that with the introduction of Havoc 4, they will be.

So fast forward to years after the promise of Havoc 2, and after many a foul cry that LL is no good because they never came through with said promise. Now LL says they are ready to fulfill that promise, but now we must delay that promise because of resident unauthorized use of mega prims, and their inability to adjust to change for the overall good?

With every issue that comes up in LL, I become more and more convinced that we the residents are just as, and in many instances much more heinous, than that tyrant dictatorship known as the evil LL.

When you build a 3D multiverse which allows people to create items to display/sell/offer, i believe you have a responsibility to your customers to keep their content intact. I play a lot of MMORPG's and have crafted a few items in almost all of them. To this day nothing i created has been broken except for in SL. And possibly SWG but that game was totally destroyed anyway. I remember being told by a linden one year after i came to SL, they wouldn't try to wreck resident content, they even sacrificed a few new features to prevent that sort of thing from happening.

Why do you think we didn't get that shader system from beta 1.9? Because it messed up invisoprims. Content! Created from a bug. Yet they still allowed it because it was used in so many products and was desired by avatar creators. Mega prims are somewhat similar because they are also widely used and needed. The point is (and it's why i no longer build anything anymore) What is the point in building anything in this environment if a future patch is gonna break it? There is no point if all your hard work goes out the airlock. It's like trying to work on a model boat kit while living in a house full of wild monkeys.
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Marty Starbrook
NOW MADE WITH COCO
Join date: 10 Dec 2006
Posts: 523
10-15-2007 06:04
Mega Prims...........

Like said previously most mega prims over the 20x20 are path cut and a serious issue to most, im in total agreement that LL "should" revist the prim limitation and think that it also goes back to things like hardware specification etc. We KNOW that the hardware can support it but if we also look at the comment of things such as lag.....

I have seen many a sim with NO megaprims.... hardly any scripts brought to its knees because the room was full of 200 prim hairstyles and 100 prims boots. its certainly even more unlikely that havok 4 which is a physics engine would have more trouble with a megaprim than it would with a regular prim.

As a builder I use megaprims..... I dont build vehicles therefor have no big bennefit in havok 4 BUT I think everything over 20x20 should go... and if LL do decide to increase the prim dimension to 20x20 (and to be honest .... why dont they??) we should get rid of the 20x20 too.

I dont subscribe to the "used by griefers" defense as Yiffee said ...everything is used by griefers including 10x10x10 spinning addboxes. I only ask LL to consider the options... nearly everyone agrees that they would use normal prims if they could.... but 10x10 just isnt enough .............

Or maybe thats the idea...... more prims needed = more land sold = get rid of mega prims

and while we are at it ........ remove the "ban all" option as its unsociable, difficult to more around and can be used as a bully tactic in world :P
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
10-15-2007 07:00
Something I have noticed with the 'physics' of a megaprim larger than the 20x20x.5 is that it can't decide from interaction to interaction whether to enable the interacting with the bounding box or the 'base size' of the mega prim. Sometimes, I can land on that 40x40x.100 and land on the 'base size' of the prim, while others I hit the bounding box and go into my falling animation. I'm beginning to wonder if this was a limitation of the physics engine.. or LL's poor implementation of the physics engine.

Seems like they were prepare to go up to the 20x20x20 size, because the system itself (not hardware or lag induced, just code) seems to handle them without too much fuss, but going beyond that tends to cause the bounding box bug. If they had the physics engine set up to handle the prims, then the bug wouldn't exist for the larger prims. Yes, I am aware that the mega prims are a HACK, but look at the point at which the physics engine starts having problems with the bounding box.

I hope I'm making sense.. this sounds just dandy in my head, so feel free to correct me, so I can learn ;)
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
10-15-2007 07:34
From: Cheyenne Marquez
Isn't it rather presumptuous for you to assume that your sky islands, or any other resident individual build for that matter, should take precedence over progress and the overall good/improvement of the SL grid?

LL never approved of mega prims. They simply tolerated them because up until now they were not a nuisance. Now they are simply letting all know that with the introduction of Havoc 4, they will be.

So fast forward to years after the promise of Havoc 2, and after many a foul cry that LL is no good because they never came through with said promise. Now LL says they are ready to fulfill that promise, but now we must delay that promise because of resident unauthorized use of mega prims, and their inability to adjust to change for the overall good?

With every issue that comes up in LL, I become more and more convinced that we the residents are just as, and in many instances much more heinous, than that tyrant dictatorship known as the evil LL.


Calm down, Cheyenne. If it actually WERE a case of "it's the megaprims or the upgrade", I'd say you were right. But nothing so far indicates that it's an either-or situation. We might have to give up prims bigger than 256 meters. Or better yet, LL could do a little deeper redesign and raise upper and lower size limits on "ordinary" prims. The jewelry designers would love to stop having to use workarounds and tricks to make little items.

I'm no programmer, but I'm sure there's a way to have Havok 4 and still keep from destroying content, or at least minimizing the impact.
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Ashley Ennui
Registered User
Join date: 15 May 2005
Posts: 141
well
10-15-2007 09:56
many are stating what they want...so...

i say leave them in...make ones over a certain size phantom only...

as for griefing, if someone is causing problems a.r. them and let the system do what it is supposed to do.
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