Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
|
06-21-2007 11:53
From: Ceera Murakami One other point to remember, Ava, is that you can only move a point on the terrain height map up or down on the Z-axis. Their X and Y coordinates are firmly locked and can not be altered by any means. Oh yeah, that part I knew. Otherwise I'd be all over overhangs! I did have some fun last night experimenting with editing terrain in wireframe mode. It definitely gives you a much better idea of what's going on. From: someone If you *do* have access to uploading and downloading the .raw file for a sim, then yes, by editing the individual pixel values in the heightmap plane, you can move any individual point on the grid up or down in 1 meter increments. With the multiplier layer set to a factor of 50%, you could control the vertical axis in 1/2 meter increments, but your highest possible point on the land drops from 256 Meters to 128 Meters. Since SL terrain looks very badly streached if the heightfields go all the way from 0 to over 100 M, using a 50% value for the heightfield multiplier would give better control over the terrain mesh. A grayscale value of 64 on channel 2 in the .raw file sets the heightfield multiplier to exactly 50%. That makes any pixels in channel 1 have their greyscale value match the desired elevation times 2. So to get a 22 M surface you'd plug in a greyscale value of 44. Now Ceera, you MUST stop torturing me like this! Sad me can't try anything on this level, not having an island or even a whole mainland sim. I'll still dream about it, though! 
|
Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
|
06-21-2007 12:38
Ava Glasgow says, "I did have some fun last night experimenting with editing terrain in wireframe mode. It definitely gives you a much better idea of what's going on."
Whaaa? I've got to find out how to do this. It sounds interesting. Is it in the Edit Terrain thingus?
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
06-21-2007 12:42
From: Ava Glasgow Now Ceera, you MUST stop torturing me like this! Sad me can't try anything on this level, not having an island or even a whole mainland sim. I'll still dream about it, though!  Neither do I. But I do work in cooperation with those who do own whole private island sims. I usually only get to play with terraforming on other people's land. On my own little piece of SL, I had to get special permission from the sim owner just to terraform a hole under my foundation, for the swimming pool that is inside the walls of my house.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
06-21-2007 12:43
From: Bodhisatva Paperclip Ava Glasgow says, "I did have some fun last night experimenting with editing terrain in wireframe mode. It definitely gives you a much better idea of what's going on." Whaaa? I've got to find out how to do this. It sounds interesting. Is it in the Edit Terrain thingus? I believe it is in the rendering settings in the debug menus.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
|
06-21-2007 14:41
From: Bodhisatva Paperclip Ava Glasgow says, "I did have some fun last night experimenting with editing terrain in wireframe mode. It definitely gives you a much better idea of what's going on."
Whaaa? I've got to find out how to do this. It sounds interesting. Is it in the Edit Terrain thingus? Client -> Rendering -> Wireframe or Cmd-Shift-R (Which is really nice for turning it on and off a lot) It is a very different view of the world!  ETA: that key combo would be different for Windows of course!
|