Ah okay Ann - thanks for the info and link. So not just a newbie thing, and not just me, lol. I'm such a ninny.
Aw, don't say that! SL has a pretty steep learning curve and often the only way to get answers is to ask.
These forums are CLOSED. Please visit the new forums HERE
YAY LL!!! No more awful newbie walk! |
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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07-11-2008 21:02
Ah okay Ann - thanks for the info and link. So not just a newbie thing, and not just me, lol. I'm such a ninny. Aw, don't say that! SL has a pretty steep learning curve and often the only way to get answers is to ask. _____________________
~Now Trout Re-Re-Re-Certified!~
I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things. Congratulations and shame on you! You are a bit of a slut. |
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JeanGenie Jewell
Registered User
Join date: 2 Apr 2007
Posts: 380
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07-11-2008 21:25
oh noooooo...i Hope they won't remove the sexy ruth--boobies on ruthed men lol....
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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07-11-2008 21:28
oh noooooo...i Hope they won't remove the sexy ruth--boobies on ruthed men lol.... They already have. No more ruths, just asexual mist-beings. We have evolved. Or..transcended...or..something. _____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL |
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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07-11-2008 22:05
But I like looking like Ruth... ... Like - does anybody really use the built in wallpapers and backgrounds for Windows? No. they're mainly there to show you what can be done. However having better animations for new residents might make them feel more wlecome. And that's a good thing. ![]() I hate to sound like a broken record.. but isn't there SOMETHING more important that the lindens involved with this, could be focussing on? Well, sure, like grid stability, inventory stability, etc. But this newbie reinvention IS really important. It's important to retain newbies, to help them feel not totally humiliated by their newbiness, and feel more at ease in the world. These people are future customers, friends, and playmates. Why not make it easier for them to integrate into "society" as we know it? They might just stick around and buy stuff, rather than logging off in disgust after the first half hour. ![]() _____________________
♥♥♥
-Lil Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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07-11-2008 22:12
I hate to sound like a broken record.. but isn't there SOMETHING more important that the lindens involved with this, could be focussing on? Could be... Picture the skill set for the Lindens managing this contract animation stuff. What do you think their time would be better spent on? |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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07-12-2008 03:09
I think that it was at least a month before I started using a walk overide.
That was acceptable to me because I was totally taken up with learning to build and with wandering around to see what people were building. It was only after I gathered a number of AOed friends that I decided to do something about the walk. All the other default animations were fine by me. It was only a few months ago that I bought an AO plus animation set. That was because a friend was having problems with one, so I bought the same model in order to help her properly. It took about an hour of using it and all of its animations before I started to disable most of the animations. Now I use one stand, falling, landing, flying. I'm about to disable the Sit because I'm fed up of turning the thing off and on for sitting on poses. It is understandable that others will come to SL primarily to socialise and that "the walk" would drive them to acquire something better. It has been argued that a non-duck default walk would remove the motivation for people to search out a better one. I'm not so sure that this is so. People who would be focussed on that area would quickly notice that people around them had a far greater range of animations. A problem with the duck-walk is that it could drive people into getting an AO very quickly. The duck-walk is insane really. People arriving into OI/HI for the first time will most like be feeling uncertain and insecure. This never feels cool. Then they find that they are walking that way?? This is sooooooooo not cool. Merchants who sell AOs might consider this to be a good thing. It's actually not good for merchants overall. People might just pick up a freebie walk. People might pick up a freebie AO. If people buy an AO in a hurry then it is likely that they would go to the big names. If it turns out that a superior AO comes to their notice, they might be slow to change from the one they have already paid money for. Edit to add: If people rush to grab a freebie AO, they might consider it "good enough" and be resistant to buying an AO later. If people rush into getting a freebie AO, that's probably not good for SL overall. Some of those things can be very laggy. They can also be very spammy in chat. "xxxxx can't find animation: SuperOmfgWhoSayingAllThatStuff2" ...... over and bleeding over...... I think that a new default walk (or a few options) would be a wonderful thing for SL overall. The walk(s) would be enough. Let people find animations for other actions without being under pressure to make choices with out the benefit of proper research. My default pirate rabbit in Pathfinder Linden's Lively.com room bounces around wonderfully and has been known to say (more than a few times) "I want THIS walk in SL!" _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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07-12-2008 03:35
I like to run sometimes, being an energetic type. So it would be good to see a better 'always run' animation too. But the walk needs sorting first!
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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07-12-2008 03:55
I hate to sound like a broken record.. but isn't there SOMETHING more important that the lindens involved with this, could be focussing on? I guess it's a different team, maybe the people spare are better off doing this than other things, and it has to be done sooner or later, I'd rather see a viewer installed AO though to go with it. _____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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07-12-2008 04:05
I guess it's a different team, maybe the people spare are better off doing this than other things, and it has to be done sooner or later, I'd rather see a viewer installed AO though to go with it. I'm confused here. Would the effect of a viewer installed AO be that we would not see ourselves as others see us? I realise that it can happen currently that we can see ourselves acting normally while others see us in the animation we were in when we last TPed , or whatever ![]() But to do this sort of thing by design?? _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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07-12-2008 07:31
I'm confused here. Would the effect of a viewer installed AO be that we would not see ourselves as others see us? I realise that it can happen currently that we can see ourselves acting normally while others see us in the animation we were in when we last TPed , or whatever ![]() But to do this sort of thing by design?? This pretty much explains some benifits Argent Stonecutter - JIRA VWR-386, 12/Jul/08: "This proposal is actually for a set of calls that would make an AO script as simple as a particle script, instead of one of the most complex commonly used scripts in SL. For a completely internal solution, I would prefer that animations were handled like attachments or clothes rather than gestures. From the inventory, you would right-click the animation and select "Apply to..." and the sub-menu that came up would have a list of animations that this would be used as (Stand 1, Walk, Fly Up, ...). Once this would done the animation would show as " worn as Stand 1)" (or whatever) in the inventory. Then an "AO" would just be a folder in your inventory, you would select "Add to outfit" and all the animations in it would replace whatever was already there on those slots. If an avatar needed a particular animation, the creator would just include those animations in the avatar. When you saved an outfit, the current set animations would be available in the list of checkboxes."http://jira.secondlife.com/browse/VWR-386?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=68616#action_68616of _____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |
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MoxZ Mokeev
Invisible Alpha Texture
Join date: 10 Jan 2008
Posts: 870
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07-12-2008 08:03
I'm sure the dismal retention rate for new residents in Second Life can be attributed to several factors. One factor has to be the downright rudeness that I often witness Second Life residents showing to "noobs." Yeah, some "noobs" are idiots. But others are potentially great people who never have a chance because as soon as many residents see the first visual cues of a "noob," they immediately expect the worst...... Linden Lab deserves a gold star for this. Hear Hear! I've often wanted to go to help island and pick up a couple of noobies just to help de-noobify them. This was what helped me the most. I was found naked and ruth in a sandbox by my sl partner. He swooped down, laughed, told me I was cute and off we went for new hair and clothes. The walk was the most frustrating thing for me and took the longest to get rid of. Honestly it is just so hard to look behind the noobie garb. This and the new skins will really help with retention me thinks. Yay LL! _____________________
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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07-12-2008 08:20
Well, sure, like grid stability, inventory stability, etc. But this newbie reinvention IS really important. It's important to retain newbies, to help them feel not totally humiliated by their newbiness, and feel more at ease in the world. These people are future customers, friends, and playmates. Why not make it easier for them to integrate into "society" as we know it? They might just stick around and buy stuff, rather than logging off in disgust after the first half hour. Hey! We had to walk 5 miles in the snow, uphill, both ways with a 5 prim box on our heads, and we turned out OK. Sheesh! Newbies today are so spoiled! _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
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Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
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07-12-2008 08:35
hmm they mention dances too in the blog me wonders just what they are up to... Next thing you know there won't be Barbie and Ken dolls. |
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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07-12-2008 08:38
I still use an older viewer, so I still get to see Ruth a lot. /me slowly raises her hand -- still uses a Windows supplied wallpaper and screensaver. ![]() Oh come on now - what could be more important? hmmm, so we retain more newbies, which increases concurrency, which causes load problems, which makes SL bork more................. ![]() No, they replace the people who quit in disguist over stability. The status quo is maintained. A very pragmatic approach. _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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07-12-2008 09:13
Hey! We had to walk 5 miles in the snow, uphill, both ways with a 5 prim box on our heads, and we turned out OK. Sheesh! Newbies today are so spoiled! ... though I might question that "we turned out ok" part for some folks. _____________________
♥♥♥
-Lil Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell |
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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07-12-2008 09:44
*sighs* Ah, another piece of the rite of passage is being cut from the world. First, it was the box on the head.. next it was Ruth (goddess of borked assets) and now it's the newbie waddle. How shall we thus judge when a noob has moved on from noobness?
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DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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07-12-2008 21:41
It has been argued that a non-duck default walk would remove the motivation for people to search out a better one. I'm not so sure that this is so. People who would be focussed on that area would quickly notice that people around them had a far greater range of animations. A problem with the duck-walk is that it could drive people into getting an AO very quickly. The duck-walk is insane really. People arriving into OI/HI for the first time will most like be feeling uncertain and insecure. This never feels cool. Then they find that they are walking that way?? This is sooooooooo not cool. I agree with the conclusion, and will add another reason. Someone who is new and feels like a clown because of the (former) noob skins and the noob walk is not going to think first, "Well, let me spend some money on this game that is not fun so far." The more likely first thought is, "To hell with this, I'm going to find something more fun to do." Frustrating new residents will not cause them to spend money. Frustrating them will cause them to leave forever, becoming one of the 97% of new users who are not retained. With a new default walk, there are going to be residents who are happy enough with it, that they don't need to buy another. However, I feel confident in speculating that those people- who are staying, want to look good, and are careful with their money- are the same kind of residents who have been seeking out the free AOs because of the current noob walk. Animators- and all content creators- stand to make money if replacement of the noob walk contributes to increased retention. Higher retention = more potential customers. (Of course, other things contribute to the low retention rate, so upgrading the "noob" look alone doesn't do it, but it has to help.) |
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Lissa Pinion
Cowgirl at Large
Join date: 29 May 2007
Posts: 48
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07-13-2008 14:20
As a "vetern" I feel it is my responsibilty to help out those who havent been on sl long. After surviving the incredibly boring oreintation, I was lucky to meet someone who gave me tips and advice...like checking out the freebies for hair, skin, and clothes. Freebie shops were the first things I hit. I think b/c I didn't look like such a noob, I was treated better. I have seen folks treat noobs badly and I just wanna slap them and help them remember how it was when they were a noob.
Don't get me wrong, I have met my share of rude noobs but the nice ones, I always take under my wing and pass on any help or advice that I can. Pass it forward. I think it is great that the noobs are getting a new look and walk. Espcially since it is being contracted out to sl residents. Lissa |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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07-13-2008 14:44
I like to run sometimes, being an energetic type. So it would be good to see a better 'always run' animation too. But the walk needs sorting first! Echoed. I personally don't use AOs, on the grounds of keeping my avatars as sim-friendly as possible. So for someone like me, this upgrade would be nice. Nicer still would be an API to override the default animations outright, without timers and dirty hacks. _____________________
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Skye McArdle
Resident Dragon
Join date: 26 May 2006
Posts: 132
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07-15-2008 08:33
To everybody saying (paraphrased) "Isn't there anything more important they need to work on than default animations?"... well, maybe think about it this way. It is quite possible they have figured out what a load AOs place on the grid and that some (significant) amount of resources could be reclaimed if everyone wasn't using them just to cover up the default walk. I personally can't stand the vast majority of 3rd party walks and stands, they are presumptuous and absurd. I just want a smoother walk... so for me at least, if there was a decent walk available I could certainly (at least in standard bipedal form
), get away with no AO at all.I am a proponent of having some sort of AO type functionality within the viewer with the ability to define your own custom sets of course. There has to be some way they can do that without it having to constantly poll your avatar to know what it's doing and apply the animation as the AOs currently do. That's just silly and an extreme waste of resources. If you've never bothered to notice, you can actually feel a difference when you put on an AO vs not wearing one at all. If there is enough difference to feel it with just 1 on a sim can you not imagine that they are a MAJOR cause of problems with many people all wearing them? So with that said, I think they probably feel that AOs in general are causing some of the problems on the grid, thus making it important enough to dedicate resources in order to fix it. (and I think I basically reiterated what Jeffrey said, but that's ok ) |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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07-15-2008 08:41
So with that said, I think they probably feel that AOs in general are causing some of the problems on the grid, thus making it important enough to dedicate resources in order to fix it. (and I think I basically reiterated what Jeffrey said, but that's ok )I think they're more worried about retaining new users than the impact of AOs.. Right now, it's just about making the new-user-experience better. Hopefully, once MONO gets out and stable, they'll put some resources towards getting animations better integrated with the environment.. |
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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07-15-2008 09:03
Honestly, I don't really see how this could affect the AO's by all that much. If I don't like the new walk, I'm going to want another one. Plus, this changes only the walk, not the stands, sits and dances. I want an AO for those....
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for https://jira.secondlife.com/browse/VWR-1065? |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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07-15-2008 09:14
Honestly, I don't really see how this could affect the AO's by all that much. If I don't like the new walk, I'm going to want another one. Plus, this changes only the walk, not the stands, sits and dances. I want an AO for those.... Yes, but in time. Some people will want a full AO NOW!! Some will get around to it, maybe. I got by with just a walk overrider until a few months ago. I bought an AO just to help someone use theirs. Of all the animations that came with it I use - one stand and occasionally a second - falling - landing The Falling is brilliant. Backflips all the way down - way better than the default frantic ZOMG! AAAAAAAGGGGGGG!! I could live with just a decent walk though. I think we would have less people using AOs if the defaults were less insane. Nobody owes the AO vendors a living. On the other hand I have friends who TP in with a complicated ballet, and then fidget, scratch, yawn. It's their taste, and I dont question it. BUT - that Typing animation - the one where they lean back and to the side by nearly 45 degrees?? That totally cracks me up. _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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07-15-2008 09:15
Yep.
The AO talk is, I think, mostly about how those sorts of scripts work. AOs have to do a really-surprising amount of work, all the time, to look good. Multiply that by the number of people in the area using AOs and starts to look like something that LL should really work on, both to make products like that easier and to make them have less of an impact on sims. |
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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07-15-2008 09:21
Yep. The AO talk is, I think, mostly about how those sorts of scripts work. AOs have to do a really-surprising amount of work, all the time, to look good. Multiply that by the number of people in the area using AOs and starts to look like something that LL should really work on, both to make products like that easier and to make them have less of an impact on sims. Hmm.. true. It'd be great if we could integrate the silly thing into the client. Something where we could drag and drop poses/animations we want and the client handles the rest. It has to send on other information, why not this? _____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for https://jira.secondlife.com/browse/VWR-1065? |