Temp Rezzor Problems?
|
|
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
|
06-21-2008 08:02
Hello everyone,
I just started using temp rezzors to display product. Anyway.... I have the displays set on Phantom and Temp like the instructions say but for some reason some of my mall shop owners are saying the prims count. Can anyone enlighten me on this?
Thanks!
|
|
Xplorer Cannoli
Cache Cleaner
Join date: 18 Sep 2005
Posts: 1,131
|
06-21-2008 08:05
When using a temp rezzor, its exactly what it means. It temporarily rezzes prims for display. This means that you are consuming whatever prims necessary to rez your items. I have not had personal experience with returning objects, but it could be the case if you are over extending your prim allowance on a parcel.
_____________________
Region Names for a Themed Shopping Experience:
New Region: Gifts
Accessories, Art, Avatars, Cars, Clothes, Clothing, Fashion, Fashions, Furnishings, Furniture, Gadgets, Games, Gifts, Hair, Jewellery, Jewelry, Mall, Men, Money, Music, Pets, Shoes, Shopping, Skin, Skins, Something, Women, X
Attractions: Explore our new park at HOME New Racetrack at CAR WEAPONS Region Now Open!
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
06-21-2008 09:40
Umm. I think something's a little confused here. If the objects being rezzed are temp prims, they don't count against the normal parcel prim limits, but they still count against the 15,000 sim-wide prim limit. (I believe that's still true; I understand that's due to change, but not sure in which server release, nor the future separate limit for temp prims on a sim.)
There is a parcel limit on temp prims, too, but it's absurdly generous (was much more restrictive, a while back). It seems as if LL is gradually relaxing limits on temp prims--I'm not sure why they've been doing that now, given that temp prims still whack the asset server (not obvious why this needs to be the case; maybe they'll be changing that, and then the relaxed limits may even be sensible).
Of course, the wrong prims, too many of them, or (god forbid) scripted prims, rezzed as temp, can lag the sim to its knees, as well as every client in the sim and beyond. So, don't do that.
_____________________
Archived for Your Protection
|
|
Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
|
06-21-2008 09:49
There is another catch, to temp rez something you need to first have the prims available that you want to rezz as temp but those are released again as soon as the rezzing completes. so if you plan on rezzing a 20 prim bear and only have 10 prims available it will fail.
I haven't tested this myself though so it might be outdated info.
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
06-21-2008 11:15
From: Qie Niangao If the objects being rezzed are temp prims, they don't count against the normal parcel prim limits, but they still count against the 15,000 sim-wide prim limit. (I believe that's still true; I understand that's due to change, but not sure in which server release, nor the future separate limit for temp prims on a sim.) I don't think that's true but can't find a Linden quote to back it up. I'm fairly sure that 15k prims are reserved for 'static' stuff that lives in the region and there's a buffer over that for temp prims, attachments, vehicles and such.. I've never heard that you have to have prims free to use temp prims, tho (but that doesn't mean it's not true). Shayna, you might want to double-check that the objects being rezzed actually have the Temporary thing set.
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
06-21-2008 16:41
From: Sindy Tsure I don't think that's true but can't find a Linden quote to back it up. I'm fairly sure that 15k prims are reserved for 'static' stuff that lives in the region and there's a buffer over that for temp prims, attachments, vehicles and such.. Might be. I was mostly parroting forum folklore on the subject. There's also http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2008_06_10 : From: someone [11:18] Andrew Linden: Ok Johan, so the region-wide prim count doesn't distinguish between temp-on-rez and normal prims, I don't think. Tentative, and might only refer to the statistic and not an actual hard-coded limit. Apropos attachments, FWIW, same transcript shows: From: someone [11:21] Sheet Spotter: The "Simulator primitive usage" does not include attachments. I confirmed that by removing my 200+ prim hair.  But then there's http://jira.secondlife.com/browse/SVC-1166 ... and there's a comment there by Argent Stonecutter that would seem to confirm the existence of a separate pool of prims for temp-rezzed and vehicles (although possibly not a very large pool); that jira identifies a "bug" that now includes temps in the sim limit. The point of checking to be sure the rezzed objects are actually temp is very apt: I'm sure there are many product rezzers that rez non-temp objects that would definitely count against both the parcel and sim limits. I was taking the "Temp" in the OP at face-value, but there may even be rezzers that rez permanent prims and then change them to temp in embedded scripts (llSetPrimitiveParams [PRIM_TEMP_ON_REZ...]), which would need free primcount to do the initial rezzing. Note also that the parcel prim count statistics are not always intuitive when there are temp prims in the mix.
_____________________
Archived for Your Protection
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
06-21-2008 17:05
I've sometimes thought about starting a forums thread on questions for Linden office hours on stuff we'd like to understand better. Not the standard questions on why they can't make it work/bring back gambling/raise-lower-don't-change prices/bring back 'banks' etc... More techy stuff. The linkability article ( http://wiki.secondlife.com/wiki/Linkability_Rules) is a great example of a mysterious process that's already been explained. How temp prims effect the sim might be a good one to press for an answer on. From: someone [11:18] Andrew Linden: Ok Johan, so the region-wide prim count doesn't distinguish between temp-on-rez and normal prims, I don't think. But.. but.. If you add up the parcel allowances, it comes out to 15k! /me looks confused. I've been attending the physics office hours lately. I'll try to remember to bug the Lindens about this one, too.
|
|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
06-21-2008 17:47
Much of the problem exists in documentation of the sim and asset systems, which are still closed source. I expect that to be forthcoming, but only if we spend the time petitioning for it, since it's LL's remaining source of quote, "competitive advantage."
_____________________
---
|
|
Atom Burma
Registered User
Join date: 30 May 2006
Posts: 685
|
06-21-2008 18:25
And there's the max per parcel as well. I know for a 512 it was a max of 75 temp prims. Only because I made a 512 specific temp item a few years back. If these ratios went up, then this number may be higher. But as people said, temp isn't the 'holy grail' of prims. You can only have so many running at a time.
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
06-21-2008 18:35
From: Sindy Tsure But.. but.. If you add up the parcel allowances, it comes out to 15k! /me looks confused. Indeed. So, the cited jira, and the "received wisdom" of forum folklore (for which I'm too lazy to search) would have it that temp prims rezzed on one parcel above the limit of that parcel's own primcount can "steal" real prim count from other parcels such that some neighbor can face a situation where they have prims available on their parcel, but can't rez anything because the sim's limit has been reached. And we know that an individual parcel can rez a lot of temporary prims above its regular-prim limit. Hence the concern. I do like the idea of identifying topics for which we'd really appreciate documentation. Two thoughts come to mind: Ganging up on Jeremy and Jon at their Friday 2pm office hour and beg for specific missing Knowledge Base articles; and/or draft WEB (or MISC?) jira entries making the same pleas.
_____________________
Archived for Your Protection
|
|
Vampaerus Wysznik
bad lurker
Join date: 12 Apr 2008
Posts: 1,011
|
06-21-2008 20:18
this thread also demonstrates the other possibility. The mall owner may just be confused too. It kinda doesn't matter. If you are renting space from an individual, and that individual asks that you cease certain behavior, then do so. If the space is no longer viable for you without temp rezzing, then you may need to find a new place to set up shop. If you ask nicely the mall owner may even give you a pro-rated refund, but that's up to them.
_____________________
Small scale web hosting for your SL or RL. Payable monthly in L$.
|
|
Hana Timtam
::Piratess Princess::
Join date: 11 Apr 2006
Posts: 225
|
06-22-2008 11:11
From: Sindy Tsure I don't think that's true but can't find a Linden quote to back it up. I'm fairly sure that 15k prims are reserved for 'static' stuff that lives in the region and there's a buffer over that for temp prims, attachments, vehicles and such..
I've never heard that you have to have prims free to use temp prims, tho (but that doesn't mean it's not true).
You're wrong. I own a full sim. There is no buffer "over" the 15,000 prims. If someone is temp rezzing an 200 prim object... and 14,900 prims in the sim are currently in use, the 200 temp-rezz object will fail. The sim needs the prims free for the temp-rezzer to work. Someone else is right. Temp Rezzers allow people to use more prims than their "parcel" would typically allow, but doing this they are *stealing* prims from other parcels in the sim. No matter what. Sims can only hold 15,000 prims at once.
|
|
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
|
06-24-2008 08:55
I don't "need" a temp rezzor I just think they're cool. If they count against the sim prims then I won't use them as the extra prims are not part of my "lease" agreement. I originally thought they didn't count..... I was wrong.
|
|
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
|
06-24-2008 09:33
I'm curious what kind of prim counts we're talking about here, Shayna.
How big (prim-wise) are these objects that you were temp rezzing?
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!! - Go here: http://jira.secondlife.com/browse/SVC-1224- If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
06-27-2008 14:59
From: Qie Niangao I do like the idea of identifying topics for which we'd really appreciate documentation. Two thoughts come to mind: Ganging up on Jeremy and Jon at their Friday 2pm office hour and beg for specific missing Knowledge Base articles; and/or draft WEB (or MISC?) jira entries making the same pleas. Okay, that's all wrong.  I attended Jon and Jeremy's office hour this week and learnt that the preferred channel for suggesting Knowledge Base topics is by Support Ticket--there's a whole category for it. So, referencing this thread, I submitted: From: Ticket 4051-4968823 : Knowledge Base needs temp-rez limits info Need a Knowledge Base or other official Linden reference on Temp-On-Rez prim limits. There is much confusion now about how temporary prims are limited on parcels and on sims (e.g., do they count against the sim limit, or is there a special pool). For a bunch of pointers to different conflicting sources, see /327/86/266302/1.htmlIf topic is too deeply technical for the KB, this plausibly could live in http://wiki.secondlife.com/wiki/Limits , but it needs to have definitive Linden-supplied content because residents have been speculating and trying to divine the truth of this for a long time, with conflicting results.
_____________________
Archived for Your Protection
|