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Just how do YOU design your new home?

Claire Silverspar
Pokes Badgers With Spoons
Join date: 31 Oct 2007
Posts: 5,375
01-14-2008 12:27
From: Scott Tureaud
decide which few scripts I'd be make for it. if I were ever to get a decent sized plot I'll like go with a walk on the ceiling attachment that I have a feeling I could make with enough work.

i have heard of a place which uses something similar. i tink it was based on Crooked House?
http://www.mermaiddiaries.com/2007/01/day-113-crooked-future.html
either it uses this script or the actual rooms move, though looking at the youtube vid, it looks more like the house is constantly moving.
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:( I'll miss this damn place.
I'll be over at SCII after the end has come.
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
01-14-2008 13:16
From: Cristalle Karami
Plywood will hide overlapping textures if you build by eye. I don't let anything stay plywood for long. Even though I build by numbers and/or snap to grid, I need to see to make sure it's visually correct. Plywood just doesn't do it.

That said, you can do some texturing if you are sure of certain elements you want - like walls with molding, or tile floors. But don't go overboard.


Interesting, I find it easier to see misalignment when they're all plywood. I do build by numbers, and I agree, it's still good to be able to see any miscalculations. When the prims are plywood, something that is out by <0.01 m and/or <.01 degrees sticks out like a sore thumb to me. Perhaps the important thing is that adjacent prims have the same texture (or lack of one) to be able to see any seams clearly.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-14-2008 14:52
Twirly, I really don't see it as making your eighth start, but rather an ongoing process of discovering what the design wants to be.
..............

I always rough-out the space with blank-textured medium gray prims, usually partially transparent. If I see textures at this stage, I'll start to "believe" them, focusing too much on the surfaces and too little on the spaces they form.

It's very rare that a prim I use at this stage survives to the final build.

What I think I'm doing here is playing around with traffic flow and spatial "feel." I'll end up spending a lot of time walking around inside the structure, long before it's textured, to see if it "works", both practically and aesthetically. For example, I'll see if I get the intended "lifting" sensation when I walk from a low-ceilinged space to an atrium or open courtyard, or if the sight-lines work properly between rooms so it doesn't end up an unnavigable, claustrophobic maze.

And more often than not, as I stumble around, something quite unexpected will emerge that that ends up being a prominent feature.
.............

In the past, I've worked from RL plans, but never without dramatic changes and simplifications. RL has so much unfortunate *reality* about it--far too constraining and impractical for SL purposes. Now, though, I'd consider it kind of a cop-out if the build were recognizable as more than humorously related to any RL style or period, let alone a specific RL building. But that's just me.
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