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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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06-30-2009 09:25
From: Marcel Flatley Hiya people, In my unstoppable quest for expansion, I will open an animation store soon, with full perm erotic animations for builders. Quite the timing with the adult thing coming up Now my main question is: packs or no packs? I could put down vendors that sell the individual animations (well, per 2 or 3, depending the number of people involved in the action), or simply put down packs of animations, which is much cheaper in the end. I know as a builder I rather put down 10K for a set of 70 animations, then pay 500 linden per animation for example. But I am clueless about my colleagues. Any idea's? Or should I conduct a survey  i say no packs. let ppl pick and choose what they desire. they'll be back for more, when they get bored. 
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Lord Berchot
Retired Sideshow Geek
Join date: 29 Dec 2006
Posts: 125
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06-30-2009 10:05
I like fat-packs with large discounts lol.
I did see a vendor that had 12 items in it and you could pick any 10 to be in a delivery. I'm sure a decent scripter could cobble up something that let people choose what animation to put in a fat-pack. Maybe even have sizes of packs like 5, 10 or 20 for a set price.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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06-30-2009 10:35
I like fat packs with good discounts too.
And please, full perm animations need to be full perms. The only thing that can be changed is the name and that is occasionally required, especially when combining animations from different makers.
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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06-30-2009 17:08
From: Cheree Bury I like fat packs with good discounts too.
And please, full perm animations need to be full perms. The only thing that can be changed is the name and that is occasionally required, especially when combining animations from different makers. Not really, you just need to be pretty awake when putting them into the same prim, and keep track of what you put in and what happens. Even no-modify items will get renamed upon being placed inside a prim that already contains an object of the same type with the same name. As an example, take 3+ different no-mod animations, all named "Anim", and put them into 1 prim, one after another. The first animation will keep it's name, "Anim". The second animation will get a 1 after its name: "Anim 1" The third animation will get a 2 after its name: "Anim 2" etc. Now, let's say you ALSO have an animation named "Anim 1" that you want to add, while there is already one with that name from the previous example in that prim. It will be the second animation named : "Anim 1" put into that prim, and thus be renamed to "Anim 1 1". Very confusing, I know, but even no-mod is an issue someone can handle. Not conveniently, but it can be handled. Must say, for convenience, I prefer yes-mod too 
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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07-01-2009 05:33
From: Marcush Nemeth Not really, you just need to be pretty awake when putting them into the same prim, and keep track of what you put in and what happens. Even no-modify items will get renamed upon being placed inside a prim that already contains an object of the same type with the same name. As an example, take 3+ different no-mod animations, all named "Anim", and put them into 1 prim, one after another. The first animation will keep it's name, "Anim". The second animation will get a 1 after its name: "Anim 1" The third animation will get a 2 after its name: "Anim 2" etc. Now, let's say you ALSO have an animation named "Anim 1" that you want to add, while there is already one with that name from the previous example in that prim. It will be the second animation named : "Anim 1" put into that prim, and thus be renamed to "Anim 1 1". Very confusing, I know, but even no-mod is an issue someone can handle. Not conveniently, but it can be handled. Must say, for convenience, I prefer yes-mod too  You are correct, I wasn't very precise in my choice of words. What I should have said is this: If you want me to buy your full perms animations, they must be copiable, modifiable, and transferable.
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