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sit to get through walls doesn't work anymore?

Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
12-09-2008 20:12
Used to be you could sit on an object inside a building and you'd pass right through the walls to sit. That doesn't seem to work anymore. Right?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-09-2008 20:13
There's no reason it shouldn't work. What happens when you try? Were you perhaps trying to force entry into a restricted parcel?
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-09-2008 20:30
Still works fine for me. I was stuck somewhere last week and used the trick to get out.
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Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
12-09-2008 20:39
Hasn't been working for me either. You click to sit and nothing happens.
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Iyoba Tarantal
Registered User
Join date: 15 May 2008
Posts: 279
12-09-2008 20:40
It could be your seat is too far away from the opening in the walls or the window. Sit only works within a limited distance. What sometimes works better than a sit strategy is to squeeze through a gap in walls. A lot of big, blocking walls are put up in a fairly ramshackle manner. Avatarim can squeeze throgh some pretty tight spaces.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
12-09-2008 20:41
For quite a while it's only worked if the remote prim has a sit target.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-09-2008 20:57
Or just put on your burglar mask(color matched to your outfit), rez a prim, sit on it and edit yourself into the bldg.
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MarkByron Falta
Just an average bird
Join date: 16 Jun 2007
Posts: 168
12-09-2008 20:59
If the object contains a scripted sit target, than you can sit on it no matter how far away as long as you're in the same region. For other objects without sit targets, you have to be right up close to the target object, and perhaps Linden has reduced the allowed distance in those instances. That said, there's at least 5 other ways to get inside a locked building not counting just using your cam to spy :)
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
12-09-2008 21:25
Thanks for your input. Here's what I found with more testing...

If the object is close enough you can sit no problem, even if it has no sit target. Perhaps LL reduced the distance, but it still works. If it has a sit target you can sit from quite a long distance.

The reason I ask is that if it didn't work anymore it might make sense to have my sit teleporter share an access list with the door, but since it's still easy to sit your way in I don't think I'll bother. I'd like to not bother with door locks but some people seem to insist on them.
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
12-09-2008 21:30
You can always have your teleporter set for a random location in the the sim and only goto the proper location after an authorized touch.
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
12-10-2008 02:19
ya you can sit from one side of a sim to another..some prim edges are touchy nowdays thats for sure lol..
i don't believe you can sit to another sim though.you cant really interact with prims in another sim from what i have tried..
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-10-2008 02:56
From: Anya Ristow
The reason I ask is that if it didn't work anymore it might make sense to have my sit teleporter share an access list with the door, but since it's still easy to sit your way in I don't think I'll bother. I'd like to not bother with door locks but some people seem to insist on them.
From: Destiny Niles
You can always have your teleporter set for a random location in the the sim and only goto the proper location after an authorized touch.
Uh... :confused: Well, maybe "sit teleporter" means something different here from a teleporter based strictly on the old llSitTarget() hack. But AFAIK, if it *is* just llSitTarget(), by the time the script knows who llAvatarOnSitTarget() even is, it's kinda too late: they're already at the destination. (Can one link-warpPos a sit-linked agent outside of the linkset radius? I thought I tried that once and failed, but not sure now.)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-10-2008 05:50
Many months back, they changed the behavior for sitting on things that did not have a scripted sit target. The new behavior requires an unobstructed path, fairly directly, between you and the place you are trying to sit. A wall or floor in the way will block you. Scripted sit targets, like a chair, are unaffected by this limitation.
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Spar Varnish
Cover Up Artist
Join date: 26 Nov 2008
Posts: 13
12-10-2008 05:55
A related question to/for the OP and others.

If I build something, example a 1x1x1 block and try to sit on it nothing happens or I get a message saying there is no place to sit. How to I make the object allow me to "sit" on it?

Spar
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-10-2008 06:41
It's possible to sit on any prim with a "sit target" property (as long as it's in the same region as the person trying to sit on it). The way to set this property is with a script function llSitTarget() that establishes the seated position and rotation of the avatar relative to the prim containing the script. Poseballs do that (and other stuff such as animating the avatar), and there are a variety of open source poseball scripts around. There's dozens of variations on this theme (one that's good to explore is from Learjeff Innis and Lex Neva, somewhere in the Scripting Library, or at http://xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=318690).

Note that the sit target property of a prim, once set, doesn't require the script to remain in the prim. One needs such a script only for that "other stuff such as animating the avatar."
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-10-2008 08:13
From: Anya Ristow
Thanks for your input. Here's what I found with more testing...

If the object is close enough you can sit no problem, even if it has no sit target. Perhaps LL reduced the distance, but it still works. If it has a sit target you can sit from quite a long distance.


I found this exact thing recently: you can't sit if you're not fairly close, and I believe that's changed. I don't know if the distance limit only applies if there's a wall between, but I suspect not.

Might it matter if you own the walls or not? Technically, that seems difficult. Practically, it might solve a privacy issue.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-10-2008 08:15
From: Spar Varnish
A related question to/for the OP and others.

If I build something, example a 1x1x1 block and try to sit on it nothing happens or I get a message saying there is no place to sit. How to I make the object allow me to "sit" on it?

Spar


Qie answered your question.

But to the unasked question: try sitting on the edge of that block. It'll work.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-10-2008 08:17
From: Ceera Murakami
Many months back, they changed the behavior for sitting on things that did not have a scripted sit target. The new behavior requires an unobstructed path, fairly directly, between you and the place you are trying to sit. A wall or floor in the way will block you. Scripted sit targets, like a chair, are unaffected by this limitation.


I believe you, but I can also assure you that it is still possible to get through walls by sitting on a prim without a sit target. Or rather, that it worked yesterday when I tried it. I had to be close; it didn't work from about 20M away. I didn't experiment to find the cutoff.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-10-2008 08:33
Owning the barrier doesn't help. For example, if I set up a 10x10x0.5 M thick prim platform in the air, and I am flying just below the platform, centered under it's perimiter, I have found that I can't click a prim on the top surface of the platform any more to fly out around the edge and sit there. What happens instead is that I fly to the closest spot on the underside of the platform, and hover there, blocked by the platform. At that point, no matter how I click on the unscripted prim, I still can't pop to the far side of the platform. But if I rez a scripted kneeling cushion in the same place, on the top of the platform that I am under, I pop straight through the barrier and sit instantly.

Walls do the same. The avatar tries to travel in a straight line to the unscripted target, and stops if it hits a wall. Even if it is a fairly small wall, and one would think the avatar can easily go around the sides or over the top.

That being said, one can still pop through a wall if you're moving fast enough, and there's certainly many other glitches that can make you go through a wall. It's just no longer anywhere near as easy as it used to be.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-10-2008 10:02
Along the lines of "sitting on the edge," somebody once gave a tip which seemed implausible, but it works: cam in close to the place you want to sit--like, close enough that the area where you hope to plant the avatar's butt fills at least half the screen. Then try to sit.

I still have no idea why that helps, but it really does. And that makes me wonder if maybe any very recent changes folks are experiencing might be a function of the new "raytracing" pick behavior in the RC viewer.
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
12-10-2008 10:51
I thought it was just um something to do w/ mega prims, bumping along trying to escape bad teleports under builds etc trying to "sit here". *shrug*
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-10-2008 15:25
Hmm, things have changed. It used to be that if I missed a poseball in my skybox and sat on the skybox, I'd wind up ouside on top on a wall. No longer (but it's made of 20x20 panels now, not 10x10, don't know if that matters).

However, if I have a simple box on my roof, I can sit on it from inside my skybox.

Note that this doesn't contradict Ceera -- I find that what she says is also true.
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
12-10-2008 18:07
Darn! I recently made a skybox that comes in a rezzing box. It has no doors and on the off chance it does not rezz around you, I provided a temporary sit box just by a window so you can easily gain access until you can get the TP pads set up - I thought.

Maybe that was a silly idea. It seems to work for me though in testing.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-11-2008 02:12
Wes, if you wanted to be sure, you could set a sit target in that box prim. Heck, you could even script it to animate the sitter with a "buyer's remorse" emote. ;)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-11-2008 05:50
From: Lear Cale
Hmm, things have changed. It used to be that if I missed a poseball in my skybox and sat on the skybox, I'd wind up ouside on top on a wall. No longer (but it's made of 20x20 panels now, not 10x10, don't know if that matters).

However, if I have a simple box on my roof, I can sit on it from inside my skybox.

Note that this doesn't contradict Ceera -- I find that what she says is also true.
It's possible that the megaprims you are using may account for the difference. Megas are sometimes interpreted differently.
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