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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 06:17
From: Briana Dawson
hah i called you Philip. :D
And you spelled it wrong - for my name :) It's Phillip, with two Ls.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 06:19
From: Sling Trebuchet
I wonder why any of your 13+3+6 = 22 bots have to download anything at all.
Surely the bot program could be written so as not to request any data other than that required to keep them in place?
The store bots are a load for other avatars, but they don't need to know anything about the world other than the object that they are sitting on.
The 6 models run in normal viewers.

I don't think that a bot can be written so that it doesn't receive texture data and such. An avatar doesn't ask for updates - they just get sent, whether it makes use of them or not.
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http://slurl.com/secondlife/Seymour/213/120/251/
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 06:26
From: Briana Dawson
Not exactly true Philip.

If you go into an empty sim fly to 4000m and then run GLIntercept, you are still getting textures from 4000m away on the sim ground surface.

The simulator does a pretty poor job of filtering textures to that are within your draw distance or outside of it.

I am not saying they are doing a full time download like we do when we are around a bunch of things, but they ARE getting some texture data.
That's interesting. What happens if stuff on the ground changes - like an avatar walks across it?
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Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 06:27
From: Phil Deakins
And you spelled it wrong - for my name :) It's Phillip, with two Ls.

Or could it be Phillipe' and you are really the native American garbed singer from the Village People!
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 06:29
From: Phil Deakins
That's interesting. What happens if stuff on the ground changes - like an avatar walks across it?


I don't know, when i do use GLIntercept, it is always in a void sim with no one in it.

I think it has something to do with the sims texture cache???

I really do not know....I love being absolutely ignorant of the technical under-pinnings that make SecondLife go vroom. The more you learn the more the place starts looking like Matrix code instead of a beautiful world with beautiful people making beautiful things.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 06:30
From: Phil Deakins
The 6 models run in normal viewers.

I don't think that a bot can be written so that it doesn't receive texture data and such. An avatar doesn't ask for updates - they just get sent, whether it makes use of them or not.


Sure it can, the same way we can "Disable Textures" in advanced mode and when you go places everything is gray, a bot can coded to do the same thing - not load any textures.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 06:33
From: Briana Dawson
Or could it be Phillipe' and you are really the native American garbed singer from the Village People!
Maybe ;)
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Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 06:35
From: Briana Dawson
Sure it can, the same way we can "Disable Textures" in advanced mode and when you go places everything is gray, a bot can coded to do the same thing - not load any textures.
Interesting again. I haven't written my own bot programme. I use LibSL's test client.
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Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-12-2009 07:48
From: Briana Dawson
I don't know, when i do use GLIntercept, it is always in a void sim with no one in it.

I think it has something to do with the sims texture cache???

I really do not know....I love being absolutely ignorant of the technical under-pinnings that make SecondLife go vroom. The more you learn the more the place starts looking like Matrix code instead of a beautiful world with beautiful people making beautiful things.
I've downloaded GLIntercept and I'll have a play with sometime soon.
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Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
02-12-2009 09:14
From: Briana Dawson
Sure it can, the same way we can "Disable Textures" in advanced mode and when you go places everything is gray, a bot can coded to do the same thing - not load any textures.


Maybe it's changed in the year since I last checked, but disabling textures doesn't prevent texture download. Also, it seems that all object sounds are sent to everyone in the sim, even if they have sound turned off, or are well out of range of hearing.

The popular bot sold on slx that is based on the libsl client has a bandwidth graph. Perhaps someone who runs the thing could say what minimum bandwidth they get. I think the sample graph shows about 8 kbps, which seems about right. I wasn't able to get my own bot under 4 kbps, and that was in a very quiet private residential sim. 8 kbps is probably more typical, and in my quiet mainland sim I wasn't able to get less than about 12.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
02-12-2009 12:59
Sure half adozen bots don't effect performance, but what about 90? Or ehrn 10 other store owners in the sim use their right to run bots as well?
If 40,000 of the 85,000 online are bots are they still having zero effect on performance and logins.
Any real reason why traffic shouldn't just be calculated on the number of scripted traffic cubes you have instead of bots?
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
02-12-2009 13:49
From: Anya Ristow
Maybe it's changed in the year since I last checked, but disabling textures doesn't prevent texture download. Also, it seems that all object sounds are sent to everyone in the sim, even if they have sound turned off, or are well out of range of hearing.

The popular bot sold on slx that is based on the libsl client has a bandwidth graph. Perhaps someone who runs the thing could say what minimum bandwidth they get. I think the sample graph shows about 8 kbps, which seems about right. I wasn't able to get my own bot under 4 kbps, and that was in a very quiet private residential sim. 8 kbps is probably more typical, and in my quiet mainland sim I wasn't able to get less than about 12.


Just something to add. If you run the standard viewer on an unsupported computer, say a laptop with Intel Extreme, then after initial rez in a quiet sim it runs at 4k or less. I think its because it not send any report/support data back to the server.
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