What's The Next Big Thing?
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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08-06-2008 08:26
(I probably should have put this in Feature Suggestions, but I think we'll get more discussion here. Millie, feel free to move it if you think it best.)
We've seen a lot of technical changes and improvements in SL this past year. - Voice - New physics engine - Improved lighting, sky, and water reflections - Choice of viewer appearance - Reduction in both server side and viewer side crashes - Increase in build height
(We've also seen a lot of social changes. However, can we save discussing those for another thread?)
So, where do you think that LL should go from here? What should be their priorities for technical work on SL? Here are my suggestions, in order of priority.
- More robust asset servers - Support for higher concurrencies - Official support for mega- and microprims (I mean, full support. Let us rez the things directly, using the Create/Edit tools.) - Implement shortcuts for inventory items, allowing multiple instances of no-copy items in the inventory - Shadows - Re-make the avatar mesh and attachment system. (I'd have put this #1, because I want a more realistic avatar SO bad...but I realize other things have to be done first). - Grant mainland owners the same sort of management tools that estate owners have - Support for additional groups. Or possibly, allow "groups of groups", where you can load one set of groups, and change them out for another set. - Support for text-to-speech and speech-to-text - More texture channels. Support bump maps, transparency maps, reflection maps, etc. - Standardize the aspect ratio of images in the Profile tabs - Support higher local concurrencies (more avatars per sim)
I'm sure Mono should go in there somewhere, but not being a scripty type, I don't know where to put it.
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It's still My World and My Imagination! So there. Lindal Kidd
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-06-2008 08:38
Not sure your list is gimmicky enough.
I think they figure out to work on by the number of geeky types that go, "That'd be so cool" at a brainstorming meeting.
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Fand Aeon
Registered User
Join date: 17 Nov 2007
Posts: 258
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08-06-2008 08:47
a couple of things I would like to see:
better inventory controls
the ability to have seperate linden accounts on one avatar instead of creating an alt to hold money.
BETTER CUSTOMER SERVICE!!!!! At least a new form email for the "to bad so sad, not our problem" email.
We have the day cycle now, how about some weather? Thunder, lightening, snow, windy days etc.
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
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08-06-2008 08:50
AV mesh and attachment points are high on my wish list.
But for something new, I would like to see a better way to put a web page on a prim, or at the very least, display text on a prim.
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Bartlebus Baxton
Registered User
Join date: 27 Jul 2008
Posts: 72
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08-06-2008 08:51
I'm only really a casual visitor and don't spend a lot of time researching what's available and what's not. But talking to people outside of SL, I'd probably suggest.
1.Browser based access rather than the SL Client
2.Implementation of the Mono VM and the planned support for languages other than LSL.
3.Allow seamless access to remote databases and support for SQL type data access.
4.Support for viewing/publishing/amending Microsoft and other application file types.
I don't really know if any of these exist, or whether they are in the pipeline. So apologies if I'm barking up the wrong tree.
B
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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08-06-2008 09:16
From: Yosef Okelly AV mesh and attachment points are high on my wish list.
But for something new, I would like to see a better way to put a web page on a prim, or at the very least, display text on a prim. Both of these, though in the former, I'd have to redo a good portion of my stock. In order of importance for attachment points I'd like to see, with the first listed being MOST important: Neck, wrist, ankle, and elbow. Neck alone would relieve so many necklace issues... As for new something new? A stand alone IM system to be able to communicate with those inside SL when you are unable to be in SL. And visual muting!
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DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for
https://jira.secondlife.com/browse/VWR-1065?
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-06-2008 09:19
From: Fand Aeon
BETTER CUSTOMER SERVICE!!!!! At least a new form email for the "to bad so sad, not our problem" email.
ROFL like this will ever happen.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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08-06-2008 09:26
From: Raudf Fox Both of these, though in the former, I'd have to redo a good portion of my stock. If they ever do it they'd more than likely add a backward compatibility mode. I doubt they'd do anything that would completely hose all the existing content for avatars. The massive amount of existing content is too important an asset to SL. At this point I'd be willing to live with it though if they did decide to make all existing content obsolete.
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
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08-06-2008 09:29
From: Raudf Fox Both of these, though in the former, I'd have to redo a good portion of my stock. I have thought about this because it comes up often. It seems to me that a utility could be made to remap existing textures to the new mesh. Moving pixles from one place to another. Whether this would be resident created or LL made I'm not sure which would be best. LL made would mean no cost to designers other than uploading the new textures. Resident made would mean a better tool. Replacing the billions of copies of clothing would be major undertaking tho.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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08-06-2008 09:31
From: Bartlebus Baxton ....Browser based access rather than the SL Client... That's an intriguing one, but I can't imagine how it would work. Not the technical details, I'll leave that to the code boffins. I mean, my browser's got no avatar movement controls, no camera controls, no object creation menu. When you get done adding all of the stuff to your browser, I think you'd wind up with a browser that looked a lot like the SL client, but capable of opening other webpages...and we sorta have that already.
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It's still My World and My Imagination! So there. Lindal Kidd
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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08-06-2008 09:33
From: Chip Midnight ...At this point I'd be willing to live with it though if they did decide to make all existing content obsolete. Chip, this is an important comment, because I see it all the time when this discussion comes up. I haven't taken a poll, but my impression is that most merchants and most consumers would put up with having to re-build content if it meant a big improvement in the SL avatar. I know that I would, and I have hundreds of dollars invested in my inventory.
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It's still My World and My Imagination! So there. Lindal Kidd
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Bartlebus Baxton
Registered User
Join date: 27 Jul 2008
Posts: 72
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08-06-2008 09:39
From: Lindal Kidd That's an intriguing one, but I can't imagine how it would work. Not the technical details, I'll leave that to the code boffins. I mean, my browser's got no avatar movement controls, no camera controls, no object creation menu. When you get done adding all of the stuff to your browser, I think you'd wind up with a browser that looked a lot like the SL client, but capable of opening other webpages...and we sorta have that already. Maybe an SL "light" then for when you weren't building perhaps. It certainly would reduce the overhead of accessing SL, particularly for organisations which wanted to support more than a single access point. The avatar and object control issues aren't really a problem.. I know it isn't anywhere as sophisticated as SL but Runescape seems to provide a pretty good example of a similar sort of environment. I suspect there are lots of reasons for a "Light" SL Client, and as bandwidth increases I suppose it needn't actually be that "light". B
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-06-2008 09:52
From: Bartlebus Baxton Maybe an SL "light" then for when you weren't building perhaps.
It certainly would reduce the overhead of accessing SL, particularly for organisations which wanted to support more than a single access point.
The avatar and object control issues aren't really a problem.. I know it isn't anywhere as sophisticated as SL but Runescape seems to provide a pretty good example of a similar sort of environment.
I suspect there are lots of reasons for a "Light" SL Client, and as bandwidth increases I suppose it needn't actually be that "light".
B I would have to agree - a lot of the stuff built into the viewer people do not need for every session in Second Life. The building tools being a big one.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-06-2008 09:53
I'd put Mono as #1 priority, but not because of its "next big thing" potential, but rather because it plugs a big hairy security vulnerability.
Then, for the scripting "next big thing" there's much needed more urgently than Mono itself--and some of it will arrive Real Soon Now. For example, slated for the next release is the huge win of llDetectedTouch*(): instead of needing a separate prim for each possible point of user interaction, scripts will be able to detect *where* on a prim a touch occurred. There are tons of places of where this simplifies stuff and cuts prim count (consider a chessboard, as one example), and will enable content that's just simply been impractical to create before. (I wonder how many frustrated attempts there were to use llDetectedGrab() to achieve the same thing.)
So, the arrival of new LSL functionality is, to me, *way* more grid-changing than the performance improvements that will come with Mono. And even those performance improvements are way more important than the "syntactic sugar" we might someday get by supporting other languages.
Oh, also, off the scripting subject: I'd love to see the current sculpties have more of the properties that were originally described as in the works--most notably, a collision envelope that matches the shape. On the plus side, there's a team working on sculpty-like objects defined by meshes instead of NURBS... dunno if that would be a next-big-thing for the builder types.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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08-06-2008 10:04
From: Chip Midnight If they ever do it they'd more than likely add a backward compatibility mode. I doubt they'd do anything that would completely hose all the existing content for avatars. The massive amount of existing content is too important an asset to SL. At this point I'd be willing to live with it though if they did decide to make all existing content obsolete. *nods* I honestly think that a new avatar mesh is needed for SL to move forward and like you, I'd be willing to deal with obsolescence of much of my stock to see this happen. Although like you said, they might include a backwards compatibility or as Yosef suggested, a program that would at least allow us to update the old stuff to the new mesh. Of course, this could be the hang up of the thing, but I'd do anything to get rid of the freaking rib cage shadow/highlight!
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DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for
https://jira.secondlife.com/browse/VWR-1065?
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Hate Hastings
Two Track Mind
Join date: 17 Oct 2007
Posts: 340
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08-06-2008 10:07
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You are definitely slutty in the best possible definitions of the word. Dirty, hot, and a little scary, but in a good way. I'd like do awful things to you, but I'm pretty sure you'd snap me in two like a twig and leave me cross-eyed, dizzy and confused. I'm giving you a 9.8, tied for the top rating ever given. Almost off-the charts slutty. Shame on you and congratulations. -- Trout
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Miles Beck
MilesBeck.com
Join date: 20 Mar 2007
Posts: 537
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08-06-2008 10:25
Inventory shortcuts (as mentioned by Lindal) and overall better inventory controls (as recommended by Fand) are very high on my list. These improvements wouldn't generate any stunning headlines, but they'd make our time in SL much easier.
It's interesting to note what hasn't been mentioned yet, but probably would have had a Linden added his/her L$.02: Intergrid teleporting
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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08-06-2008 10:26
Wishlist  -Prim sizes upto 30 meters. -Increased prim allowance/sim by some 50-100% -A new type of notecard, let's call it a Datacard, which can be modified/created/edited by scripts -More texture formats. Still TGA, but allow for more resolutions, i.e. 800*600 snapshots etc, not the distorting options we have now. -A new clothes-rack system, basically an item which links to specific items in your inventory, denoting them as part of an outfit, instead of moving all items into 1 folder >.< -Adding images as properties of inventory folders, so hovering over a folder for several seconds gives a popup of the attached image. -Restrain the camera of an avatar by avatar access options to a land. No access for avatar -> no access for camera either -Group IM controls for group owners -Bigger grouplist
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Iyoba Tarantal
Registered User
Join date: 15 May 2008
Posts: 279
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08-06-2008 10:36
I want to see texture clothing for an a-line. Straight from shoulders to ankles or shorter) dress (Most Second Life dresses made with texture are shirt waists or suits. This is true even for a lot of prim dresses which are two piece. The alternative to this is the "barrel dress" which has a slightly puffy silhouette and is modest to a fault.
Avatar texture pants with a natural female waistline (not hiphuggers). I'm sick of pulling down shirts and pulling up pants as far as they will go.
A system ONE PIECE bathingsuit. I'm able to make one of these with prims but the choice is an egg shape or somewhat bell shaped silhouette. I'm somewhat plump on SL so I don't mind looking fat at the beach, but not everyone wants to live out the "I don't care about my figure" fantasy. There could also be vintage one piece bathingsuits for men or if the mesh were done right union suits for both sexes so this has possibilities for the Y chromosome crowd too.
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Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
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08-06-2008 12:17
http://www.realxtend.org/page.php?pg=media ^^^ Open Source Avatar mesh and attachment improvements that LL can snag and put in the code if they wish. OpenSim already is working on getting it going soon.
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From: Natalie P from SLU Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! From: Ann Launay I put on my robe and wizard ha... Oh. Nevermind then.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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08-06-2008 12:29
I would say that it is probably dynamic shadows, as per the shadow draft viewer already in development. It would be welcome, especially if the shadows on avatar faces get softer. It might also stem the use of facelights for casual, non-photographic use.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-06-2008 12:37
Oh, just wanted to throw in for consideration: Physical Avatar and the old Expressive Puppeteering stuff, which was exciting for a while. (I thought of this while reading another thread where somebody--Sindy, maybe?--suggested the need for Twister!  )
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-06-2008 12:40
Some improvements I would like to see:
A real "privacy zone", say the area between 3000 and 4000 Meters, roughly, that is only visible to others if allowed by parcel access controls. This would allow skyboxes that are secure, without columns of ban lines, and it's higher than where most people want to fly, so doesn't interfere with flyers. There's a JIRA out for roughly this idea, and it is similar to the "Privacy in a pocket" suggestion that LL already ACCEPTED, but never implemented.
Better avatar mesh, with more attachment points.
A way to privately link alt accounts, to share funds and inventory.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Jaelson Vita
I derealize that now
Join date: 14 Oct 2007
Posts: 27
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08-06-2008 13:27
I'd like to see colour coded folders in the inventory. Allowing different types and groups of objects to be identified at a glance by the colour. e.g. Red= Clothing, Green = Jewelery, Blue = My builds etc.
Or something similar that speeds up inventory access and manipulation.
I have no idea how easy it would be to implement.
I'd also like to see visual muting of parcels with adfarms or ugly builds on them. It would make mainland a lot nicer.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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08-06-2008 14:46
Just thinking out loud here - I wonder if this suggests in any way that (under the hood) we are getting closer to interactive HTML on a prim face. From: Qie Niangao For example, slated for the next release is the huge win of llDetectedTouch*(): instead of needing a separate prim for each possible point of user interaction, scripts will be able to detect *where* on a prim a touch occurred.
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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