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Questionnaire about presence in Second Life

Kokoro Fasching
Pixie Dust and Sugar
Join date: 23 Dec 2005
Posts: 949
11-30-2009 21:07
From: Sarum Mosely
Hello there,
I'm currently conducting an interdisciplinairy research about telepresence (the feeling of being present in a virtual environment) in Second Life at the University of Amsterdam together with 3 other researchers. Witmer and Singer (1998) have used a questionnaire to measure presence in a virtual environment and we as research team are interested in answers from Second Life players.
We'd like you to answer these questions with a grade from 1-7, ranging from 1 - not ..., 4 moderately... and 7- totally....

1. How much are you able to control events?
2. How responsive is Second Life (SL) to actions that you initiated (or performed)
3. How natural do your interactions with the environment seem?
4. How completely are all of your senses engaged?
5. How much do the visual aspects of SL involve you?
6. How much do the auditory aspects of SL involve you?
7. How natural is the mechanism which controls movement through SL?
8. How awaree are you of events occurring in the real world around you?
9. How aware are you of your display and control devices?
10. How much do your experiences in SL seem consistent with your real-world experiences?
11. Are you able to anticipate what would happen next in SL?
12. How completely are you able to actively survey or search SL using vision?
13. How well can you indentify sounds?
14. How well can you localize sounds?
15. How closely are you able to examine objects?
16. How well can you examine objects from multiple viewpoints?
17. How well can you move or manipulate objects in SL?
18. How involved are you in SL?
19. How distracting is the control mechanism?
20. How much delay do you experience between your actions and expected outcomes?
21. How quickly did you adjust to SL?
22. How proficient in moving and interacting with SL do you feel at this point?
23. How much do the control devices interfere with the performance of activities?
24. How well can you concentrate on activities in game rather than on the mechanisms used to perform those tasks or activities?
25. Are you involved in SL to the extent that you lose track of time?

Last question is somewhat different:
26. Are there any changes you’d like to see in Second Life?

Please either reply to this post with the answers or send a mail to [email]ian.dashorst@student.uva.nl[/email] with subject SL questionnaire.
Any questions or suggestions can be directed there aswell.

Thanks for your cooperation,
Sarum Mosely (Ian Dashorst) and the other researchers.

ps. I'm not sure if this is the correct place to post this, any suggestions about posting this somewhere else are welcome. We'd like to get as many data as possible


All answers a 7.
Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
11-30-2009 22:47
From: Raudf Fox
Here you go.. something that might give you an idea of how SL is and well, explain why we don't particularly like being used as lab rats.

http://www.youtube.com/watch?v=pFS4l5B547s

That was one of the best SL videos I have ever seen. :D
Fox Marchant
be alert...SL needs lerts
Join date: 10 Sep 2009
Posts: 200
12-01-2009 01:26
to the OP - visit me in-world, slap my pixels about, give a me a couple of hundred linden.....and I'll fess up all the dirty little secrets of SL.....:)
Sarum Mosely
Registered User
Join date: 24 Nov 2009
Posts: 6
12-01-2009 02:03
I'd like to thank you for your responses this far. I haven't done much surveys yet, but have to say this is a big learning moment for me. Although the answers that I received were mostly not what I expected it to be, it has provided me with some information on how to continue. I completely understand your view of: "Why should we take your survey if you don't do proper research about our world"... you're right.

Now I'm gonna try to get my survey up in-world in order to use the way to do this kind of surveys in a way you appreciate more. If I've managed to get it up, I'd post in this thread again and hope you'll take my survey at that point. But ofcourse if you want to respond to the survey this way you're always welcome to.
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
12-01-2009 02:14
From: Sarum Mosely
I'd like to thank you for your responses this far. I haven't done much surveys yet, but have to say this is a big learning moment for me. Although the answers that I received were mostly not what I expected it to be, it has provided me with some information on how to continue. I completely understand your view of: "Why should we take your survey if you don't do proper research about our world"... you're right.

Now I'm gonna try to get my survey up in-world in order to use the way to do this kind of surveys in a way you appreciate more. If I've managed to get it up, I'd post in this thread again and hope you'll take my survey at that point. But ofcourse if you want to respond to the survey this way you're always welcome to.

That's a great start. :) Honestly, though, so many of your questions (identifying sounds?) seem unnecessary. Really I'd recommend spending at least a good solid week in SL before redesigning your survey. Don't even think about your survey during that time - just experience Second Life. At the end of the week, sit back and think about your questions and how you need to rework them.
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Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
12-01-2009 03:22
From: Sarum Mosely
I'd like to thank you for your responses this far. I haven't done much surveys yet, but have to say this is a big learning moment for me. Although the answers that I received were mostly not what I expected it to be, it has provided me with some information on how to continue. I completely understand your view of: "Why should we take your survey if you don't do proper research about our world"... you're right.

Now I'm gonna try to get my survey up in-world in order to use the way to do this kind of surveys in a way you appreciate more. If I've managed to get it up, I'd post in this thread again and hope you'll take my survey at that point. But ofcourse if you want to respond to the survey this way you're always welcome to.


I have to say - the fact that you're listening to what we say and fighting for your research makes points with me.
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
12-01-2009 05:05
From: LittleMe Jewell
Do you really think the forum folk represent a **significant sample** ?


Actually the numbers of people in the forum would make a significant sample if a large proportion replied to the survey, however, I do not think that the forum is a representative sample (which I think you were alluding to).

I rarely see the views of those in this forum reflected in the views of those I know personally inworld. The views here are way more polarised and extreme than I ever meet with inworld.

Rock
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-01-2009 05:33
From: Seven Okelli
I have to say - the fact that you're listening to what we say and fighting for your research makes points with me.
Yeah, actually, I have to agree. Now I'm kinda sorry about trying to fob the OP off on the Blogorums; that was snarky of me.

Re-reading the survey questions, however, I have to agree with others who mentioned that there is a huge covariate here: time spent in-world by the respondent. After a few hundred hours of practice, one can get used to almost anything, so the question arises: is the "presence" of interest here the *optimal*, steady-state experience of a highly practiced user, or is there an interest in how quickly that level of performance is acquired? That obviously determines who should be surveyed.

Another decision is whether lag and viewer machine limitations should be allowed to influence all the responses. That is, should respondents be instructed to assume lag-free operation for all but question 20? This is a sticky problem. If a virtual environment inherently lags, it will hurt "presence" (at least as I understand the construct), so one should know about that. But how does one go about answering the questions, if the true response is "7" when alone in a skybox running on a high-end viewer machine and a good network, and "1" in a crowd on a laptop with integrated graphics over WiFi? Unfortunately, that lag effect applies to pretty much every question, and swamps all other considerations.
sable Valentine
AU United
Join date: 30 Apr 2006
Posts: 1,275
12-01-2009 07:07
From: Ee Maculate
Totally irrelevant... how many of these surveys the forums get bombarded with do you think will ever be published anywhere? They are mostly undergrad projects where the students have jumped on the SL bandwagon without having any experience whatsoever themselves... they have to do a project and try to find a way to do one involving as little work as possible to get the marks. I would bet that half of them give up and find another topic before they've even come back to the forums to look at any of the replies, the other half will hand it in for someone to spend 10 minutes grading it and that's it, it will be filed and forgotten.

Noone will EVER see the data, however interesting (or not) and the half hour you spent carefully answering the questions is half an hour ofn your life you will never get back (although obviously it's your time to waste in that way if you want).

Admittedly, VERY rarely there is a well thought out and professional looking attempt, which is obviously being carried out by a professional... but these are very few and far between and I'm far from convinced that this one sits in that category.

EDIT: Does ANYONE recall ANY survey poster coming back and telling us the results?



Nope! :rolleyes:
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-01-2009 09:17
From: Oryx Tempel
That's a great start. :) Honestly, though, so many of your questions (identifying sounds?) seem unnecessary.
He's doing a followup to a previous published survey, so he has to use the same questions.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
12-01-2009 11:07
From: Argent Stonecutter
He's doing a followup to a previous published survey, so he has to use the same questions.

I know, but most of those questions are totally dependent on user experience with the platform AND user interest at any given time. There are times when I'm completely immersed in SL and tune everything RL out, and there are times when SL is secondary (at best) in my attention range. Multitasking, yannow.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-01-2009 11:33
From: Oryx Tempel
I know, but most of those questions are totally dependent on user experience with the platform AND user interest at any given time. There are times when I'm completely immersed in SL and tune everything RL out, and there are times when SL is secondary (at best) in my attention range. Multitasking, yannow.
The same is true for MMORPGs, no? Sometimes you're fighting, sometimes you're grinding, sometimes you're waiting for a group to get together, sometimes you're ripping the textures to resell in SL...
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"And now I'm going to show you something really cool."

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Benski Trenkins
Free speech for the dumb
Join date: 23 Feb 2008
Posts: 547
12-01-2009 12:17
From: someone
1. How much are you able to control events?

Most events are rigged.

From: someone
2. How responsive is Second Life (SL) to actions that you initiated (or performed)

Linden Lab's responce to out actions, organized or not can be best stated as "random"

From: someone
3. How natural do your interactions with the environment seem?

As natural as I create them.

From: someone
4. How completely are all of your senses engaged?

Eventually all senses completely shut down.

From: someone
5. How much do the visual aspects of SL involve you?

I only get involved when the visual aspects are properly scripted for interactions.

From: someone
6. How much do the auditory aspects of SL involve you?

What? sorry didn't hear ya, let me turn enviroment sounds down.

From: someone
7. How natural is the mechanism which controls movement through SL?

As someone brightly mentioned before, flying and TPing are not really natural. Walking on 4 legs, what I do regularly, isn't natural either.

From: someone
8. How aware are you of events occurring in the real world around you?

My visitor counter informs me who came to my place, my radar can find anyone, and I never miss any local chat or IMs. Or are you suggesting this isn't the real world?

From: someone
9. How aware are you of your display and control devices?

Dude, there's right in my face, how hard to miss them??

From: someone
10. How much do your experiences in SL seem consistent with your real-world experiences?

Let me see, I cannot TP in RL at the moment. Seems consistent with SL. Everything was grey this morning in RL, SL stays grey a lot too. When I tried to cross the border last time, I got stuck a long time... same as SL... any more evidence needed?

From: someone
11. Are you able to anticipate what would happen next in SL?

Right now? No, cause I am not InWorld.

From: someone
12. How completely are you able to actively survey or search SL using vision?

I don't wear glasses for nothing!

From: someone
13. How well can you indentify sounds?

Identify in which way? Be more specific.

From: someone
14. How well can you localize sounds?

view - beacons - sound sources! Gees!

From: someone
15. How closely are you able to examine objects?

Dude you have no clue about the several zoom and cam options do you?

From: someone
16. How well can you examine objects from multiple viewpoints?

See 15, learn those controls and you'd know, all possible angles.

From: someone
17. How well can you move or manipulate objects in SL?

I'm a builder, take a guess!

From: someone
18. How involved are you in SL?

As involved as I want to be.

From: someone
19. How distracting is the control mechanism?

Less distracting than surveys, can say that much!

From: someone
20. How much delay do you experience between your actions and expected outcomes?

view - statistics nar, have fun!!

From: someone
21. How quickly did you adjust to SL?

Much much mUUch quicker than RL.

From: someone
22. How proficient in moving and interacting with SL do you feel at this point?

I manage.

From: someone
23. How much do the control devices interfere with the performance of activities?

Interfere? Not at all, they support my inworld activities and performance.

From: someone
24. How well can you concentrate on activities in game rather than on the mechanisms used to perform those tasks or activities?

I am one of those that sometimes catch himself trying to alt-zoom in photoshop. Nuff said.

From: someone
25. Are you involved in SL to the extent that you lose track of time?


Time is relative, can be bended and shaped. Can be slowed down and speeded up, and can be cheated. You act as if time is a unchanging factor of our lifes, nothing is further from the truth, so therefor I don't keep track of time with all it's variables and therefor there can be only one conclusion: I do not track time, so I cannot loose track of time.

Enjoy the answers!!

Groeten!!
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
12-01-2009 12:23
From: Argent Stonecutter
The same is true for MMORPGs, no? Sometimes you're fighting, sometimes you're grinding, sometimes you're waiting for a group to get together, sometimes you're ripping the textures to resell in SL...


Except in SL the only grinding you do is either horizontal or if you're building. I guess we can count drama as fighting? Waiting for groups to get together, only to have the sim you're in crash, so you get to do that all over again. And as for ripping the textures... Yeah. That's exactly the same either way.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-01-2009 13:11
From: Raudf Fox
Except in SL the only grinding you do is either horizontal or if you're building.
Camping, hanging out at lucky chairs, waiting for stuff to rez, ...

The point is that there's situations in both MMORPGs and in SL when you're likely to be immersed, and times when you're not likely to be immersed.
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"And now I'm going to show you something really cool."

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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
12-01-2009 16:40
Sarum,
I joined SL as Jig Chippewa in 2006. I've learnt how to handle myself here and in forums pretty well. I dont need to read the results of a survey to find out why I am here. Thanks very much.
Yours Jiggy.
(Actually I CAN be "yours" but your a bit of a newb so go on search and find some essential male addendanas and I'll teach you more than you asked for here.) :)
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Fine Young Cannibal
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