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Do you feel comfortable in underwater builds? |
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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02-23-2009 14:45
Uh. . .y'all know you can turn off the haziness and graygreen color via advanced/rendering/features/fog--Right?
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-23-2009 14:46
....... The biggest drawback is when people teleport in while wearing a swim attachment - they shoot up to the ceiling with splashy sounds and flailing animations! ![]() ..... If they happen to be wearing a Gorean Meter, they start to drown and end up in a GM capture bubble if they're not quick enough to remove it. _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-23-2009 14:47
Uh. . .y'all know you can turn off the haziness and graygreen color via advanced/rendering/features/fog--Right? CTRL-ALT-F6 I do it a lot when building underwater or checking parcel boundaries. _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
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02-23-2009 17:10
Am I comfortable?
So long as I can wee. _____________________
O.o
C |
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
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02-23-2009 17:33
The Black Sun club in Nexus Prime (or what's left of it) is an underwater build without specifically trying to look 'underwater'. The effect gives it a very unique ambience.
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Incanus Merlin
Not User Serviceable
Join date: 12 Apr 2007
Posts: 583
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02-23-2009 17:41
Thank you for a really interesting post.
Back when the Isles of Fatima were expanding, I had the urge to develop an underwater theme - sunken ruins, giant fish, mermaids, sea life and vegetation blah blah..... we installed a scuba animation, links to mer shops etc etc. with the intention of developing a "home" for those who might want to live as Merfolk. At that time there were a couple of sims devoted to that lifestyle, although I don't know if they've survived. I had one person visit for all of 5 minutes - who never intended to "live" underwater anyway - who thought it was pretty cool. Anyway, this made me think about how far out of our normal comfort zone we're willing to go. Plenty of people RP but is it just all above ground? Enlightenment sought ![]() Inc _____________________
"The wide world is all about you; you can fence yourself in, but you cannot for ever fence it out" - Gildor Inglorion, LOTR
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Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
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02-23-2009 19:24
When I wee above ground, people tend to notice more.
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O.o
C |
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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02-23-2009 20:09
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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02-23-2009 21:37
Kewl! (I love that it's a 'corrected' list.) |
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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02-23-2009 22:15
CTRL-ALT-F6 I do it a lot when building underwater or checking parcel boundaries. Too many keys at once confuses me. _____________________
"Two lives I have.
One life I live. One life I dream. In dreams I remember the better in me." |
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Kasuga Hax
Hanja Welcome Area Helper
Join date: 6 Aug 2007
Posts: 284
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02-24-2009 02:00
I don't really like the foggy sight it gives you. Yet, houses aren't supposed to be built underwater.
![]() _____________________
Reality is an illusion, caused due to lack of alcohol.
Als een rommelig bureau een rommelige geest betekent, wat betekent dan een leeg bureau? De kwaliteitsverbeteringsinitiatieven. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-24-2009 03:48
I lived underwater for several months. With the right kind of build the fog isn't noticeable.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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02-24-2009 04:03
Piggie there's nothing wrong in feeling uncomfortable in underwater SL locations. Everyone is different.
Some are hard to see far in, some are hard to maneuver upward in, etc. I like them, but mainly while wearing the mermaid getup and AO. Especially pretty underwater sims, are cool. There's something peaceful and outer-space-like about floating, weightless, in the blue.Edited to answer: Enlightenment sought Lack of advertising - I've seen more than one such sim and people seem to love it. |
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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02-24-2009 04:13
It's not just that I can see the area around me is a bit darker/greener/blue than normal. It's the fact that I "know" I'm in the water. Crazy huh !!! ![]() Crazy, yes. My cellar is underwater because the lighting is impressively murky. The only issue I have with it is that the place looks flooded when I look down into it from the top of the steps. But even that has it's uses: I drowned someone in it once. |
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Pserendipity Daniels
Assume sarcasm as default
Join date: 21 Dec 2006
Posts: 8,839
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02-24-2009 04:16
Your fear is not surprising. Pigs can't swim, because if they try their trotters slash their throats open . . .
Pep ( . . . and all that good black pudding ingredient is wasted) PS I know it's not true, but why allow facts to get in the way; no-one else in the forums seems to do so. _____________________
Hypocrite lecteur, — mon semblable, — mon frère!
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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02-24-2009 04:17
Facts are no fun.
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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02-24-2009 06:01
Your fear is not surprising. Pigs can't swim, because if they try their trotters slash their throats open . . . Pep ( . . . and all that good black pudding ingredient is wasted) PS I know it's not true, but why allow facts to get in the way; no-one else in the forums seems to do so. I, for one, would love to see piggies swimming! ![]() _____________________
Come see my new 1-prim flowers, only $10 each! Lots of other neat stuff to find @ Puppet Art,
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
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02-24-2009 07:16
I lived underwater for several months. With the right kind of build the fog isn't noticeable. Argent Im working on an underwater station (Pisces Base 1) and would be very appreciative if you could contact me in world to offer a few hints on how you made you lighting work. Thanks. MJ. _____________________
The Janus Chrononauts - 'Investigate and Explore.'
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-24-2009 07:34
Argent Im working on an underwater station (Pisces Base 1) and would be very appreciative if you could contact me in world to offer a few hints on how you made you lighting work. I described my build earlier. It basically comes down to small rooms, careful lighting, and adjusting people's expectations. For example, I made it rain (using particles) outside the house, so that people expected it to be foggy. For the lighting, it was mostly a matter of experimenting until it "looked good". I used small low-intensity lights and adjusted them until the few places where you had a long line of sight had a relatively bright and high-contrast appearance. You could probably get the same effect with baked-in lighting. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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02-24-2009 08:41
I like them, but mainly while wearing the mermaid getup and AO. Especially pretty underwater sims, are cool. There's something peaceful and outer-space-like about floating, weightless, in the blue.Yes! That is the way I experience underwater sims as well. I feel very peaceful and relaxed - like the "world noise" is softened. Now this may be because RL I was a synchronized swimmer, thus spent a LOT of time in and under the water for years. One of the ways I practiced breath control was going to the bottom of the 30 ft. diving well at the pool where I practiced and seeing how long I could stay under. The lack of noise and the blue of the water was a soothing experience. Edited to answer: Lack of advertising - I've seen more than one such sim and people seem to love it. Bonny Cove is the mermaid sim I visited but there are likely others. |
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-24-2009 08:50
I, for one, would love to see piggies swimming! ![]() Where did you get my family holiday photo from? |
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-24-2009 13:37
I thought I'd try an experiment.......
![]() (and no, this is not photoshopped) ![]() |
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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02-24-2009 13:50
I thought I'd try an experiment....... ![]() Nice! How did you manage that? |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-24-2009 13:54
I used to have a "pumped out" excavation like that, and there's a dry-dock in Nautilus - just north of the marketplace - that works the same way. It's done using invisiprims.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-24-2009 14:06
I used to have a "pumped out" excavation like that, and there's a dry-dock in Nautilus - just north of the marketplace - that works the same way. It's done using invisiprims. No, I built an in-world water pump just hidden from view in the near right-hand corner, pumping like crazy, and normally unless there's bad sim lag, it can keep the water out of the box pretty well. |