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Making Fire |
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Blip Mumfuzz
Registered User
Join date: 17 Sep 2007
Posts: 2
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10-10-2007 19:38
I want to learn to make fire. I figure its an interesting way to start to make things that are bit more complicated than dragging textures onto blocks. Would this be an animation? Require a script? Is fire just a more complicated texture?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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10-10-2007 20:04
It is not an animation in the sense of an uploaded bvh file applied to an avatar. It could be done by scripting a particle system, or it could be an animated texture of flames.
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(Aelin 184,194,22)The Motion Merchant - an animation store specializing in two-person interactions |
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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10-10-2007 20:09
Yes. Making a fire requires a script. You need a script that uses llSetTextureAnim and a specially made texture, a texture that is divided into sections that each contain an animated 'cel' of the fire. The other route is to use a particle script. You can also combine these two together. Try looking through the freebie areas for a fireplace or campfire. Those usually have a modifiable fire that you can look at.
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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10-10-2007 23:50
If you're interested I've got a full perms ready-to-use one.. animated texture on panel. IM me in-world if you want a copy.
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Kelli May
karmakanic
Join date: 7 Oct 2006
Posts: 1,135
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10-11-2007 05:25
As noted above, a combination of elements usually works well:
>> An animated texture for the crackling flames, usually with a lot of alpha (transparency) >> A dense, short particle effect in oranges/reds for the shifting 'fireglow' >> A more diffuse grey/white particle with a longer duration for smoke A good smouldering fire can be made without the animated textures using just the particles; this has the advantage of using fewer prims. As is often the case, it can be a trade-off between prim usage, client-side lag and the specific effect you want. Animations add to client lag, but I'd guess particles are worse. The build/script/animation forums probably have more and better informed comments on this. |
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-11-2007 07:09
As a minimum, a fire is an animated texture on a prim...and that's a simple script, as mentioned earlier. In fact, I think there's a Fire in your Library.
A more realistic fire will contain additional elements...at the expense of additional scripting and load on sim resources. Here are some things to consider for your fire: - animated texture - particle glow - particle sparks - crackling fire sound effect - particle smoke - firelight(s) - script to make firelight flicker - menu or chat commands to turn fire on/off, change size of flame, etc. - script to set avatar aflame (see this forum thread: /327/98/214194/1.html) Starting simple and then adding elements is a nice exercise both in building, and in doing research to find applicable scripts and particle settings. _____________________
It's still My World and My Imagination! So there.
Lindal Kidd |
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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10-11-2007 07:27
oh yes..... nice one Lindal, I like the crackling fire noise as well!
Haven't bothered with the particles on the fire, but smoke coming from a chimney is also pretty cool. _____________________
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Feldspar Millgrove
Registered User
Join date: 16 Nov 2006
Posts: 372
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10-11-2007 07:45
I want to learn to make fire. I figure its an interesting way to start to make things that are bit more complicated than dragging textures onto blocks. Would this be an animation? Require a script? Is fire just a more complicated texture? I recommend the "Fire Animation" class taught by Arabella Nemeth at the Academy of Second Learning. |