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Merchant Elitism at its finest

Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
09-22-2009 10:54
https://blogs.secondlife.com/thread/2558?start=0&tstart=0

That is all :)
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TundraFire Nightfire
Permafrostbilly
Join date: 5 Apr 2008
Posts: 532
09-22-2009 10:57
Some would like it that way. Think of all the money to be made by a few if there were only a few merchants on SL.
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-22-2009 11:12
Isn't this a 'feature' of Blue Mars?
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Brann Georgia
Spits infinitives
Join date: 12 Dec 2007
Posts: 1,441
09-22-2009 11:14
I like the part with the suggestion that LL charge a fee for everyone to list their stuff, just to keep the riffraff out.
I wonder what he thinks their commission is for?
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-22-2009 11:22
Well wasn't that very idea the hot topic in this forum yesterday?
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
09-22-2009 11:25
Edit for out of context assumptions...

-me
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-22-2009 11:27
Here:

/327/f4/341072/1.html

Very similar kinds of desires from this community.
Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
09-22-2009 11:49
Na its the same group of people that worked so hard on killing off active worlds...

I bet though LL in all its stupidty WILL do it.. all they see is short term dollar signs.
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
09-22-2009 12:39
From: Pussycat Catnap
Here:

/327/f4/341072/1.html

Very similar kinds of desires from this community.



I agree that there's some overlap, but many of the people advocating some sort of limitations being placed on the ability to make throw-away alts, steal content, and sell it, are people who are NOT major merchants wanting to cut competition. Some of them, in fact, are more concerned about griefing than about the retail business.

The set of those at the top of the sales figures will always include some who'd like to see competition limited; that's human nature.

The question is: how will LL deal with the conflicting interests of all those yelling for changes of various types? Will they put into place restrictions on anonymity? Will they change the permissions set-up (perhaps restricting non-zero transactions in some way?) Will they institute licensing of sellers?

Will they do nothing?
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Ponsonby Low
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Join date: 21 May 2008
Posts: 1,893
09-22-2009 12:40
From: Tristin Mikazuki

I bet though LL in all its stupidty WILL do it.. all they see is short term dollar signs.


You could be right (though I hope not). I do recall reading quite a few statements from those high-up in the LL administration (including Philip) to the effect that the foundation of SL's success is that anyone can create---and sell their creations, too.

I hope they don't forget that.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
09-22-2009 12:51
Can someone give me a Readers Digest Condensed Version of the thread, I can't make head nor tail of it?
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
09-22-2009 13:10
From: Argent Stonecutter
Can someone give me a Readers Digest Condensed Version of the thread, I can't make head nor tail of it?


I'm trying but it may be a while. It's nearly 200 replies and the thread-organization functionality is, as we know, basically nonexistant. I'd particularly like to follow this Wal-Mart idea, but it isn't easy.

(LL is doing their level best to keep us from communicating and being informed, and you have to hand it to them---their best is pretty darned good!)
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Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
09-22-2009 13:15
From: Ponsonby Low
You could be right (though I hope not). I do recall reading quite a few statements from those high-up in the LL administration (including Philip) to the effect that the foundation of SL's success is that anyone can create---and sell their creations, too.

I hope they don't forget that.


Hehe, indeed, but how can you sell in marketplace thats convoluted with crap? The same analogy is applied to, how can you create in a full sandbox? The prims are full, so you can't create. So you get your own place, does this mean we have to make our own competitive xstreet marketplaces?

Edit: I actually like that idea, always did, to start my own marketplace, but I haven't got the time or money to spend on such a thing, I got more profound work to do.
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Ponsonby Low
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Join date: 21 May 2008
Posts: 1,893
09-22-2009 13:36
From: Nexii Malthus
So you get your own place, does this mean we have to make our own competitive xstreet marketplaces?



You're right--it would be a huge job, eating time and resources.

For that reason LL won't have a LOT of competitors for XStreet. But there are some. Try to keep people from mentioning them, though LL may.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
09-22-2009 13:42
From: Ponsonby Low
(LL is doing their level best to keep us from communicating and being informed, and you have to hand it to them---their best is pretty darned good!)


Or it's just a side-effect of their own inability to communicate.

But.. I did read a bit of the "thread" in question. I see no reason to limit anyone from posting items to XStreet. And I dare someone to come up with a definition of "serious merchant" that we can all agree upon.
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Ponsonby Low
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Join date: 21 May 2008
Posts: 1,893
09-22-2009 13:50
From: Raudf Fox
Or it's just a side-effect of their own inability to communicate.

But.. I did read a bit of the "thread" in question. I see no reason to limit anyone from posting items to XStreet. And I dare someone to come up with a definition of "serious merchant" that we can all agree upon.


I agree. If any changes at all are made, they must be made on the basis of some characteristics that can be measured, not on value-laden terms such as "serious".

I don't know. I can see that it's a problem that it's very hard to compare or even find particular items on XStreet because of the volume of items, but I don't the solution is to limit the number of people who can list items there. I think the solution is to actually invest some resources into improving Search.

(I'd advise anyone against holding their breath waiting for that to happen, though.)
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
09-22-2009 13:54
From: Ponsonby Low
You could be right (though I hope not). I do recall reading quite a few statements from those high-up in the LL administration (including Philip) to the effect that the foundation of SL's success is that anyone can create---and sell their creations, too.

I hope they don't forget that.



At SLCC, we got some interesting information about what attracts people to SL based on what videos people clicked on to learn more about it. "Play" was the number one selection, followed by things like Shop, Dance, Explore and Love.

Guess what was DEAD LAST?

Create.

Most new residents are not at all interested in creating. They just want to enjoy what others have created.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-22-2009 14:00
From: Isablan Neva
At SLCC, we got some interesting information about what attracts people to SL based on what videos people clicked on to learn more about it. "Play" was the number one selection, followed by things like Shop, Dance, Explore and Love.

Guess what was DEAD LAST?

Create.

Most new residents are not at all interested in creating. They just want to enjoy what others have created.
Creating is play. Play is creating.
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Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
09-22-2009 14:25
From: Nexii Malthus
Hehe, indeed, but how can you sell in marketplace thats convoluted with crap? The same analogy is applied to, how can you create in a full sandbox? The prims are full, so you can't create. So you get your own place, does this mean we have to make our own competitive xstreet marketplaces?

Edit: I actually like that idea, always did, to start my own marketplace, but I haven't got the time or money to spend on such a thing, I got more profound work to do.


Its a profound business starting and running our own market place I promise you ;)
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Independent Shopping for Second Life residents from established and new merchants.

http://slapt.me



slapt.me - In-World HQ http://slurl.com/secondlife/Bastet/123/118/26
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
09-22-2009 14:48
From: Argent Stonecutter
Creating is play. Play is creating.



There ya go.

That information (shared at SLCC) is very interesting, but I think it would be a mistake to assume that it accurately measures the interests of those who've been in SL for, say, a month.

I know that I had no idea, when I registered, that creating/building would become so compelling for me.

(It simply wasn't predictable by anyone--for instance, my job history contains nothing in the arts--and I'm guessing this is true for a large proportion of those who spend most of their SL time building.)
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War is over---if you want it.

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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
09-22-2009 15:20
From: Ponsonby Low
... Try to keep people from mentioning them, though LL may.


What'll they do? Slap Me? :D
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
09-22-2009 15:27
From: Ponsonby Low
You could be right (though I hope not). I do recall reading quite a few statements from those high-up in the LL administration (including Philip) to the effect that the foundation of SL's success is that anyone can create---and sell their creations, too.

I hope they don't forget that.


Talent killed that dream in the first five minutes. Anything to do with that is illusory.
Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-22-2009 15:31
I'd say its still pretty true that anyone can create and sell their own creations. Talent or lack thereof notwithstanding - I've seen the full range for sale, and I've seen that the full range tends to get purchased.

I've also seen that quality has almost no correlation with price. Nor does popularity.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
09-22-2009 15:44
From: Pussycat Catnap
I'd say its still pretty true that anyone can create and sell their own creations. Talent or lack thereof notwithstanding


There are no animals in the room, the huge elephant notwithstanding.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
09-22-2009 15:56
From: Ponsonby Low
I agree that there's some overlap, but many of the people advocating some sort of limitations being placed on the ability to make throw-away alts, steal content, and sell it, are people who are NOT major merchants wanting to cut competition. Some of them, in fact, are more concerned about griefing than about the retail business.

The set of those at the top of the sales figures will always include some who'd like to see competition limited; that's human nature.

The question is: how will LL deal with the conflicting interests of all those yelling for changes of various types? Will they put into place restrictions on anonymity? Will they change the permissions set-up (perhaps restricting non-zero transactions in some way?) Will they institute licensing of sellers?

Will they do nothing?

Well at the moment a lot of people, myself included are pushing out ideas for discussion. What I'm seeing is a lot of opposition to most ideas with a "rather do nothing because everything is fine" attitude. people would rather not make any inconvenience to theives unless it has zero effect on their convenience.

I suspect a lot of people won't think it's a problem till they see their stuff being resold. Or they aren't merchants so stolen stuff means cheap prices for them by driving real creators priices down to compete withthe theives and there's no risk to the customer at all, the original creator is obviously a millionare so it won't effect him.

I am not seeing a great number of other ideas to address the problems caused by infinate disposable anoymous alts being used for griefing and re-selling stolen content. The theives just continue to multiply as many stick their heads in the sand or fight to preserve their right to remain anoymous and have zero risk.

Creating competing 3rd party market places is a great idea, then there could be those that allow L$0 stuff from unverified people and those that don't and let the customers chose their own preferences.
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