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Question about avatar height.

Majorino Topaz
Registered User
Join date: 14 Jul 2009
Posts: 3
11-02-2009 18:54
What does the size slider translate to in terms of feet and inches, or centimeters?
I think everyone runs around 7 and 8 feet tall because I thought 50 was average.
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
11-02-2009 19:00
It translates to meters. There are roughly 39 inches to a meter if you want to convert to feet/inches. You're about right on the "average" avatar height......females are slightly shorter. The sliders are percentages of min to max for any morph available to you to adjust in appearance.
Majorino Topaz
Registered User
Join date: 14 Jul 2009
Posts: 3
11-02-2009 19:39
So a 70 on the size scale is how much?

Wondering what the right slider setting would be for 5'2"
Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
11-02-2009 19:41
The standard Linden viewer does not have a way of showing height when making a shape. The size slider is just one of several that will have an effect on your final height anyway. Leg, hip, torso and neck lenght will all have significant changes and in the case of legs and torso, much more than the size slider will.

If you want to see your height while adjusting your shape, try the Emerald viewer. If you just want to know what your height actually is, the most accurate way is to res a cube, make it phantom, step into the middle of it, edit it and turn off stretch both sides, then pull the top up until it just clears your head. Whatever the z length of the prim is equal to your height. This is also called prim height in case you ever hear the term.
Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
11-02-2009 19:45
From: Majorino Topaz
So a 70 on the size scale is how much?

Wondering what the right slider setting would be for 5'2"

It just does not work that way.

Here, try looking at this for a good guide on making realistic shapes.

Making a Proper Shape - A Guide to Human Proportions


[ETA]
I have a shape I made that is 6' 3" with a height slider of 25. There is no 1 to 1 correlation between size and the avatar height.
Give me a few minutes and I will post a 5' 2" set of numbers.
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
11-02-2009 19:58
From: Rhonda Huntress


Making a Proper Shape - A Guide to Human Proportions




That's the link I was trying to come up with in the other thread for you.

Listen to Rhonda. Her shapes are outstanding.





.
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Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
11-02-2009 20:14
From: Weston Graves
That's the link I was trying to come up with in the other thread for you.

Listen to Rhonda. Her shapes are outstanding.





.

Thank you. I really appreciate that.

Here are some # to plug in for a quick 5' 4" shape. Not all parts are given, just what is needed to rough in the shape. If I did not make it clear before, the leg length has more bearing on the finally size than the Height slider under the body tab.


Body:
Height 20
Thickness 4

Head: head size 16 (this could change a lot depending on the rest of the head shape but on the good side, this is one of the size sliders that scales all the sub parts well)

Torso:
Muscles 25
Neck Length 20
Shoulders 30
Arm Length 50
Torso Length 28

Legs:
Muscles 38
Leg Length 13
Hip Width 28
Hip Length 40
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
11-03-2009 02:07
I'm 5ft 6in RL, I'm the same size in SL, but that translates as about 6ft 2in here on account of SL feet and inches being slighty smaller than RL ones!! Same goes for SL / RL metres too, obviously.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 04:43
From: Conifer Dada
I'm 5ft 6in RL, I'm the same size in SL, but that translates as about 6ft 2in here on account of SL feet and inches being slighty smaller than RL ones!!
Slightly smaller? SL fits FOUR entire sims, 256mx256m each. into a 3.5" disk! That makes SL feet and inches SIX THOUSAND TIMES smaller than RL ones!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-03-2009 06:27
No single slider in the appearance controls can give you a definitive measure of your height. Height is based on multiple settings. So you can not translate any of the scales into "a setting of 73 here means I'll be exactly 6'1" tall".

Avatars and objects in Second Life are larger than in real life, by default. There are two main reasons for this. The default visual perspective of the follow-camera is a couple meters behind and above the avatars's eyes, and this makes everything "look small" if it is scaled accurately. And the scripted command that is used by virtually every "Avatar Ruler" to report an avatar's height actually measures only to the height of their eyes. Add to this the fact that by adding prims and scripted attachments, some avatars may be as large as a full-grown dragon, and the end result is that most buildings, vehicles and furniture in Second Life are scaled at 1.25 to 1.5 times the "Realistic" size. Most people simply accept this, after a while, since trying to make an "accurately sized" avatar gives you a form that is too small for most of the world around you.

The height of an avatar is affected by several factors: The obvious factor is the Height slider, which does a proportional scaling of the whole avatar. But neck length, torso length, hip length and leg length also contribute to how tall or how short you actually are, as does the gender of your avatar, and any shoes or other attachments that you may be wearing that affect your height.

Here's the defaults and the height ranges that can be reached with just the appearance controls, as reported by an avatar ruler (so this is actually the avatar's eye height) :
======================
Default height for the "Male Outfit 3" avatar is 6'5" tall.
From that default, move the height slider to 100 and he is 6'11" tall
From that default, move the height slider to 0 and he is 5'2" tall

By streaching every body part that affects height to max values, he could be 7'4" tall
By compresing every body part that affects height to min values, he could be 4'1" tall
======================
Default height for the "Female Outfit 3" avatar is 5'7"" tall.
From that default, move the height slider to 100 and she is 6'5" tall
From that default, move the height slider to 0 and she is 4'9" tall

By streaching every body part that affects height to max values, she could be 7'0" tall
By compresing every body part that affects height to min values, she could be 3'9" tall
======================

Smaller avatars, called "Tinys" or "Minis", can be made by using a scripted attachment called an animation overrider (or AO) that compresses the body into a folded up ball, and interprets normal movements commands in ways that appropriately move attached prim arms, legs and other parts. Note that these tiny avatars can not use the same animations for sitting on furniture, dancing, or other activities that other avatars can use. There are special animations, furniture and vehicles made just for these ultra-small avatars. Small butterflies and other "impossibly small" avatars can be made this way.

Gigantic avatars are also possible, again by using an animation overrider (or AO) that raises the body off the ground, and possibly also compresses body into a folded up ball, and which interprets normal movements commands in ways that appropriately move attached prim arms, legs and other parts. Some of these gigantic avatars may be 50 M tall or more! But as with the tinies, these giants are much more limited in how they can interact with animations and furnishings and vehicles.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 09:30
From: Ceera Murakami
Most people simply accept this, after a while, since trying to make an "accurately sized" avatar gives you a form that is too small for most of the world around you.
People keep saying that, but I've never had that problem with avatars between one and two meters high. I hang out with people who build to a realistic scale, and it all works fine. People build stuff overscale because they choose to, that's all. SL doesn't force them to.
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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
11-03-2009 09:36
My avatar is just about 5'4" (barefoot.....taller with stillettos) and I have no problems with anything in SL being built for near 7' avatars. Yeah my feet don't touch the floor for many sit poses but my butt usually sits firmly on the seat. A few specialized poses like sitting at a dinner table don't work well for me but I just blow it off. :)
Kira Cuddihy
Registered User
Join date: 29 Nov 2006
Posts: 1,375
11-03-2009 09:50
From: Majorino Topaz
So a 70 on the size scale is how much?

Wondering what the right slider setting would be for 5'2"

You would want to set your slider to about 20 to 25, I don't remember for sure. There are height boxes all over the place that you can click and it will tell you how tall you are in feet and inches with your shoes. I think I am set at 25, (not sure, however) which makes me 5'8". I used to be 5"2" but found I was getting questioned about my age for being so short, or asked to make myself taller if I wanted to enter some places.
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
11-03-2009 09:53
From: Argent Stonecutter
People build stuff overscale because they choose to, that's all. SL doesn't force them to.

I must disagree and say that yes, SL does in fact force residents to build bigger. I tried very hard in my early days to build to scale and it just would not work because there were far too many complications with the camera, physics and transport throughout a relatively simple cottage-style build.

Admittedly things have improved. For instance, I just spent the day touring every nook and cranny I could find in the Mont St Michel sim with only occasional interference between the tighter corners and my camera.

Nevertheless, there are persistent issues with teleporting into rooms of less than 3.5m height and the camera is really only 'comfortable' at a high angle behind the avatar, which requires a good deal of vertical space to manoeuvre. So it just is not convenient to build SL-friendly rooms that are of anything less than institutional proportions. I would also say that I'm an experienced resident and it didn't escape my notice that quite a few visitors to Mont St Michel were getting jammed in unexpected places today.

The default height for both male and female avatars is roughly 6' 6" and I really think the Lindens were giving us a clue there: most things in SL *need* to be at least a little larger in proportion to their RL equivalents. For one thing, avatar impostoring completely trashes avs below that height even at minimal distances.
Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
11-03-2009 10:07
the oversized avatars and builds have one big advantage, they make us kids look shorter then we already are giving us a way to get around the minimum hight so todlers don't look oversized or have to look like a baby, there is to big a gap between tiny and 0 size.

offcourse being a furry I don't realy have that problem, there is no rl size for furries afterall
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 10:14
From: Ephraim Kappler

Nevertheless, there are persistent issues with teleporting into rooms of less than 3.5m height and the camera is really only 'comfortable' at a high angle behind the avatar, which requires a good deal of vertical space to manoeuvre.
Get a copy of my Tinycam hud and try the two camera modes (I added a slightly higher angle mode for "biggies" - normal sized avatars).

From: someone
For one thing, avatar impostoring completely trashes avs below that height even at minimal distances.
Avatar impostering completely trashes avs, period. I turn it off.
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
11-03-2009 10:38
From: Argent Stonecutter
Get a copy of my Tinycam hud and try the two camera modes (I added a slightly higher angle mode for "biggies" - normal sized avatars).

I'll try that but there's an issue right there: we shouldn't *have* to wear special HUDs to view builds properly. Should I leave one at the door of my ideal country cottage, for instance? Pass it to guests before sending them a TP?

I'm a standards boy at heart and even though I'd enjoy the jiggly bazoombas in Emerald and the tie-me-up-tie-me-down shenanigans of Restrained Life, I like to have a notion of the basic way most others experience SL so I stick with the standard viewer releases for instance. I couldn't expect visitors to be sufficiently clued up to use a special HUD when viewing a build.

I recall you mentioned a function that would set camera positioning and that would appeal to me if it meant a build could force the camera to behave via a script. In the absence of that, I think it is more realistic, if somewhat ironic, to live with proportionately larger avatars and structures.

Many builders haven't the foggiest notion about scripting in any case so would implementation of that function change the status quo of disproportionately large builds?

From: Argent Stonecutter
Avatar impostering completely trashes avs, period. I turn it off.

It has its uses. I like to whack draw distance up to 512 when touring a sim but I don't need my card to waste resources drawing other avs. Nevertheless small avatars look very shabby in comparison to the typical 6-7 footers.
Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
11-03-2009 10:43
From: Ephraim Kappler
It has its uses. I like to whack draw distance up to 512 when touring a sim but I don't need my card to waste resources drawing other avs.

Ctrl-Atl-Shift-F4
:cool:
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
11-03-2009 10:49
From: Rhonda Huntress
Ctrl-Atl-Shift-F4
:cool:

But that would make me invisible too!?

And I'd probably be the best looking thing in the damn sim!!
Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
11-03-2009 10:51
It so happens that the average humanoid SL resident is taller in RL terms, but in the SL universe it's perfectly normal. You're inworld. Think inworldesque. Most people try to think different inworld about most everything else.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
11-03-2009 10:55
From: Ephraim Kappler
It has its uses. I like to whack draw distance up to 512 when touring a sim but I don't need my card to waste resources drawing other avs.

There was an even better feature to deal with that. The debug setting RenderAvatarMaxVisible. If you didn't want avatars in your picture, you could turn them off.

Naturally, Linden Lab broke it in 1.23, and instead of not rendering avatars, it renders them as imposters. Useless!

http://jira.secondlife.com/browse/VWR-15984
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
11-03-2009 11:05
From: Milla Janick
If you didn't want avatars in your picture, you could turn them off.

Don't get me wrong. I don't mind seeing other avatars: I just don't need to see every detail. I guess it's my background in drawing but I have no problem with sketchy avatar impostors in the distance. I like to know they're there.
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-03-2009 11:22
I'm 5 feet 8 and I look proportioned. So, I dont feel outta place. But when a bloke and I are together, I am often surprised at just how big he is.
I'm used to it now so I reckon its a kinda species thing. Most women are small in sl. Most men are whoppers.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 11:23
From: Holocluck Henly
It so happens that the average humanoid SL resident is taller in RL terms, but in the SL universe it's perfectly normal.
For humans, maybe. Some humans. I know a lot of humans who are shorter than average. Anyway... furries tend to be more realistic.

(boy, isn't that a turnaround)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-03-2009 11:24
From: Milla Janick
There was an even better feature to deal with that. The debug setting RenderAvatarMaxVisible. If you didn't want avatars in your picture, you could turn them off.

Naturally, Linden Lab broke it in 1.23, and instead of not rendering avatars, it renders them as imposters.
Even if you have imposters turned off?
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"And now I'm going to show you something really cool."

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