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Shadows are coming |
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Chaos Borkotron
Registered User
Join date: 14 Jun 2008
Posts: 110
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09-30-2008 04:09
i had a look at the RC viewer source code, and found that there is some code relating to the Shadow Draft client in the viewer, so i think soon we will have shadows and per pixel lighting
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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09-30-2008 04:17
For a second I thought you were talking Babylon 5.
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~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard |
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Kelli May
karmakanic
Join date: 7 Oct 2006
Posts: 1,135
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09-30-2008 04:24
Signs and Portents...
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Do worried sheep have nervous ticks?
Karmakanix@Sin-Labs http://slurl.com/secondlife/Circe/170/197/504 Karmakanix on SLX http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=61062 |
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Rika Watanabe
Highly improbable
Join date: 3 Jun 2008
Posts: 245
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09-30-2008 04:24
I tried the shadow viewer. Skyboxes blot out the sun with it in most populated areas.
How are they going to deal with that?_____________________
If we knew what we were doing, it wouldn't be research.
Clever Things -- Scripted gadgets, MystiTool plugins. http://slurl.com/secondlife/Takalo/248/218/144 |
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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09-30-2008 04:31
Cool!
Wait - does this mean I have to buy a new system with 400 terabytes of RAM, Windows 2060 Ultimate Excess Edition, Intersystemnet Explorer 21.2 with 128Tb streaming MnemonEmotion wetware plugin enabled? Sigh . . . |
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Rika Watanabe
Highly improbable
Join date: 3 Jun 2008
Posts: 245
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09-30-2008 04:40
Wait - does this mean I have to buy a new system with 400 terabytes of RAM,.... No. Or rather, you do, but you won't be able to use it until they fix http://jira.secondlife.com/browse/VWR-7957 ![]() _____________________
If we knew what we were doing, it wouldn't be research.
Clever Things -- Scripted gadgets, MystiTool plugins. http://slurl.com/secondlife/Takalo/248/218/144 |
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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09-30-2008 06:28
I watched YouTube video of SL with dtnamic shadows. There is a viewer, called Kirsten viewer, I think, which you can enable shadows if you alter one or two things.
But I think it only works with one type of graphics card - I tried it on a good modern comp and they did not appear. Anyway, yes, shadows are obviously intended for SL and they totally transform the visual experience. Probably you'll be able to adjust shadow strength, like with the weather at present, so that distant objects don't cast shadows. Roll on shadows, I say, we need them to complete the picture, as it were. _____________________
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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09-30-2008 06:33
they`re better off adding presets to the frigging estate tools first...
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-30-2008 06:45
No. Or rather, you do, but you won't be able to use it until they fix http://jira.secondlife.com/browse/VWR-7957 ![]() As for shadows. I've gotten 2 versions of the client to run relatively well, just slow, in my 8800GT cards. (^_^)y ![]() ![]() _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-30-2008 06:48
There has been a stub in the source code for the shadow rendering for a while now. It's even in the Mac version of the standard client. But it only *works* on Win XP systems with a specific Nvidia 8000-series video card (8800?). And even then, it slaughters the frame rate, from what I hear. Interesting experimentation, but the base level of video card power and computing power will need to get a lot higher before 99% of us will be able to see these shadows.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-30-2008 07:08
There has been a stub in the source code for the shadow rendering for a while now. It's even in the Mac version of the standard client. But it only *works* on Win XP systems with a specific Nvidia 8000-series video card (8800?). And even then, it slaughters the frame rate, from what I hear. Interesting experimentation, but the base level of video card power and computing power will need to get a lot higher before 99% of us will be able to see these shadows. ![]() Still... I'd like to see something come out as a First Look so that the community can try it out on a broad set of hardware and we can start weeding down the code that needs to be fixed and find the cards that will run it best. (^_^) For now, I'm holding off upgrading my graphics cards until that happens and a community based compatibility/performance chart is made. (^_^)y _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |
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Kyllie Wylie
J-Rocker
Join date: 7 Mar 2008
Posts: 489
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09-30-2008 07:10
Wonder if its the Havok engine that sucks at shadows..
Lineage 2 which uses the Unreal 2 engine has had shadows since 2004 ... I used to play with no lag from shadows on a and AMD Barton 2500+ and a 6600GT back then... but when Everquest tried to introduce them (they use thier own custom engine) it draged framerate down to almost zero on the same system. |
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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09-30-2008 07:16
I see the title of this thread and the only thing I can think of is....
be sure to count the shadows (now I got to go utube dr who and watch some episodes (I HATE that it is gone for 2 years!) GRRR beware Vashta Nerada are in the shadows _____________________
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. ![]() They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life... |
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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09-30-2008 07:17
No. Or rather, you do, but you won't be able to use it until they fix http://jira.secondlife.com/browse/VWR-7957 ![]() I am having this problem in a huge way since I had to update my drivers. And I can't revert because I was crashing repeatedly with the old drivers. All my pants and many of my shirts are virtually unusable. Guess I'll stay in dog mode for a while . . . Grrrr! (I don't mean to derail this thread though.) |
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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09-30-2008 07:32
Wonder if its the Havok engine that sucks at shadows.. The performance difference comes from creating shadows for arbitrary geometry with arbitrary lighting and creating shadows for fixed (and preprocessed) geometry with controlled lighting. |
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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09-30-2008 07:40
Wonder if its the Havok engine that sucks at shadows.. Lineage 2 which uses the Unreal 2 engine has had shadows since 2004 ... I used to play with no lag from shadows on a and AMD Barton 2500+ and a 6600GT back then... but when Everquest tried to introduce them (they use thier own custom engine) it draged framerate down to almost zero on the same system. Havok is only concerned with physics, it's not a general game rendering engine. So it doesn't have anything to do with shadows. Also it only runs on the server, not in the viewer. Windlight seems on the face of it to be closer to what you're talking about, but doesn't actually deal with shadows either; from the Windlight web site: Note that WindLight requires a pre-existing shadowing method for any shadowed rendering. Shadows (or the lack of them) are part of the base world-rendering code built into the viewer by Linden Lab. They're a bigger problem for SL than for games because games are mostly about pre-compiled environments (thus precompiled shadow maps) and SL is about everything being dynamic and changing per the whims of thousands of builders. edit: drat, Kitty beat me to it, and was more concise and clear in the process ![]() _____________________
Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.
![]() http://slurl.com/secondlife/Brownlee/203/110/109/ ![]() |
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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09-30-2008 07:44
edit: drat, Kitty beat me to it, and was more concise and clear in the process ![]() . |
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Kyllie Wylie
J-Rocker
Join date: 7 Mar 2008
Posts: 489
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09-30-2008 07:51
Shadows (or the lack of them) are part of the base world-rendering code built into the viewer by Linden Lab. They're a bigger problem for SL than for games because games are mostly about pre-compiled environments (thus precompiled shadow maps) and SL is about everything being dynamic and changing per the whims of thousands of builders. ahh that makes sense that the dynamic content would strain the system. Also when I think about it L2 was built from scratch with shadows in mind, im sure its much more difficult to tack on Shadows to a system that was not originaly designed to use them. |
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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09-30-2008 07:54
Wonder if its the Havok engine that sucks at shadows.. Lineage 2 which uses the Unreal 2 engine has had shadows since 2004 ... I used to play with no lag from shadows on a and AMD Barton 2500+ and a 6600GT back then... but when Everquest tried to introduce them (they use thier own custom engine) it draged framerate down to almost zero on the same system. I thought it was the physics engine. (o.o) _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
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09-30-2008 08:38
I ran Kirsten's SD viewer on my own system. Sadly it seems that I'm finally going to be left in the dust. No shadows for my Radeon X1300. -sighs-
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Obscurum est Eternus
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Brann Georgia
Spits infinitives
Join date: 12 Dec 2007
Posts: 1,441
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09-30-2008 09:13
I doan need no steenkin shadows while my fingers look like little sausages and my ankles like someone stomped on them.
What's the point of adding more "reality" for people with the fastest of systems and the best cards while even the most basic graphic elements look like a Saturday morning cartoon? _____________________
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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09-30-2008 10:13
I doan need no steenkin shadows while my fingers look like little sausages and my ankles like someone stomped on them. What's the point of adding more "reality" to people with the fastest of sytems and the best cards while even the most basic graphic elements look like a Saturday morning cartoon? Up until some recent discussions here, the lack of shadows hadn't even dawned on me. *shrugs* But then again, I'm happy with pre windlight graphics, so what do I know? _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
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Nae Mayo
Registered User
Join date: 29 Apr 2007
Posts: 228
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10-01-2008 08:52
No. Or rather, you do, but you won't be able to use it until they fix http://jira.secondlife.com/browse/VWR-7957 ![]() I got that problem too when use the latest nvidia driver. Kristens works for my 8800 and my friend's 8600. But she feel more lag. I also notice there is a problem with Kristens viewer. Some avatar dun 'sit' correctly |
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-01-2008 09:12
I doan need no steenkin shadows while my fingers look like little sausages and my ankles like someone stomped on them. What's the point of adding more "reality" for people with the fastest of systems and the best cards while even the most basic graphic elements look like a Saturday morning cartoon? Well, Windlight's nice, and shadows would be nice too, if they can do it without too much of a performance hit. But I agree, Brannie...HEY, LL! UPDATE THE FREAKING AVATAR MESH ALREADY!! As we've discussed in other threads, it will probably mean having to re-do every stitch of clothing. But shadows will most likely have the same effect, so it would seem logical to do both of them together. _____________________
It's still My World and My Imagination! So there.
Lindal Kidd |
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Kyllie Wylie
J-Rocker
Join date: 7 Mar 2008
Posts: 489
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10-01-2008 09:31
I doan need no steenkin shadows while my fingers look like little sausages and my ankles like someone stomped on them. What's the point of adding more "reality" for people with the fastest of systems and the best cards while even the most basic graphic elements look like a Saturday morning cartoon? Guess it depends on which side of the street your from. To me the models in SL are Fantastic, but I came from a game (everquest) where you had one basic body, 5 different faces, no option to change hair and no sliders at all. On top of that you only had 5 "outfits" Base / Robe / Leather / Chain / Plate .... in later years you could custom tint your armour but everyone pretty well looked the same otherwise. Sure the models are not prefect, but I have not seen any other on line game out there with better and more customizable ones. |